CSCI 599: Digital Geometry Processing
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1 CSCI 599: Digital Geometry Processing Spring 2015 Hao Li 1
2 USC Graphics 2
3 Geometric Capture [Lab] 3
4 The Team Instructor! Hao Li, Office: SAL 244 Office hours: Tuesday 2-3PM Assistants! Kyle Olszewski, Pei-Lun Hsieh, 4
5 About Me
6 Industrial Light & Magic
7 Science, Engineering, & Art
8 High Tech & Capital of Entertainment Disney DreamWorks Activision Google
9 Introduction 9
10 Target Audience! PhD students, MSc students, Advanced undergraduates Computer Science, Computer Engineering, Mathematics, Physics, Game Program, Biomedicine, Bioengineering, etc. Computer Graphics, Computer Vision, Robotics, Machine Learning, Signal and Image Processing, Medical Imaging! 10
11 Prerequisites! C/C++ Programming Linear Algebra Numerical Optimization! CSCI 420 Recommended 11
12 Administrative When and where?! Tuesday, Thursday, 11:00 am - 12:20 pm KAP 158 (Kaprialian Hall) Credits! 3 Units Website! 12
13 Exercises Programming assignments! based on OpenMesh (tutorial will be given Thursday next week) cover some core stages of the geometry processing pipeline C/C++ framework including 3D UI will be provided Integral part of the lecture! important for achieving course objectives 13
14 Grading Exercises Best 5 out of 6 exercises contribute to 70% of the final grade Each exercise counts 20 points Late submissions: every 5 minute removes 1 point in each exercise Project Scope 2 months/person, Groups up to 2 Implement a research paper around digital human capture but not limited to it Final presentation, code/documentation, contributes 30% of the final grade 14
15 Academic Integrity Do not copy any parts of the assignments from anyone Do not look at other student s code Collaboration only for the project USC Office of Student Judicial Affairs and Community Standards (Hell) will be notified 15
16 Course Objectives Define and relate the basic concept, tools, and algorithms in geometric modeling and digital geometry processing Critically analyze and assess current research on surface representations and geometric modeling and apply the proposed methods in your own work Design and implement individual components of geometric modeling system 16
17 Recommended Textbook Botsch, Kobbelt, Pauly, Alliez, Levy: Polygon Mesh Processing, AK Peters,
18 Acknowledgement Course material taught at:! EPFL, Mark Pauly (My PhD Advisor) Bielefeld University, Mario Botsch INRIA, Pierre Alliez, Bruno Levy RWTH Aarchen, Leif Kobbelt 18
19 An Example 19
20 Computer Graphics
21 Performance Capture
22 The Vision
23 IMocap
24 IMocap
25 IMocap
26 IMocap
27 Facial Perfomance Capture 3 weeks for 10 seconds
28 Geometry Capture Motion can be Captured at the Same Resolution as the Geometry
29 Realtime Facial Performance Capture
30 Capturing Geometry 30
31 Static 3D Capture Stanford 2002
32 Dynamic 3D Capture Stanford 2002
33 Commercial 3D Capture Artec Group
34 Full Body Capture 3D scanner 3D acquisition
35 Multi-View Stereo Lee Perry-Smith, Infinite Realities + Agisoft
36 Capturing Cities
37 Google Earth
38 Geometry! γεωµετρία geo = earth metria = measure 38
39 Geometry! γεωµετρία 39
40 microscope ultrasound MRI scanner x-ray diffractometer Geometry! γεωµετρία stereo camera time-of-flight scanner radio telescope laser scanner 40
41 Overview Geometric Modeling! Techniques and algorithms for representing and processing geometric objects We will focus on triangle meshes! main questions: why are triangles suitable representations for geometry processing? what are the central processing algorithms? how can they implemented efficiently?
42 Geometry Processing Pipeline 42
43 Geometry Processing Pipeline 43
44 Geometry Processing Pipeline 44
45 Geometry Processing Pipeline 45
46 Geometry Processing Pipeline 46
47 Geometry Processing Pipeline 47
48 Geometry Processing Pipeline 48
49 Impacting Science
50 Cardiology
51 Evolutionary Biology
52 Cancer Treatment
53 Digitized Future 53
54 For Everyone
55 For Everyone
56 For Everyone
57 54
58 Living Room Entertainment
59 In Tablet
60 In Laptops
61 In Laptops
62 In Smartphones
63 From Capture to Fabrication 3D printing 63
64 Realtime Future 64
65 Why Realtime? VFX/Game Production Virtual Avatars Robotics AR/Virtual Mirror
66 Realtime Game Engines
67 Realtime Facial Animation
68 Virtual Reality Reloaded Oculus VR 2012 / Crytek 2014
69 Personalized Future 69
70 3D Self-Portraits Omote3D Shashin Kan
71 3D Self-Portraits Omote3D Shashin Kan
72 3D Self-Portraits Omote3D Shashin Kan
73 3D Self-Portraits Omote3D Shashin Kan
74 3D Selfies
75 3D Selfies
76 Personalized Games USC/ICT
77 Personalized Applications MPI IS, Embodee entertainment fitness digital garment
78 Fashion Industry
79 Summary Geometry Processing Reconstruction Rendering Capture Analysis Reproduction Design Manipulation Simulation Storage 79
80 Classic Graphics Geometry Processing Reconstruction Rendering Capture Analysis Reproduction Design Manipulation Simulation Storage 80
81 Modern Graphics/Vision Geometry Processing Reconstruction Rendering Capture Analysis Reproduction Design Manipulation Simulation Storage 81
82 The Future: Big Data / Robotics Geometry Processing Reconstruction Rendering Capture Analysis Reproduction Design Manipulation AI Simulation Storage Feedback 82
83 Next Time Parametric Approximations Polygon Meshes Data Structures 83
84 Demos! 84
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