CSCI 599: Digital Geometry Processing

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1 CSCI 599: Digital Geometry Processing Spring 2015 Hao Li 1

2 USC Graphics 2

3 Geometric Capture [Lab] 3

4 The Team Instructor! Hao Li, Office: SAL 244 Office hours: Tuesday 2-3PM Assistants! Kyle Olszewski, Pei-Lun Hsieh, 4

5 About Me

6 Industrial Light & Magic

7 Science, Engineering, & Art

8 High Tech & Capital of Entertainment Disney DreamWorks Activision Google

9 Introduction 9

10 Target Audience! PhD students, MSc students, Advanced undergraduates Computer Science, Computer Engineering, Mathematics, Physics, Game Program, Biomedicine, Bioengineering, etc. Computer Graphics, Computer Vision, Robotics, Machine Learning, Signal and Image Processing, Medical Imaging! 10

11 Prerequisites! C/C++ Programming Linear Algebra Numerical Optimization! CSCI 420 Recommended 11

12 Administrative When and where?! Tuesday, Thursday, 11:00 am - 12:20 pm KAP 158 (Kaprialian Hall) Credits! 3 Units Website! 12

13 Exercises Programming assignments! based on OpenMesh (tutorial will be given Thursday next week) cover some core stages of the geometry processing pipeline C/C++ framework including 3D UI will be provided Integral part of the lecture! important for achieving course objectives 13

14 Grading Exercises Best 5 out of 6 exercises contribute to 70% of the final grade Each exercise counts 20 points Late submissions: every 5 minute removes 1 point in each exercise Project Scope 2 months/person, Groups up to 2 Implement a research paper around digital human capture but not limited to it Final presentation, code/documentation, contributes 30% of the final grade 14

15 Academic Integrity Do not copy any parts of the assignments from anyone Do not look at other student s code Collaboration only for the project USC Office of Student Judicial Affairs and Community Standards (Hell) will be notified 15

16 Course Objectives Define and relate the basic concept, tools, and algorithms in geometric modeling and digital geometry processing Critically analyze and assess current research on surface representations and geometric modeling and apply the proposed methods in your own work Design and implement individual components of geometric modeling system 16

17 Recommended Textbook Botsch, Kobbelt, Pauly, Alliez, Levy: Polygon Mesh Processing, AK Peters,

18 Acknowledgement Course material taught at:! EPFL, Mark Pauly (My PhD Advisor) Bielefeld University, Mario Botsch INRIA, Pierre Alliez, Bruno Levy RWTH Aarchen, Leif Kobbelt 18

19 An Example 19

20 Computer Graphics

21 Performance Capture

22 The Vision

23 IMocap

24 IMocap

25 IMocap

26 IMocap

27 Facial Perfomance Capture 3 weeks for 10 seconds

28 Geometry Capture Motion can be Captured at the Same Resolution as the Geometry

29 Realtime Facial Performance Capture

30 Capturing Geometry 30

31 Static 3D Capture Stanford 2002

32 Dynamic 3D Capture Stanford 2002

33 Commercial 3D Capture Artec Group

34 Full Body Capture 3D scanner 3D acquisition

35 Multi-View Stereo Lee Perry-Smith, Infinite Realities + Agisoft

36 Capturing Cities

37 Google Earth

38 Geometry! γεωµετρία geo = earth metria = measure 38

39 Geometry! γεωµετρία 39

40 microscope ultrasound MRI scanner x-ray diffractometer Geometry! γεωµετρία stereo camera time-of-flight scanner radio telescope laser scanner 40

41 Overview Geometric Modeling! Techniques and algorithms for representing and processing geometric objects We will focus on triangle meshes! main questions: why are triangles suitable representations for geometry processing? what are the central processing algorithms? how can they implemented efficiently?

42 Geometry Processing Pipeline 42

43 Geometry Processing Pipeline 43

44 Geometry Processing Pipeline 44

45 Geometry Processing Pipeline 45

46 Geometry Processing Pipeline 46

47 Geometry Processing Pipeline 47

48 Geometry Processing Pipeline 48

49 Impacting Science

50 Cardiology

51 Evolutionary Biology

52 Cancer Treatment

53 Digitized Future 53

54 For Everyone

55 For Everyone

56 For Everyone

57 54

58 Living Room Entertainment

59 In Tablet

60 In Laptops

61 In Laptops

62 In Smartphones

63 From Capture to Fabrication 3D printing 63

64 Realtime Future 64

65 Why Realtime? VFX/Game Production Virtual Avatars Robotics AR/Virtual Mirror

66 Realtime Game Engines

67 Realtime Facial Animation

68 Virtual Reality Reloaded Oculus VR 2012 / Crytek 2014

69 Personalized Future 69

70 3D Self-Portraits Omote3D Shashin Kan

71 3D Self-Portraits Omote3D Shashin Kan

72 3D Self-Portraits Omote3D Shashin Kan

73 3D Self-Portraits Omote3D Shashin Kan

74 3D Selfies

75 3D Selfies

76 Personalized Games USC/ICT

77 Personalized Applications MPI IS, Embodee entertainment fitness digital garment

78 Fashion Industry

79 Summary Geometry Processing Reconstruction Rendering Capture Analysis Reproduction Design Manipulation Simulation Storage 79

80 Classic Graphics Geometry Processing Reconstruction Rendering Capture Analysis Reproduction Design Manipulation Simulation Storage 80

81 Modern Graphics/Vision Geometry Processing Reconstruction Rendering Capture Analysis Reproduction Design Manipulation Simulation Storage 81

82 The Future: Big Data / Robotics Geometry Processing Reconstruction Rendering Capture Analysis Reproduction Design Manipulation AI Simulation Storage Feedback 82

83 Next Time Parametric Approximations Polygon Meshes Data Structures 83

84 Demos! 84

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