Play The Learning Game

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1 Play The Learning Game ES1-LEO

2 Project Information Title: Project Number: Project Type: Year: 2011 Status: Play The Learning Game ES1-LEO Transfer of Innovation completed ES-Spain Marketing Text: The current context sees a great number of different training products, that through e- learning, exploit the potential of ICT in terms of interactivity and flexibility, in order to innovate educational methodologies. Videogames and multimedia have now a huge potential for educational purpose that has been very little exploited. The Play The Learning Game Project intends to enhace: - better comprehension and knowledge of the most innovative softwares and technical solutions available onto the market to be used for developing educational contents - identify and evaluate the Videogames available onto the market with an educational and training potential - having access to e-learning courses to be used to implement innovative technical solutions for education and training - Need of teachers and trainers to acquire the skills to make full use of advanced interactive and multimedia solutions for educational purposes Summary: Reason At present there are a great number of different e-learning training products, (training courses, training platforms etc.). Most of these products do not exploit the full potential of ICT as contents and methodologies are still the result of adapting the education and training traditional approaches to the new digital context. Videogames and multimedia are the only products where the development of contents and enhancement of technical resource grew together, exploiting at the best the interaction of the characteristics of the two aspects. The pilot experience of the The Learning Game project, Socrates Programme Comenius 2.1 Action Nr CP IT-Comenius-C 2.1, which has been evaluated as best practice in the field in the final assessment report sheet, during which schools from different European countries tested and exploited the potential of VideoGames and Multimedia for Educational purposes showed how important it is that teachers and trainers recognise the potential of new technology for establishing a common language with their pupils and trainees in order to raise their interest for learning. Aims The Play The Learning game project ameliorated the functionalities of the The Learning Portal, to integrate the databases of softwares, videogames and e-learning solutions with the latest releases in order to answer to the needs of two main fields of the training and educational system: - The school system through the involvement of teachers and students with special necessities of vocational education institutions. -Vocational training system through the involvement of in-company trainers Consortium The project has involved 10 institutions representing the educational and training systems of 4 different European countries. The partners were committed in adapting and transferring the ouputs of the The Learning Game Project in their own countries. Tangible and intangible results - The training course was adapted to the needs of the new target groups and updated in its contents according to the latest technical solutions. - Training of the teachers of vocational education schools and of the in-company trainers. The teachers have acquired the skills in order to exploit the full potential of Multimedia and Videogames for the development of educational and training 2

3 Project Information Description: contents. - Database of reviews of e-learning based educational and training materials was exploited with the new technical solutions. - Database of reviews of Videogames that was used for educational purposes. - National and Transnational reports were produced by the partners to analyse and present the results of the evaluation activity of the Portal and of its contents carried out by the trainers and teachers - Insertion of the The Learning Game Portal into the vocational and educational systems of the countries involved Impact teachers working in vocational education institutes - 90 in-company vocational trainers Students trainees AIMS The Specific Objectives of the Play The Learning Game Project were: - Create a transnational network of vocational education teachers and trainers interested in the innovative and effective use of Multimedia and Videogames for educational purposes(during the whole project) - Identify Videogames that have an educational and training potential (First year) - Identify e-learning sources to implement innovative technical solutions for education and training (First year) - Train teachers and trainers to give them the necessary skills to make use of advanced interactive and multimedia solutions for educational purposes (Second year) All targets are fully met. TARGET GROUPS The project was addressed to: - Teachers working in vocational education and training schools - In-company trainers MAIN ACTIVITIES The main project activities were: Creation of a transnational network of vocational education teachers and trainers. (During the whole project) Updating of the Manual on the application of multimedia solutions to education and on the development of videogames for educational purposes.(first year) Review of existing videogames and e-learning products in order to assess their potential in being used to develop Multimedia and Videogames educational products. (First year) Organisation of workshops addressed to vocational education teachers and trainers to test the Learning Game Portal (Second year) Promotion of a transnational discussion among teacher and trainers focusing on the exploitation of the educational potential of Multimedia and Videogames (Second year) Sustainability measures The partners continue to disseminate the project results. Journal articles, maintaining links to the project portal, new links... The partners will continue to update the materials on the site so it can be used by the teacher concerned and by the network of schools created in the project. The network of schools and the project partners propose related video games for 3

4 Project Information education projects. The partners organized workshops and seminars for teachers using project materials. The teachers can continue to participate in the project forum. The partners can update the database of reviews by introducing new reviews. Themes: Sectors: Product Types: Product information: *** Lifelong learning *** Vocational guidance *** Initial training *** Education * Information and Communication website material for open learning open and distance learning teaching material The main project results are: elearning based teaching and training materials (First year) Videogames reviewed to explore and highlight their educational potential (First year) Training Manual on the development of videogames for educational purposes.(first year) Pilot courses, produced by teachers and trainers, exploiting the potential of videogames, multimedia and e-learning based solutions for educational purposes (Second year) Transnational network of teachers and trainers interested in exploiting multimedia and videogames for educational and training purposes (during the whole project) Teachers and trainers acquisition of the necessary skills to exploit the potential of multimedia and videogames for education and training (Second year) Projecthomepage: 4

5 Project Contractor Country/Region: Organization Type: Federación de Trabajadores de la Enseñanza Unión General de Trabajadores País Valenciano Valencia Comunidad Valenciana ES-Spain trade union organisation Contact Person Address: Telephone: Fax: Mª Sonsoles Jiménez González C/ Arquitecto Mora 7, 5ª planta Valencia ES-Spain

6 Coordinator Country/Region: Organization Type: Federación de Trabajadores de la Enseñanza Unión General de Trabajadores País Valenciano Valencia Comunidad Valenciana ES-Spain trade union organisation Contact Person Address: Telephone: Fax: Mª Sonsoles Jiménez González C/ Arquitecto Mora 7, 5ª planta Valencia ES-Spain

7 Partner Partner 1 Country/Region: Organization Type: IES Lluis Simarro Lacabra Xàtiva Comunidad Valenciana ES-Spain initial training Partner 2 Country/Region: Organization Type: Ajuntament de Xàtiva Xàtiva Comunidad Valenciana ES-Spain others Partner 3 Country/Region: Organization Type: Connectis Prato Toscana IT-Italy others Partner 4 Country/Region: Organization Type: Asociación Empresarial L'Alqueria Projectes Educatius Valencia Comunidad Valenciana ES-Spain association/non-governmental organisation 7

8 Partner Partner 5 Country/Region: Organization Type: TECHNOLOGICAL EDUCATIONAL INSTITUTION OF MESSOLONGI-EBUSINESS LAB Messolongi Thessalia EL-Greece university/fachhochschule/academy Partner 6 Country/Region: Organization Type: Technical University of Gabrovo Gabrovo Sofia Stolitsa BG-Bulgaria university/fachhochschule/academy Partner 7 Country/Region: Organization Type: FH JOANNEUM Ges mbh Graz Salzburg AT-Austria university/fachhochschule/academy Partner 8 Country/Region: Organization Type: Pixel Associazione Firenze Toscana IT-Italy association/non-governmental organisation 8

9 Partner Partner 9 Country/Region: Organization Type: IES SANT VICENT FERRER ALGEMESÍ Comunidad Valenciana ES-Spain initial training Partner 10 Country/Region: Organization Type: AYUNTAMIENTO DE SAN ANTONIO DE BENAGEBER San Antonio de Benageber Comunidad Valenciana ES-Spain public institution 9

10 Project Files Chapter1_Austria.pdf Chapter 1: Introduction. German version of the manual for the application of Videogames and Multimedia for educational and training purposes. Chapter_1_Contents_English.pdf Chapter 1: Introduction. English version of the Manual for the application of Videogames and Multimedia for educational and training purposes. Chapter_1_IntroductionGreek.pdf Chapter 1: Introduction. Greek version of the Manual for the application of Videogames and Multimedia for educational and training purposes. Chapter_1_Introduzione_ITA.pdf Chapter 1: Introduction. Italian version of the manual for the application of Videogames and Multimedia for educational and training purposes. Chapter_1_Spanish.pdf Chapter 1: Introduction. Spanish version of the manual for the application of Videogames and Multimedia for educational and training purposes. Chapter2_Austria.pdf Chapter 2: Education German version of the Manual for the application of Videogames and Multimedia for educational and training purposes. Chapter_2_Contents_English.pdf Chapter 2: Education English version of the Manual for the application of Videogames and Multimedia for educational and training purposes. Chapter_2_Education_ITA.pdf Chapter 2: Education Italian version of the Manual for the application of Videogames and Multimedia for educational and training purposes. Chapter_2_Spanish.pdf Chapter 2: Education Spanish version of the Manual for the application of Videogames and Multimedia for educational and training purposes. Chapter_2_TrainningGreek.pdf Chapter 2: Education Greek version of the Manual for the application of Videogames and Multimedia for educational and training purposes. 10

11 Project Files Chapter3_Austria.pdf Chapter 3: Multimedia German version of the Manual for the application of Videogames and Multimedia for educational and training purposes. Chapter_3_Contents_English.pdf Chapter 3: Multimedia English version of the Manual for the application of Videogames and Multimedia for educational and training purposes. Chapter_3_MultimediaGreek.pdf Chapter 3: Multimedia Greek version of the Manual for the application of Videogames and Multimedia for educational and training purposes. Chapter_3_Multimedia_ITA.pdf Chapter 3: Multimedia Italian version of the Manual for the application of Videogames and Multimedia for educational and training purposes. Chapter_3_Spanish.pdf Chapter 3: Multimedia Spanish version of the Manual for the application of Videogames and Multimedia for educational and training purposes. Chapter4_Austria.pdf Chapter 4: Videogames German version of the Manual for the application of Videogames and Multimedia for educational and training purposes. Chapter_4_Contents_English.pdf Chapter 4: Videogames English version of the Manual for the application of Videogames and Multimedia for educational and training purposes. Chapter_4_Spanish.pdf Chapter 4: Videogames Spanish version of the Manual for the application of Videogames and Multimedia for educational and training purposes. Chapter_4_VideogamesGreek.pdf Chapter 4: Videogames Greek version of the Manual for the application of Videogames and Multimedia for educational and training purposes. Chapter_4_Videogames_ITA.pdf Chapter 4: Videogames Italian version of the Manual for the application of Videogames and Multimedia for educational and training purposes. 11

12 Project Files Chapter5_Austria.pdf Chapter 5: Programming German version of the Manual for the application of Videogames and Multimedia for educational and training purposes. Chapter_5_Contents_English.pdf Chapter 5: Programming English version of the Manual for the application of Videogames and Multimedia for educational and training purposes. Chapter_5_ProgrammingGreek.pdf Chapter 5: Programming Greek version of the Manual for the application of Videogames and Multimedia for educational and training purposes. Chapter_5_Programming_ITA.pdf Chapter 5: Programming Italian version of the Manual for the application of Videogames and Multimedia for educational and training purposes. Chapter_5_Spanish.pdf Chapter 5: Programming Spanish version of the Manual for the application of Videogames and Multimedia for educational and training purposes. Chapter6_Austria.pdf Chapter 6: Social Networks German version of the Manual for the application of Videogames and Multimedia for educational and training purposes. Chapter_6_Contents_English.pdf Chapter 6: Social Networks English version of the Manual for the application of Videogames and Multimedia for educational and training purposes. Chapter_6_Social_GamesGreek.pdf Chapter 6: Social Networks Greek version of the Manual for the application of Videogames and Multimedia for educational and training purposes. Chapter_6_Social_Games_ITA.pdf Chapter 6: Social Networks Italian version of the Manual for the application of Videogames and Multimedia for educational and training purposes. Chapter_6_Spanish.pdf Chapter 6: Social Networks Spanish version of the Manual for the application of Videogames and Multimedia for educational and training purposes. 12

13 Products Play The Learning Game portal Teachers Training Manual on Multimedia Application for Education on Play The Learning Game The videogames reviews page on Play The Learning Game Portal The e-learning courses reviews page on Play The Learning Game Portal The Play The Learning Game Website Interim Evaluation Report Interim Dissemination Report 13

14 Product 'Play The Learning Game portal' Title: Play The Learning Game portal Product Type: website Marketing Text: The main objective of the Learning Game project is to promote the application of innovative strategies and solutions to education, making an effective use of videogames as teaching and learning tools. The Learning Game Portal contains 3 databases where users can search for: elearning based teaching materials, focusing on the main subject areas taught in European secondary schools Videogames which have been evaluated and reviewed for their educational potential by European secondary school teachers Softwares that can be used to produce innovative e-learning based educational material and videogames with an educational purpose The Learning Game portal also provide access to: Tutorials, Training Manual and Teacher Workshops. Description: The Play The Learning Game Portal has as its main purpose to contain the project in progress and final outcomes. The portal is open to the general public; however some parts are password protected, username and password are given for free to users requesting them. The Learning Game Portal contains 3 databases where users can search for: elearning based teaching materials, focusing on the main subject areas taught in European secondary schools Videogames which have been evaluated and reviewed for their educational potential by European secondary school teachers Softwares that can be used to produce innovative e-learning based educational material and videogames with an educational purpose The Learning Game portal also provide access to: Tutorials, organized into Software Tutorials on the use of software for the development of e- learning material and educational videogames. Courses Tutorials providing guidelines for the development of the educational videogames that are contained in the Pilot Courses section of this portal Training Manual addressed to teachers on the application of multimedia solutions to education and on the development of videogames for educational purposes. Teacher Workshops section, presenting the activities carried out during the parallel workshop held in the partners countries on the topic of the application of videogames to education. Pilot courses developed by the secondary school teachers involved in the project. These pilot courses try to exploit the potential of multimedia and videogame technology for educational purposes. Target group: Teachers, trainers and project partners Result: The portal Area of application: To make available final outcomes and of the project to target groups The Play The Learning Game Portal has as its main purpose to contain the project in progress and final outcomes. Product Languages: English 14

15 product files PresentationPortal.docx

16 Product 'Teachers Training Manual on Multimedia Application for Education on Play The Learning Game Website' Title: Teachers Training Manual on Multimedia Application for Education on Play The Learning Game Website Product Type: teaching material Marketing Text: The Teachers Training Manual on Multimedia Application for Education provides teachers and trainers with the necessary instruments to exploit advanced interactive and multimedia solutions for educational purposes, in order to insert the Play The Learning Game portal into the vocational and educational systems of the countries involved. This manual was created during the project entitled The Learning Game, funded in 2006 by the European Commission, in the framework of the Socrates Comenius Programme. From January 2011 to the end of March 2012 (WP1 of The Play The Learning Game project, funded in the Framework of the Lifelong Learning Programme - Leonardo da Vinci sub programme Transfer of Innovation action) the Manual was updated and revised. Description: The manual is organized in 6 parts. Each part is organized in several chapters. This is the structure of the Manual: 1. Introduction a. Theory of e-learning b. The Application of Multimedia Solutions to Education c. Videogames and Education d. Introduction to Programming for education 2. Education a. Education and theory of e-learning b. Practical Methodologies of e-learning c. How and why to use videogames in didactics 3. Multimedia a. How to use Multimedia languages in didactics b. How to produce and manage images with IT c. How to produce and manage animation with IT d. How to produce and manage video with IT e. How to produce and manage sound with IT f. How to conceive and design an Interface 4. Videogames a. Videogames as possible "learning environments" b. Creating Videogames c. The problem of violence in videogames 5. Programming a. IT theory and languages b. How to programme videogames with accessible tools c. How to programme videogames with SDK editors d. How to programme videogames with SDK editors 6. Simulations a. Educational Potentials of Second Life Target group: Teachers and trainers Result: Manual Area of application: The Teachers Training Manual on Multimedia Application for Education provides teachers and trainers with the necessary instruments to exploit advanced interactive and multimedia solutions for educational purposes, in order to insert the Play The Learning Game portal into the vocational and educational systems of the countries involved. Product Languages: English 16

17 product files PresentationManual.docx Manual Chapter1.pdf Chapter2.pdf Chapter3.pdf Chapter4.pdf Chapter5.pdf Chapter6.pdf

18 Product 'The videogames reviews page on Play The Learning Game Portal' Title: The videogames reviews page on Play The Learning Game Portal Product Type: teaching material Marketing Text: In this section there is a collection of reviews of commercial videogames which have been evaluated in order to assess their educational potential. The videogames included in the database could therefore be adapted to be used in a teaching and learning environment after appropriate customisations. The database also includes some videogames already developed for educational purposes. Description: VIDEOGAMES REVIEWS PAGE In this section of the Learning Game Portal there is a list of reviews of videogames in alphabetic order. Each point of the list is composed by the title of the videogame that links straight to its reviews, and by a brief description of it. Every partner provided 25 reviews of e- learning product. Moreover, there are two search areas to look for a specific videogame s review. SEARCH OPTIONES There are two different search areas trough which is possible to search a specific review of a videogame. The main search area is on top of the list of e-learning reviews and is composed of 6 drop-down menu and a white bar; the other search area is on the left of the same list. Is possible search a specific review selecting the language, the type or the genre of videogame, the type of player or of game visual, the editor availability, or writing a text in the search bar. 1-TYPE OF VIDEOGAME Is possible to choose between 13 types of videogames: Action, Adventure, Arcade, Educational, Managerial, Online, Fighting, Platform, Role playing, Simulation, Strategy, Puzzle, or Other. 2-GENRE OF VIDEOGAME Is possible to choose between 11 different genres of videogames: Comics, Crime Investigation, Fantasy, Historical, Horror, Humour, Modern, Science Fiction, Sports, War, or Other. 3-TYPE OF VISUAL From the main menu, is possible choose between 4 different types of game visual: first person, third person, isometric, or other. From the menu on the right, is possible choose between 5 different types of game visual: single player, multiplayer, multiplayer online, possibility to change character in the same game, or other. 4-SELECT LANGUAGE Is possible to choose between 6 different languages: English, Italian, Spanish, Greek and German. 5-SELECT EDITOR AVAILABILITY Is possible to choose between videogames whose editor is available or not. 6-SELECT TYPE OF PLAYER Is possible to choose between 5 different types of game visual: single player, multiplayer, multiplayer online, possibility to change character in the same game, or other. 7-SEARCH A TEXT Is possible to write one or more words, that you consider relevant to find the review of the videogame you are looking for, in the white line of the main menu. Target group: Teachers and trainers Result: Database of the videogames reviews on Play The Learning Game Portal Area of application: Theaching Product Languages: Italian Spanish 18

19 Product 'The videogames reviews page on Play The Learning Game Portal' Product Languages: German Greek English product files PresentationVideogames.docx

20 Product 'The e-learning courses reviews page on Play The Learning Game Portal' Title: The e-learning courses reviews page on Play The Learning Game Portal Product Type: teaching material Marketing Text: It is a collection of reviews of elearning based teaching materials, focusing on the main subject areas taught in European secondary schools. These contents could be transformed into educational videogames, after asking copyright permission to the authors of the courses themselves. Description: E-LEARNING COURSE REVIEWS PAGE In this section of the Learning Game Portal there is a collection of reviews of e-learning materials, focusing on the main subject areas taught in European secondary schools. In this page there is the list of reviews of e-learning materials in alphabetic order. Each point of the list is composed by the title of the e-learning product that links straight to the product review, and by a brief description of the e-learning product. Every partner provided 25 reviews of e-learning product. Moreover, there are two search areas that permit you to look for a specific e-learning product. SEARCH OPTIONES There are two different search areas trough which is possible to search a specific e-learning product. The main search area is on top of the list of e-learning reviews and is composed of 5 drop-down menu and a white bar; the other search area is on the left of the same list. Is possible search a specific review selecting the language of the review or of the product, the size and subject of the e-learning course, or writing a text in the search bar. 1-LANGUAGE OF REVIEW Is possibleto choose between 6 different languages: English, Italian, Spanish, Greek and German. 2-LANGUAGE OF PRODUCT Is possibleto choose between 6 different languages: English, Italian, Spanish, Greek and German. 3-SELECT SUBJECT Is possibleto choose between 6 different subjects: Maths, History, Geography, Science, English, Languages, IT, Literature, and Art. 4-SELECT SIZE Is possibleto choose between 3 different sizes: Partly covers topic, Covers most of topic, Covers all the topics. 5-SEARCH TEXT Is possible to write one or more words, that you consider relevant to find the review of the product you are looking for, in the white line of the main menu. Target group: Teachers and trainers. Result: Database of e-learning courses reviews page on Play The Learning Game Portal. Area of application: Teaching Product Languages: Italian Greek German English Spanish 20

21 product files PresentationdatabaseE-learning.docx

22 Product 'The Play The Learning Game Website' Title: The Play The Learning Game Website Product Type: website Marketing Text: The aim of the Play The Learning Game project is to enhance teachers and trainers capability to use and combine Videogames, Multimedia and e-learning and in order to make learning more attractive and promote and enhance the involvement of pupils and trainees in Lifelong Learning. The project aims to update and expand The Learning Game Portal ( integrating the existing results with the latest technical solutions: elearning based teaching and training materials Videogames reviewed to explore and highlight their educational potential Softwares to be used to produce innovative e-learning based educational material and videogames with an educational purpose Tutorials, on the use of software for the development of e-learning material and educational videogames and providing guidelines for the development of educational videogames Training Manual on the development of videogames for educational purposes Description: The Play The Learning Game Website has as its main purpose the management of the project activities and it is to be used mainly by the project partners. It contains all information on the project as well as a password protected section from which it is possible for the partners to download material related to the project management. HOME PAGE The home page of the Play The Learning Gamewebsite contains all the elements of the Visual identity of the project (i.e. project logo, the LLP logo with disclaimer, images related to the project subject area). On the left column there are links to all Sections of the website. THE PROJECT S DESCRIPTION This section of the website introducesto the Play The Learning Game project. It contains a detailed presentation of the Play The Learning Gameproject context, objectives, target groups, and activities. THE MANUAL This section provides access to the page of the Play The Learning Game Portal where is possible to download the Manual for the application of Videogames and Multimedia for educational and training purpose. THE PROJECT S PARTNERSHIP The Project s Partnership page provides links to the websites of the partners involved in the project. SCHOOLS This page is stillin progress. It will give information about the school and the teachers involved in the Play The Learning Game Project. TRAINING INSTITUTIONS This page is still in progress. It will give information about the training institutions and trainers involved in the Play The Learning Game Project. REVIEWS E-LEARNING PRODUCTS By clicking on this button is possible to access to the pages of reviews of e-learning products into the Play The Learning Game Portal. REVIEWS VIDEOGAMES PRODUCTS By clicking on this button is possible to access to the pages of reviews of videogames into the Play The Learning Game Portal. WORKSHOP This section links to the information related to each of the workshops that are organised for providing the teachers and trainers with the skills to exploit the full potential of videogames and multimedia products for the development of educational and training sources.at the moment, there is a link only to the workshop that was set on Florence the 12th and the 13th December COMMUNICATION 22

23 Product 'The Play The Learning Game Website' Description: From this page is possible to access to the Forum and to the Virtual Meetings, two different ways to permit transnational dialogues between the teachers and the trainers. VIRTUAL MEETINGS From this section is possible to access to the Virtual Meetings, which were held among the teachers to discuss the testing of the Learning Game Portal educational and training contents. FORUM From this section is possible to access to the Forum, used by the teachers and the trainers to share and compare their opinions related to the application of Videogames, Multimedia and e- learning products in educational and training contexts. LINKS In this section are grouped the most important and usefullinks to the websites of the partners involved. CONTACTS In this section is possible to find contact details of the partners involved. The first section contains information about the project promoter, the second one the project partners. MANAGEMENT AREA: MEETINGS This section gives access to the information related to each of the meetings that are organised for the project management. Each meeting is briefly describes and a direct link allow the user to download the documents related (e.g. pictures, document). MANAGEMENT AREA: DISSEMINATION This section offers the reports of the events where the Routes project has been presented. Each partner can insert and modify its own dissemination form. Pixel carries out a formal check of the forms and validates them in order to have the maximum level of homogeneity of the materials available MANAGEMENT AREA: WORK IN PROGRESS This section is used by the partners to upload the tri-monthly Reports on the activities they have carried out. MANAGEMENT AREA: DOWNLOAD In this section are grouped the most important and useful links to documents related to Play The Learning Game. Target group: The partners,teachers and trainers. Result: The Play The Learning Game project Website Area of application: the management of the project activities and the project dissemination. Product Languages: English product files PresentationWebsite.docx

24 Product 'Interim Evaluation Report' Title: Interim Evaluation Report Product Type: transparency and certification Marketing Text: The evaluation process will include both an internal and an external evaluation. The internal evaluation of the project s activities will be carried out by each of the project partrners who will produce, once every 12 months, a National Evaluation Report. The report will be written created according to a common format that will be provided by Pixel. Description: The progress evaluation of the project s activities was carried out according to an evaluation model developed by Pixel (IT). For every single project stage, an ad hoc Evaluation Questionnaire was created, to be filled in by the project s partners as far as the management activities; information systems; meeting organisation etc. are concerned. The partners then also produced their own Internal Evaluation Reports, based on common guidelines. The progress evaluation, carried out after 12 months of the project, was therefore made on the basis of: - Progress project evaluation questionnaires - Partners meetings evaluation questionnaires - Partners Internal Evaluation Reports The aspects of the project which are subject to the evaluation are: - The evaluation of the project planning - The evaluation of the project management - The evaluation of the project activities - The evaluation of the project results The evaluation of the project planning takes into account the quality of the action plan; the level of co-operation between the project s partners, the response of the idea to existing needs, a structured and clear definition of objectives, the expected results of planned objectives and the reached results etc. The evaluation of the project s management observes the effective management of project activities (e.g. administrative and financial resources, human resources, time, work organisations). It also takes into account the effective management of the partnership by the project s coordinator (e.g. organisation and management of activities, respect of time and of milestones, meeting management information management) The evaluation of the project s activities observes in detail the quality of each activity completed as well as its level of efficiency in relation to the project s objectives and outputs. The evaluation of the project results aims to confirm the projects ability to achieve the users expected results according to their needs. To verify the results, we refer the evaluation of the activities concerning project planning. During the planning phase, the objectives were defined in a clear and realistic way. A comparison is made between the original project objectives and the actual project results that were achieved. The evaluation activity resulted in the creation of this progress transnational report, based on the elaboration of the results of each single evaluation activity carried out (analysis of questionnaires filled in) and on the evaluation reports produced by each of the project partners. The Progress evaluation report also focus on the analysis of the results reached which is based on, alongside other factors, the following general elements: - Identification on what has been achieved (availability of a structured presentation of what has been achieved; characteristics of the direct and indirect users of the project activities, satisfaction levels of the users; level of transferability). - Verifying the aim (congruity of the choice of users; level of achievement of the initial objectives in terms of impact and results) - Quality of the contents (suitability of the qualification levels of the subjects involved in all the phases of the project; availability of standards of reference for the defined methods; suitability of the materials developed; efficiency of the monitoring methods and evaluation etc.) 24

25 Product 'Interim Evaluation Report' Description: The activity of monitoring and evaluation was constantly carried out throughout all the project s period, so as to allow for prompt intervention to correct and adapt particular elements, in order to assure that the planned activities are carried out in the best possible way, inserting where necessary, further actions not originally included in the project planning phase, but which have identified themselves as a necessity. Target group: Result: Interim Evaluation Report Area of application: Evaluation of Project Activities and Results Product Languages: English 25

26 Product 'Interim Dissemination Report' Title: Interim Dissemination Report Product Type: transparency and certification Marketing Text: INTERIM DISSEMINATION REPORT is the annual report detail all the events concluded and explain the dissemination strategies used. The partner s analysis reports assembled then reveal important elements and characteristics concerning the Play The Learning Game project dissemination carried out at this time. Description: INTERIM DISSEMINATION REPORT contains the follow topics: THE DISSEMINATION STRATEGY The project partnership has adopted the process for the dissemination procedure with the aim of making the Play The Learning Game project results accessible to the highest number of potential beneficiaries as possible. The process carried out involved various phases: 1.) Identification of the dissemination objectives. 2) Identification of the contents for dissemination. 3) Identification of dissemination actions 4) Identification of the target groups of the dissemination activities. 5) Production of relevant tools for the dissemination 6) Identification of the actions to be put into act for the dissemination. 7) Evaluation MANAGEMENT OF THE DISSEMINATION ACTIVITY All the Play The Learning Game project partners are required to complete an average of 2 dissemination activities every month. Then they are to collect and present the information about them. The annual report detail all the events concluded and explain the dissemination strategies used. The partner s analysis reports assembled then reveal important elements and characteristics concerning the Play The Learning Game project dissemination carried out at this time. CONTENTS OF THE DISSEMINATION ACTIVITY The specific contents which were disseminated, by the project partnership, at European level are: -Information about the project objectives, activities and in progress and expected results. -Information about the Lifelong Learning Program and about the opportunities provided at European level for schools. -The Play The Learning Game Project portal and all the training sources and information it contains -Innovative aspects of the project. -Relevance of the project at European level and the added value the European partnership provides for the project. -Methodological and management strategies for the achievement of the project objectives -Results achieved at both transnational and local level which highlight the level of convergence between the results reached and the objectives originally expected. Unanticipated results that are considered points of strength will also be emphasized. TARGET GROUP COVERAGE The target groups for the dissemination activities were: -Teachers, Professors and In-company Trainers -Students and Researchers -Schools -Universities -Other Educational institutions -Training Agencies and Institutions -Industries -Public Bodies -Videogames professional staff -General Public interested in Media GEOGRAPHICAL COVERAGE DISSEMINATION ACTIVITIES CARRIED OUT 26

27 Product 'Interim Dissemination Report' Description: The list of dissemination activities and tools used by the project partners. DISSEMINATION ACTIVITIES CARRIED OUT The following is a list of dissemination activities and tools used by the project partners. EVALUATION OF DISSEMINATION The dissemination activities carried out so far are estimated as satisfactory. A large number of representatives of the target groups were reached. Several contacts were made as a consequence of the dissemination events organized. BEST- PRACTICE EXAMPLES OF DISSEMINATION The best practice examples in dissemination in each country. Target group: Result: INTERIM DISSEMINATION REPORT Area of application: Product Languages: English 27

PIXEL. Pixel. Name of the organisation: Via Luigi Lanzi 12, 50134 Firenze - Italia. Address: Tel: 0039 055 48 97 00. Fax: 0039 055 462 88 73

PIXEL. Pixel. Name of the organisation: Via Luigi Lanzi 12, 50134 Firenze - Italia. Address: Tel: 0039 055 48 97 00. Fax: 0039 055 462 88 73 PIXEL Name of the organisation: Address: Pixel Via Luigi Lanzi 12, 50134 Firenze - Italia Tel: 0039 055 48 97 00 Fax: 0039 055 462 88 73 Web site: www.pixel-online.net Name of the contact person: Elisabetta

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