a conservative approach in this proposal. 2 Note that there are several steps and details missing from this description but for the purposes of this
|
|
- Calvin Chase
- 7 years ago
- Views:
Transcription
1 3.0 Graphics Processing Units (GPU) Today s commodity graphics cards are built upon a programmable, data parallel architecture that in many cases is capable of out-performing the CPU in computational rates. For example, the Pentium 4 processor, when leveraging the SIMD-based SSE instruction set, is theoretically capable of reaching a peak performance of around 6 GFLOPS. In comparison, the NVIDIA GeForce FX 5900 card has a theoretical rate of approximately 20 GFLOPS 1. In this section we provide a brief high-level overview of the graphics processing unit (GPU) architecture and the available programmable features. The main purpose of the GPU architecture is to convert an internal representation of the three-dimensional scene into a two-dimensional image that may be displayed on screen. This is achieved with a series of coordinate transformations. Figure 1 presents the basic architecture that is used to achieve these transformations. The first stage requires the CPU to send a series of commands and data/geometry to the GPU via the system bus (e.g. the AGP interface). From this point, the vertex engines transform the three-dimensional geometry representation into the two-dimensional space of the physical screen coordinates. Finally, the pixel engines are responsible for producing each of the individual pixels that are visible on the screen. 2 The latest graphics card leverage GPUs that are capable of processing up to eight pixels per clock cycle; this is shown as the SIMD stages in Figure 1. The next key feature to our proposed effort is the local memory (texture memory) available directly on the graphics card. In order to successfully leverage graphics hardware as a powerful coprocessor for computational algorithms it is necessary to have access to scientific data. While the texture memory of the graphics card is primarily intended for texture mapping in computer games, it can also be used to store scientific data in a 32-bit floating-point format. While the amount texture memory is generally small in comparison to the main memory available to CPUs, the texture memory based on a 256-bit wide bus and is capable of bandwidths of up to 30.4GB/sec 3. The most powerful feature of the latest generation of GPUs is their ability for the exact steps taken by the vertex and pixel engines to be directly programmed by the user. This is the key to our proposed effort. Via this mechanism it is possible to leverage the GPU in many different ways than they were originally designed for. Many examples of the latest research efforts can be found at the General-Purpose Computation Using Graphics Hardware web site, Finally it is important to note that the price point of GPU programming is incredibly cost effective in comparison to the available computational power. Most graphics cards capable of the performance and features discussed above have a cost of only $300 to $500. In addition, the cards have a technology update rate of about every six months allowing for faster and faster 1 There have been some unverified claims of performance rates as high as 200 GFLOPS but we have taken a conservative approach in this proposal. 2 Note that there are several steps and details missing from this description but for the purposes of this discussion, these are the basic concepts that are important to the proposed effort. 3 Based on the current specifications of the NVIDIA GeForce FX 5900 hardware. 1
2 technology to be leveraged at a rate that has outpaced Moore s Law for the last several years. Figure 1. A high-level diagram of the GPU architecture. Given the high-bandwidth texture memory on the card and the ability to directly program the pixel engines it is possible to write small programs that manipulate and/or compute derived values. However, it is important to note that the GPU programming environment is limited in terms of features. In spite of the limited instruction set available on GPUs, and the manufacturer-specific coding required to achieve results, the scientific community has made several important advances towards using the GPU as a generalpurpose scientific coprocessor. Several articles have appeared in recent years reporting usage of the GPU for a small set of scientific computations. These include results for numerical solution of PDEs [1-3], implementations of sparse and dense linear algebra algorithms [4-6], and conjugate gradient and multigrid solvers on graphics hardware [7,8]. However, in most cases these applications were programmed in assembler and painstakingly hand-optimized to obtain the results published. In addition, the Brook project at Stanford is researching the use of GPUs for general-purpose computation by introducing a new streaming programming language. The majority of other efforts have been focused on computer graphics related topics. The power of the GPU can also be used to perform in situ manipulation of data before displaying it on screen. For example, we have shown that given two three-dimensional data sets that represent the density and pressure values computed by a simulation, it is possible to write a program that computes entropy based on these two values and runs entirely on the GPU. Our recent studies have shown that it is possible to run such computations at a rate of five to six times faster than can be achieved on the CPU. 2
3 Although the field is young, it is moving rapidly. The previous efforts mentioned above are only a small portion of the required effort to use GPUs for general purpose computing. At the time of this writing, there is no general-purpose high-level programming tool available that leverages the power of the GPU. Given this state of affairs, we think the time is right to investigate the potential benefits to complex, largescale numerical simulations of interest to the Los Alamos community from computing on the GPU. Computational sciences at Los Alamos have a rich history. We have a number of codes that are critical for programmatic work. Any increase in the efficiency of these codes is directly beneficial to the mission of the Laboratory. We propose to develop a compiler and runtime framework that will enable applications to utilize GPUs for computationally intensive operations. In addition, we will identify a set of computational kernels common to a number of Los Alamos applications and, using the framework, evaluate performance of the kernels, both in isolation and within increasingly realistic application environments. The framework will provide an Application Program Interface (API) that will enable programming in a higher-level language, such as Fortran and C/C++. The back end of the calculation will be done by a set of libraries that will first probe the hardware to determine what GPU, if any, is present, and offload instructions to the GPU so as to alleviate the load on the CPU. The net result is that potentially any code at Los Alamos could benefit from our work. 3.1 GPU Research Plan It is important to note that the current GPU programming environment can be very limited in terms of features that many codes and developers are used to leveraging: Each card is unique in its instruction set Only one manufacturer, nvidia has released a compiler containing general purpose calls for the GPU There are no branching instructions. There are limited numbers of registers (known as temporaries). There are limits on the total number of instructions that a program may contain. The internal architecture is usually entirely based on single precision 32 bit floats. Although the GPU may seem to be too restrictive, it is important to note that each new generation of graphics hardware either increases the limits or removes the limits entirely. It is also worth noting that several projects have successfully leveraged the GPU to do tasks that were once thought of as too difficult. Therefore, it is important for us to keep up to date with the latest hardware technology and trends to provide optimized support for leveraging the graphics card architectures. One other area of key concern is the limitation of the supporting PC architecture in terms of memory bandwidth rates. In general, data transfers over the AGP bus have been plagued by an unbalanced read and 3
4 write performance. AGP graphics hardware is theoretically capable of rates reaching up to 1 GB/sec. Write performance has been measured at rates in the neighborhood of 700 MB/sec while reading data back from the graphics card usually runs at only MB/sec. New driver software enhancements and the introduction of the PCI Express bus architecture, due in the Spring of 2004, show promising improvements in this area that will hopefully balance the read/write bandwidths at rates approaching 2 GB/sec. We believe that in spite of the current limitations, we can still develop an efficient system for leveraging the GPU. However, it will be critical to refresh hardware to keep up with the fast paced growth of GPU technology to guarantee the best results of this proposed effort. In addition to keeping up with the latest graphics card technologies, computationallyrelevant kernels and algorithms will be implemented using the co-processing framework described above, and hence will influence the development of the framework. Implementation and evaluation of the kernels and algorithms will occur in a staged fashion. Stage 1: 1. Applications will be analyzed to identify computationally-intensive kernels that could benefit from implementation on GPUs. Likely examples are dense and sparse matrix-vector multiplication, symmetric weighted Gauss-Seidel (SSOR), computational geometry operations such as intersection calculations, etc. 2. These kernels will be implemented, and their performance evaluated, on available GPU hardware. At this point the results will be analyzed to determine if further efforts are warranted. Assuming promising results are obtained we will proceed to Stage 2. Note that at this point it may also be appropriate to consider alternative or restructured kernels or algorithms for implementation, particularly if results are disappointing. Stage 2: 1. Larger components of applications will be chosen for implementation on GPUs, again utilizing and driving development of the co-processing framework. Likely candidates for implementation and evaluation are preconditioned Krylov subspace iterative methods for solution of linear systems of equations, Sweep3D, and more complex computational geometry operations. 2. As above, these components will be implemented, and their performance evaluated, on available GPU hardware. Again, results at this point will need to be assessed to determine whether to proceed. If the results continue to be promising, we should be poised to utilize one of the components implemented above in a relevant realistic application. This will represent Stage 3. One possible path is to use UbikSolve, a modern Fortran library of preconditioned Krylov subspace iterative methods in Stage 2 above. Since this component represents a large portion of the computational effort in the Truchas casting simulation code (part of the Telluride Project), we could evaluate performance of a modified Truchas that uses a GPU-enabled UbikSolve implementation. 4
5 Detailed tasks and timelines follow. FY04/Q3 1. Study GPU architecture and optimization 2. Identify application kernels to target (matrix-vector multiplication, etc.) 3. Investigate GPU development environments for application kernel implementation (e.g. Cg, Brook, OpenGL Shading Language, etc.) FY04/Q4 1. Implement kernels 2. Evaluate kernel performance 3. Write report summarizing FY04 results FY05 1. Start co-processing framework (CPF) incorporating parsers, compilers, runtime systems, optimizations 2. Integrate kernels into larger components such as Sweep3D, preconditioned Krylov subspace iterative methods (e.g. UbikSolve), multigrid solvers (e.g. the MG kernel from the NAS benchmark suite), etc. 3. Evaluate component performance 4. Begin investigation of parallel scaling issues 5. Write report summarizing FY05 results FY06 1. Use co-processing framework to demonstrate improved performance of a fullscale scientific simulation of interest to the Los Alamos computational physics community. 2. Make framework available to scientific community. 3. Provide recommendations on viability of GPU co-processing for next-generation scientific computing architectures. To summarize, the goal of this proposed effort is to explore the power of commodity GPUs as co-processors for computational science. This will be a significant contribution to the current state of the art, provide standardization, and position Los Alamos as a leader of scientific computing using GPUs. 5
Introduction GPU Hardware GPU Computing Today GPU Computing Example Outlook Summary. GPU Computing. Numerical Simulation - from Models to Software
GPU Computing Numerical Simulation - from Models to Software Andreas Barthels JASS 2009, Course 2, St. Petersburg, Russia Prof. Dr. Sergey Y. Slavyanov St. Petersburg State University Prof. Dr. Thomas
More informationIntroduction to GPU Programming Languages
CSC 391/691: GPU Programming Fall 2011 Introduction to GPU Programming Languages Copyright 2011 Samuel S. Cho http://www.umiacs.umd.edu/ research/gpu/facilities.html Maryland CPU/GPU Cluster Infrastructure
More informationQCD as a Video Game?
QCD as a Video Game? Sándor D. Katz Eötvös University Budapest in collaboration with Győző Egri, Zoltán Fodor, Christian Hoelbling Dániel Nógrádi, Kálmán Szabó Outline 1. Introduction 2. GPU architecture
More informationGPU Hardware and Programming Models. Jeremy Appleyard, September 2015
GPU Hardware and Programming Models Jeremy Appleyard, September 2015 A brief history of GPUs In this talk Hardware Overview Programming Models Ask questions at any point! 2 A Brief History of GPUs 3 Once
More informationThe Evolution of Computer Graphics. SVP, Content & Technology, NVIDIA
The Evolution of Computer Graphics Tony Tamasi SVP, Content & Technology, NVIDIA Graphics Make great images intricate shapes complex optical effects seamless motion Make them fast invent clever techniques
More informationL20: GPU Architecture and Models
L20: GPU Architecture and Models scribe(s): Abdul Khalifa 20.1 Overview GPUs (Graphics Processing Units) are large parallel structure of processing cores capable of rendering graphics efficiently on displays.
More informationGraphics Cards and Graphics Processing Units. Ben Johnstone Russ Martin November 15, 2011
Graphics Cards and Graphics Processing Units Ben Johnstone Russ Martin November 15, 2011 Contents Graphics Processing Units (GPUs) Graphics Pipeline Architectures 8800-GTX200 Fermi Cayman Performance Analysis
More informationHIGH PERFORMANCE CONSULTING COURSE OFFERINGS
Performance 1(6) HIGH PERFORMANCE CONSULTING COURSE OFFERINGS LEARN TO TAKE ADVANTAGE OF POWERFUL GPU BASED ACCELERATOR TECHNOLOGY TODAY 2006 2013 Nvidia GPUs Intel CPUs CONTENTS Acronyms and Terminology...
More informationIntroduction to GPGPU. Tiziano Diamanti t.diamanti@cineca.it
t.diamanti@cineca.it Agenda From GPUs to GPGPUs GPGPU architecture CUDA programming model Perspective projection Vectors that connect the vanishing point to every point of the 3D model will intersecate
More informationComputer Graphics Hardware An Overview
Computer Graphics Hardware An Overview Graphics System Monitor Input devices CPU/Memory GPU Raster Graphics System Raster: An array of picture elements Based on raster-scan TV technology The screen (and
More informationApplications to Computational Financial and GPU Computing. May 16th. Dr. Daniel Egloff +41 44 520 01 17 +41 79 430 03 61
F# Applications to Computational Financial and GPU Computing May 16th Dr. Daniel Egloff +41 44 520 01 17 +41 79 430 03 61 Today! Why care about F#? Just another fashion?! Three success stories! How Alea.cuBase
More informationHardware-Aware Analysis and. Presentation Date: Sep 15 th 2009 Chrissie C. Cui
Hardware-Aware Analysis and Optimization of Stable Fluids Presentation Date: Sep 15 th 2009 Chrissie C. Cui Outline Introduction Highlights Flop and Bandwidth Analysis Mehrstellen Schemes Advection Caching
More informationGPU(Graphics Processing Unit) with a Focus on Nvidia GeForce 6 Series. By: Binesh Tuladhar Clay Smith
GPU(Graphics Processing Unit) with a Focus on Nvidia GeForce 6 Series By: Binesh Tuladhar Clay Smith Overview History of GPU s GPU Definition Classical Graphics Pipeline Geforce 6 Series Architecture Vertex
More informationIntroduction to GPU hardware and to CUDA
Introduction to GPU hardware and to CUDA Philip Blakely Laboratory for Scientific Computing, University of Cambridge Philip Blakely (LSC) GPU introduction 1 / 37 Course outline Introduction to GPU hardware
More informationThree Paths to Faster Simulations Using ANSYS Mechanical 16.0 and Intel Architecture
White Paper Intel Xeon processor E5 v3 family Intel Xeon Phi coprocessor family Digital Design and Engineering Three Paths to Faster Simulations Using ANSYS Mechanical 16.0 and Intel Architecture Executive
More informationTurbomachinery CFD on many-core platforms experiences and strategies
Turbomachinery CFD on many-core platforms experiences and strategies Graham Pullan Whittle Laboratory, Department of Engineering, University of Cambridge MUSAF Colloquium, CERFACS, Toulouse September 27-29
More informationGPU Parallel Computing Architecture and CUDA Programming Model
GPU Parallel Computing Architecture and CUDA Programming Model John Nickolls Outline Why GPU Computing? GPU Computing Architecture Multithreading and Arrays Data Parallel Problem Decomposition Parallel
More informationData Parallel Computing on Graphics Hardware. Ian Buck Stanford University
Data Parallel Computing on Graphics Hardware Ian Buck Stanford University Brook General purpose Streaming language DARPA Polymorphous Computing Architectures Stanford - Smart Memories UT Austin - TRIPS
More informationIntroduction to Computer Graphics
Introduction to Computer Graphics Torsten Möller TASC 8021 778-782-2215 torsten@sfu.ca www.cs.sfu.ca/~torsten Today What is computer graphics? Contents of this course Syllabus Overview of course topics
More informationInteractive Level-Set Deformation On the GPU
Interactive Level-Set Deformation On the GPU Institute for Data Analysis and Visualization University of California, Davis Problem Statement Goal Interactive system for deformable surface manipulation
More informationAccelerating CFD using OpenFOAM with GPUs
Accelerating CFD using OpenFOAM with GPUs Authors: Saeed Iqbal and Kevin Tubbs The OpenFOAM CFD Toolbox is a free, open source CFD software package produced by OpenCFD Ltd. Its user base represents a wide
More informationRadeon GPU Architecture and the Radeon 4800 series. Michael Doggett Graphics Architecture Group June 27, 2008
Radeon GPU Architecture and the series Michael Doggett Graphics Architecture Group June 27, 2008 Graphics Processing Units Introduction GPU research 2 GPU Evolution GPU started as a triangle rasterizer
More informationGPGPU Computing. Yong Cao
GPGPU Computing Yong Cao Why Graphics Card? It s powerful! A quiet trend Copyright 2009 by Yong Cao Why Graphics Card? It s powerful! Processor Processing Units FLOPs per Unit Clock Speed Processing Power
More informationParallel Computing with MATLAB
Parallel Computing with MATLAB Scott Benway Senior Account Manager Jiro Doke, Ph.D. Senior Application Engineer 2013 The MathWorks, Inc. 1 Acceleration Strategies Applied in MATLAB Approach Options Best
More informationGPU System Architecture. Alan Gray EPCC The University of Edinburgh
GPU System Architecture EPCC The University of Edinburgh Outline Why do we want/need accelerators such as GPUs? GPU-CPU comparison Architectural reasons for GPU performance advantages GPU accelerated systems
More informationATI Radeon 4800 series Graphics. Michael Doggett Graphics Architecture Group Graphics Product Group
ATI Radeon 4800 series Graphics Michael Doggett Graphics Architecture Group Graphics Product Group Graphics Processing Units ATI Radeon HD 4870 AMD Stream Computing Next Generation GPUs 2 Radeon 4800 series
More informationultra fast SOM using CUDA
ultra fast SOM using CUDA SOM (Self-Organizing Map) is one of the most popular artificial neural network algorithms in the unsupervised learning category. Sijo Mathew Preetha Joy Sibi Rajendra Manoj A
More informationGPUs for Scientific Computing
GPUs for Scientific Computing p. 1/16 GPUs for Scientific Computing Mike Giles mike.giles@maths.ox.ac.uk Oxford-Man Institute of Quantitative Finance Oxford University Mathematical Institute Oxford e-research
More informationLecture 11: Multi-Core and GPU. Multithreading. Integration of multiple processor cores on a single chip.
Lecture 11: Multi-Core and GPU Multi-core computers Multithreading GPUs General Purpose GPUs Zebo Peng, IDA, LiTH 1 Multi-Core System Integration of multiple processor cores on a single chip. To provide
More informationMixed Precision Iterative Refinement Methods Energy Efficiency on Hybrid Hardware Platforms
Mixed Precision Iterative Refinement Methods Energy Efficiency on Hybrid Hardware Platforms Björn Rocker Hamburg, June 17th 2010 Engineering Mathematics and Computing Lab (EMCL) KIT University of the State
More informationPerformance Evaluation of NAS Parallel Benchmarks on Intel Xeon Phi
Performance Evaluation of NAS Parallel Benchmarks on Intel Xeon Phi ICPP 6 th International Workshop on Parallel Programming Models and Systems Software for High-End Computing October 1, 2013 Lyon, France
More informationNext Generation GPU Architecture Code-named Fermi
Next Generation GPU Architecture Code-named Fermi The Soul of a Supercomputer in the Body of a GPU Why is NVIDIA at Super Computing? Graphics is a throughput problem paint every pixel within frame time
More informationHPC with Multicore and GPUs
HPC with Multicore and GPUs Stan Tomov Electrical Engineering and Computer Science Department University of Tennessee, Knoxville CS 594 Lecture Notes March 4, 2015 1/18 Outline! Introduction - Hardware
More informationAssessing the Performance of OpenMP Programs on the Intel Xeon Phi
Assessing the Performance of OpenMP Programs on the Intel Xeon Phi Dirk Schmidl, Tim Cramer, Sandra Wienke, Christian Terboven, and Matthias S. Müller schmidl@rz.rwth-aachen.de Rechen- und Kommunikationszentrum
More informationGPGPU accelerated Computational Fluid Dynamics
t e c h n i s c h e u n i v e r s i t ä t b r a u n s c h w e i g Carl-Friedrich Gauß Faculty GPGPU accelerated Computational Fluid Dynamics 5th GACM Colloquium on Computational Mechanics Hamburg Institute
More informationLBM BASED FLOW SIMULATION USING GPU COMPUTING PROCESSOR
LBM BASED FLOW SIMULATION USING GPU COMPUTING PROCESSOR Frédéric Kuznik, frederic.kuznik@insa lyon.fr 1 Framework Introduction Hardware architecture CUDA overview Implementation details A simple case:
More informationIntroducing PgOpenCL A New PostgreSQL Procedural Language Unlocking the Power of the GPU! By Tim Child
Introducing A New PostgreSQL Procedural Language Unlocking the Power of the GPU! By Tim Child Bio Tim Child 35 years experience of software development Formerly VP Oracle Corporation VP BEA Systems Inc.
More informationGPU Computing with CUDA Lecture 2 - CUDA Memories. Christopher Cooper Boston University August, 2011 UTFSM, Valparaíso, Chile
GPU Computing with CUDA Lecture 2 - CUDA Memories Christopher Cooper Boston University August, 2011 UTFSM, Valparaíso, Chile 1 Outline of lecture Recap of Lecture 1 Warp scheduling CUDA Memory hierarchy
More informationACCELERATING COMMERCIAL LINEAR DYNAMIC AND NONLINEAR IMPLICIT FEA SOFTWARE THROUGH HIGH- PERFORMANCE COMPUTING
ACCELERATING COMMERCIAL LINEAR DYNAMIC AND Vladimir Belsky Director of Solver Development* Luis Crivelli Director of Solver Development* Matt Dunbar Chief Architect* Mikhail Belyi Development Group Manager*
More informationCUDA programming on NVIDIA GPUs
p. 1/21 on NVIDIA GPUs Mike Giles mike.giles@maths.ox.ac.uk Oxford University Mathematical Institute Oxford-Man Institute for Quantitative Finance Oxford eresearch Centre p. 2/21 Overview hardware view
More informationSilverlight for Windows Embedded Graphics and Rendering Pipeline 1
Silverlight for Windows Embedded Graphics and Rendering Pipeline 1 Silverlight for Windows Embedded Graphics and Rendering Pipeline Windows Embedded Compact 7 Technical Article Writers: David Franklin,
More informationMulticore Parallel Computing with OpenMP
Multicore Parallel Computing with OpenMP Tan Chee Chiang (SVU/Academic Computing, Computer Centre) 1. OpenMP Programming The death of OpenMP was anticipated when cluster systems rapidly replaced large
More informationLecture Notes, CEng 477
Computer Graphics Hardware and Software Lecture Notes, CEng 477 What is Computer Graphics? Different things in different contexts: pictures, scenes that are generated by a computer. tools used to make
More informationGPGPU: General-Purpose Computation on GPUs
GPGPU: General-Purpose Computation on GPUs Randy Fernando NVIDIA Developer Technology Group (Original Slides Courtesy of Mark Harris) Why GPGPU? The GPU has evolved into an extremely flexible and powerful
More informationShader Model 3.0. Ashu Rege. NVIDIA Developer Technology Group
Shader Model 3.0 Ashu Rege NVIDIA Developer Technology Group Talk Outline Quick Intro GeForce 6 Series (NV4X family) New Vertex Shader Features Vertex Texture Fetch Longer Programs and Dynamic Flow Control
More informationNumerical Analysis. Professor Donna Calhoun. Fall 2013 Math 465/565. Office : MG241A Office Hours : Wednesday 10:00-12:00 and 1:00-3:00
Numerical Analysis Professor Donna Calhoun Office : MG241A Office Hours : Wednesday 10:00-12:00 and 1:00-3:00 Fall 2013 Math 465/565 http://math.boisestate.edu/~calhoun/teaching/math565_fall2013 What is
More informationLecture 3: Modern GPUs A Hardware Perspective Mohamed Zahran (aka Z) mzahran@cs.nyu.edu http://www.mzahran.com
CSCI-GA.3033-012 Graphics Processing Units (GPUs): Architecture and Programming Lecture 3: Modern GPUs A Hardware Perspective Mohamed Zahran (aka Z) mzahran@cs.nyu.edu http://www.mzahran.com Modern GPU
More informationIntroduction to GP-GPUs. Advanced Computer Architectures, Cristina Silvano, Politecnico di Milano 1
Introduction to GP-GPUs Advanced Computer Architectures, Cristina Silvano, Politecnico di Milano 1 GPU Architectures: How do we reach here? NVIDIA Fermi, 512 Processing Elements (PEs) 2 What Can It Do?
More informationNVIDIA GeForce GTX 580 GPU Datasheet
NVIDIA GeForce GTX 580 GPU Datasheet NVIDIA GeForce GTX 580 GPU Datasheet 3D Graphics Full Microsoft DirectX 11 Shader Model 5.0 support: o NVIDIA PolyMorph Engine with distributed HW tessellation engines
More informationBLM 413E - Parallel Programming Lecture 3
BLM 413E - Parallel Programming Lecture 3 FSMVU Bilgisayar Mühendisliği Öğr. Gör. Musa AYDIN 14.10.2015 2015-2016 M.A. 1 Parallel Programming Models Parallel Programming Models Overview There are several
More informationWriting Applications for the GPU Using the RapidMind Development Platform
Writing Applications for the GPU Using the RapidMind Development Platform Contents Introduction... 1 Graphics Processing Units... 1 RapidMind Development Platform... 2 Writing RapidMind Enabled Applications...
More informationIntroduction to GPU Architecture
Introduction to GPU Architecture Ofer Rosenberg, PMTS SW, OpenCL Dev. Team AMD Based on From Shader Code to a Teraflop: How GPU Shader Cores Work, By Kayvon Fatahalian, Stanford University Content 1. Three
More informationCUBE-MAP DATA STRUCTURE FOR INTERACTIVE GLOBAL ILLUMINATION COMPUTATION IN DYNAMIC DIFFUSE ENVIRONMENTS
ICCVG 2002 Zakopane, 25-29 Sept. 2002 Rafal Mantiuk (1,2), Sumanta Pattanaik (1), Karol Myszkowski (3) (1) University of Central Florida, USA, (2) Technical University of Szczecin, Poland, (3) Max- Planck-Institut
More informationMatrix Multiplication
Matrix Multiplication CPS343 Parallel and High Performance Computing Spring 2016 CPS343 (Parallel and HPC) Matrix Multiplication Spring 2016 1 / 32 Outline 1 Matrix operations Importance Dense and sparse
More informationImplementation of Canny Edge Detector of color images on CELL/B.E. Architecture.
Implementation of Canny Edge Detector of color images on CELL/B.E. Architecture. Chirag Gupta,Sumod Mohan K cgupta@clemson.edu, sumodm@clemson.edu Abstract In this project we propose a method to improve
More informationPetascale Visualization: Approaches and Initial Results
Petascale Visualization: Approaches and Initial Results James Ahrens Li-Ta Lo, Boonthanome Nouanesengsy, John Patchett, Allen McPherson Los Alamos National Laboratory LA-UR- 08-07337 Operated by Los Alamos
More informationProgramming models for heterogeneous computing. Manuel Ujaldón Nvidia CUDA Fellow and A/Prof. Computer Architecture Department University of Malaga
Programming models for heterogeneous computing Manuel Ujaldón Nvidia CUDA Fellow and A/Prof. Computer Architecture Department University of Malaga Talk outline [30 slides] 1. Introduction [5 slides] 2.
More informationHPC Deployment of OpenFOAM in an Industrial Setting
HPC Deployment of OpenFOAM in an Industrial Setting Hrvoje Jasak h.jasak@wikki.co.uk Wikki Ltd, United Kingdom PRACE Seminar: Industrial Usage of HPC Stockholm, Sweden, 28-29 March 2011 HPC Deployment
More informationBinary search tree with SIMD bandwidth optimization using SSE
Binary search tree with SIMD bandwidth optimization using SSE Bowen Zhang, Xinwei Li 1.ABSTRACT In-memory tree structured index search is a fundamental database operation. Modern processors provide tremendous
More informationOverview. Lecture 1: an introduction to CUDA. Hardware view. Hardware view. hardware view software view CUDA programming
Overview Lecture 1: an introduction to CUDA Mike Giles mike.giles@maths.ox.ac.uk hardware view software view Oxford University Mathematical Institute Oxford e-research Centre Lecture 1 p. 1 Lecture 1 p.
More informationChoosing a Computer for Running SLX, P3D, and P5
Choosing a Computer for Running SLX, P3D, and P5 This paper is based on my experience purchasing a new laptop in January, 2010. I ll lead you through my selection criteria and point you to some on-line
More informationTowards Large-Scale Molecular Dynamics Simulations on Graphics Processors
Towards Large-Scale Molecular Dynamics Simulations on Graphics Processors Joe Davis, Sandeep Patel, and Michela Taufer University of Delaware Outline Introduction Introduction to GPU programming Why MD
More informationGEDAE TM - A Graphical Programming and Autocode Generation Tool for Signal Processor Applications
GEDAE TM - A Graphical Programming and Autocode Generation Tool for Signal Processor Applications Harris Z. Zebrowitz Lockheed Martin Advanced Technology Laboratories 1 Federal Street Camden, NJ 08102
More informationOpenCL Optimization. San Jose 10/2/2009 Peng Wang, NVIDIA
OpenCL Optimization San Jose 10/2/2009 Peng Wang, NVIDIA Outline Overview The CUDA architecture Memory optimization Execution configuration optimization Instruction optimization Summary Overall Optimization
More informationHPC Wales Skills Academy Course Catalogue 2015
HPC Wales Skills Academy Course Catalogue 2015 Overview The HPC Wales Skills Academy provides a variety of courses and workshops aimed at building skills in High Performance Computing (HPC). Our courses
More informationComp 410/510. Computer Graphics Spring 2016. Introduction to Graphics Systems
Comp 410/510 Computer Graphics Spring 2016 Introduction to Graphics Systems Computer Graphics Computer graphics deals with all aspects of creating images with a computer Hardware (PC with graphics card)
More informationChapter 2 Logic Gates and Introduction to Computer Architecture
Chapter 2 Logic Gates and Introduction to Computer Architecture 2.1 Introduction The basic components of an Integrated Circuit (IC) is logic gates which made of transistors, in digital system there are
More informationDesign and Optimization of OpenFOAM-based CFD Applications for Hybrid and Heterogeneous HPC Platforms
Design and Optimization of OpenFOAM-based CFD Applications for Hybrid and Heterogeneous HPC Platforms Amani AlOnazi, David E. Keyes, Alexey Lastovetsky, Vladimir Rychkov Extreme Computing Research Center,
More informationQuickSpecs. NVIDIA Quadro M6000 12GB Graphics INTRODUCTION. NVIDIA Quadro M6000 12GB Graphics. Overview
Overview L2K02AA INTRODUCTION Push the frontier of graphics processing with the new NVIDIA Quadro M6000 12GB graphics card. The Quadro M6000 features the top of the line member of the latest NVIDIA Maxwell-based
More informationOverview Motivation and applications Challenges. Dynamic Volume Computation and Visualization on the GPU. GPU feature requests Conclusions
Module 4: Beyond Static Scalar Fields Dynamic Volume Computation and Visualization on the GPU Visualization and Computer Graphics Group University of California, Davis Overview Motivation and applications
More information1. INTRODUCTION Graphics 2
1. INTRODUCTION Graphics 2 06-02408 Level 3 10 credits in Semester 2 Professor Aleš Leonardis Slides by Professor Ela Claridge What is computer graphics? The art of 3D graphics is the art of fooling the
More informationLe langage OCaml et la programmation des GPU
Le langage OCaml et la programmation des GPU GPU programming with OCaml Mathias Bourgoin - Emmanuel Chailloux - Jean-Luc Lamotte Le projet OpenGPU : un an plus tard Ecole Polytechnique - 8 juin 2011 Outline
More informationST810 Advanced Computing
ST810 Advanced Computing Lecture 17: Parallel computing part I Eric B. Laber Hua Zhou Department of Statistics North Carolina State University Mar 13, 2013 Outline computing Hardware computing overview
More informationTechnical Brief. Quadro FX 5600 SDI and Quadro FX 4600 SDI Graphics to SDI Video Output. April 2008 TB-03813-001_v01
Technical Brief Quadro FX 5600 SDI and Quadro FX 4600 SDI Graphics to SDI Video Output April 2008 TB-03813-001_v01 Quadro FX 5600 SDI and Quadro FX 4600 SDI Graphics to SDI Video Output Table of Contents
More informationGetting Started with RemoteFX in Windows Embedded Compact 7
Getting Started with RemoteFX in Windows Embedded Compact 7 Writers: Randy Ocheltree, Ryan Wike Technical Reviewer: Windows Embedded Compact RDP Team Applies To: Windows Embedded Compact 7 Published: January
More informationSAPPHIRE HD 6870 1GB GDDR5 PCIE. www.msystems.gr
SAPPHIRE HD 6870 1GB GDDR5 PCIE Get Radeon in Your System - Immerse yourself with AMD Eyefinity technology and expand your games across multiple displays. Experience ultra-realistic visuals and explosive
More informationENHANCEMENT OF TEGRA TABLET'S COMPUTATIONAL PERFORMANCE BY GEFORCE DESKTOP AND WIFI
ENHANCEMENT OF TEGRA TABLET'S COMPUTATIONAL PERFORMANCE BY GEFORCE DESKTOP AND WIFI Di Zhao The Ohio State University GPU Technology Conference 2014, March 24-27 2014, San Jose California 1 TEGRA-WIFI-GEFORCE
More informationGPGPU Parallel Merge Sort Algorithm
GPGPU Parallel Merge Sort Algorithm Jim Kukunas and James Devine May 4, 2009 Abstract The increasingly high data throughput and computational power of today s Graphics Processing Units (GPUs), has led
More informationAll ju The State of Software Development Today: A Parallel View. June 2012
All ju The State of Software Development Today: A Parallel View June 2012 2 What is Parallel Programming? When students study computer programming, the normal approach is to learn to program sequentially.
More informationWhitepaper. NVIDIA Miracast Wireless Display Architecture
Whitepaper NVIDIA Miracast Wireless Display Architecture 1 Table of Content Miracast Wireless Display Background... 3 NVIDIA Miracast Architecture... 4 Benefits of NVIDIA Miracast Architecture... 5 Summary...
More informationParallelism and Cloud Computing
Parallelism and Cloud Computing Kai Shen Parallel Computing Parallel computing: Process sub tasks simultaneously so that work can be completed faster. For instances: divide the work of matrix multiplication
More informationNVIDIA CUDA Software and GPU Parallel Computing Architecture. David B. Kirk, Chief Scientist
NVIDIA CUDA Software and GPU Parallel Computing Architecture David B. Kirk, Chief Scientist Outline Applications of GPU Computing CUDA Programming Model Overview Programming in CUDA The Basics How to Get
More informationPower Benefits Using Intel Quick Sync Video H.264 Codec With Sorenson Squeeze
Power Benefits Using Intel Quick Sync Video H.264 Codec With Sorenson Squeeze Whitepaper December 2012 Anita Banerjee Contents Introduction... 3 Sorenson Squeeze... 4 Intel QSV H.264... 5 Power Performance...
More informationQuiz for Chapter 1 Computer Abstractions and Technology 3.10
Date: 3.10 Not all questions are of equal difficulty. Please review the entire quiz first and then budget your time carefully. Name: Course: Solutions in Red 1. [15 points] Consider two different implementations,
More informationQuestions and Answers
AUTODESK IMPRESSION 3 Questions and Answers Contents 1. General Product Information... 2 1.1 What is Autodesk Impression?... 2 1.2 Who uses Autodesk Impression?... 2 1.3 What are the primary benefits of
More informationGeneral Purpose Computation on Graphics Processors (GPGPU) Mike Houston, Stanford University
General Purpose Computation on Graphics Processors (GPGPU) Mike Houston, Stanford University A little about me http://graphics.stanford.edu/~mhouston Education: UC San Diego, Computer Science BS Stanford
More informationGPGPU acceleration in OpenFOAM
Carl-Friedrich Gauß Faculty GPGPU acceleration in OpenFOAM Northern germany OpenFoam User meeting Braunschweig Institute of Technology Thorsten Grahs Institute of Scientific Computing/move-csc 2nd October
More informationPerformance Evaluation of Amazon EC2 for NASA HPC Applications!
National Aeronautics and Space Administration Performance Evaluation of Amazon EC2 for NASA HPC Applications! Piyush Mehrotra!! J. Djomehri, S. Heistand, R. Hood, H. Jin, A. Lazanoff,! S. Saini, R. Biswas!
More informationCourse Overview. CSCI 480 Computer Graphics Lecture 1. Administrative Issues Modeling Animation Rendering OpenGL Programming [Angel Ch.
CSCI 480 Computer Graphics Lecture 1 Course Overview January 14, 2013 Jernej Barbic University of Southern California http://www-bcf.usc.edu/~jbarbic/cs480-s13/ Administrative Issues Modeling Animation
More informationAchieving Nanosecond Latency Between Applications with IPC Shared Memory Messaging
Achieving Nanosecond Latency Between Applications with IPC Shared Memory Messaging In some markets and scenarios where competitive advantage is all about speed, speed is measured in micro- and even nano-seconds.
More informationReal-Time Realistic Rendering. Michael Doggett Docent Department of Computer Science Lund university
Real-Time Realistic Rendering Michael Doggett Docent Department of Computer Science Lund university 30-5-2011 Visually realistic goal force[d] us to completely rethink the entire rendering process. Cook
More informationEvaluation of CUDA Fortran for the CFD code Strukti
Evaluation of CUDA Fortran for the CFD code Strukti Practical term report from Stephan Soller High performance computing center Stuttgart 1 Stuttgart Media University 2 High performance computing center
More informationHome Exam 3: Distributed Video Encoding using Dolphin PCI Express Networks. October 20 th 2015
INF5063: Programming heterogeneous multi-core processors because the OS-course is just to easy! Home Exam 3: Distributed Video Encoding using Dolphin PCI Express Networks October 20 th 2015 Håkon Kvale
More informationCSE 564: Visualization. GPU Programming (First Steps) GPU Generations. Klaus Mueller. Computer Science Department Stony Brook University
GPU Generations CSE 564: Visualization GPU Programming (First Steps) Klaus Mueller Computer Science Department Stony Brook University For the labs, 4th generation is desirable Graphics Hardware Pipeline
More informationNVPRO-PIPELINE A RESEARCH RENDERING PIPELINE MARKUS TAVENRATH MATAVENRATH@NVIDIA.COM SENIOR DEVELOPER TECHNOLOGY ENGINEER, NVIDIA
NVPRO-PIPELINE A RESEARCH RENDERING PIPELINE MARKUS TAVENRATH MATAVENRATH@NVIDIA.COM SENIOR DEVELOPER TECHNOLOGY ENGINEER, NVIDIA GFLOPS 3500 3000 NVPRO-PIPELINE Peak Double Precision FLOPS GPU perf improved
More informationRadeon HD 2900 and Geometry Generation. Michael Doggett
Radeon HD 2900 and Geometry Generation Michael Doggett September 11, 2007 Overview Introduction to 3D Graphics Radeon 2900 Starting Point Requirements Top level Pipeline Blocks from top to bottom Command
More informationIn the early 1990s, ubiquitous
How GPUs Work David Luebke, NVIDIA Research Greg Humphreys, University of Virginia In the early 1990s, ubiquitous interactive 3D graphics was still the stuff of science fiction. By the end of the decade,
More informationScalability and Classifications
Scalability and Classifications 1 Types of Parallel Computers MIMD and SIMD classifications shared and distributed memory multicomputers distributed shared memory computers 2 Network Topologies static
More informationData Visualization in Parallel Environment Based on the OpenGL Standard
NO HEADER, NO FOOTER 5 th Slovakian-Hungarian Joint Symposium on Applied Machine Intelligence and Informatics January 25-26, 2007 Poprad, Slovakia Data Visualization in Parallel Environment Based on the
More informationFRIEDRICH-ALEXANDER-UNIVERSITÄT ERLANGEN-NÜRNBERG
FRIEDRICH-ALEXANDER-UNIVERSITÄT ERLANGEN-NÜRNBERG INSTITUT FÜR INFORMATIK (MATHEMATISCHE MASCHINEN UND DATENVERARBEITUNG) Lehrstuhl für Informatik 10 (Systemsimulation) Massively Parallel Multilevel Finite
More information