CUDA programming on NVIDIA GPUs
|
|
|
- Melvin Victor Phillips
- 9 years ago
- Views:
Transcription
1 p. 1/21 on NVIDIA GPUs Mike Giles Oxford University Mathematical Institute Oxford-Man Institute for Quantitative Finance Oxford eresearch Centre
2 p. 2/21 Overview hardware view software view
3 p. 3/21 Hardware view At the top-level, there is a PCIe graphics card with a many-core GPU sitting inside a standard PC/server with one or two multicore CPUs: DDR2 GDDR3 motherboard graphics card
4 p. 4/21 Hardware view At the GPU level: basic building block is a multiprocessor with 8 cores 8192 registers (16384 on newest chips) 16KB of shared memory 8KB cache for constants held in graphics memory 8KB cache for textures held in graphics memory different chips have different numbers of these: product multiprocessors bandwidth cost 8800 GT 14 58GB/s GT 14 58GB/s GX GB/s 250
5 p. 5/21 Hardware view Key hardware feature is that the 8 cores in a multiprocessor are SIMD (Single Instruction Multiple Data) cores: all cores execute the same instructions simultaneously, but with different data similar to vector computing on CRAY supercomputers minimum of 4 threads per core, so end up with a minimum of 32 threads all doing the same thing at (almost) the same time natural for graphics processing and much scientific computing SIMD is also a natural choice for massively multicore to simplify each core
6 p. 6/21 Software view At the top level, we have a master process which runs on the CPU and performs the following steps: 1. initialises card 2. allocates memory in host and on device 3. copies data from host to device memory 4. launches multiple copies of execution kernel on device 5. copies data from device memory to host 6. repeats 2-4 as needed 7. de-allocates all memory and terminates
7 p. 7/21 Software view At a lower level, within the GPU: each copy of the execution kernel executes on one of the multiprocessors if the number of copies exceeds the number of multiprocessors, then more than one will run at a time on each multiprocessor if there are enough registers and shared memory, and the others will wait in a queue and execute later all threads within one copy can access local shared memory but can t see what the other copies are doing (even if they are on the same multiprocessor) there are no guarantees on the order in which the copies will execute
8 p. 8/21 CUDA is NVIDIA s program development environment: based on C with some extensions FORTRAN support coming in near future multicore x86 back-end also coming soon to make CUDA code portable may evolve into proposed OpenCL standard which may be supported also by AMD/ATI lots of example code and good documentation 2-4 week learning curve for those with experience of OpenMP and MPI programming growing user community active on NVIDIA forums
9 p. 9/21 At the host code level, there are library routines for: memory allocation on graphics card data transfer to/from graphics memory constants texture arrays (useful for lookup tables) ordinary data error-checking timing There is also a special syntax for launching multiple copies of the kernel process on the GPU.
10 p. 10/21 In its simplest form it looks like: kernel_routine <<< griddim, blockdim >>> (args); where griddim is the number of copies of the kernel (the grid size ) blockdim is the number of threads within each copy (the block size) args is a limited number of arguments, usually mainly pointers to arrays in graphics memory The more general form allows griddim and blockdim to be 2D or 3D to simplify application programs
11 At the lower level, when one copy of the kernel is started on a multiprocessor it is executed by a number of threads, each of which knows about: some variables passed as arguments pointers to arrays in device memory (also arguments) constants held in device memory uninitialised shared memory and private registers/local variables some special variables: griddim size (or dimensions) of grid of blocks blockidx index (or 2D/3D indices)of block blockdim size (or dimensions) of each block threadidx index (or 2D/3D indices) of thread p. 11/21
12 p. 12/21 The kernel code involves operations such as: read from/write to arrays in device memory write to/read from arrays in shared memory read constants use a texture array for a lookup table perform integer and floating point operations on data held in registers The reading and writing is done implicitly data is automatically read into a register when needed for an operation, and is automatically written when there is an assignment.
13 p. 13/21 Simple Monte Carlo example: simplest possible example involves the calculation of a large number of paths each path calculation is completely independent of the others each should have its own set of random numbers still waiting for NVIDIA to develop a random number generation library so just set all of them to 0.3 path_calc calculates the paths and portfolio calculates the portfolio value, which is then written into a device array The host code copies the results back and averages them
14 p. 14/21 Monte Carlo LIBOR application: ideal because it is trivially parallel each path calculation is independent of the others timings in seconds for 96,000 paths, with 1500 blocks each with 64 threads, so one thread per path executed 5 blocks at a time on each multiprocessor, so 40 active threads per core remember: CUDA results are for single precision time original code (VS C++) 26.9 CUDA code (8800GTX) 0.2
15 p. 15/21 CUDA multithreading Lots of active threads is the key to high performance: no context switching ; each thread has its own registers, which limits the number of active threads threads execute in warps of 32 threads per multiprocessor (4 per core) execution alternates between active warps, with warps becoming temporarily inactive when waiting for data
16 p. 16/21 CUDA multithreading for each thread, one operation completes long before the next starts avoids the complexity of pipeline overlaps which can limit the performance of modern processors time memory access from device memory has a delay of cycles; with 40 threads this is equivalent to operations and can be managed by the compiler
17 p. 17/21 What have I not discussed: memory transfer coalescence : bandwidth to device memory is maximised by a half-warp of 16 threads loading 16 contiguous floats or ints with correct alignment this is often the most important/tedious aspect of getting good performance use of shared-memory essential for PDE applications to minimise the amount of data loaded from device memory use of textures rather specialised, I ve used them only for a random-access lookup table to avoid penalty of non-coalesced transfers
18 p. 18/21 Finite difference application: recently started work on simple 3D finite difference applications Jacobi iteration for discrete Laplace equation CG iteration for discrete Laplace equation ADI time-marching conceptually straightforward for someone who is used to partitioning grids for MPI implementations each multiprocessor works on a block of the grid threads within each block read data into local shared memory, do the calculations in parallel and write new data back to main device memory
19 p. 19/21 3D finite difference implementation: insufficient shared memory to hold whole 3D block, so hold 3 working planes at a time (halo depth of 1, just one Jacobi iteration at a time) key steps in kernel code: load in k=0 z-plane (inc x and y-halos) loop over all z-planes load k+1 z-plane (over-writing k 2 plane) process k z-plane store new k z-plane 50 speedup relative to Xeon single core, compared to 5 speedup using OpenMP with 8 cores.
20 p. 20/21 Final words Will GPUs have real impact? I think they re the most exciting development since initial development of PVM and Beowulf clusters Have generated a lot of interest/excitement in academia, being used by application scientists, not just computer scientists Potential for speedup and improvement in GFLOPS/ and GFLOPS/watt Effectively a personal cluster in a PC under your desk Needs work on tools and libraries to simplify development effort
21 p. 21/21 Webpages Wikipedia overviews of GeForce cards: en.wikipedia.org/wiki/geforce 8 Series en.wikipedia.org/wiki/geforce 9 Series NVIDIA s CUDA homepage: home.html Microprocessor Report article: Reprint.pdf LIBOR test code: gilesm/hpc/
Overview. Lecture 1: an introduction to CUDA. Hardware view. Hardware view. hardware view software view CUDA programming
Overview Lecture 1: an introduction to CUDA Mike Giles [email protected] hardware view software view Oxford University Mathematical Institute Oxford e-research Centre Lecture 1 p. 1 Lecture 1 p.
GPUs for Scientific Computing
GPUs for Scientific Computing p. 1/16 GPUs for Scientific Computing Mike Giles [email protected] Oxford-Man Institute of Quantitative Finance Oxford University Mathematical Institute Oxford e-research
Lecture 1: an introduction to CUDA
Lecture 1: an introduction to CUDA Mike Giles [email protected] Oxford University Mathematical Institute Oxford e-research Centre Lecture 1 p. 1 Overview hardware view software view CUDA programming
GPU System Architecture. Alan Gray EPCC The University of Edinburgh
GPU System Architecture EPCC The University of Edinburgh Outline Why do we want/need accelerators such as GPUs? GPU-CPU comparison Architectural reasons for GPU performance advantages GPU accelerated systems
Introduction to GPU Programming Languages
CSC 391/691: GPU Programming Fall 2011 Introduction to GPU Programming Languages Copyright 2011 Samuel S. Cho http://www.umiacs.umd.edu/ research/gpu/facilities.html Maryland CPU/GPU Cluster Infrastructure
Introduction to GPU hardware and to CUDA
Introduction to GPU hardware and to CUDA Philip Blakely Laboratory for Scientific Computing, University of Cambridge Philip Blakely (LSC) GPU introduction 1 / 37 Course outline Introduction to GPU hardware
Introduction to GP-GPUs. Advanced Computer Architectures, Cristina Silvano, Politecnico di Milano 1
Introduction to GP-GPUs Advanced Computer Architectures, Cristina Silvano, Politecnico di Milano 1 GPU Architectures: How do we reach here? NVIDIA Fermi, 512 Processing Elements (PEs) 2 What Can It Do?
NVIDIA CUDA Software and GPU Parallel Computing Architecture. David B. Kirk, Chief Scientist
NVIDIA CUDA Software and GPU Parallel Computing Architecture David B. Kirk, Chief Scientist Outline Applications of GPU Computing CUDA Programming Model Overview Programming in CUDA The Basics How to Get
Next Generation GPU Architecture Code-named Fermi
Next Generation GPU Architecture Code-named Fermi The Soul of a Supercomputer in the Body of a GPU Why is NVIDIA at Super Computing? Graphics is a throughput problem paint every pixel within frame time
CUDA Basics. Murphy Stein New York University
CUDA Basics Murphy Stein New York University Overview Device Architecture CUDA Programming Model Matrix Transpose in CUDA Further Reading What is CUDA? CUDA stands for: Compute Unified Device Architecture
OpenCL Optimization. San Jose 10/2/2009 Peng Wang, NVIDIA
OpenCL Optimization San Jose 10/2/2009 Peng Wang, NVIDIA Outline Overview The CUDA architecture Memory optimization Execution configuration optimization Instruction optimization Summary Overall Optimization
OpenCL Programming for the CUDA Architecture. Version 2.3
OpenCL Programming for the CUDA Architecture Version 2.3 8/31/2009 In general, there are multiple ways of implementing a given algorithm in OpenCL and these multiple implementations can have vastly different
22S:295 Seminar in Applied Statistics High Performance Computing in Statistics
22S:295 Seminar in Applied Statistics High Performance Computing in Statistics Luke Tierney Department of Statistics & Actuarial Science University of Iowa August 30, 2007 Luke Tierney (U. of Iowa) HPC
Programming models for heterogeneous computing. Manuel Ujaldón Nvidia CUDA Fellow and A/Prof. Computer Architecture Department University of Malaga
Programming models for heterogeneous computing Manuel Ujaldón Nvidia CUDA Fellow and A/Prof. Computer Architecture Department University of Malaga Talk outline [30 slides] 1. Introduction [5 slides] 2.
Accelerating Intensity Layer Based Pencil Filter Algorithm using CUDA
Accelerating Intensity Layer Based Pencil Filter Algorithm using CUDA Dissertation submitted in partial fulfillment of the requirements for the degree of Master of Technology, Computer Engineering by Amol
Graphics Cards and Graphics Processing Units. Ben Johnstone Russ Martin November 15, 2011
Graphics Cards and Graphics Processing Units Ben Johnstone Russ Martin November 15, 2011 Contents Graphics Processing Units (GPUs) Graphics Pipeline Architectures 8800-GTX200 Fermi Cayman Performance Analysis
LBM BASED FLOW SIMULATION USING GPU COMPUTING PROCESSOR
LBM BASED FLOW SIMULATION USING GPU COMPUTING PROCESSOR Frédéric Kuznik, frederic.kuznik@insa lyon.fr 1 Framework Introduction Hardware architecture CUDA overview Implementation details A simple case:
Turbomachinery CFD on many-core platforms experiences and strategies
Turbomachinery CFD on many-core platforms experiences and strategies Graham Pullan Whittle Laboratory, Department of Engineering, University of Cambridge MUSAF Colloquium, CERFACS, Toulouse September 27-29
Applications to Computational Financial and GPU Computing. May 16th. Dr. Daniel Egloff +41 44 520 01 17 +41 79 430 03 61
F# Applications to Computational Financial and GPU Computing May 16th Dr. Daniel Egloff +41 44 520 01 17 +41 79 430 03 61 Today! Why care about F#? Just another fashion?! Three success stories! How Alea.cuBase
GPU Computing - CUDA
GPU Computing - CUDA A short overview of hardware and programing model Pierre Kestener 1 1 CEA Saclay, DSM, Maison de la Simulation Saclay, June 12, 2012 Atelier AO and GPU 1 / 37 Content Historical perspective
GPGPU Computing. Yong Cao
GPGPU Computing Yong Cao Why Graphics Card? It s powerful! A quiet trend Copyright 2009 by Yong Cao Why Graphics Card? It s powerful! Processor Processing Units FLOPs per Unit Clock Speed Processing Power
GPU Parallel Computing Architecture and CUDA Programming Model
GPU Parallel Computing Architecture and CUDA Programming Model John Nickolls Outline Why GPU Computing? GPU Computing Architecture Multithreading and Arrays Data Parallel Problem Decomposition Parallel
Performance Evaluation of NAS Parallel Benchmarks on Intel Xeon Phi
Performance Evaluation of NAS Parallel Benchmarks on Intel Xeon Phi ICPP 6 th International Workshop on Parallel Programming Models and Systems Software for High-End Computing October 1, 2013 Lyon, France
Lecture 11: Multi-Core and GPU. Multithreading. Integration of multiple processor cores on a single chip.
Lecture 11: Multi-Core and GPU Multi-core computers Multithreading GPUs General Purpose GPUs Zebo Peng, IDA, LiTH 1 Multi-Core System Integration of multiple processor cores on a single chip. To provide
Parallel Computing with MATLAB
Parallel Computing with MATLAB Scott Benway Senior Account Manager Jiro Doke, Ph.D. Senior Application Engineer 2013 The MathWorks, Inc. 1 Acceleration Strategies Applied in MATLAB Approach Options Best
~ Greetings from WSU CAPPLab ~
~ Greetings from WSU CAPPLab ~ Multicore with SMT/GPGPU provides the ultimate performance; at WSU CAPPLab, we can help! Dr. Abu Asaduzzaman, Assistant Professor and Director Wichita State University (WSU)
Introduction to GPGPU. Tiziano Diamanti [email protected]
[email protected] Agenda From GPUs to GPGPUs GPGPU architecture CUDA programming model Perspective projection Vectors that connect the vanishing point to every point of the 3D model will intersecate
Parallel Programming Survey
Christian Terboven 02.09.2014 / Aachen, Germany Stand: 26.08.2014 Version 2.3 IT Center der RWTH Aachen University Agenda Overview: Processor Microarchitecture Shared-Memory
Introducing PgOpenCL A New PostgreSQL Procedural Language Unlocking the Power of the GPU! By Tim Child
Introducing A New PostgreSQL Procedural Language Unlocking the Power of the GPU! By Tim Child Bio Tim Child 35 years experience of software development Formerly VP Oracle Corporation VP BEA Systems Inc.
GPU Architectures. A CPU Perspective. Data Parallelism: What is it, and how to exploit it? Workload characteristics
GPU Architectures A CPU Perspective Derek Hower AMD Research 5/21/2013 Goals Data Parallelism: What is it, and how to exploit it? Workload characteristics Execution Models / GPU Architectures MIMD (SPMD),
Lecture 3: Modern GPUs A Hardware Perspective Mohamed Zahran (aka Z) [email protected] http://www.mzahran.com
CSCI-GA.3033-012 Graphics Processing Units (GPUs): Architecture and Programming Lecture 3: Modern GPUs A Hardware Perspective Mohamed Zahran (aka Z) [email protected] http://www.mzahran.com Modern GPU
HPC with Multicore and GPUs
HPC with Multicore and GPUs Stan Tomov Electrical Engineering and Computer Science Department University of Tennessee, Knoxville CS 594 Lecture Notes March 4, 2015 1/18 Outline! Introduction - Hardware
NVIDIA GeForce GTX 580 GPU Datasheet
NVIDIA GeForce GTX 580 GPU Datasheet NVIDIA GeForce GTX 580 GPU Datasheet 3D Graphics Full Microsoft DirectX 11 Shader Model 5.0 support: o NVIDIA PolyMorph Engine with distributed HW tessellation engines
GPU Hardware and Programming Models. Jeremy Appleyard, September 2015
GPU Hardware and Programming Models Jeremy Appleyard, September 2015 A brief history of GPUs In this talk Hardware Overview Programming Models Ask questions at any point! 2 A Brief History of GPUs 3 Once
CUDA. Multicore machines
CUDA GPU vs Multicore computers Multicore machines Emphasize multiple full-blown processor cores, implementing the complete instruction set of the CPU The cores are out-of-order implying that they could
GPU Hardware Performance. Fall 2015
Fall 2015 Atomic operations performs read-modify-write operations on shared or global memory no interference with other threads for 32-bit and 64-bit integers (c. c. 1.2), float addition (c. c. 2.0) using
Multicore Parallel Computing with OpenMP
Multicore Parallel Computing with OpenMP Tan Chee Chiang (SVU/Academic Computing, Computer Centre) 1. OpenMP Programming The death of OpenMP was anticipated when cluster systems rapidly replaced large
HPC Wales Skills Academy Course Catalogue 2015
HPC Wales Skills Academy Course Catalogue 2015 Overview The HPC Wales Skills Academy provides a variety of courses and workshops aimed at building skills in High Performance Computing (HPC). Our courses
ultra fast SOM using CUDA
ultra fast SOM using CUDA SOM (Self-Organizing Map) is one of the most popular artificial neural network algorithms in the unsupervised learning category. Sijo Mathew Preetha Joy Sibi Rajendra Manoj A
Introduction GPU Hardware GPU Computing Today GPU Computing Example Outlook Summary. GPU Computing. Numerical Simulation - from Models to Software
GPU Computing Numerical Simulation - from Models to Software Andreas Barthels JASS 2009, Course 2, St. Petersburg, Russia Prof. Dr. Sergey Y. Slavyanov St. Petersburg State University Prof. Dr. Thomas
GPU Computing with CUDA Lecture 2 - CUDA Memories. Christopher Cooper Boston University August, 2011 UTFSM, Valparaíso, Chile
GPU Computing with CUDA Lecture 2 - CUDA Memories Christopher Cooper Boston University August, 2011 UTFSM, Valparaíso, Chile 1 Outline of lecture Recap of Lecture 1 Warp scheduling CUDA Memory hierarchy
Clustering Billions of Data Points Using GPUs
Clustering Billions of Data Points Using GPUs Ren Wu [email protected] Bin Zhang [email protected] Meichun Hsu [email protected] ABSTRACT In this paper, we report our research on using GPUs to accelerate
15-418 Final Project Report. Trading Platform Server
15-418 Final Project Report Yinghao Wang [email protected] May 8, 214 Trading Platform Server Executive Summary The final project will implement a trading platform server that provides back-end support
Optimizing a 3D-FWT code in a cluster of CPUs+GPUs
Optimizing a 3D-FWT code in a cluster of CPUs+GPUs Gregorio Bernabé Javier Cuenca Domingo Giménez Universidad de Murcia Scientific Computing and Parallel Programming Group XXIX Simposium Nacional de la
ST810 Advanced Computing
ST810 Advanced Computing Lecture 17: Parallel computing part I Eric B. Laber Hua Zhou Department of Statistics North Carolina State University Mar 13, 2013 Outline computing Hardware computing overview
E6895 Advanced Big Data Analytics Lecture 14:! NVIDIA GPU Examples and GPU on ios devices
E6895 Advanced Big Data Analytics Lecture 14: NVIDIA GPU Examples and GPU on ios devices Ching-Yung Lin, Ph.D. Adjunct Professor, Dept. of Electrical Engineering and Computer Science IBM Chief Scientist,
GPGPU Parallel Merge Sort Algorithm
GPGPU Parallel Merge Sort Algorithm Jim Kukunas and James Devine May 4, 2009 Abstract The increasingly high data throughput and computational power of today s Graphics Processing Units (GPUs), has led
Towards Large-Scale Molecular Dynamics Simulations on Graphics Processors
Towards Large-Scale Molecular Dynamics Simulations on Graphics Processors Joe Davis, Sandeep Patel, and Michela Taufer University of Delaware Outline Introduction Introduction to GPU programming Why MD
Introduction to Numerical General Purpose GPU Computing with NVIDIA CUDA. Part 1: Hardware design and programming model
Introduction to Numerical General Purpose GPU Computing with NVIDIA CUDA Part 1: Hardware design and programming model Amin Safi Faculty of Mathematics, TU dortmund January 22, 2016 Table of Contents Set
Guided Performance Analysis with the NVIDIA Visual Profiler
Guided Performance Analysis with the NVIDIA Visual Profiler Identifying Performance Opportunities NVIDIA Nsight Eclipse Edition (nsight) NVIDIA Visual Profiler (nvvp) nvprof command-line profiler Guided
High Performance Computing
High Performance Computing Trey Breckenridge Computing Systems Manager Engineering Research Center Mississippi State University What is High Performance Computing? HPC is ill defined and context dependent.
Computer Graphics Hardware An Overview
Computer Graphics Hardware An Overview Graphics System Monitor Input devices CPU/Memory GPU Raster Graphics System Raster: An array of picture elements Based on raster-scan TV technology The screen (and
Unleashing the Performance Potential of GPUs for Atmospheric Dynamic Solvers
Unleashing the Performance Potential of GPUs for Atmospheric Dynamic Solvers Haohuan Fu [email protected] High Performance Geo-Computing (HPGC) Group Center for Earth System Science Tsinghua University
Overview on Modern Accelerators and Programming Paradigms Ivan Giro7o [email protected]
Overview on Modern Accelerators and Programming Paradigms Ivan Giro7o [email protected] Informa(on & Communica(on Technology Sec(on (ICTS) Interna(onal Centre for Theore(cal Physics (ICTP) Mul(ple Socket
10- High Performance Compu5ng
10- High Performance Compu5ng (Herramientas Computacionales Avanzadas para la Inves6gación Aplicada) Rafael Palacios, Fernando de Cuadra MRE Contents Implemen8ng computa8onal tools 1. High Performance
GPU Acceleration of the SENSEI CFD Code Suite
GPU Acceleration of the SENSEI CFD Code Suite Chris Roy, Brent Pickering, Chip Jackson, Joe Derlaga, Xiao Xu Aerospace and Ocean Engineering Primary Collaborators: Tom Scogland, Wu Feng (Computer Science)
OpenPOWER Outlook AXEL KOEHLER SR. SOLUTION ARCHITECT HPC
OpenPOWER Outlook AXEL KOEHLER SR. SOLUTION ARCHITECT HPC Driving industry innovation The goal of the OpenPOWER Foundation is to create an open ecosystem, using the POWER Architecture to share expertise,
Parallel Image Processing with CUDA A case study with the Canny Edge Detection Filter
Parallel Image Processing with CUDA A case study with the Canny Edge Detection Filter Daniel Weingaertner Informatics Department Federal University of Paraná - Brazil Hochschule Regensburg 02.05.2011 Daniel
BLM 413E - Parallel Programming Lecture 3
BLM 413E - Parallel Programming Lecture 3 FSMVU Bilgisayar Mühendisliği Öğr. Gör. Musa AYDIN 14.10.2015 2015-2016 M.A. 1 Parallel Programming Models Parallel Programming Models Overview There are several
This Unit: Putting It All Together. CIS 501 Computer Architecture. Sources. What is Computer Architecture?
This Unit: Putting It All Together CIS 501 Computer Architecture Unit 11: Putting It All Together: Anatomy of the XBox 360 Game Console Slides originally developed by Amir Roth with contributions by Milo
GPU Computing with CUDA Lecture 4 - Optimizations. Christopher Cooper Boston University August, 2011 UTFSM, Valparaíso, Chile
GPU Computing with CUDA Lecture 4 - Optimizations Christopher Cooper Boston University August, 2011 UTFSM, Valparaíso, Chile 1 Outline of lecture Recap of Lecture 3 Control flow Coalescing Latency hiding
Intro to GPU computing. Spring 2015 Mark Silberstein, 048661, Technion 1
Intro to GPU computing Spring 2015 Mark Silberstein, 048661, Technion 1 Serial vs. parallel program One instruction at a time Multiple instructions in parallel Spring 2015 Mark Silberstein, 048661, Technion
Experiences on using GPU accelerators for data analysis in ROOT/RooFit
Experiences on using GPU accelerators for data analysis in ROOT/RooFit Sverre Jarp, Alfio Lazzaro, Julien Leduc, Yngve Sneen Lindal, Andrzej Nowak European Organization for Nuclear Research (CERN), Geneva,
Radeon GPU Architecture and the Radeon 4800 series. Michael Doggett Graphics Architecture Group June 27, 2008
Radeon GPU Architecture and the series Michael Doggett Graphics Architecture Group June 27, 2008 Graphics Processing Units Introduction GPU research 2 GPU Evolution GPU started as a triangle rasterizer
The Evolution of Computer Graphics. SVP, Content & Technology, NVIDIA
The Evolution of Computer Graphics Tony Tamasi SVP, Content & Technology, NVIDIA Graphics Make great images intricate shapes complex optical effects seamless motion Make them fast invent clever techniques
BIG CPU, BIG DATA. Solving the World s Toughest Computational Problems with Parallel Computing. Alan Kaminsky
Solving the World s Toughest Computational Problems with Parallel Computing Alan Kaminsky Solving the World s Toughest Computational Problems with Parallel Computing Alan Kaminsky Department of Computer
L20: GPU Architecture and Models
L20: GPU Architecture and Models scribe(s): Abdul Khalifa 20.1 Overview GPUs (Graphics Processing Units) are large parallel structure of processing cores capable of rendering graphics efficiently on displays.
Overview of HPC Resources at Vanderbilt
Overview of HPC Resources at Vanderbilt Will French Senior Application Developer and Research Computing Liaison Advanced Computing Center for Research and Education June 10, 2015 2 Computing Resources
High Performance. CAEA elearning Series. Jonathan G. Dudley, Ph.D. 06/09/2015. 2015 CAE Associates
High Performance Computing (HPC) CAEA elearning Series Jonathan G. Dudley, Ph.D. 06/09/2015 2015 CAE Associates Agenda Introduction HPC Background Why HPC SMP vs. DMP Licensing HPC Terminology Types of
GPU Performance Analysis and Optimisation
GPU Performance Analysis and Optimisation Thomas Bradley, NVIDIA Corporation Outline What limits performance? Analysing performance: GPU profiling Exposing sufficient parallelism Optimising for Kepler
Advanced CUDA Webinar. Memory Optimizations
Advanced CUDA Webinar Memory Optimizations Outline Overview Hardware Memory Optimizations Data transfers between host and device Device memory optimizations Summary Measuring performance effective bandwidth
Exascale Challenges and General Purpose Processors. Avinash Sodani, Ph.D. Chief Architect, Knights Landing Processor Intel Corporation
Exascale Challenges and General Purpose Processors Avinash Sodani, Ph.D. Chief Architect, Knights Landing Processor Intel Corporation Jun-93 Aug-94 Oct-95 Dec-96 Feb-98 Apr-99 Jun-00 Aug-01 Oct-02 Dec-03
Introduction to Cloud Computing
Introduction to Cloud Computing Parallel Processing I 15 319, spring 2010 7 th Lecture, Feb 2 nd Majd F. Sakr Lecture Motivation Concurrency and why? Different flavors of parallel computing Get the basic
CUDA Optimization with NVIDIA Tools. Julien Demouth, NVIDIA
CUDA Optimization with NVIDIA Tools Julien Demouth, NVIDIA What Will You Learn? An iterative method to optimize your GPU code A way to conduct that method with Nvidia Tools 2 What Does the Application
Hardware-Aware Analysis and. Presentation Date: Sep 15 th 2009 Chrissie C. Cui
Hardware-Aware Analysis and Optimization of Stable Fluids Presentation Date: Sep 15 th 2009 Chrissie C. Cui Outline Introduction Highlights Flop and Bandwidth Analysis Mehrstellen Schemes Advection Caching
Introduction to GPU Architecture
Introduction to GPU Architecture Ofer Rosenberg, PMTS SW, OpenCL Dev. Team AMD Based on From Shader Code to a Teraflop: How GPU Shader Cores Work, By Kayvon Fatahalian, Stanford University Content 1. Three
OpenACC Basics Directive-based GPGPU Programming
OpenACC Basics Directive-based GPGPU Programming Sandra Wienke, M.Sc. [email protected] Center for Computing and Communication RWTH Aachen University Rechen- und Kommunikationszentrum (RZ) PPCES,
Programming GPUs with CUDA
Programming GPUs with CUDA Max Grossman Department of Computer Science Rice University [email protected] COMP 422 Lecture 23 12 April 2016 Why GPUs? Two major trends GPU performance is pulling away from
Multi-Threading Performance on Commodity Multi-Core Processors
Multi-Threading Performance on Commodity Multi-Core Processors Jie Chen and William Watson III Scientific Computing Group Jefferson Lab 12000 Jefferson Ave. Newport News, VA 23606 Organization Introduction
Evaluation of CUDA Fortran for the CFD code Strukti
Evaluation of CUDA Fortran for the CFD code Strukti Practical term report from Stephan Soller High performance computing center Stuttgart 1 Stuttgart Media University 2 High performance computing center
Maximize Performance and Scalability of RADIOSS* Structural Analysis Software on Intel Xeon Processor E7 v2 Family-Based Platforms
Maximize Performance and Scalability of RADIOSS* Structural Analysis Software on Family-Based Platforms Executive Summary Complex simulations of structural and systems performance, such as car crash simulations,
Optimization. NVIDIA OpenCL Best Practices Guide. Version 1.0
Optimization NVIDIA OpenCL Best Practices Guide Version 1.0 August 10, 2009 NVIDIA OpenCL Best Practices Guide REVISIONS Original release: July 2009 ii August 16, 2009 Table of Contents Preface... v What
A quick tutorial on Intel's Xeon Phi Coprocessor
A quick tutorial on Intel's Xeon Phi Coprocessor www.cism.ucl.ac.be [email protected] Architecture Setup Programming The beginning of wisdom is the definition of terms. * Name Is a... As opposed
Embedded Systems: map to FPGA, GPU, CPU?
Embedded Systems: map to FPGA, GPU, CPU? Jos van Eijndhoven [email protected] Bits&Chips Embedded systems Nov 7, 2013 # of transistors Moore s law versus Amdahl s law Computational Capacity Hardware
The Uintah Framework: A Unified Heterogeneous Task Scheduling and Runtime System
The Uintah Framework: A Unified Heterogeneous Task Scheduling and Runtime System Qingyu Meng, Alan Humphrey, Martin Berzins Thanks to: John Schmidt and J. Davison de St. Germain, SCI Institute Justin Luitjens
OpenACC Programming and Best Practices Guide
OpenACC Programming and Best Practices Guide June 2015 2015 openacc-standard.org. All Rights Reserved. Contents 1 Introduction 3 Writing Portable Code........................................... 3 What
OpenACC 2.0 and the PGI Accelerator Compilers
OpenACC 2.0 and the PGI Accelerator Compilers Michael Wolfe The Portland Group [email protected] This presentation discusses the additions made to the OpenACC API in Version 2.0. I will also present
Assessing the Performance of OpenMP Programs on the Intel Xeon Phi
Assessing the Performance of OpenMP Programs on the Intel Xeon Phi Dirk Schmidl, Tim Cramer, Sandra Wienke, Christian Terboven, and Matthias S. Müller [email protected] Rechen- und Kommunikationszentrum
BIG CPU, BIG DATA. Solving the World s Toughest Computational Problems with Parallel Computing. Alan Kaminsky
Solving the World s Toughest Computational Problems with Parallel Computing Solving the World s Toughest Computational Problems with Parallel Computing Department of Computer Science B. Thomas Golisano
Optimizing Application Performance with CUDA Profiling Tools
Optimizing Application Performance with CUDA Profiling Tools Why Profile? Application Code GPU Compute-Intensive Functions Rest of Sequential CPU Code CPU 100 s of cores 10,000 s of threads Great memory
Cross-Platform GP with Organic Vectory BV Project Services Consultancy Services Expertise Markets 3D Visualization Architecture/Design Computing Embedded Software GIS Finance George van Venrooij Organic
