How To Make A 3D Image Look Almost Like A Cylinder In A Gif On An Avid Titleboard On A Blackberry 2.5 (For Aced) Or Blackberry 3D (For An Older Version Of The Blackberry) On

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1 Working with the BCC Cylinder Filter The Cylinder shape maps the source media onto a cylinder. The Cylinder Þlter includes extensive parameters for you to customize. You may need to scroll to see them all. The illustration at right does not show all the parameters. The BCC Cylinder Þlter can also be used as a transition. To apply a Cylinder as a transition, use the BCC TR Cylinder in the BCC Transitions category or apply the Þlter to two layers. General Controls Parameter Group At times, you may want to view your clip without the effect that you ve applied. The Bypass Effect checkbox lets you view the source footage without the effect. When the Bypass Effect checkbox is selected, it turns pink. When you applied a BCC effect to an Avid title or matte, enabling the Bypass Effect checkbox does not display the original title unþltered, but rather displays the nested Graphic Fill of the matte key. Bypass Effect is a parameter change; selecting the Bypass Effect checkbox will unrender a rendered effect. To bypass a rendered effect without unrendering, step into the effect in the Avid timeline to see the unaffected video. Selecting the Safe Colors checkbox enables an NTSC/PAL color-safe Þlter that allows only colors that are safe for broadcast. BCC allows RGB values across the full range. When this checkbox is selected, the RGB values are limited to the NTSC/PAL safe range of

2 The Draft Mode checkbox allows you to preview your effect in a Draft Mode to speed previews. This is especially useful for effects with multiple track inputs. Deselect this option before rendering your effect. The Apply to Title-Matte checkbox allows you to apply BCC Þlters to titles created in Avid s Title tool. To apply an effect to a title, drag the effect onto the title (you do not have to Option-drag) and select the Apply to Title-Matte checkbox. The Invert Matte checkbox allows you to invert any matte created by your effect. This is useful when you work with imported images. The Layer Opacity slider sets the opacity of the Þlter layer, which allows you to fade effects. When Apply to Title-Matte checkbox is selected, Layer Opacity affects the graphic Þll layer, which allows you to fade titles. The Field Render menu sets the rendering optimization for BCC. For most Þlters, you can use the default of Speed Optimized. For effects that include edging or DVE moves, you may want to use Quality Optimized. Quality Optimized takes more time to render, but will generally correct any problems with jitter or rough edges on effects. Position Parameter Group Position X and Position Y set the X and Y coordinates of the center point of the cylinder. Cylinder 1 Parameter Group Wrap Percentage controls the extent to which the image wraps around the shape. As Wrap Percentage approaches 0, the shape becomes less cylindrical and closer to the original ßat image. A Wrap Percentage of 100 wraps the source image completely around the cylinder. As the value is reduced, four things happen to the physical model: the radius gets larger, the image is mapped on a smaller section of the 3D shape, the viewer s eye moves further away, and the aspect ratio is adjusted toward the original aspect ratio of the source. The overall effect is a gradual ßattening of the image as the cylinder unwraps.

3 Wrap Percentage 100 Wrap Percentage 75 If you spin, tumble, or rotate a cylinder and then unwrap it, the object returns to its original position in 3D space as it unwraps. To spin the cylinder through one full revolution and unwrap it as it spins, animate Spin from 360 to 0 (or 360 to 0 to go the other direction). Otherwise, the image s motion counteracts the Spin as it moves to the original, unrotated position. Perspective determines the distance between the viewer s eye and the surface of the object. The maximum value places the viewer far away from the shape, and the minimum value puts the viewer just above the surface. Increasing Perspective increases the apparent size of the object and emphasizes the part of the object that is directly in front of the viewer. A Perspective setting of 100 makes the image appear almost ßat; only the foreshortening near the curved edges of the cylinder show the curvature of the shape. A Perspective of 1 emphasizes the curvature, but shows only a small part of the source. The default setting of 80 shows both the entire surface and creates a more curved appearance. Perspective=100 Perspective=10 Scale X and Scale Y change the size of the image along the X and Y axis, respectively. These parameters are scaled as percentages of the image s original width and height. Thus, a Scale X value of 200 produces an image twice as wide as the original image. Select Lock to Scale X checkbox to keep the X and Y Scale values in proportion.

4 Axial Displacement displaces the modeled cylinder along its own axis. Axial Displacement=0 Axial Displacement=125 Axial Displacement= 125 Tumble, Spin, and Rotate move the image around the X, Y, and Z axis respectively. Tumble, Spin, and Rotate can be animated over values greater than 360 in order to make the image complete more than one full revolution. Faces Parameter Group The Wrapping menu determines how the image wraps around the cylinder. Around wraps the image completely around the shape. If the Wrap Percentage is 100, wrapping Around only shows half the source at any given time. Therefore, this is not always the best choice if you do not spin or tumble your cylinder. As you unwrap the cylinder, the source covers a smaller part of the modeled shape, and the uncovered area becomes transparent. One Way Repeat renders two copies of the source image, one on the front and one on the back. You can see the seam between the two images if you spin the cylinder 90 or 270. Unwrapping the cylinder using One Way Repeat causes multiple copies of the source (as many as required to Þll the shape) to wrap horizontally around the shape.

5 Back & Forth Repeat also renders two copies of the source, but the back copy is a mirror image. This causes the corresponding sides to line up and mirror each other at the seams. This setting unwraps in the same manner as One Way Repeat. Front maps the image onto the front of the cylinder and leaves the back transparent. This creates a semi-cylinder, visible if you spin or tumble the object, as shown in this example. The Faces menu determines which faces of the cylinder are visible and allows you to map a separate image to the inside of the cylinder. Front maps the Þltered layer to the front, or outside, of the cylinder. The back remains transparent regardless of how you transform the cylinder. Back maps the Þltered layer to the back (the side furthest from the viewer) of the cylinder. The front remains transparent regardless of how you transform the cylinder. Front and Back maps media to both the front and back of the shape, allowing you to create a full cylinder. When Front and Back is selected, you can map another clip from the timeline to the inside of the cylinder using the Alternate Back Image menu. Front Opacity sets the opacity of the portion of the cylinder closest to the viewer. Use this parameter to make the front of the cylinder partially or fully transparent to reveal an image on the inside. A setting of 100 makes the cylinder completely opaque; a setting of 0 makes the front of the cylinder completely transparent. The Alternate Back Image menu allows you to choose any layer in the timeline to apply to the back of the cylinder. None applies the source layer to both sides of the page.

6 Crop Top-Left and Crop Bot-Right Parameter Groups The Crop controls crop the edges of the image. The Crop Top-Left and Crop Bot-Right set the upper left and lower right corners of a rectangle that deþnes the borders of the cropped image. Choose the Symmetrical Crop checkbox to use the Crop Top-Left setting to crop opposite corners equally. Lights Parameter Group Light XY positions the light source in space by moving the light parallel to the image plane along the X and Y axes. Light Z positions the depth of the light source relative to the image plane. A Light Z value of 100 places the light one source width above the image plane. Light Z can be negative, which places the light behind the image plane. If Light Z is negative, the light is seen only if the object is rotated or displaced so that all or part of it is behind the light source (that is, the light source always points in toward the object, never out at the viewer). Ambient Light adjusts the total amount of diffuse light on the image. The default setting of 100 does not add or subtract ambient light from the source image. Decreasing this setting makes the image darker before the other lights are applied. Ambient Light illuminates or darkens the image evenly, and is unaffected by any other lighting parameters. Diffuse Light determines the amount of non-directional diffuse light applied to the object. Increasing Diffuse Light brightens the object uniformly. Specular Light simulates lighting a glossy surface from a point source, creating a small spot of intense light whose falloff can vary. Increasing this value adds reßected light to the surface. Light Falloff controls the rate at which the Specular Light falls off from the center of the lit region. A higher Light Falloff value creates a more concentrated highlight, simulating a shiny, highly reßective surface. A lower Light Falloff value spreads light more evenly throughout the lit region, simulating a rougher, less reßective surface. Only Specular Light is affected by Light Falloff. Specular Apply Mode controls how the Specular Light light is composited with the source image. The User Guide contains detailed descriptions of all the possible Apply Modes. Drop Shadow Parameter Group Select the Drop Shadow On checkbox to turn on the drop shadow. If this checkbox is not selected, the remaining parameters have no affect. Shadow Distance sets the distance (in pixels) between the shadow and the image.

7 Shadow Intensity sets the opacity of the drop shadow, scaled as a percentage. At a value of 100, the shadow is completely opaque. Lower Shadow Intensity values allow the background image to be seen through the shadow. At a value of 0, the shadow is completely invisible. Shadow Softness controls the softness of the edges of the shadows. A setting of 0 produces a sharply deþned shadow with hard edges. Increasing Shadow Softness produces shadows with softer edges. Shadow Angle sets the direction of the drop shadow. A setting of 0 places the shadow to the right of the image; a setting of 90 places it directly below the image. Shadow Color sets the color of the shadow.

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