1 KIWIDEX RUNNING / WALKING 181 Balls, Hoops and Odds & Ends On 1 Feb 2012, SPARC changed its name to Sport NZ.
2 182 Section Contents Suggestions 183 Cats and Pigeons 184 Geared Up Relays 186 Team Obstacle Relay 190 Move On Relay 192 Hoop Work 194 Keep the Bucket Full 196 Rob the Nest 197 Triangles 199 Pass and Follow 200 Corner Spry 201 Tunnel Ball 202 Bob Ball 205 Multiple Relay 206 Two vs Two / Running Circle Pass 209 Four Square 210 Eden Ball 211 In and Out 212
3 KIWIDEX BALLS, HOOPS AND ODDS & ENDS 183 Suggestions Balls and hoops provide the basis for many games, activities and relays in the daily physical activity session. Any of the following items can be successfully incorporated into relays and activities: Balls all shapes and sizes, hard or soft Batons Hoops Tenniquoits Benches Bean Bags Frisbees Padder tennis bats Skipping ropes Children s shoes, if all else fails. Remember when using balls that they can be thrown, rolled, kicked, bounced, dribbled with feet, carried, held between legs or under chin, batted along the ground. Soft or spongy balls are safe to use in halls or in open spaces in the classroom. All the equipment named above lends itself to relay work. After working through the following ideas, teachers will be able to develop many additional relay sequences and challenge the children to devise their own relay sequences. The daily physical activity session is not a time to teach specific skills. Use skills the children have already been introduced to. The daily physical activity session does give another opportunity to practise skills taught during physical education lessons.
4 184 Cats and Pigeons Hoops, chalk circles or skipping rope circles on the ground, 4-5 team bands. Hall, grass, hard surface. Pigeon Cat This can be either a whole class activity or for groups of One child is the cat and has a band on, one child is the pigeon. All other children collect a hoop or rope to form into a circle and place them somewhere in the area (these are the pigeons in their nests). The cat chases the homeless pigeon, who can escape being caught by stepping into another pigeon s nest this forces the pigeon out of its nest to be chased by the cat. If the pigeon is caught he becomes the chaser and takes the cat s band. Variation 1. Have 2-5 cats and pigeons. Teaching Point Teach the game initially with only 1 cat and 1 pigeon. Once the children are familiar with the game more cats and pigeons can be added to make a very fast game.
5 KIWIDEX BALLS, HOOPS AND ODDS & ENDS 185 Geared Up Relays
6 186 Geared Up Relays Each pair needs 1 hoop, 1 large ball, 1 small ball, 1 skipping rope, 1 padder tennis bat. Grass, hard surface lines or marker cones as shown in diagram. Children in pairs, lined up one Starting Line behind the other at a starting line facing a hoop on a boundary line, 5-10 metres away. Boundary Line One person from each team collects equipment. When teacher gives the instruction 1st person does the activity then 2nd. Activity 1 First person runs to hoop jumps in and out 5 times runs back. Second person repeats etc. Activity 2 First person runs to the hoop jumps into it and lifts the hoop up and over her head, then places it back on the ground runs back. Second person repeats etc. Activity 3 First person runs to hoop lifts it over head runs back and takes partner s hand runs across to hoop both jump inside it and lift hoop over their heads without dropping hands. Second person repeats etc.
7 KIWIDEX BALLS, HOOPS AND ODDS & ENDS 187 Activity 4 First person runs to hoop runs around it 3 times and runs back to partner runs around her 3 times. Second person repeats etc. Geared Up relays
8 188 Mix and match the following activities, 1 from each column large ball On the Way There At the Hoop On the Way Back Carry ball and run Bounce ball in hoop 5 times Carry ball and run Ball on ground, foot Use feet to put ball Foot dribble dribble (small taps) ball in hoop Run with ball held Stand in hoop Roll ball back to partner above head run back Bounce dribble Bounce ball in hoop Bounce dribble 5 times Run or walk throwing Bounce ball in hoop Run carrying ball in air and while walking around behind back catching again the hoop Walk backwards Pick ball up between Run back carrying ball dragging ball along in elbows between elbows and front of feet pass to next person small ball and padder tennis bat On the Way There At the Hoop On the Way Back Balance ball on bat run or walk Throw ball into air from bat and let it bounce in hoop Foot dribble the ball (little taps) Bat ball along the ground with bat Scoop ball up onto bat and walk around hoop with ball balanced on bat Run or walk, bouncing the ball with the bat Run or walk, bouncing Stand in hoop kneel Bat the ball upwards ball on the bat down and stand again from the bat walk ball balanced on bat or run Hold ball between legs Drop ball into hoop Foot dribble and run/walk/jump Run, carrying ball Jump across the hoop Balance bat on head and bat twice walk
9 KIWIDEX BALLS, HOOPS AND ODDS & ENDS 189 skipping rope On the Way There At the Hoop On the Way Back Fold rope in half, run with rope above head arms straight Jump over the folded rope Run with rope held behind back Run, circling folded Stand in hoop and pass Skip back rope above head like a rope around legs in a helicopter blade figure 8 shape Run, carrying rope, high Skip on the spot 10 Skip back skip 10 skips above head times; skip around with partner in the rope the hoop as well Skip to hoop Skip 5 skips on left foot Skip with a high and 5 on right knees run First partner carries the objects (ball, bat, rope, small ball) 1 at a time to the hoop. Second partner brings them all back 1 at a time. Last partner brings the hoop back as well. Teaching Points For most sequences children should have 2 or 3 turns at each sequence i.e. each team goes through the relay 2 or 3 times. For more complicated sequences 3 or 4 turns would be appropriate.
10 190 Team Obstacle Relay Basic relay as in diagram 3 hoops, 4 ropes, 2 benches, 3 cones per team a sketch plan of gear on cards (1 per team). Hall, grass hard surface set out as in diagram below or modified to suit. Children in groups of 6-8. Children should set up their own equipment either from a sketch plan or teacher direction. Teams line up behind their leader; then follow their leader around the course and back to the starting line. First circuit should be a familiarisation lap. Have several turns, changing the leader frequently. Variations 1. Alter the layout of the gear; or 2. Add a new piece of gear. 3. Have each group develop 1 unusual or creative way to use part of the course. 4. Follow the leader, who may use the playground in any way he likes. Teaching Points Music is a great motivator for this type of activity, about b.p.m.
11 KIWIDEX BALLS, HOOPS AND ODDS & ENDS 191 Sample of Sketch Plan
12 192 Move On Relay Gear as shown below 1 card for each group showing how their gear should be set out. Hall, grass, hard surface about the size of a netball court. Class divided into 4 groups 1 group stands at each position as shown by the numbers 1, 2, 3 and 4. Teams follow their own leaders in the direction shown in the diagram. As the team finishes the last gear line (4) they run around and begin at line 1. Skipping ropes Hoops Benches Cones Sample of Sketch Plan
13 KIWIDEX BALLS, HOOPS AND ODDS & ENDS 193 Variation Once children become familiar with this type of relay, variety can be added with new gear, on-the-spot activities or changes in the layout of the gear. Teaching Points Have music as background; b.p.m. is the most suitable speed. Have as many lines as equipment will allow. Sample of Sketch Plan
14 194 Hoop Work One hoop between 2 (if possible). Grass (short and dry), hard surface. Children in pairs, freely spaced around the area. Say to children How many ways can you find to? Pass the hoop to each other. Throw the hoop in the air and catch it. Go through/over/under the hoop Be inside the hoop. Move while holding the hoop. Make the hoop move. Jump over the hoop while it is moving. Make shapes with the hoop. Move with the hoop in a new way.
15 KIWIDEX BALLS, HOOPS AND ODDS & ENDS 195 Teaching Point Introduce each question and give a short time to try the task. When most children have found a movement response move on to the next one. At the end of the session give the class time to continue with their experimentation. Hoop work
16 196 Keep the Bucket Full A bucket/box/rubbish bin, as many small balls as possible, Grass, hard surface. Bucket in centre of the area. Teacher or child is thrower. Remainder of class spreads out around the area as retrievers. Thrower tosses balls out of the bucket in any direction as high and quickly as possible. Children catch or retrieve balls and return them to the bucket by running with them and placing them in the bucket. If the thrower can empty the bucket at any stage she wins a bonus point. Change the thrower frequently. Variations 1. Two throwers to toss the balls. 2. Two buckets 1 for the throwers to toss from, a 2nd bucket a short distance away for retrievers to place the returned balls into. Once the thrower s bucket is empty it can be swapped for the full one. Teaching Points Balls should be placed in the bucket, not thrown at it. Two or 3 children could stand by the bucket to help deposit balls.
17 KIWIDEX BALLS, HOOPS AND ODDS & ENDS 197 Rob the Nest One more hoop than the number of teams e.g. 5 teams 6 hoops (nests), 7-10 objects such as small balls, bean bags, blocks (eggs). 3 5m Hall, grass, hard surface. 10 objects As in diagram. Teams of 3, numbered 1-3, standing behind their nests. Objects placed in central nest. Teacher calls a number and all players with this number run to the central nest and take 1 egg at a time back to their nests. When all objects from the central nest have gone runners may rob the nests of other groups. The first team with 3 eggs calls Stop and wins the round. Changes of number can be called at any time if a new number is called during the middle of play runners must place eggs they are holding on the ground and return to their nests so the new player can take over. All eggs are returned to the central nest following a win and the game begins again.
18 198 Variations 1. Have only 4 teams and 7 objects and 2 games side by side. 2. Start with eggs and run the game for a set time on Stop, see which team has the most eggs. Teaching Points This game takes some time to explain but it is worth it. Explain it in the classroom first with diagrams. Team members are not allowed to protect their eggs by hovering over them or hiding them.
19 KIWIDEX BALLS, HOOPS AND ODDS & ENDS 199 Triangles One large ball per group. One square per team marked by lines using cones or chalk markings as in diagram. Teams of 4, 1 child at each of 3 corners, 4th child inside the square. The ball must be passed along the sides of the square no diagonal passes. The player without the ball must move to the vacant corner to give the player with the ball the option of 2 passes. The player in the centre attempts to intercept passes if successful she changes with the passer e.g. Number 1 can pass to 2 or 3, if 3 takes the pass she can pass it back to 1 or to the vacant corner so 2 must sprint to the vacant corner in case the pass is made there. If 2 does receive the pass at what was the vacant corner then Number 1 must run to the vacant corner and be ready to take a pass. Variation 1. This can be played with only 3 players and no interceptor. Make the game more demanding by making the square bigger. Teaching Point Best to demonstrate this game with a group of children in slow motion to show the options.
20 200 Pass and Follow (All ages) One ball per group, cones for markers. Hall (soft balls), grass, hard surface. Children in groups of 3. Number 1 has the ball and throws to Number 2, then follows the ball and runs to stand behind Number 2. Number 2 passes to Number 3 then runs to the opposite side to stand behind Number 3. Number 3 throws to Number 1 and runs to the end of the opposite team. Repeat several times. Variations 1. Vary the throwing distance closer or further apart. 2. Vary the type of pass e.g. overhead, kick, bounce. 3. Change the ball e.g. rugby ball. Teaching Point Keep the distances shorter for juniors.
21 KIWIDEX BALLS, HOOPS AND ODDS & ENDS 201 Corner Spry One ball per group. Grass, hard surface As in diagram 3 children in a line side by side facing the 4th child, 2-3 metres in front of them holding the ball. When Number 4 receives the pass he carries the ball around the back of the team and takes Number 1 s place at the front Number 1 chases Number 4 around the back but stops beside Number 2 ready to take the 1st pass from Number 4. Variations 1. Vary the distance thrown. 2. Vary the type of pass ball can be tapped, bounced etc. 3. Place cones 3-4 metres away from the team to lengthen the distance run. Teaching Point Encourage good passing and throwing style.
22 202 Tunnel Ball One ball per team. Hall (soft ball). Teams of 4-6 children, standing in a line close together facing the same direction, legs apart. First person in the line rolls the ball towards the back of the team through the legs of the team. Last person in the team collects the ball and runs with it to the front of the line remainder of the team moves back one pace. Repeat several times. Variations 1. Over Ball Same formation but ball is passed overhead to the back of the team. 2. Over and Under Same formation. First person passes the ball backwards overhead to
23 KIWIDEX BALLS, HOOPS AND ODDS & ENDS 203 the 2nd person 2nd person passes the ball backwards between his legs to 3rd person. Continue alternating 1 over with 1 under. 3. Side to Side First person with the ball twists to his left and hands the ball to Number 2 who twists to his right. Alternate to the end of the line back person runs to the front ready to begin the sequence again. 4. Change the ball rugby/small ball. 5. Change Ends Tunnel Ball Teams form up on Line A facing Line B metres away. 1 rolls the ball under the legs to 4 who runs with the ball to Line B and turns to face Line A. As soon as 4 passes 1 on the way to B 1, 2 and 3 follow 4 in that order to form a new line behind 4 at Line B. When the line is formed 4 rolls ball under the legs to 3 who then runs back to Line A 4, 1 and 2 follow etc. Teaching Point Allow several repetitions of each.
24 204 Tunnel ball
25 KIWIDEX BALLS, HOOPS AND ODDS & ENDS 205 Bob Ball One ball per team, cones or ropes for markers. Hall (soft ball), grass, hard surface. As in diagram teams of 4 3 children in a line one behind the other behind a team line. Fourth person with the ball behind a throwing line about 2 metres away. First person with ball passes to each child in turn, who passes back then bobs down. When last person receives the ball she runs out to and around the front cone then forward to the throwing line. Number 1 runs down to and around the back cone then forward to the front of the team ready to receive the 1st pass. Remainder of the team shuffles backwards. Repeat the sequence. Variations 1. Vary the size and type of ball. 2. Make the running distance longer. Teaching Point Encourage accurate passing.
26 206 Multiple Relay One large ball per team. Hall (soft ball), grass, hard surface. Teams of 4-5 children. Each team should organise its own progression through the 3 games. Tunnel Ball Over and Under Bob Ball Teams begin with Tunnel Ball then Over and Under followed by Bob Ball. The 1st team to complete the whole sequence wins a point. Variation 1. Use other similar games in combination. Teaching Point This is a combination of Tunnel Ball, Bob Ball, and Over and Under once these games have been introduced, this relay can be played.
27 KIWIDEX BALLS, HOOPS AND ODDS & ENDS 207 Two vs Two One large ball per group (cones for markers). Grass, hard surface each group requires about a third of a netball court each. Groups of 4 2 pairs per group. First pair with the ball pass to each other counting the number of passes made before either they drop the ball or it is intercepted by the other pair. When the ball is intercepted, the 2nd pair passes to each other trying to make more passes than the first team. Repeat several times. Variations 1. Use different balls and types of passes e.g. rugby ball side pass, soccer ball kicking. 2. Can be played Three vs Three. Teaching Point Encourage good passing skills.
28 208 50/50 One large ball per group. Grass, hard surface Children in 4s or 5s, as in diagram. Number 1 begins with the ball and throws it to Number 4 then runs towards Number 3. Number 4 throws to Number 1 at about the half-way point. Number 1 catches the ball and throws it ahead of him to Number 3. Number 1 takes Number 3 s place. Number 3 repeats the sequence firstly throwing to Number 4 then running towards Number 2. Change Number 4 frequently. Variations 1. Increase the throwing and running distance. 2. Change the type of ball. Teaching Point Encourage children to follow the stepping rules of netball.
29 KIWIDEX BALLS, HOOPS AND ODDS & ENDS 209 Running Circle Pass One large ball per group. Grass, hard surface. Groups of 4-6. One person with the ball in the centre, others form a circle. Players in the circle walk or jog around in the circle. Centre thrower throws to players as they move. Thrower can request a change in direction and children turn and jog in the opposite direction. Centre player can pass in any sequence. Variation 1. Change the type of ball or pass. Teaching Point To begin with, children may need to walk rather than jog.
30 210 Four Square One large ball per team. Hard surface squares painted on ground. Chalk lines will do. Teams of 5-6 as in diagram. 1m 1m Waiting Serving Number 4 bounces the ball in his serving area and hits it into any of the other 3 players courts. Players continue to hit the ball into other courts until someone makes an error they then leave their position and go to stand at the waiting line. Players rotate to fill the gap left and the next waiting player comes into the game at position 1. Rules: 1. The ball must be hit with both hands, fingers pointing down. 2. The ball must bounce before it is hit. 3. The ball should not be caught or held. 4. If the ball bounces on the line or outside the court the hitter is out. 5. The ball may only bounce once before being hit. Teaching Point Keep the team small to ensure children get many turns and are not standing around waiting.
31 KIWIDEX BALLS, HOOPS AND ODDS & ENDS 211 Eden Ball One large bouncy ball per group. Hard surface circles painted on the ground as shown in diagram. Chalk circles or hoops are an option. 1m Waiting Players 1 2 4m 4 3 Player 4 is the server he stands in his circle and throws the ball to bounce into any circle. The ball must be caught after the first bounce by the player covering that circle. The game continues until a player throws the ball outside the circle or drops the ball. If out, the player moves to the waiting line. Incoming players cover circle 1 and others rotate to fill any gaps. The aim is to progress to and stay in circle 4. Rules On the line is in. Two steps in any direction are allowed from where the ball is caught. Ball must bounce above knee height. Variations 1. Rule may be added that ball must not bounce above head height. 2. First player in waiting line may act as an umpire. Teaching Point When introducing the game to younger children, use chalk circles very close together.
32 212 In and Out One round or oval ball per team. Grass, hard surface. Teams of 6-7 children in a circle with 1 child at the centre. 1 passes to 2 then runs to the centre. 2 passes to 3 then follows to Number 3 s place. 3 passes to 1 then goes to centre. 1 passes to 4 etc. Variation 1. Use a bounce pass, overhead pass, small ball instep kick, rugby side pass, volleyball pass. Teaching Point Encourage continuous, non-stop passing and moving.
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Overview Did you know that when Victor Cruz catches a game winning touchdown, the prolate spheroid he s holding helped the quarterback to throw a perfect spiral? Wait, what? Well, the shape of a football
1 The Official Special Olympics Sports Rules for Football (Soccer) shall govern all Special Olympics competitions. As an international sports program, Special Olympics has created these rules based upon
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