Avid Remote Editing Workflow Guide

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1 Avid Remote Editing Workflow Guide

2 Legal Notices Product specifications are subject to change without notice and do not represent a commitment on the part of Avid Technology, Inc. This product is subject to the terms and conditions of a software license agreement provided with the software. The product may only be used in accordance with the license agreement. This product may be protected by one or more U.S. and non-u.s patents. Details are available at Attn. Government User(s). Restricted Rights Legend U.S. GOVERNMENT RESTRICTED RIGHTS. This Software and its documentation are commercial computer software or commercial computer software documentation. In the event that such Software or documentation is acquired by or on behalf of a unit or agency of the U.S. Government, all rights with respect to this Software and documentation are subject to the terms of the License Agreement, pursuant to FAR (a) and/or DFARS (a), as applicable. The following disclaimer is required by Apple Computer, Inc.: APPLE COMPUTER, INC. MAKES NO WARRANTIES WHATSOEVER, EITHER EXPRESS OR IMPLIED, REGARDING THIS PRODUCT, INCLUDING WARRANTIES WITH RESPECT TO ITS MERCHANTABILITY OR ITS FITNESS FOR ANY PARTICULAR PURPOSE. THE EXCLUSION OF IMPLIED WARRANTIES IS NOT PERMITTED BY SOME STATES. THE ABOVE EXCLUSION MAY NOT APPLY TO YOU. THIS WARRANTY PROVIDES YOU WITH SPECIFIC LEGAL RIGHTS. THERE MAY BE OTHER RIGHTS THAT YOU MAY HAVE WHICH VARY FROM STATE TO STATE. The following disclaimer is required by Sam Leffler and Silicon Graphics, Inc. for the use of their TIFF library: Copyright Sam Leffler Copyright Silicon Graphics, Inc. Permission to use, copy, modify, distribute, and sell this software [i.e., the TIFF library] and its documentation for any purpose is hereby granted without fee, provided that (i) the above copyright notices and this permission notice appear in all copies of the software and related documentation, and (ii) the names of Sam Leffler and Silicon Graphics may not be used in any advertising or publicity relating to the software without the specific, prior written permission of Sam Leffler and Silicon Graphics. THE SOFTWARE IS PROVIDED AS-IS AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SAM LEFFLER OR SILICON GRAPHICS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. The following disclaimer is required by the Independent JPEG Group: This software is based in part on the work of the Independent JPEG Group. This Software may contain components licensed under the following conditions: Copyright (c) 1989 The Regents of the University of California. All rights reserved. Redistribution and use in source and binary forms are permitted provided that the above copyright notice and this paragraph are duplicated in all such forms and that any documentation, advertising materials, and other materials related to such distribution and use acknowledge that the software was developed by the University of California, Berkeley. The name of the University may not be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. Copyright (C) 1989, 1991 by Jef Poskanzer. Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby granted, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. This software is provided "as is" without express or implied warranty. Copyright 1995, Trinity College Computing Center. Written by David Chappell. Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby granted, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. This software is provided "as is" without express or implied warranty. 2

3 Copyright 1996 Daniel Dardailler. Permission to use, copy, modify, distribute, and sell this software for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation, and that the name of Daniel Dardailler not be used in advertising or publicity pertaining to distribution of the software without specific, written prior permission. Daniel Dardailler makes no representations about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty. Modifications Copyright 1999 Matt Koss, under the same license as above. Copyright (c) 1991 by AT&T. Permission to use, copy, modify, and distribute this software for any purpose without fee is hereby granted, provided that this entire notice is included in all copies of any software which is or includes a copy or modification of this software and in all copies of the supporting documentation for such software. THIS SOFTWARE IS BEING PROVIDED "AS IS", WITHOUT ANY EXPRESS OR IMPLIED WARRANTY. IN PARTICULAR, NEITHER THE AUTHOR NOR AT&T MAKES ANY REPRESENTATION OR WARRANTY OF ANY KIND CONCERNING THE MERCHANTABILITY OF THIS SOFTWARE OR ITS FITNESS FOR ANY PARTICULAR PURPOSE. This product includes software developed by the University of California, Berkeley and its contributors. The following disclaimer is required by Nexidia Inc.: 2010 Nexidia Inc. All rights reserved, worldwide. Nexidia and the Nexidia logo are trademarks of Nexidia Inc. All other trademarks are the property of their respective owners. All Nexidia materials regardless of form, including without limitation, software applications, documentation and any other information relating to Nexidia Inc., and its products and services are the exclusive property of Nexidia Inc. or its licensors. The Nexidia products and services described in these materials may be covered by Nexidia's United States patents: 7,231,351; 7,263,484; 7,313,521; 7,324,939; 7,406,415, 7,475,065; 7,487,086 and/or other patents pending and may be manufactured under license from the Georgia Tech Research Corporation USA. The following disclaimer is required by Paradigm Matrix: Portions of this software licensed from Paradigm Matrix. The following disclaimer is required by Ray Sauers Associates, Inc.: Install-It is licensed from Ray Sauers Associates, Inc. End-User is prohibited from taking any action to derive a source code equivalent of Install-It, including by reverse assembly or reverse compilation, Ray Sauers Associates, Inc. shall in no event be liable for any damages resulting from reseller s failure to perform reseller s obligation; or any damages arising from use or operation of reseller s products or the software; or any other damages, including but not limited to, incidental, direct, indirect, special or consequential Damages including lost profits, or damages resulting from loss of use or inability to use reseller s products or the software for any reason including copyright or patent infringement, or lost data, even if Ray Sauers Associates has been advised, knew or should have known of the possibility of such damages. The following disclaimer is required by Videomedia, Inc.: Videomedia, Inc. makes no warranties whatsoever, either express or implied, regarding this product, including warranties with respect to its merchantability or its fitness for any particular purpose. This software contains V-LAN ver. 3.0 Command Protocols which communicate with V-LAN ver. 3.0 products developed by Videomedia, Inc. and V-LAN ver. 3.0 compatible products developed by third parties under license from Videomedia, Inc. Use of this software will allow frame accurate editing control of applicable videotape recorder decks, videodisc recorders/players and the like. The following disclaimer is required by Altura Software, Inc. for the use of its Mac2Win software and Sample Source Code: Altura Software, Inc. The following disclaimer is required by Ultimatte Corporation: Certain real-time compositing capabilities are provided under a license of such technology from Ultimatte Corporation and are subject to copyright protection. The following disclaimer is required by Interplay Entertainment Corp.: The Interplay name is used with the permission of Interplay Entertainment Corp., which bears no responsibility for Avid products. This product includes portions of the Alloy Look & Feel software from Incors GmbH. This product includes software developed by the Apache Software Foundation (

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5 Nestlé Coffee Crisp Courtesy of MacLaren McCann Canada. Saturn Calvin Egg Courtesy of Cossette Communications. Tigers: Tracking a Legend Courtesy of Carol Amore, Executive Producer. "The Big Swell" Courtesy of Swell Pictures, Inc. Windhorse Courtesy of Paul Wagner Productions. Arizona Images KNTV Production Courtesy of Granite Broadcasting, Inc., Editor/Producer Bryan Foote. Canyonlands Courtesy of the National Park Service/Department of the Interior. Ice Island Courtesy of Kurtis Productions, Ltd. Tornados + Belle Isle footage Courtesy of KWTV News 9. WCAU Fire Story Courtesy of NBC-10, Philadelphia, PA. Women in Sports Paragliding Courtesy of Legendary Entertainment, Inc. News material provided by WFTV Television Inc. The following disclaimer is required by Interplay Entertainment Corp.: The Interplay name is used with the permission of Interplay Entertainment Corp., which bears no responsibility for Avid products. This product includes portions of the Alloy Look & Feel software from Incors GmbH. This product includes software developed by the Apache Software Foundation ( DevelopMentor Avid Remote Editing Workflow Guide March 2015 This document is distributed by Avid in online (electronic) form only, and is not available for purchase in printed form.

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7 Contents Chapter 1 Remote Editing with Avid Media Composer Cloud Setting up the Interplay Environment at the Main Facility Checklist: Setting up the Interplay Server for Remote Editing Systems Checklist: Setting up the Editing Systems at the Main Facility Setting up the Remote Editing System Checklist: Setting up the Media Composer Cloud Remote Editing System Chapter 2 Editing Sequences from a Remote Location Checklist: Editing a Sequence from a Remote Location Ways of Ingesting Media into your Editing Application Capturing Media Importing Media Linking to Local Media Linking to Remote Media Object Icons in Bins Chapter 3 Editing Sequences at the Main Facility Checklist: Editing Sequences at the Main Facility Using Dynamic Relink with Media Composer Cloud Editing Systems Applying Working and Target Settings for Dynamic Relink Chapter 4 Using Your Avid Editing Application with Media Composer Cloud.. 29 Working with Remote Editing Configuring Interplay Settings on the Remote Editing System Interplay Settings for the Media Composer Cloud User Stopping and Starting Media Indexer on a Mac OS X System Using Remote Media Using the Disk Cache to Manage Cached Media Setting Playback Quality for Remote Media Uploading Media Using the Remote Upload Service Limitations on Remote Upload and Remote Download Uploading Media Selecting the Upload Workspace

8 Syncing Sequences Media Composer Cloud and Dynamic Relink Upload/Download Queue Dialog Box Using Remote Download Send-to-Playback and Media Composer Cloud (Windows Only) Supported Project Types and Formats

9 1 Remote Editing with Avid Media Composer Cloud Media Composer Cloud (formerly Interplay Sphere) allows you to edit and collaborate on your sequences remotely for news, sports, and video production. Whether working on a news story across town or a feature film across the world, Media Composer Cloud gives editors, reporters, and videographers the ability to ingest, edit, and move media fluidly between the story site and production facility from everywhere. The diagram below shows an example of news production in the field that is centered on a "mobile unit" (such as an Outside Broadcast van) consisting of a journalist, a cameraman and a producer at the station. Since news vehicles typically cover important stories that need to be aired as quickly as possible, Avid Media Composer Cloud allows journalists to edit video footage captured at the scene of breaking news and quickly share the news story production with other editing stations connected by Interplay. TV STATION Stream low-res media for playback on remote editing system MediaCentral Playback Services OB VAN Read requested media from storage Avid ISIS Local Media Storage Stream JPEG media from Interplay database Browse media Send to Playback Playout to air REMOTE EDITING Media Composer Cloud Upload clips, sequences and MXF media Avid Interplay Servers Transfer low & high-res media AirSpeed 5000 with 4G VPN Connection JPEG Stream Edit sequences with uploaded media FIELD JOURNALIST MXF REMOTE EDITING Media Composer Cloud with 4G VPN Connection Avid Media Composer Cloud

10 1 Remote Editing with Avid Media Composer Cloud Journalists using Media Composer Cloud can edit anywhere in the field, while simultaneously compressing and uploading media to a server at the station. The fully-automated upload process runs in the background so journalists can quickly upload low- or high-resolution proxies of the media for immediate use at the broadcast station. In addition, a journalist who needs to use media on the server at the broadcast facility, can login to the Interplay server through a virtual private network (VPN) connection, and playback and edit streamed media (up to 2 video streams and 4 audio streams) without prior download. In this manner, multiple crews working on a single story from different remote locations can share and edit assets. By connecting with Interplay tools at the main facility, reporters, video editors and producers can collaborate on projects and work with the combined assets to build sequences. As soon as the necessary sequences are assembled, they can be relinked to the best resolution media that is available in the Interplay database, and sent to air or exported to the final delivery format for distribution. Setting up the Interplay Environment at the Main Facility There are certain components that need to be installed and configured in the central Interplay environment in order to allow communication with the remote editing systems that can be located anywhere in the world. There are many components required for this installation, and you need to refer to the checklist later in this section. Since not all setup details can be covered in this workflow guide, you will be referred to the associated product documentation when necessary. Any remote editing workstations that need to communicate with the broadcast or post production facility rely on the Interplay Engine. At the main facility, the Interplay environment must be updated so that the services are the same as those installed for the remote editing clients. Also, any local client workstations on the network may need to be upgraded to a compatible version of Media Composer or Media Composer Cloud. The illustration below shows the components that are required at the main facility: 10

11 Setting up the Interplay Environment at the Main Facility MediaCentral Playback Service (MCPS) Avid ISIS Avid Interplay Server Interplay Production Interplay Delivery Receiver Interplay Media Indexer AirSpeed 5000 Media Composer Cloud Interplay Server: All Interplay clients (both local and remote) connect to a workgroup on the server. Local editing systems will connect over the network and remote editing systems will login directly to the server via a VPN connection. The Interplay environment must be updated with the latest version of Interplay that includes the cloud support. MediaCentral Playback Service: This server will stream compressed media to remote clients that need to use media from the Interplay environment at the main facility. The MCPS server must be installed in order to allow remote editing stations to play back media from the Interplay database. Avid ISIS: The shared storage where all media is stored for the Interplay workgroup(s). The appropriate workspaces will need to be created for both local and remote clients. n Avid Media Composer clients: Any local Media Composer workstations that need to use proxy media created by remote Media Composer Cloud clients will need to be updated with the latest Cloud client support. Not all versions of Media Composer are suported as Media Composer Cloud clients. Refer to the Media Composer Cloud Readme for the compatible versions. 11

12 1 Remote Editing with Avid Media Composer Cloud Checklist: Setting up the Interplay Server for Remote Editing Systems The following checklist contains the steps to install and configure the Interplay environment at the broadcast station or post production facility to support the remote editing systems. This installation and configuration must be done by an Interplay administrator at your facility using the Interplay Server installer. Step Before you begin, refer to the Readme for a list of limitations and other late-breaking information. Refer to Avid Media Composer Cloud Readme Install the necessary components listed below: Avid Media Composer Cloud Installation and Configuration Guide Perform the necessary install steps in the main Interplay environment that are required for communication with the remote editing systems. Update the Interplay environment with the version that supports Media Composer Cloud. Register the cloud services with Interplay Admin. Overview in Chapter 2: Setting up Systems in the Interplay Environment. Update the Interplay Environment to be Compatible with the Remote Editing System Identifying the Media Composer Cloud Components in the Interplay Admin Tool. Checklist: Setting up the Editing Systems at the Main Facility The following checklist contains the main steps to install and configure local Media Composer systems at the broadcast station or post production facility. These steps are required if these systems need to use media uploaded by the remote Media Composer Cloud editing systems. Each of the steps below has a reference to a more detailed procedure. Return to this checklist to continue with the steps in this workflow. Step Install the latest Media Composer software that is supported as a client for Media Composer Cloud. You will require a new license for this version of the software. Refer to Avid Media Composer Cloud Readme 12

13 Setting up the Remote Editing System Step Install the required client components on your editing system. Verify that you have the necessary components on your editing system. Configure the necessary services and components for remote editing. You are now set up to share sequences and media with remote editing systems. Refer to Installing Media Composer Cloud Support Software (Windows) or, Installing Media Composer Cloud Support Software on Mac OS X in the Avid Media Composer Cloud Installation and Configuration Guide. Verifying the Installation (Windows) in the Avid Media Composer Cloud Installation and Configuration Guide. Configuring the Media Composer Cloud Remote Editor Components in the Avid Media Composer Cloud Installation and Configuration Guide. Editing Sequences at the Main Facility on page 25. Setting up the Remote Editing System There are some necessary Media Composer Cloud components that need to be installed and configured on the remote editing system in order for it to connect to the server at the main facility. MediaCentral Playback Service (MCPS) Avid ISIS 4G VPN Connection Avid Interplay Server Remote editing client running Media Composer Cloud Interplay Sphere Delivery Support Interplay Sphere Delivery Receiver Interplay Sphere Remote Upload Service Interplay Sphere Transcode Interplay Sphere Media Services Engine Playback Support Interplay Access Interplay Media Indexer Media Composer Cloud AirSpeed

14 1 Remote Editing with Avid Media Composer Cloud Any remote editing systems that need to upload sequences and media, or use existing media on the central Interplay database, must use the latest Media Composer editing application that is supported as a Cloud client. They will also need to install the client components for Media Composer Cloud. Checklist: Setting up the Media Composer Cloud Remote Editing System The following checklist contains the main steps to install the Media Composer Cloud client components on the remote editing system running Media Composer Cloud. Each of the steps below has a reference to a more detailed procedure. Return to this checklist to continue with the steps in this workflow. Step Refer to the Readme for a list of limitations and late-breaking information. Refer to Avid Media Composer Cloud Readme Install the necessary components listed below: Avid Media Composer Cloud Installation and Configuration Guide Before you begin the installation, make sure you have the necessary prerequisites. PreRequisites for a Media Composer Cloud Installation Install the client components on the remote editing system. Interplay Access will automatically be installed on your system. You can use this application to connect to the Interplay database, or you may use the Interplay Window in the Avid editing application. Make sure that you can establish a connection to the main facility. Configure the necessary services and components for remote editing. Installing Media Composer Cloud Support Software (Windows) or, Installing Media Composer Cloud Support Software on Mac OS X Establishing a Connection to your Interplay Environment Configuring the Media Composer Cloud Remote Editor Components Install QuickTime. Obtain the latest QuickTime installer from the Apple web site. If you are on a Windows workstation and would like to send your sequence directly to air, you need to configure the Send to Playback function. You are now properly set up for a remote editing session. Overview and Check List for Installing and Configuring an Interplay Transfer Engine and Client in Chapter 3. Editing Sequences from a Remote Location on page 17 of this guide. 14

15 Setting up the Remote Editing System Step If you experience playback issues, you may need to optimize your system. Refer to Maintenance and Troubleshooting in the Avid Media Composer Cloud Installation and Configuration Guide. 15

16 1 Remote Editing with Avid Media Composer Cloud 16

17 2 Editing Sequences from a Remote Location Using Media Composer Cloud, you can edit from anywhere in the world. Simply start by capturing or importing your footage into the editing application; or linking by AMA to file-based media on a locally-connected drive or camera. Additionally, if you need to use media on the server at the broadcast facility, you can login to the Interplay system through a Virtual Private Network (VPN) using either a WiFi or a wireless connection, and playback and edit streamed media (up to 2 video streams and 4 audio streams) without prior download. n During the editing process, you can select and upload the clips and/or sequences that are suitable for final delivery. Clips that have been designated for upload will automatically be transcoded to a predetermined proxy resolution, uploaded, and checked in to the Interplay system as a background process. This automation of the ingest process ensures error-free delivery. Media that is uploaded to the main facility is transcoded before being checked in to the central storage. The system will negotiate the best quality (permitted by the available bandwidth) to be uploaded in a reasonable amount of time. This is also based on the settings you have chosen. While you continue to edit, the system will track changes to the bin contents, and changes to sequences contained in the bin upon save. Any additional frames for previously-uploaded clips will automatically be transferred to the Interplay system. You can monitor the transcode/transfer of assets in a queue while still editing a sequence marked for upload. As soon as you have completed editing your story, you can check in the final sequence to Interplay, while individual clips can continue to upload. At the main facility, before the story is played out to air or exported to a final delivery file, any sequences linked to proxy resolution material can be set to dynamically relink to better quality media as it comes online. In addition, since rendered media is not uploaded, an editor at the facility will need to render any effects and titles added by the remote editor.

18 2 Editing Sequences from a Remote Location Checklist: Editing a Sequence from a Remote Location The following checklist contains some quick steps on how to connect to a central broadcast or post production facility to transfer media and edited stories. Each of the steps below has a reference to a more detailed procedure. Return to this checklist to continue with the steps in this workflow. Step Refer to Learn about setting up projects in Interplay. Creating Avid Editing Projects in an Interplay Environment in the help for the Avid editing application. Open a new project for your story. Creating a New Project in the help for the Avid editing application. n Remote editing supports most project formats when transcoding local clips for remote upload. Add your local storage to the media indexing service. If you need to access the central storage at the main facility, you will need to connect to the necessary workspaces. n Important: The remote editing feature does not require the Avid ISIS Client Manager to be installed on your system. If you do have the Client Manager installed, make sure that you do not mount any ISIS workspaces. Define the resolution at which your media will be acquired and the place where it will be stored. Media Composer Cloud ReadMe Configuring the Media Indexer in Avid Media Composer Cloud Installation and Configuration Guide. Defining the Media Creation Settings in the help for the Avid editing application. In order to access remote media or upload clips to the main facility, you need to configure access to the Interplay applications and services. Set the size of the SphereCache folder where temporary files are kept for remote playback. Working with Remote Editing on page 30. Using the Disk Cache to Manage Cached Media on page

19 Checklist: Editing a Sequence from a Remote Location Step There are a number of ways in which you can work with media. In addition to capturing or importing media directly to your locally-connected storage, you can link to media on a local or remote storage via AMA. n The bin display will have specific icons to distinguish clips and sequences linked from local vs. remote storage locations. Refer to Ways of Ingesting Media into your Editing Application on page 20. Object Icons in Bins on page 22. Uploading locally-acquired media to the main facility: As soon as your media is acquired, you can login and begin uploads to the Interplay Server at the main facility. You can monitor the uploads and check on their progress. Uploading Media Using the Remote Upload Service on page 37. Upload/Download Queue Dialog Box on page 47. Using media from the main facility: Make sure that you are logged in to Interplay at the main facility. Use the Interplay window to browse through the Interplay database for media that you need. or Use Interplay Access to browse through the Interplay database for media that you need. Editing with Avid Assets in the Interplay Window in the help for the Avid editing application. See the help for Interplay Access. Link to media at the main facility. Using Remote Media on page 34. n Linked clips are streamed from the server so that you can preview and edit them. There may, however, be some exceptions. Optimize your system for best playback performance of remote media. You can also download remote sequences, clips, or subclips to a local drive. This allows you to edit the remote media locally even when you do not have a connection to Interplay. Setting Playback Quality for Remote Media on page 37. Using Remote Download on page 49, or 19

20 2 Editing Sequences from a Remote Location Step Enable dynamic relink so that you can view the best available media. Refer to Using Dynamic Relink with Media Composer Cloud Editing Systems on page 26 and. Media Composer Cloud and Dynamic Relink on page 46. Editing and uploading your sequence: Continue to edit your sequence and add the necessary titles and effects. n Any effects and titles will need to be re-rendered at the main facility, as precomputes are not uploaded. You can set the Remote Upload Service to automatically update your clips/sequences checked in to Interplay every time you save your bin. Check in your clips and sequences to the Interplay server. If you have a Windows system, you can send your sequences directly to the video server for playout. Creating and Editing Sequences in the Help for the Avid editing application. Syncing Sequences on page 44. Send-to-Playback and Media Composer Cloud (Windows Only) on page 51 Ways of Ingesting Media into your Editing Application There are a number of ways in which you can ingest media with your Avid editing application. In addition to capturing or importing media directly to your locally-connected storage, you can link to media on a local or remote device via AMA. By creating links to media files, you can work with the media without having to capture it to your disk. Capturing Media Before capturing media, you must configure certain settings in your editing application. Configuration includes specifying the external device and the input signals coming from the external device, selecting the capture quality, and specifying the storage location for the captured media. 20

21 Ways of Ingesting Media into your Editing Application There are many ways to capture media from a baseband device. Refer to Capturing Media in the Help for the Avid editing application, and choose the method that is appropriate for you. Importing Media Media that is already in digital format can be imported from file. These include files on storage devices or directly from the camera. You can access files for import from any folder, disk, or drive source mounted on the desktop, such as a CD or DVD, fixed or removable device, or network server. You can import more than one file or types of files at a time. When importing files from third-party applications, you may need to install specific codecs to convert these files into an Avid format. Consider copying all similar files to a single folder before you import the files. Using this folder helps you manage files from multiple sources and streamlines the reimporting process because all files point to the same original path. Refer to Importing Media Files or File Based Media - AMA in the help for the Avid editing application. Linking to Local Media With the Avid editing system, you can link to media from a third-party device (a camera, reader, or drive), from a CD or DVD, from a folder on your system, or from a virtual volume (a server connected to your system). By creating links to media files, you can work with the media without having to capture it to your disk. You can manipulate and edit this media as you would any other clip. These linked files can reside on a local disk or anywhere on the network until you re ready to output your sequence. You can also transcode this media to a lower resolution for the editing process, and switch between the low-res and source media with the dynamic relink option. Linking to Remote Media Media Composer Cloud allows remote Avid editing systems to link to media on a central Interplay server. If you are a journalist in the field, you can link to a database of existing media at the broadcast facility, and playback the clip on your system in real time. You do this by linking to media on a virtual volume (a remote server on Interplay). 21

22 2 Editing Sequences from a Remote Location When links are created to remote media files, they are streamed in a compressed format so that you can play them back on your system. If you enable dynamic relink on your system, then clips linked to the remote media will display in the appropriate color on the timeline to indicate when better resolution media is available at the broadcast facility. Note that you will still only see the compressed media in your viewer during playback. n When your sequence is uploaded to the Interplay server, the clips will refer to the associated media files that have been uploaded. With dynamic relink enabled at the main facility, these clips can be set to link to the best available uploaded media. The sequences can then be rendered with the necessary effects before being played to air. Using Dynamic Relink with Media Composer Cloud Editing Systems on page 26 explains how dynamic relink works on the remote editing system as well as the editing system at the broadcast facility. Object Icons in Bins n Bins use icons to identify clips, sequences, and other media objects that they display. The table describes all of the object icons that you might see in a bin display. By default, bins display all existing media objects except source clips and rendered effects. Icon Object Type Description Master Clips Stereo Master Clips Shared Storage Master Clip Local Storage Master Clip MultiRez Shared Storage Master Clip A clip that references audio and video media files formed from captured footage or imported files A single clip generated from a left and right eye pair of master clips that were created when stereoscopic full frame material was captured or imported. A master clip that references media files located on a shared storage system In an Avid Interplay MultiRez environment, the icon displayed for a clip might change, depending on whether the clip is linked to shared storage or local storage. The Dynamic Relink settings determine how the clip is currently linked. A master clip that references media files located on local storage. In a MultiRez environment, clip media is partially available in current resolution. 22

23 Object Icons in Bins Icon Object Type Description (Continued) Remote clip Remote Sequence In-progress Master Clips Subclips Shared Storage Subclips Audio Clips Shared Storage Audio Clips In-progress Audio Clips Sequences Sources AMA linked video clip AMA linked audio clip Effects Motion Effects Rendered Effects Groups In a Media Composer Cloud environment, a clip checked out of Interplay by a remote system appears with an arrow pointing down. The clip in the bin uses a proxy resolution. In a Media Composer Cloud environment, a local sequence that has been uploaded to or synced with a remote Interplay database appears as a sequence icon with an arrow pointing up. A master clip that references media currently being captured that you can view and edit. For more information, see. A clip that references a selected portion of a master clip A subclip that references media files on a shared storage system A clip that references audio media files formed from captured audio or imported files An audio clip that references media files located on a shared storage system An audio clip that references media currently being captured that you can play and edit. For more information, see. A clip that represents an edited program, partial or complete, that you create from other clips A clip that references the original videotape source footage for master clips Indicates a file based video clip that links directly into a bin through an AMA plug-in. Indicates a file based audio clip that links directly into a bin through an AMA plug-in. A clip that references an unrendered effect that you create. A file in the bin that references effect media files generated when you create motion effects A clip that references an effect media file generated when you render an effect (For MultiCamera editing) Clips containing two or more grouped clips, strung together sequentially according to common timecodes 23

24 2 Editing Sequences from a Remote Location 24

25 3 Editing Sequences at the Main Facility With Avid Interplay, professionals have a real-time solution to acquire, access, edit and finish stories from anywhere. Whether you are a reporter in the field, a video editor on location, or a producer at the broadcast or post production facility, you have the freedom to share sequences, media and other graphics on a centralized storage. For example, reporters in the field can edit while simultaneously uploading field-captured material in a low-res broadcastable proxy resolution to allow for timely playout to air. (High-res media may be uploaded if time permits, and will be broadcasted as it comes online.) In a news broadcast scenario, uploading the low-res proxies also allows multiple crews to collaborate on a single story more easily, as other field reporters and station editors can login to Interplay and edit with media that has already been uploaded to the broadcast facility. In addition, the news production manager can quickly edit and/or pull together the final sequences for playout to air. An editing system in the Interplay workgroup can check out a clip uploaded by a Media Composer Cloud client. The media will be viewable as soon as it is uploaded to the Interplay storage. Dynamic relink needs to be enabled on the editing system to view this media and also to select the quality of uploaded media to which to relink. Checklist: Editing Sequences at the Main Facility At the main facility, other editors and production managers can work with the clips and sequences uploaded by the remote clients. Each of the steps below has a reference to a more detailed procedure. Return to this checklist to continue with the steps in this workflow. Step Refer to Make sure that you are logged in to Interplay. Dynamic relinking allows you to playback clips that were uploaded by remote editing systems. Using Dynamic Relink with Media Composer Cloud Editing Systems on page 26.

26 3 Editing Sequences at the Main Facility Step On your editing system, enable dynamic relink for all sequences so that they automatically link to the best available media uploaded by remote clients. Check out the sequences that you want to edit, or open a new sequence for the story you are creating. For existing sequences, the bin will display all clips that have been created and uploaded. If you are creating a new sequence, then load the clips you need into an open bin. (Clips uploaded by a remote client have a unique icon.) Use the Interplay window to browse through the Interplay database for media that you need. or Use Interplay Access to browse through the Interplay database for media that you need. You will need to render all effects and titles in the sequence to create precomputes on the Interplay storage. Save the sequences and check in all assets to the Interplay server so that the news production manager can create the necessary playlists for playout to air. In a post production facility, the sequences will be combined and packaged in a format suitable for the final delivery. Refer to Applying Working and Target Settings for Dynamic Relink on page 27. Editing with Avid Assets in the Interplay Window in the help for the Avid editing application. See the help for Interplay Access. Rendering Effects in the help for the Avid editing application. Using Dynamic Relink with Media Composer Cloud Editing Systems Dynamic relink should be enabled when you work with remote editing systems connected with Media Composer Cloud. Refer to the appropriate section below depending on where your editing system is located in the Interplay realm. 26

27 Checklist: Editing Sequences at the Main Facility Remote Editing Systems n Generally, when editing a sequence n a remote editing system, it's best to keep the dynamic relinked enabled. This way, you will have access to a clip's media on a remote storage as soon as it comes online. In addition, any clips linked to local or remote storage will display in the appropriate color on the timeline to indicate availability of media corresponding to your dynamic relink settings see Using Clip Coloring to Show Available Resolutions in the help for your editing application. For clips linked to media on the remote storage, you will still only see the compressed media in your viewer during playback. For clips linked to media on your local storage, you will always see the media in its native resolution. This media is transcoded according to your upload settings when it is uploaded to the central Interplay server. However, your system will continue to display the originally-linked media. Editing Systems at the Main Facility In a Media Composer Cloud workflow, editing systems at the broadcast station or post production facility need to enable dynamic relink so that they can relink to the media associated with AMA-linked clips uploaded by a remote Media Composer Cloud client. In addition, they can also set the resolution of the uploaded media to which they want to relink see Applying Working and Target Settings for Dynamic Relink in the help for your editing application. There are some differences in how dynamic relink functions with the clips uploaded from a remote editing system: Unlike typical dynamic relink operations, relinking with AMA media clips requires that you first load the clips associated with the AMA clip in a bin before you can relink. For some formats, AMA clips might not provide full media quality description. In this case, the Avid editing application relinks your clip to the available media that most closely matches the dynamic relink settings, ignoring any unspecified parameters. Dynamic relink always privileges managed media (Avid media that you have captured, consolidated, or transcoded) over linked AMA media because the quality of managed media is higher than linked AMA clips. Dynamic relink always selects managed media corresponding to an AMA clip if it is available and has been indexed by the media indexer. Applying Working and Target Settings for Dynamic Relink The Working Settings tab lets you specify the rules that determine the resolution you use when editing. For example, you might specify any low resolution or a specific single-field resolution because you are working on a 100Base-T connection and need to work with low-resolution material. 27

28 3 Editing Sequences at the Main Facility The Target Settings tab lets you specify the rules that determine the media that you use for your final output. For the target settings, you might want to select Relink to Offline if no match is found, because this setting provides a clearer warning if the desired resolution is not available. To apply working and target settings: 1. Do one of the following: t In the Settings list in the Project window, double-click Dynamic Relink. t Right-click the MultiRez button at the bottom of the Timeline and select Dynamic Relink Settings. n 2. Select Enable Dynamic Relink. 3. Click the Working Settings tab, and then select your working settings. 4. Click the Target Settings tab, and then select your target settings. 5. To apply the settings, do one of the following: t Click Apply. The dialog box remains open. t Click OK. The dialog box closes. As long as Dynamic Relink is enabled, your Avid editing application uses the working settings to dynamically relink material while you edit. Applying the target settings, however, does not dynamically relink a sequence to the target settings. You need to take one of the actions described in Dynamically Relinking to the Target Settings in the help for your Avid editing application. You can use the MultiRez button in the Timeline to instruct your Avid editing application to color any clips for which media is not available. This is especially important because it indicates if you can create the finished sequence in the target resolution. For more information, see Displaying Whether Media is Available for Dynamic Relinking in the help for the Avid editing application. 28

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