INDIANA AREA SCHOOL DISTRICT INDIANA, PA Secondary

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1 INDIANA AREA SCHOOL DISTRICT INDIANA, PA Secondary Course Title: Grade Level: Mobile Game Design (Zulama) 9 th 12 th Grades Course Number: Core or Elective: Elective Created on: March 19, 2015 Revised: Periods Per Week: Five Length of Time: 39-Minutes Per Class Period Length of Course: One Semester Revised: Revised: NCAA Core Course Approved IDEAL Course Units of Credit: One-half (0.5) Credit Board Approval Date:

2 Course Description It seems as if everyone has an idea for an app these days! In this course, students use professional game design techniques to create playable mobile games that can be added to their game design portfolio. Using GameSalad, students learn the fundamentals of game balance, apply competition and playfulness, demonstrate a working knowledge of triangularity, and debug using iterative game design. This interactive gaming course will model a blended learning environment, combining traditional classroom instruction and interactions with online learning. Traditional classroom instruction will occur two days per week with the remaining days per week incorporating cyber instruction. Expected Level of Achievements (District Grading Scale) A (4): 93% - 100% B (3): 85% - 92% C (2): 77% - 84% D (1): 69% - 76% F (0): 68% and below 2

3 Subject Area: BCIT Course Title: Mobile Game Design Grade: 9-12 Strand: Introduction to Game Design and GameSalad Time: 2.5 Weeks Academic/Content Standards/ Benchmarks PA Core Standards - CC.3: PA Core: Science and Technical Subjects CC A CC B CC C CC D CC F CC G CC I CC B CC C CC E CC B CC C Objectives Identify, describe and explain game design and GameSalad Fundamentals Predict the most challenging aspects of game design and using GameSalad Propose and share ways to overcome game design and GameSalad challenges Instructional Strategies Audio-visual Presentation Board Work Brainstorming Categorizing Class Discussion Computer-based instruction Cooperative Learning Demonstrations Differentiated Instruction Game Playing Graphic Organizer Hands-on Computer Activities Independent Reading/Study Lecture Peer Collaboration Peer Tutoring Performance-based Learning Question and Answer Role Playing Teacher Modeling Web-based/Online Learning Writing (over) Assessment Strategies Active Daily Participation Charts and Other Graphics Essays Formative Assessments Homework Assignments Independent Study Oral Presentations Performance-based Assessments Portfolio Projects Rubrics Student Self-reflection Teacher Observations Teacher-made Assessments Tests/Quizzes Web-based Projects/Assignments 3

4 Bulletin Boards Computers Materials/Resources Essential Question for each lesson GameSalad GameSalad Manual Google Classroom Google Suite Internet Lab facilities Module online material Promethean Board Recommended readings: o iphone and ipad Game Development for Dummies, by Goldstein, Manning and Butterfield o Level UP! The guide to great video game design, by Scott Rogers o The Art of Game Design, by Jesse Schell Teacher-made Materials Textbooks White Boards and Markers Zulama Zulama discussion board Reteaching Strategies include: Additional time Cooperative learning activity/peer Tutoring Graphic organizer Guided notes Modified environment Modified expectations Note-taking practice One-on-one Instruction Online Videos/Tutorials Practice assignment Preferential Seating Repetition of content (e.g. revisit guided instruction segment in Zulama program) Study skills tutorial Verbal cue Visual cue Enrichment Enrichment options include: Accelerated assignment schedule Computer/online software-based activity Cooperative learning activity Enrichment assignments High expectations Participation in software design competition(s) Project Seminar discussion Additional Readings: o iphone and ipad Game Development for Dummies, by Goldstein, Manning and Butterfield o Level UP! The guide to great video game design, by Scott Rogers o The Art of Game Design, by Jesse Schell 4

5 Subject Area: BCIT Course Title: Mobile Game Design Grade: 9-12 Strand: Getting Ready to Design! Time: 2.5 Weeks Academic/Content Standards/ Benchmarks PA Core Standards - CC.3: PA Core: Science and Technical Subjects CC A CC B CC C CC D CC E CC F CC G CC H CC B CC C CC E CC B CC C PA Core Standards - CC.2: PA Core: Mathematics CC A.1 CC A.4 CC A.14 Objectives Recognize and demonstrate how a game designer thinks Generate and explain gains from modding a game Identify and interpret the different pieces and parts of a template Recognize and select various gaming behaviors to utilize throughout the designing process Justify how designs developed on paper facilitate game design Instructional Strategies Audio-visual Presentation Board Work Brainstorming Categorizing Class Discussion Computer-based instruction Cooperative Learning Demonstrations Differentiated Instruction Game Playing Graphic Organizer Hands-on Computer Activities Independent Reading/Study Lecture Peer Collaboration Peer Tutoring Performance-based Learning Question and Answer Role Playing Teacher Modeling Web-based/Online Learning Writing (over) Assessment Strategies Active Daily Participation Charts and Other Graphics Essays Formative Assessments Homework Assignments Independent Study Oral Presentations Performance-based Assessments Portfolio Projects Rubrics Student Self-reflection Teacher Observations Teacher-made Assessments Tests/Quizzes Web-based Projects/Assignments 5

6 Materials/Resources Bulletin Boards Computers Essential Question for each lesson GameSalad GameSalad Manual Google Classroom Google Suite Internet Lab facilities Module online material Promethean Board Teacher-made Materials Textbooks White Boards and Markers Zulama Zulama discussion board Reteaching Strategies include: Additional time Cooperative learning activity/peer Tutoring Graphic organizer Guided notes Modified environment Modified expectations Note-taking practice One-on-one Instruction Online Videos/Tutorials Practice assignment Preferential Seating Repetition of content (e.g. revisit guided instruction segment in Zulama program) Study skills tutorial Verbal cue Visual cue Enrichment Enrichment options include: Accelerated assignment schedule Computer/online software-based activity Cooperative learning activity Enrichment assignments High expectations Participation in software design competition(s) Project Seminar discussion Additional Readings: o iphone and ipad Game Development for Dummies, by Goldstein, Manning and Butterfield o Level UP! The guide to great video game design, by Scott Rogers o The Art of Game Design, by Jesse Schell 6

7 Subject Area: BCIT Course Title: Mobile Game Design Grade: 9-12 Strand: Game Balance Time: 2 Weeks Academic/Content Standards/ Benchmarks PA Core Standards - CC.3: PA Core: Science and Technical Subjects CC A CC B CC C CC D CC E CC F CC G CC H CC B CC C CC D CC E CC B CC C PA Core Standards - CC.2: PA Core: Mathematics CC A.1 CC A.4 CC A.14 Objectives Compare and contrast the fundamentals of game balancing techniques Apply game balance techniques to an improperly balanced game Evaluate what makes a game both fair and challenging Identify the relationship between fair and balanced in gaming Instructional Strategies Audio-visual Presentation Board Work Brainstorming Categorizing Class Discussion Computer-based instruction Cooperative Learning Demonstrations Differentiated Instruction Game Playing Graphic Organizer Hands-on Computer Activities Independent Reading/Study Lecture Peer Collaboration Peer Tutoring Performance-based Learning Question and Answer Role Playing Teacher Modeling Web-based/Online Learning Writing (over) Assessment Strategies Active Daily Participation Charts and Other Graphics Essays Formative Assessments Homework Assignments Independent Study Oral Presentations Performance-based Assessments Portfolio Projects Rubrics Student Self-reflection Teacher Observations Teacher-made Assessments Tests/Quizzes Web-based Projects/Assignments 7

8 Materials/Resources Bulletin Boards Computers Essential Question for each lesson GameSalad GameSalad Manual Google Classroom Google Suite Internet Lab facilities Module online material Outside internet links describing Wireframe Promethean Board Teacher-made Materials Textbooks White Boards and Markers Zulama Zulama discussion board Reteaching Strategies include: Additional time Cooperative learning activity/peer Tutoring Graphic organizer Guided notes Modified environment Modified expectations Note-taking practice One-on-one Instruction Online Videos/Tutorials Practice assignment Preferential Seating Repetition of content (e.g. revisit guided instruction segment in Zulama program) Study skills tutorial Verbal cue Visual cue Enrichment Enrichment options include: Accelerated assignment schedule Computer/online software-based activity Cooperative learning activity Enrichment assignments High expectations Participation in software design competition(s) Project Seminar discussion Additional Readings: o iphone and ipad Game Development for Dummies, by Goldstein, Manning and Butterfield o Level UP! The guide to great video game design, by Scott Rogers o The Art of Game Design, by Jesse Schell 8

9 Subject Area: BCIT Course Title: Mobile Game Design Grade: 9-12 Strand: Bug Fixing/Playtesting Time: 2 Weeks Academic/Content Standards/ Benchmarks PA Core Standards - CC.3: PA Core: Science and Technical Subjects CC A CC B CC C CC D CC E CC F CC G CC H CC I CC B CC C CC E CC B CC C PA Core Standards - CC.2: PA Core: Mathematics CC A.1 CC A.4 CC A.14 Objectives Playtest GameSalad functions and determine the importance of playtesting Recall GameSalad functions and determine the importance of playtesting Question and judge the most challenging part of fixing bugs Create and design a wireframe to demonstrate comprehension Develop and construct a game from an existing design Playtest, rate and refine other students games Instructional Strategies Audio-visual Presentation Board Work Brainstorming Categorizing Class Discussion Computer-based instruction Cooperative Learning Demonstrations Differentiated Instruction Game Playing Graphic Organizer Hands-on Computer Activities Independent Reading/Study Lecture Peer Collaboration Peer Tutoring Performance-based Learning Question and Answer Role Playing Teacher Modeling Web-based/Online Learning Writing (over) Assessment Strategies Active Daily Participation Charts and Other Graphics Essays Formative Assessments Homework Assignments Independent Study Oral Presentations Performance-based Assessments Portfolio Projects Rubrics Student Self-reflection Teacher Observations Teacher-made Assessments Tests/Quizzes Web-based Projects/Assignments 9

10 Materials/Resources Bulletin Boards Computers Essential Question for each lesson GameSalad GameSalad Manual Google Classroom Google Suite Internet Lab facilities Module online material Promethean Board Teacher-made Materials Textbooks White Boards and Markers Zulama Zulama discussion board Reteaching Strategies include: Additional time Cooperative learning activity/peer Tutoring Graphic organizer Guided notes Modified environment Modified expectations Note-taking practice One-on-one Instruction Online Videos/Tutorials Practice assignment Preferential Seating Repetition of content (e.g. revisit guided instruction segment in Zulama program) Study skills tutorial Verbal cue Visual cue Enrichment Enrichment options include: Accelerated assignment schedule Computer/online software-based activity Cooperative learning activity Enrichment assignments High expectations Participation in software design competition(s) Project Seminar discussion Additional Readings: o iphone and ipad Game Development for Dummies, by Goldstein, Manning and Butterfield o Level UP! The guide to great video game design, by Scott Rogers o The Art of Game Design, by Jesse Schell 10

11 Subject Area: BCIT Course Title: Mobile Game Design Grade: 9-12 Strand: The Interest Curve Time: 2 Weeks Academic/Content Standards/ Benchmarks PA Core Standards - CC.3: PA Core: Science and Technical Subjects CC A CC B CC C CC D CC E CC F CC G CC H CC I CC B CC C CC E CC B CC C PA Core Standards - CC.2: PA Core: Mathematics CC A.1 CC A.4 CC A.14 PA Core Standards - CC.1: PA Core: English Language Arts CC D CC E CC F Objectives Scale difficulty/challenge of existing and new games Justify the Interest Curve as the most valuable tool to master as a Game Designer Describe how the interest curve is applied to video games State and describe why players need goals Identify and recognize a feedback loop and assess its importance in gaming Instructional Strategies Audio-visual Presentation Board Work Brainstorming Categorizing Class Discussion Computer-based instruction Cooperative Learning Demonstrations Differentiated Instruction Game Playing Graphic Organizer Hands-on Computer Activities Independent Reading/Study Lecture Peer Collaboration Peer Tutoring Performance-based Learning Question and Answer Role Playing Teacher Modeling Web-based/Online Learning Writing (over) Assessment Strategies Active Daily Participation Charts and Other Graphics Essays Formative Assessments Homework Assignments Independent Study Oral Presentations Performance-based Assessments Portfolio Projects Rubrics Student Self-reflection Teacher Observations Teacher-made Assessments Tests/Quizzes Web-based Projects/Assignments 11

12 Materials/Resources Angry Birds App Bulletin Boards Computers Essential Question for each lesson GameSalad GameSalad Manual Google Classroom Google Suite Internet Lab facilities Module online material Promethean Board Teacher-made Materials Textbooks Raiders of the Lost Ark Movie White Boards and Markers Zulama Zulama discussion board Reteaching Strategies include: Additional time Cooperative learning activity/peer Tutoring Graphic organizer Guided notes Modified environment Modified expectations Note-taking practice One-on-one Instruction Online Videos/Tutorials Practice assignment Preferential Seating Repetition of content (e.g. revisit guided instruction segment in Zulama program) Study skills tutorial Verbal cue Visual cue Enrichment Enrichment options include: Accelerated assignment schedule Computer/online software-based activity Cooperative learning activity Enrichment assignments High expectations Participation in software design competition(s) Project Seminar discussion Additional Readings: o iphone and ipad Game Development for Dummies, by Goldstein, Manning and Butterfield o Level UP! The guide to great video game design, by Scott Rogers o The Art of Game Design, by Jesse Schell 12

13 Subject Area: BCIT Course Title: Mobile Game Design Grade: 9-12 Strand: Risk vs. Reward Time: 2 Weeks Academic/Content Standards/ Benchmarks PA Core Standards - CC.3: PA Core: Science and Technical Subjects CC A CC B CC C CC D CC E CC F CC G CC H CC I CC B CC C CC E CC B CC C PA Core Standards - CC.2: PA Core: Mathematics CC A.1 CC A.4 CC A.14 PA Core Standards - CC.1: PA Core: English Language Arts CC D CC E CC F Objectives Compare and contrast risk vs. reward Utilize and apply risk/reward to balance a game and conclude its importance as an essential game quality Identify and describe various types of scoring mechanisms and their purpose in games Explain and evaluate how the element of chance impacts gameplay Instructional Strategies Audio-visual Presentation Board Work Brainstorming Categorizing Class Discussion Computer-based instruction Cooperative Learning Demonstrations Differentiated Instruction Game Playing Graphic Organizer Hands-on Computer Activities Independent Reading/Study Lecture Peer Collaboration Peer Tutoring Performance-based Learning Question and Answer Role Playing Teacher Modeling Web-based/Online Learning Writing (over) Assessment Strategies Active Daily Participation Charts and Other Graphics Essays Formative Assessments Homework Assignments Independent Study Oral Presentations Performance-based Assessments Portfolio Projects Rubrics Student Self-reflection Teacher Observations Teacher-made Assessments Tests/Quizzes Web-based Projects/Assignments 13

14 Materials/Resources Bulletin Boards Computers Essential Question for each lesson GameSalad GameSalad Manual Google Classroom Google Suite Internet Lab facilities Module online material Promethean Board Space Invaders (Online Game) Teacher-made Materials Textbooks White Boards and Markers Zulama Zulama discussion board Reteaching Strategies include: Additional time Cooperative learning activity/peer Tutoring Graphic organizer Guided notes Modified environment Modified expectations Note-taking practice One-on-one Instruction Online Videos/Tutorials Practice assignment Preferential Seating Repetition of content (e.g. revisit guided instruction segment in Zulama program) Study skills tutorial Verbal cue Visual cue Enrichment Enrichment options include: Accelerated assignment schedule Computer/online software-based activity Cooperative learning activity Enrichment assignments High expectations Participation in software design competition(s) Project Seminar discussion Additional Readings: o iphone and ipad Game Development for Dummies, by Goldstein, Manning and Butterfield o Level UP! The guide to great video game design, by Scott Rogers o The Art of Game Design, by Jesse Schell 14

15 Subject Area: BCIT Course Title: Mobile Game Design Grade: 9-12 Strand: Player Progress Time: 2 Weeks Academic/Content Standards/ Benchmarks PA Core Standards - CC.3: PA Core: Science and Technical Subjects CC A CC B CC C CC D CC E CC F CC G CC H CC I CC B CC C CC D CC E CC B CC C PA Core Standards - CC.2: PA Core: Mathematics CC A.1 CC A.4 CC A.14 PA Core Standards - CC.1: PA Core: English Language Arts CC D CC E CC F Objectives Recall that as a player progresses through multiple levels, and the game should tell a story Explain and discuss how a narrative in a game enhances the player s overall experience Identify the different types of rewards a player can receive in a game Describe player progression and examine its role in a game Instructional Strategies Audio-visual Presentation Board Work Brainstorming Categorizing Class Discussion Computer-based instruction Cooperative Learning Demonstrations Differentiated Instruction Game Playing Graphic Organizer Hands-on Computer Activities Independent Reading/Study Lecture Peer Collaboration Peer Tutoring Performance-based Learning Question and Answer Role Playing Teacher Modeling Web-based/Online Learning Writing (over) Assessment Strategies Active Daily Participation Charts and Other Graphics Essays Formative Assessments Homework Assignments Independent Study Oral Presentations Performance-based Assessments Portfolio Projects Rubrics Student Self-reflection Teacher Observations Teacher-made Assessments Tests/Quizzes Web-based Projects/Assignments 15

16 Materials/Resources Bulletin Boards Computers Essential Question for each lesson GameSalad GameSalad Manual Google Classroom Google Suite Internet Lab facilities Module online material Promethean Board Teacher-made Materials Textbooks White Boards and Markers Zulama Zulama discussion board Reteaching Strategies include: Additional time Cooperative learning activity/peer Tutoring Graphic organizer Guided notes Modified environment Modified expectations Note-taking practice One-on-one Instruction Online Videos/Tutorials Practice assignment Preferential Seating Repetition of content (e.g. revisit guided instruction segment in Zulama program) Study skills tutorial Verbal cue Visual cue Enrichment Enrichment options include: Accelerated assignment schedule Computer/online software-based activity Cooperative learning activity Enrichment assignments High expectations Participation in software design competition(s) Project Seminar discussion Additional Readings: o iphone and ipad Game Development for Dummies, by Goldstein, Manning and Butterfield o Level UP! The guide to great video game design, by Scott Rogers o The Art of Game Design, by Jesse Schell 16

17 Subject Area: BCIT Course Title: Mobile Game Design Grade: 9-12 Strand: Final Project Time: 3 Weeks Academic/Content Standards/ Benchmarks PA Core Standards - CC.3: PA Core: Science and Technical Subjects CC A CC C CC F CC I CC B CC E CC B CC C PA Core Standards - CC.2: PA Core: Mathematics CC A.1 CC A.4 CC A.14 Objectives Combine the elements of gaming into a previously completed project to improve on that game Identify and employ several design features that should be included in the final project Explore possible career opportunities in the mobile game design career field Instructional Strategies Audio-visual Presentation Board Work Brainstorming Categorizing Class Discussion Computer-based instruction Cooperative Learning Demonstrations Differentiated Instruction Game Playing Graphic Organizer Hands-on Computer Activities Independent Reading/Study Lecture Peer Collaboration Peer Tutoring Performance-based Learning Question and Answer Role Playing Teacher Modeling Web-based/Online Learning Writing (over) Assessment Strategies Active Daily Participation Charts and Other Graphics Essays Formative Assessments Homework Assignments Independent Study Oral Presentations Performance-based Assessments Portfolio Projects Rubrics Student Self-reflection Teacher Observations Teacher-made Assessments Tests/Quizzes Web-based Projects/Assignments 17

18 Materials/Resources Bulletin Boards Computers Essential Question for each lesson GameSalad GameSalad Manual Google Classroom Google Suite Internet Lab facilities Module online material Portfolio Example Promethean Board Teacher-made Materials Textbooks White Boards and Markers Zulama Zulama discussion board Reteaching Strategies include: Additional time Cooperative learning activity/peer Tutoring Graphic organizer Guided notes Modified environment Modified expectations Note-taking practice One-on-one Instruction Online Videos/Tutorials Practice assignment Preferential Seating Repetition of content (e.g. revisit guided instruction segment in Zulama program) Study skills tutorial Verbal cue Visual cue Enrichment Enrichment options include: Accelerated assignment schedule Computer/online software-based activity Cooperative learning activity Enrichment assignments High expectations Participation in software design competition(s) Project Seminar discussion Additional Readings: o iphone and ipad Game Development for Dummies, by Goldstein, Manning and Butterfield o Level UP! The guide to great video game design, by Scott Rogers o The Art of Game Design, by Jesse Schell 18

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