Game Design in the Classroom

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1 Game Design in the Classroom How to get started? What is involved in making games? What tools should I use? How do Common Core Standards and Bloom s Taxonomy relate to games and game design? Presenter: Nikki Navta, President of Zulama, & game design students 1:30 pm Room 2220

2 Entertainment Technology Academy Skills Courses Games Programming Chris Klug Ruth Comley Foundations Course Modern Storytelling Studio Courses Games Through the Ages Game Design Game Production Studio Real-World Project (w/external Clients) 3D Modeling (Digital Art) iphone/ipad Game Design

3 Tell me about you! Have you made games? What tools have you used? Why do you want to make games? (What are your desired outcomes?) Are you a gamer?

4 How to get started Read Jesse Schell s book, The Art of Game Design (http://www.jesseschell.com/)

5 How to get started Paper, markers, dice...!

6 How to get started

7 How to get started Mod an existing game Board Games Scratch (MIT) GameStar Mechanic (E-Line Media) Little Big Planet (Sony) Creation Kit (Skyrim - Bethesda Softworks) Hammer SDK (Portal - Valve) Electron Toolset (Neverwinter Nights 2 - Obsidian Entertainment) WC3 World Editor - (Warcraft 3 - Blizzard Entertainment) Dragon Age Toolset (Dragon Age - BioWare)

8 Pay Attention to the Process

9 Writing Process Brainstorm ideas for a story Game Design Brainstorm ideas for a game Prewriting (outline, web, etc) Storyboard Write Prototype Peer review/feedback Playtest Revise story Revise game Peer review/feedback Playtest Publish story Publish game

10 Selecting a Tool Criteria: type (toolkit/engine vs programming language) community/tutorials age/experience level of students platform (what you use and what it publishes to) learning curve desired outcomes cost 2D/3D time

11

12 Engagement Tips agree on the topic (and the rules) truth & consequences (don t say no) choose the right platform no it doesn't suck, but it could probably be better let them take on the real roles Fail Big Fail Fast be a role model for silly schedule in pencil relate everything to their world collaboration/respect

13 Bloom s Taxonomy Mastering a Game Knowledge Learning the game Comprehension Learning to play without using the rules Application Advancing leveling up, beat an enemy Analysis Optimizing your gameplay Synthesis Find new methods to optimize your gameplay Evaluation Ability to decide which game is better

14 Student Activity Examine the design principles in a game. Write a short persuasive review piece to demonstrate knowledge and understanding Storyboard Create a game narrative Common Core Standards Produce clear and coherent writing in which the development, organization, and style are appropriate to task, purpose, and audience Write narratives to develop real or imagined experiences or events using effective technique, relevant descriptive details, and well-structured event sequences Publish science-based game on Gamestar Mechanic Use technology, including the Internet, to present the relationships between information and ideas clearly and efficiently

15 Outcomes Students develop the skills necessary for communication, creative expression, and job preparedness in a digital world Fast-track careers students ready for internships, entry-level employment, college/university Students come away with portfolio-worthy games/artwork/code, and other artifacts to use when applying for jobs/higher ed 15

16 Resources Events: Building Virtual Worlds (at Carnegie Mellon University) Games for Change Festival Digital Media in Learning (http://dml2013.dmlhub.net/) Global Education Conference apply for grants through the Spark fund! (http://www.sparkpgh.org/) People: Jane McGonigal James Paul Gee Seymour Papert Katie Salen Kurt Squire John Seely Brown Alan Emrich Jesse Schell Mark Prensky

17 Resources Videos: A great video titled So You Want To Be a Game Designer: Randy Pausch of CMU s Entertainment Technology Center, giving his last lecture: Jane McGonigal's TED talk on how games can change the world: Jesse Schell s Visions of the Gamepocalypse Podcasts: Indie Game Developers Podcast: The Game Developer s Radio: EdGamer: EdReach:

18 Resources Articles: How game designers are hired: Game Based Learning Why Does it Work? Blog: A father and daughter team collected a myriad of resources: Twitter: The 50 best Twitter feeds to follow:

19 Resources Books: Teaching Digital Natives: Partnering for Real Learning, by Mark Prensky explores how we can engage children in learning using the social web and the Internet Game Feel, by Steve Swink A different approach to game design than Jesse Schell s. Character Development & Storytelling for Games, by Lee Sheldon a wonderful book covering all aspects of game storytelling Game Development Essentials: An Introduction, by Jeannie Novak another game design primer The Gamer Generation: Reaping the Benefits of Video Games, by Jennifer Wagner Video Games and Learning: Teaching and Participatory Culture in the Digital Age, by Kurt Squire

20 Game Making Tools A Continuum No programming (toolkits, games, drag and drop interface) Cartoon Studio (http://pbskids.org/go/studio/) free, ages 7+, beginner, share your work, browser-based Cargo-Bot (http://itunes.apple.com/us/app/cargo-bot/id ?mt=8) $.99, ages 7+, beginner, no community, ipad Gamestar Mechanic (http://gamestarmechanic.com/) free and $6/month premium, ages 7+, beginner, robust community and tutorials, browser-based

21 Game Making Tools A Continuum No programming (toolkits, games, drag and drop interface) GameSalad (http://gamesalad.com) free, ages 12+, more advanced, ios/windows/android Source (http://source.valvesoftware.com/) free to schools, ages 8+, more advanced, Windows/ XBox Portal Engine Torque (http://www.torquepowered.com) free, pay to publish, ages 12+, advanced, Windows/Mac, 3D

22 Game Making Tools A Continuum No programming needed, but possible Unity (http://unity3d.com) free, pay to publish, ages 12+, advanced, C++ and JavaScript, Windows/Mac, 3D Flash (http://www.adobe.com/flashplatform) free, pay to publish, ages 12+, advanced, ActionScript, Windows/Mac, 2D Panda 3D (http://www.panda3d.org/) free and OpenSource, ages 12+, advanced, Python and C++, Windows/Mac, 3D

23 Game Making Tools A Continuum Beginning programming Scratch (http://scratch.mit.edu/) free, ages 5+, robust community & tutorials, Mac/Windows Alice (http://www.alice.org/) free, ages 5+, robust community & tutorials, Mac/Windows GameMaker (http://www.yoyogames.com/gamemaker) free, paid premium, ages 7+, robust community & tutorials, Mac/Windows/iOS/HTML5/Android Kodu (http://www.kodugamelab.com) free (PC), $5 (XBox), ages 8+, robust community & tutorials

24 Game Making Tools A Continuum Advanced programming Java (http://www.java.com) free & GNU public license, ages 14+, multi-platform, professional programming language C++ (http://en.wikipedia.org/wiki/c++) free, ages 14+, multi-platform, professional programming language HTML5 (http://en.wikipedia.org/wiki/html5) free & OpenSource, ages 14+, professional programming language

25 Game Design in the Classroom Twitter: ZulamaLearn

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