Survey of Game Development Programs
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- Sara Jones
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1 Survey of Development Programs For California Community Colleges September 2008 CENTERS OF EXCELLENCE Inform Connect Advance In collaboration with:
2 Survey of Development Programs is a companion document to the Environmental Scan Emerging Trends in Development Serious s, Simulations, Casual and Mobile s, and Virtual Worlds September 2008 The workforce needs of employers in the emerging non-entertainment game industry in California were the target of this primary research study. The findings support the creation, adaptation or expansion of game development programs at California Community Colleges to meet the increasing industry demand and provide employment opportunities for students. For More Information This study was a joint project between the & Entertainment Initiative and the four Centers of Excellence listed below: John Avakian, Statewide Director (650) [email protected] San Francisco Bay John Carrese, Center Director (415) [email protected] South Central Sharon Dwyer, Center Director (805) [email protected] Los Angeles County Lisa Lewenberg, Center Director (213) [email protected] Greater Silicon Valley Jennifer Oliver, Center Director (408) [email protected]
3 Community College Survey: Development Programs Contents Introduction...2 Colleges Offering Development Courses within IGDA Core Topic Areas...3 Courses Offered by Colleges that Prepare for Development Occupations...4 Courses/Programs Offered in IGDA Core Topic Areas...5 Courses/Programs Offered in Key Industry Occupations Future Courses, Staffing Issues, Internship Opportunities Outreach, Partnerships, Customized Training, and Advisory Boards Other Comments to Share with Community Colleges Contact List of College Survey Respondents Community College Survey Questionnaire Economic and Workforce Development, California Community Colleges 1
4 Community College Survey: Development Programs Introduction The and Entertainment Initiative (MEI) in collaboration with the Centers of Excellence (COE) studied the workforce needs of emerging non-entertainment sectors within the larger game industry for California Community Colleges. These sectors include serious games and simulations, casual and mobile games, and virtual worlds. Industries that support the development of games were also examined. A key component of this research included an assessment of existing community college programs serving this emerging industry. California Community Colleges were surveyed on the courses, certificates and programs they have developed or plan to create to meet the need for skilled workers in the emerging sectors of the game industry. Surveys were sent to faculty members who indicated an interest or participated in MEI sponsored game development events, conferences and workshops. The survey was ed on May 19, 2008, and re-sent on May 27th and July 2nd to increase responses. The California Taxonomy of Programs (TOP) was searched and colleges listing programs under TOP code 6120, Electronic, were also sent a survey. The survey asked for the following information: Courses, certificates or programs developed in eight core topic areas identified in the 2008 Curriculum Framework, International Developers Association (IGDA), capacity of each course and frequency offered. Courses, certificates and degree programs offered that prepare students for the eight occupations examined in the scan. Future courses or programs to be developed in electronic games, serious games, simulations, or virtual environments, and by when. Other questions: finding qualified faculty, student internships, outreach to high schools, industry partnerships, customized training, and advisory boards. A total of 15 colleges responded to the survey. Detailed survey responses, as submitted, are presented in the pages that follow. Survey respondent contact information is included on page 27 of this report. A copy of the complete environmental scan report, Emerging Trends in Development: Serious, Casual, Mobile, Simulations and Virtual Worlds, that includes summary information from this survey can be found on the Center of Excellence website at and the MEI site at Economic and Workforce Development, California Community Colleges 2
5 Community College Survey: Development Programs Colleges Offering Development Courses within IGDA Core Topic Areas Survey Question #1: Fill in the following table with the courses and programs in Development you currently offer next to the following core topic areas. List the name of the courses, the enrollment capacity, certificates or programs, and the estimated number of times courses will be offered. NOTE: Core topic areas have been adapted from the International Developers Association (IGDA) Framework. The 2008 Framework is available at CORE TOPIC AREAS Intro to Electronic/ Video s Programming Visual Audio Storytelling Business of Gaming Courses/Certificates/Programs Related to Each Core Topic Area Cabrillo X C Canada X C D X C D X C D Canyons X C X C D X C D X C D De Anza X C D X C D X C D X C D X C D X C D X C D X C D East Los Angeles X C D Mt. San Antonio X C Ohlone X C X C X C X C X C D X X C Pasadena X C X C X C X C X C Riverside CCD X X X C D San Diego CCD X X X X X San Francisco X C X C X C X C X C X C Santa Ana X C X C Santa Barbara X C D X D X C D X C D X C D X C D Santa Monica X C X C X C X C X C X C X C X C Santa Rosa Jr. X = Courses C = Certificate Program(s) D = Degree Program(s) Economic and Workforce Development, California Community Colleges 3
6 Community College Survey: Development Programs Courses Offered by Colleges that Prepare for Development Occupations Survey Question #2: Next, fill in the following table with courses, certificates and degree programs you offer that prepare students for the eight occupations listed. GAME DEVELOPMENT OCCUPATIONS Programmers/ Software Engineer Character 2D Animator Quality Assurance Technician/ Tester Assistant 3D Modelers/ Animator Technical Artists/ Graphic er Web Programmers/ Developer Writers/ Content Developer Courses/Certificates/Programs Related to Each Occupation Cabrillo X C D X C X X C D X C Canada X C D X D X C D X C D X C D Canyons X C X C X C D X C D De Anza X C D X C D X C D X C D X C D X C D X C D X C D East Los Angeles X C D X C D X C D X C D Mt. San Antonio X C D X C D X C D X C D X C Ohlone X X C X X Pasadena X C X C X C X C X C X C X C X Riverside CCD X C D X C D X C D X C D X San Diego CCD X X X X X C X San Francisco X C X C X C X C X C X C Santa Ana X C D X C D X C X C X Santa Barbara X C D X C D X C D X C D X C D X C D X C D X Santa Monica X C D X C D X C D X C D X C D X C D X C D Santa Rosa Jr. X X X X = Courses C = Certificate Program(s) D = Degree Program(s) Note: Technical Artists and Graphic ers may include Environmental Artists, Level ers, and Interface ers. Economic and Workforce Development, California Community Colleges 4
7 Community College Survey: Development Programs Courses/Programs Offered in IGDA Core Topic Areas Question #1: Fill in the following table with the courses and programs in Development you currently offer next to the following eight core topic areas. List the name of the courses, the enrollment capacity, certificates or programs, and the estimated number of times courses will be offered. NOTE: Core topic areas have been adapted from the International Developers Association (IGDA) Framework. The 2008 Framework is available at Core Topic Areas Intro to Electronic/Video s Programming Visual Audio Storytelling Business of Gaming Courses/Certificates/Programs Related to Each Core Topic Area Cabrillo Canada (continues on next page) Programming in Java Programming in Java: E=30; F= 1x/yr 3D Video Art 3D Video Art Life Drawing: E=30; F= 2x/yr Drawing For : E=30; F= 1x/yr Digital Painting: E=25; F= 2x/yr History of : E=30; F= 4x/yr Motion Graphics: E=25; F= 3x/yr Digital I (Flash): E=30; F= 5x/yr Digital 2: E=25; F= 3x/yr Digital and Modeling 1: E=25; F= 5x/yr Digital and Modeling 2: E=25; F= 2x/yr Character Creation and Digital Video Art Digital Video Art Digital Audio: E=25; F= 2x/yr 3D Video Art 3D Video Art Motion Graphics: E=25 Storyboarding for and Media: E=25 E = Enrollment Capacity F = Frequency of Offerings Blue = Certificate Program Green = Degree Program 5
8 Community College Survey: Development Programs Core Topic Areas Intro to Electronic/Video s Programming Visual Audio Storytelling Business of Gaming Courses/Certificates/Programs Related to Each Core Topic Area : E=25; F= 2x/yr Special Effects and Compositing in 3D: E=25; F= 1x/yr Environments and Hard Surface Modeling: E=25; F= 1x/yr Photoshop Textures for 3D: E=25; F= 2x/yr 3D Spatial Visualization: E=30; F= 2x/yr Introduction to Computer Graphics: E=30; F= 2x/yr Digital Imaging I: E=30; F= 2x/yr Digital Illustration: E=30; F= 2x/yr Canyons Videogame C Programming: E=20; F=1x/yr C++ Object Oriented Programming: E=20; F=1x/yr Videogame Environmental for : E=22; F=1x/yr Character and Prop : E=22; F=1x/yr Videogame Art Computer Computer Story Development and Storyboarding: E=22; F=2x/yr Videogame Art Computer Computer Real-time Videogame : E=22; F=1x/yr Introduction to 3D Computer : Maya: E=20; F=four times/yr Advanced Maya : E=22; F=1x/yr Texture Mapping for Computer : E=18; F=1x/yr E = Enrollment Capacity F = Frequency of Offerings Blue = Certificate Program Green = Degree Program 6
9 Community College Survey: Development Programs Core Topic Areas Intro to Electronic/Video s Programming Visual Audio Storytelling Business of Gaming De Anza East Los Angeles Mt. San Antonio (continues on next page) Computer Web Development : Programming in C Film/Television: Emphasis Seminar in Topics: Development: E=30; F= 2x/yr 3D Intro to 3D : E=25; F=3 sections (Fall & Spring) Texture Lighting and Modeling: E=25; F=1 section (Fall & Spring) Special Effects Dynamics: E=25; F=1 section (Fall & Spring) Special Effects Particle Systems: E=25; F= 1 section (Fall & Spring) Computer Web Development : Programming in C Film/Television: Emphasis Seminar in Topics: Development: E=30; F= 2x/yr Screenwriting for : E=30; F= 1x/yr Advanced Workshop: E=30; F= 3x/yr Courses/Certificates/Programs Related to Each Core Topic Area Computer Web Development : Programming in C Film/Television: Emphasis Workshop with Professional Computer Animator, MEL Scripting: E=30; F= 2x/yr Intro 2D Computer (Flash): E=30; F= 2x/yr Computer Web Development : Programming in C Film/Television: Emphasis Storyboard: E=30; F= 1x/yr Layout & Visual Development: E=30; F= 1x/yr Intro to 3D Computer (Modeling): E=30; F= 4x/yr Advanced Workshop: E=30; F= 3x/yr Workshop with Professional Computer Animator: F= 2x/yr Intro to : E=25 Computer Web Development : Programming in C Film/Television: Emphasis Sound for : E=30; F= 1x/yr Studio & Remote Audio : E=30; F= 1x/yr Advanced Workshop: E=30; F= 3/yr Computer Web Development : Programming in C Film/Television: Emphasis Screenwriting for : E=30; F= 1x/yr Storyboard: E=30; F= 1x/yr Scriptwriting for Film & Video I: E=25; F= 3x/yr Scriptwriting for Film & Video II: E=25; F= 3x/yr Scriptwriting for Film & Video III: E=25; F= 3x/yr Computer Web Development : Programming in C Film/Television: Emphasis Seminar in Topics: Development: E=30; F= 2x/yr E = Enrollment Capacity F = Frequency of Offerings Blue = Certificate Program Green = Degree Program 7
10 Community College Survey: Development Programs Core Topic Areas Intro to Electronic/Video s Programming Visual Audio Storytelling Business of Gaming Level : E=25: F=1 section (Fall & Spring) Advanced 3d Modeling: E=25; F=1 section (Fall & Spring) Advanced 3D : E=25; F=1 section (Fall & Spring) Demo Reel: E=25; F=1 section (Fall & Spring) Video Ohlone Development (continues on Introduction to Video next page) : E=35; F= 2x/yr Video Development Introduction to Video : E=35; F= 2x/yr Video Development: E=35; F= 2x/yr Courses/Certificates/Programs Related to Each Core Topic Area Video Standard computer science courses: E=30; F= 118x/yr Standard Physics Mathematics through calculus, discrete mathematics, finite mathematics Textures for 3D: E=30; F= 1x/yr 3D : E=30; F= 1x/yr Computer Networking: E=25; F= 66x/yr Art Graphic Interior 2D : E=23; F= six/yr 3D : E=23; F= 1x/yr Color: E=35; F= 1x/yr Art Appreciation: E=35; F= 12x/yr Art History A and B: E=35; F= 2x/yr Studio courses: E=25; F= 21x/yr Graphic : E=25; F= 10x/yr Photography: E=25; F= 18x/yr Interior C1xpts: E=23; F= 4x/yr Interior : E=23; F= 2x/yr Visualization and Presentation (Interior ): E=23; F= 1x/yr Architectural Drafting for Interior : E=23; F= Music Theory Commercial Music Music Intro to Western Classical Music: E=35; F= 10x/yr Music Appreciation: E=120; F= 3x/yr Music Theory: E=20; F= 8x/yr Musicianship: E=20; F= 4x/yr Pro Tools 101: E=23; F= 3x/yr Pro Tools and MIDI: E=23; F= 1x/yr Studio Recording: E=23; F= 1x/yr Live Recording: E=25; F= 1x/yr History of Jazz: E=35; F= 3x/yr History of Rock and Roll: E=35; F= 12x/yr Screenwriting: E=15; F= 1x/yr History of Film: E=120; F= 2x/yr Writing Short Fiction: E=25; F= 1x/yr Creative Writing: E=25; F= 4x/yr World Mythology: E=25; F= 1x/yr Science Fiction and Fantasy: E=25; F= 1x/yr Psychology and Literature: E=25 Video Development Video Development: E=35; F= 2x/yr Introduction to Video : E=35 E = Enrollment Capacity F = Frequency of Offerings Blue = Certificate Program Green = Degree Program 8
11 Community College Survey: Development Programs Core Topic Areas Intro to Electronic/Video s Programming Visual Audio Storytelling Business of Gaming Courses/Certificates/Programs Related to Each Core Topic Area Pasadena Riverside CCD Certificate New Course being approved: E=40; F=Fall/Spring CIS 35 Intro to Development: E=25; F=2x/yr Certificate Art 158 Interactivity for the Internet (Flash): E=22; F=Spring New course being approved: E=40; F=Fall/Spring) CIS 36 Intro to : E= 25; F=2x/yr CIS 37 Beg. Level : E= 25: F=2x/yr Certificate Art 158 Interactivity for the Internet (Flash): E=22; F=Spring Art 198 for the Internet: E=22; F=Fall/Spring 1x/yr CAD for Interior : E=23; F= 1x/yr Architectural Model Making: E=23; F= 1x/yr History of Decorative Arts: E=23; F= 1x/yr Applied : Residential Lighting: E=23; F= 1x/yr Applied : Color for the Home: E=23; F= 1x/yr Graphic Digital Photography Photo 30/Photoshop: E=22; F= Yr round Art 56/Painting & Drawing on the computer: E=22; F= Yr round Art 50/ABC- Graphic : E=22; F=Fall/Spring Photo 40/Digital Photography: E=22; F= yr round Art 155/A B Maya: E=22; F=Fall/Spring Art Art CIS 38A/3D Modeling: E=25 CIS 38B/3D : E=25 CIS 38C/Rendering and Dynamics: E=25 Film/Video Art 154/ : E=22; F=Spring Photo 126/Digital Film Narrative: E=22; F=Fall/Spring Art 156/Motion Graphics: E=22; F=Fall E = Enrollment Capacity F = Frequency of Offerings Blue = Certificate Program Green = Degree Program 9
12 Community College Survey: Development Programs Core Topic Areas Intro to Electronic/Video s Programming Visual Audio Storytelling Business of Gaming San Diego CCD San Francisco Studies: Studies: Web and Graphics Orientation to : E=35; F= 2x/yr Studies: for : E=25; F=1x/yr Courses/Certificates/Programs Related to Each Core Topic Area Studies: Programming Flash Programming: E=35; 2x/yr Advanced Programming: E=35; 2x/yr Photoshop/Beg, Inter, Adv Studies: Studies: Web & Graphics Content and Form: E=35; F= 2x/yr Process and : E=50; F= 2x/yr 2D for : E=25; F= 4x/yr 3D Imaging for : E=25; F= 2x/yr Beginning Photoshop: E=25; F= 6x/yr Beginning Illustrator: E=25; F= 4x/yr Visual Literacy: E=25; F= 4x/yr Graphic : E=25; F= 2x/yr Advanced Photoshop: E=25; F= 2x/yr Advanced Illustrator: E=25; F= 2x/yr Sound for : E=35,F=6 Flash/Audio Techniques Viral Video/Storytelling production and project management Studies: Storytelling and Storyboarding for New Media: E=35; F=1x/yr Flash/Video QuickBooks Integration Small Business Viral Video/ Management Storytelling production Word, Excel, & project management Access Studies: 2D for : E=25; F= 4x/yr 3D Imaging for : E=25; F= 2x/yr for : E=25; F= 1x/yr E = Enrollment Capacity F = Frequency of Offerings Blue = Certificate Program Green = Degree Program 10
13 Community College Survey: Development Programs Core Topic Areas Intro to Electronic/Video s Programming Visual Audio Storytelling Business of Gaming Santa Ana Santa 3D Barbara 3D (continues on Video : next page) E=36; F=Each semester Courses/Certificates/Programs Related to Each Core Topic Area Computer Science Computer Science Video Programming: E=24; F=1x/yr DS Programming: E=24; F=1x/yr 3D Art-Digital Media Arts Art-Digital Media Post- Art-Digital Media Freelance 3D Modeling Fundamentals: E=18-25; F= 2x/yr 3D Advanced Modeling Digital Music Techniques: E=18-25; F=2x/yr Music-Digital Media 3D Post- Fundamentals: E=18-25; F=2x/yr 3D : Advanced Techniques: E=18-25; F=2x/yr 3D Realism-Texturing and Lighting: E=18-25; F=1x/yr 3D Character : Commercial Applications of 3D: E=18-25; F=1x/yr 3D 3D Digital Imaging I, II, III: E=36; F=each semester Flash I & II: E=36; F=each semester Digital Drawing: E=36: F=each semester Fundamentals of Digital : E=36; F=1x/yr Computer I: E=36; F=1x/yr 3D Modeling: E=36; 3D 3D Introduction to Audio for : E=36; F=1x/yr 3D 3D Writing for : E=36; F=1x/yr 3D 3D Work Experience (internship program): E=36; F=each semester E = Enrollment Capacity F = Frequency of Offerings Blue = Certificate Program Green = Degree Program 11
14 Community College Survey: Development Programs Core Topic Areas Intro to Electronic/Video s Programming Visual Audio Storytelling Business of Gaming Courses/Certificates/Programs Related to Each Core Topic Area F=1x/yr 3D Effects : E=36; F=1x/yr 3D Character : E=36; F=1x/yr 3D Lighting and Rendering: E=36; F=1x/yr Fine Art Life Drawing: E=24; F=1x/yr Figure Drawing: E=24; F=1x/yr Classic I & II: E=24: F=1x/yr Santa Monica Development Media Principles of Dev.: E=30; F=2x/yr Development Media Development/ Play Mechanics: E=30; F=2x/yr Development Media 2D Authoring: E=28; F=2x/yr 3D Authoring: E=28; F=1x/yr Development Media Character Illustration: E=30; F=1x/yr Color Theory: E=30; F=2x/yr) Story Boarding: E=30; F=2x/yr Development Media Digital Audio Fundamentals: E=28; F=6x/yr Digital Audio/s: E=28; F=1x/yr Development Media Storytelling: E=30; F=2x/yr Development Media Project Management: E=30; F=1x/yr 2D Authoring: E=28; F=2x/yr 3D Authoring: E=28; F=1x/yr Development Media Principles of Dev. : E=30; F=2x/yr Santa Rosa Jr. E = Enrollment Capacity F = Frequency of Offerings Blue = Certificate Program Green = Degree Program 12
15 Community College Survey: Development Programs Courses/Programs Offered in Key Industry Occupations Question #2: Next, fill in the following table with courses, certificates and degree programs you offer that prepare students for the eight occupations listed. GAME DEVELOPMENT OCCUPATIONS Programmers/ Software Engineers Character 2D Animators Quality Assurance Technician/Tester Assistants 3D Modelers/ Animators Technical Artists/ Graphic ers Web Programmers/ Developers Writers/ Content Developers Courses/Certificates/Programs Related to Each Occupation Cabrillo Canada (continues on next page) CC+ Programming Java Programming Skills Programming in Java Web Programming Computer Science Introduction to Programming Concepts and Methodology, C++ C++ Programming Introduction to Programming Concepts and Methodology, Java Java Programming Introduction to Data Structures and Algorithms Discrete Mathematics Elementary Computer Organization Skills Web and using Flash Illustration Techniques Perspectives Projects using Flash Programming using Flash Digital Video Art Digital Video Art Digital 1 Digital 2 Storyboarding History of Digital Video Art Introduction to Computer Graphics Digital Imaging Introduction to 3D Studio Max Intro to Maya Intermediate 3D Studio Max 3D Wireframe and Surface Modeling Virtual Reality Digital Video Art and Modeling 1 and Modeling 2 3D Character Development and Digital Imaging Digital Publishing Drawing and Composition Digital Illustration Photoshop Techniques Digital Imaging Digital Video Art Graphic Web and Digital Video Art Digital Painting Web Digital 1 Digital 2 Web I Web 2 Cascading Style Sheets Digital Imaging I Introduction to Economic and Workforce Development, California Community Colleges 13
16 Community College Survey: Development Programs GAME DEVELOPMENT OCCUPATIONS Programmers/ Software Engineers Character 2D Animators Quality Assurance Technician/Tester Assistants 3D Modelers/ Animators Technical Artists/ Graphic ers Web Programmers/ Developers Writers/ Content Developers Courses/Certificates/Programs Related to Each Occupation Canyons De Anza (continues on next page) Video C Programming C++ Object Oriented Programming Programming in C Business Programming Intro to Programming Using C Intermediate Problem Solving in C Advanced C++ Programming Intro 2D Computer (Flash) Workshop with Drawing for Digital Painting Introduction to Computer Graphics Digital Imaging Computer Video Flash Environmental for Character and Prop for Computer Film/TV: Emphasis Principles of Character & Motion Basic Techniques of Programming in C Computer Film/TV: Emphasis Business Programming Computer Software Quality Assurance Computer Film/TV: Emphasis All production courses Role of the Producer Special Effects and Digital Imaging Compositing in 3D Photoshop Textures for 3D Environments and 3D Hard Surface Modeling Digital Illustration 3D Spatial Digital Photography 1 Visualization Digital Illustration Digital Imaging Digital Page Layout Digital Painting Introduction to Computer Graphics Computer Video Computer Introduction to 3D Computer : Maya Advanced Maya Texture Mapping for Computer Real-time Videogame Computer Film/TV: Emphasis Intro to 3D Computer : Modeling Workshop with Professional Computer Animator Programming in C Computer Film/TV: Emphasis Layout & Visual Development Seminar in Topics: Development Computer Graphics Flash for the Web Webpage I Webpage II Web Development Computer Film/TV: Emphasis Web Authoring Software I & II Web Graphics Software I & II Advanced Web Computer Video Computer Story Development and Storyboarding Computer Film/TV: Emphasis Screenwriting for Storyboard Economic and Workforce Development, California Community Colleges 14
17 Community College Survey: Development Programs GAME DEVELOPMENT OCCUPATIONS Programmers/ Software Engineers Character 2D Animators Quality Assurance Technician/Tester Assistants 3D Modelers/ Animators Technical Artists/ Graphic ers Web Programmers/ Developers Writers/ Content Developers Courses/Certificates/Programs Related to Each Occupation Professional Computer Animator: MEL Scripts Intro 2D Computer (Flash) Advanced 2D Computer (Toonz) Advanced Workshop Workshop with Professional Traditional Animator Intermediate 3D Computer Advanced 3D Computer Workshop with Professional Computer Animator Workshop with Professional Computer Animator: Tech Artist Graphics/Software Digital Imaging Software I & II Intro 2D Computer (Flash) Entire programming course sequence Scriptwriting for Film & Video I, II, III Literature classes East Los Angeles Arts/Graphic Communication Arts/Graphic Communication Intro to Computer Graphics Graphic Intro to Digital Imaging Graphic Arts Graphic Arts Introduction to website design Mt. San Antonio (continues on next page) Traditional, Digital 2D 3D Character Development Web Motion Graphics Principles of Storyboarding Intro to 3D Texture Lighting and Modeling Special Effects Dynamics Traditional, Digital 2D 3D Traditional, Digital 2D 3D Intro 3D Texture, Lighting, Modeling Dynamics Particle Systems Environment Adv. Modeling Adv., Demo Reel Storyboarding Level Digital: 2D Motion Graphics Traditional 2D 3D Storytelling/ Boarding Script Development for Economic and Workforce Development, California Community Colleges 15
18 Community College Survey: Development Programs GAME DEVELOPMENT OCCUPATIONS Programmers/ Software Engineers Character 2D Animators Quality Assurance Technician/Tester Assistants 3D Modelers/ Animators Technical Artists/ Graphic ers Web Programmers/ Developers Writers/ Content Developers Courses/Certificates/Programs Related to Each Occupation Ohlone Pasadena Riverside CCD San Diego CCD Art 158 Flash ASP.net Linux MySQL PHP Special Effects Particle Systems Level Advanced 3D Modeling Advanced 3D Demo Reel 3D Intro to Flash Advanced 3D Modeling and Art 158 Art 156 Art 154 Art Art CIS 38A/3D Modeling CIS 38B/3D CIS 38C/Rendering and Dynamics Art 158 Art 154 Art Art CIS 35/Intro to Development CIS 37/Beg. Level Film/Video Art , 156,158 Flash/ Beginning & Intermediate Revit Texture Map Artist 3D Modeling and 3D Modeling Art 155 AB Art Art CIS 38A/3D Modeling CIS 38B/3D animation CIS 38C/Rendering and Dynamics Textures for 3D Graphic Graphic Digital Photography Film/Video Art 50 ABC Art Art CIS 38A/3D Modeling CIS 38B/3D animation CIS 38C/Rendering and Dynamics CIS 37/Beg. Level CIS 36/Intro to Photoshop/ Beginning, Intermediate, Advanced Illustrator/ Beginning, Intermediate, Advanced Bridge Advanced Flash for the Web Web Site Computer Science Art 198, 158 Dreamweaver/ Beginning, Intermediate, Advanced Flash/ Beginning, CIS 35/Intro to Development CIS 36/Intro to CIS 37/Beg. Level Viral Video/ Storytelling and Project Management Economic and Workforce Development, California Community Colleges 16
19 Community College Survey: Development Programs GAME DEVELOPMENT OCCUPATIONS Programmers/ Software Engineers Character 2D Animators Quality Assurance Technician/Tester Assistants 3D Modelers/ Animators Technical Artists/ Graphic ers Web Programmers/ Developers Writers/ Content Developers Courses/Certificates/Programs Related to Each Occupation Intermediate, Advanced San Francisco Studies: Flash Programming Advanced Programming Studies: 2D for 3D Imaging for for Studies: Computer Skills for Content and Form 2D for 3D Imaging for for Beginning Photoshop Beginning Illustrator Visual Literacy Graphic Advanced Photoshop Advanced Illustrator Studies: 3D Imaging for Studies: Computer Skills for Content and form for Beginning Photoshop Beginning Illustrator Visual Literacy Graphic Advanced Photoshop Advanced Illustrator Studies: Web and Graphics Fast Track: Web Computer Skills for Content and Form Process and Web with Dreamweaver Advanced Web with Dreamweaver ing Applications with Flash Advanced Santa Ana Computer Information Systems Computer Information Systems 3D Art-Digital Media Post- Art-Digital Media Freelance Art-Graphic Art-Digital Media Arts 3D All Courses as listed previously, plus the required design and drawing course 3D Art- Digital Media Post Art-Digital Media Freelance Santa Barbara Computer Science Computer Science See course offerings listed in Question 3D 3D See course offerings listed in Question 3D 3D See course offerings listed in Question 3D 3D See course offerings listed in Question 3D 3D See course offerings listed in Question 3D 3D See course offerings listed in Question Computer Science Computer Science See course offerings listed in Question See course offerings listed in Question Economic and Workforce Development, California Community Colleges 17
20 Community College Survey: Development Programs GAME DEVELOPMENT OCCUPATIONS Programmers/ Software Engineers Character 2D Animators Quality Assurance Technician/Tester Assistants 3D Modelers/ Animators Technical Artists/ Graphic ers Web Programmers/ Developers Writers/ Content Developers Courses/Certificates/Programs Related to Each Occupation Santa Monica Development Media AA Option 2D Authoring 3D Authoring Development Media AA Option Web Character Illustration Development Media AA Option Development Media AA Option Career Exploration Development Media AA Option Maya I Maya II Maya III Maya IV Development Media AA Option 2D Authoring 3D Authoring Graphic Development Media AA Option Web Santa Rosa Jr. Intro to Programming Data Structure & Algorithms JAVA 4 Flash Web Character using 3D Studio Max Intermediate Concepts and Action Scripting with Flash Note: Technical Artists and Graphic ers may include Environmental Artists, Level ers, and Interface ers. Economic and Workforce Development, California Community Colleges 18
21 Community College Survey: Development Programs Future Courses, Staffing Issues, Internship Opportunities FUTURE COURSES OR PROGRAMS ESTIMATED START DATE DIFFICULTY FINDING QUALIFIED FACULTY INTERNSHIPS Cabrillo Canada Canyons De Anza Courses: Foundations of Projects Certificate: Development Workshop using Torque Non-Linear Storytelling for s with ActionScript Web Application Digital Video College of the Canyons is looking to rapidly expand its courses and content for game design and production. We are looking to add programming courses that align with game engine requirements. Most importantly, we will begin to offer more varied courses in game design, game writing and level design. By the end of Spring 2009, the college will have a game development track that will cover all the aspects of game design and production. We intend to expand the overview course and are exploring a multi-disciplinary Development certificate program. No date given Fall 2009/ Spring 2010 Fall 2009/ Fall 2010 Most of the courses are already in place. No Yes, any course dealing with hands-on animation and modeling. Most qualified teachers have high-paying jobs in the industry and a very limited schedule in which they could teach. As of now no. The only game production class currently offered is covered by the Chair, whose background has been Art Director for various game companies. Additionally, we have most of the game programming classes covered with the knowledge of our current programming instructors. Where we might have problems is finding game designers and writers to teach. No, we have found outstanding faculty, who work full-time in the game/film industry. However, other qualified teachers are always encouraged to apply. No Yes, we have offered internships for students at school and have endeavored to find internships and work-experience in outside companies or participating in various projects. We have worked internally with Cañada College, The Arts & Olive Festival at Cañada and externally with Expresso Fitness, Electronic Arts, and other independent projects. A local game development business, Way Forward s, has been kind enough to hire, as both entry level and internship, a number of our animation students. De Anza College has a large internship program with NASA, including web design or media production positions. In De Anza s program, paid group internships are intermittent and have included an interactive Rugrats game, a professional animated music video, and scientific animation for a major medical supply company. Economic and Workforce Development, California Community Colleges 19
22 Community College Survey: Development Programs FUTURE COURSES OR PROGRAMS ESTIMATED START DATE DIFFICULTY FINDING QUALIFIED FACULTY INTERNSHIPS East Los Angeles Mt. San Antonio Visual for s using Flash Serious Development Scripting Programming Ohlone None N/A Pasadena Riverside CCD San Diego CCD San Francisco Pending: Level 2D Course (Visual Arts & Media Arts) Pending: Level 3D Course (Computer Science) Intermediate level courses on level and game design. Programming using DirectX and Open GL Digital Storytelling Prototyping Courses: Exploring Worlds Workflow Audio Career Planning & Portfolio Development Tracks: Art and Graphic Motion Graphics Santa Ana N/A N/A August 2010 Spring 2009 No Yes, we need instructors for the Intro to Video class and for the Video Development class No Fall 2010 No No Fall 2008 Fall 2010 Difficulty finding Flash teachers Yes. All courses in the 3D Certificate Program. Through Advisory Board members, Create LA (LACCD s Program) We offer Work Experience credits associated with internships. We have places internships in various animation studios in the So Cal area. We have a class for work experience, but it is mostly the students who are in charge of looking for companies who may require their services. Many of the studios and small boutique companies doing interactive web experiences: Disney, Fox, Warner Bros,, etc. San Diego Continuing Education s Career Development Services partners with Jobing.com at We do offer an internship class, but require the students to find the business that they want to work with. We are not currently working with any particular companies. Yes. Local video game and architectural visualization companies. Economic and Workforce Development, California Community Colleges 20
23 Community College Survey: Development Programs FUTURE COURSES OR PROGRAMS ESTIMATED START DATE DIFFICULTY FINDING QUALIFIED FACULTY INTERNSHIPS Santa Barbara Following the recommendations of EA, THQ and Alelo, we are developing a strand of game/level design, gameplay, game mechanic courses. Fall 2009 No, our active involvement in the Developer s Conference, the IGDA, and general visibility at large has afforded us ready access to industry professionals that are interested and available to serve as guild faculty teaching alongside our college faculty in our online program. Yes, in fact it is the primary mission of the Serious Institute. Currently, we have students in internships for Alelo and Anacapa Sciences and we have several companies that need interns that we have not yet been able to supply. Alelo (winners of the 07 Serious s Showcase and Challenge) has more demand for interns that we are able to supply. Ideawork has more demand for Flash developers for advergames than we can meet. Imprint has more demand for Virtools designers than we can provide. Santa Monica Serious Gaming Massive Multiplayer Online Gaming Programs: Programming for Digital Media Visual Graphics for Digital Media Audio for Digital Media Courses: Digital Audio 1: MIDI Sequencing Digital Audio 2: Editing Digital Audio 3: Mixdown & Mastering Audio Recording with Pro Tools 1 Audio Recoding with Pro Tools 2 Intro to making 1 Intro to making 2 maker Computer Programming Introduction to Digital Media Digital Media Capstone Fall 2010 Yes. All game authoring courses and game design/play mechanics. Electronic Arts, Activision, Sony, Atari, Microsoft, Disney, etc. Santa Rosa Jr. Fall 2009 No No, but will be developing programs as the curriculum is developed. Economic and Workforce Development, California Community Colleges 21
24 Community College Survey: Development Programs Outreach, Partnerships, Customized Training, and Advisory Boards OUTREACH TO LOCAL HIGH SCHOOLS PARTNERSHIPS CUSTOMIZED TRAINING VIA CONTRACT EDUCATION ADVISORY BOARD Cabrillo Canada Canyons Not at this point, though the GAME club at Cabrillo is discussing local activities that could include high schools. Yes, we currently have articulation agreements at Sequoia High School and Menlo Atherton and concurrent enrollment courses being taught at Sequoia High School. We also have multiple outreach events every year to showcase our program and classes. The articulation path at Sequoia High School is directly tied to the 3D and Video Art program. We also have worked very closely with Capuchino High School s faculty and their students have participated in the ACME Network partnership through the SB70 grant during the past two years. High school and post -secondary faculty members have received training on specific software programs. Not at this time. No Yes, our advisory committee is comprised of industry experts from various companies such as Electronic Arts, Expresso Fitness, Adobe, and Apple and we are constantly working on new partnerships. Partnerships have led to the opening of internships, organized field trips and constant advice about our course offerings and industry standards. Numerous field trips the past several years to Electronic Arts, PDI Dreamworks and Communication Arts Magazine. Way Forward, Inc., a local videogame producer has been instrumental in help our animation students enter the workforce by both hiring interns and hiring graduates for entry level positions. Yes, but I am not sure of the details. The program is organized by Rock Pfotenhauer, Dean of Instruction, Career Education and Economic Development. Phone [email protected] No, it may be an option in the future but currently we don t have any customized training. Not at this time. Various members of local companies We have a diverse and active advisory board. We meet twice per year to discuss program offerings, curriculum, promotion, industry trends, etc. The advisory board members include, Art Directors, Video Animators, Video Technical Directors, Graphic Magazine Art Directors, programmers, Video programmers, Computer hardware and software developers, Film and Video Storytellers and Editors, as well as academic advisors from high schools and four year transfer colleges and universities. Our Advisory Board for is the same for the Development track. Both are being revised as we have a new chair of the Department. Current Advisory Board members meet once per year and via phone conference at least one more time per year. Economic and Workforce Development, California Community Colleges 22
25 Community College Survey: Development Programs OUTREACH TO LOCAL HIGH SCHOOLS PARTNERSHIPS CUSTOMIZED TRAINING VIA CONTRACT EDUCATION ADVISORY BOARD De Anza East Los Angeles Mt. San Antonio Ohlone Pasadena Advanced and motivated regional high school students continually enroll in De Anza s animation and game-related courses. Faculty members at those high schools often take master classes from leading industry professionals at De Anza. No High school students can take our classes and we articulate a few beginning classes with high schools. We have a video game development club formed by students. They meet regularly once a week, High School students are welcome to attend and work with the club to produce games. PCC works closely with the academies, specifically Pasadena High School Visual Art and Academy and a community based organization Armory Center of the Arts and ACME Network. Several full-time artists from game giant Electronic Arts teach the computer animation classes at De Anza. They include a computer modeler/texture artist, a character rigger/technical artist/mel scripter, and an animation supervisor. Other De Anza faculty members worked at EA before moving to feature film visual effects at Dreamworks and the Orphanage. De Anza alumni now working at EA periodically conduct master classes in at De Anza. We are currently working on this. No ACME Network, LA Business Technology Group, the studios, etc. Riverside CCD No No No No, we do not do contract ed. Our industry partners have their own extensive in-house training programs. We would like to develop such programs. No All of our fee-based courses are offered at PCC. We currently do Apple Pro Certified Training. Companies don t typically contract with us for courses but certainly send one or two employees to take semester courses and give their employees release time. Adjunct De Anza faculty from major studios such as PDI/Dreamworks, Electronic Arts, The Orphanage, Industrial Light & Magic and prominent sole proprietorships such as Carl s Fine Films form the core of our Advisory Board. Because they teach at De Anza as well as work full-time in the industry, they can suggest program improvements that are more informed and detailed than a conventional Advisory Board could offer. We have an active board of artists and educators. Active Board comprised of various professionals from areas of graphic design and the animation industry. We meet once a year. We have professionals from the industry as well as 4-year university professors Extensive in terms of breadth and depth of experiences and types of multimedia and entertainment applications. Educators from local universities and developers from local studios (game designers, producers, and artists). Economic and Workforce Development, California Community Colleges 23
26 Community College Survey: Development Programs OUTREACH TO LOCAL HIGH SCHOOLS PARTNERSHIPS CUSTOMIZED TRAINING VIA CONTRACT EDUCATION ADVISORY BOARD San Diego CCD San Francisco Share a faculty member with Kearny High Educational Complex, the School of Digital Media and. Faculty member teaches full time at the high school, and part time for San Diego. Classes taught are Viral Video, Project Management and Storytelling. Share advisory information with both Kearny High Educational Complex and Crawford High Educational Complex. Both have Academies. We are offering the IDST 110 Orientation to to three high schools in San Francisco: Galileo, Burton and Lincoln high schools. Regional Industry Advisory Council that provides information and insight to Region 10 community colleges. Participants and minutes are available at Santa Ana No NA No Santa Barbara School of Media Arts has a robust outreach schedule of offerings at our service area high schools through our dual enrollment program. In the San Diego Community College District, contract education is offered through the Employee Training Institute: Regional Industry Advisory Council. No No We do not currently have one We are members of the IGDA and SIGGRAPH. Our Advisory Board members are our partners (see Advisory Board list). We are currently providing customized training to EA, THQ, Anacapa Sciences, Alelo, and Bank of America in game production management. Current. Professional 3D artists and art directors for video game, television, and film production companies. We have an active Advisory Board with members that meet with us on a frequent basis: Electronic Arts, Redwood Shores, CA; THQ, Agoura Hills, CA; Anacapa Sciences, Santa Barbara, CA; Alelo, Los Angeles, CA; Ideawork, Santa Barbara, CA; Media27, Santa Barbara, CA; CafeFX, Santa Maria, CA; NavAir, Orlando, FL; Incinerator s, Carlsbad, CA; Imprint, Seattle, WA; Lumberjack, Ventura, CA; Virtools, Los Angeles, CA; Perforce, Alamedia, CA; intronetworks, Carpenteria, CA; Linden Labs, San Francisco, CA; Autodesk, San Rafael, CA; Adobe, San Jose, CA Economic and Workforce Development, California Community Colleges 24
27 Community College Survey: Development Programs OUTREACH TO LOCAL HIGH SCHOOLS PARTNERSHIPS CUSTOMIZED TRAINING VIA CONTRACT EDUCATION ADVISORY BOARD Santa Monica Santa Rosa Jr. Yes. LAUNCHPAD program has provided college level courses to local high school students during summer. In connection of the CTE Community Collaborative Digital Media grant, we will be offering a summer institute in digital media/game design for high school students. One institute will be offered at SRJC and one at Napa Valley College. No. We are developing these partnerships as we develop the courses/programs No. No Not effective or relevant to game industry. Mostly film production and animation consultants. To date we have relied on the CIS Advisory Board, an active board comprising faculty from SRJC and Sonoma State University, and computer industry representatives. In connection with the CTE grant, a regional advisory steering committee will be formed. From this group, we will constitute a local SRJC advisory committee to advise on the development of programs and courses. Economic and Workforce Development, California Community Colleges 25
28 Community College Survey: Development Programs Other Comments to Share with Community Colleges Canada Canyons De Anza East Los Angeles Moorpark Mt. SAC San Diego CCD San Francisco Santa Monica Is there anything else you would like the community colleges to know about your program? We are beginning a student and Video Club. We are in constant conversations with video game and animation companies to insure our curriculum meets industry standards enabling our students to leave with competitive skills. The and Video Club is only one example. Articulation is of utmost importance to us as we encourage all of our students to continue with their education for further degrees and keeping competitive. Towards that goal, all of our course outlines are posted on the web. Our program has an active and updated website for current and interested students ( We have a special connection with industry in terms of our participation in a National Science Foundation Grant with the Institute for Women in Trades, Technology and Science. Our campus is small and, as such has a well deserved reputation for hands-on mentoring and counseling. Students from diverse and traditionally under-represented groups such as women in gaming, find a warm, supportive and self-challenging atmosphere which leads to their and others success. The program is growing. In the next year we will revise the entire Development Certificate to more directly relate to the needs of the game industry. At least three new classes will be offered beginning with 3D Character and Modeling, which will include Maya and Zbrush, two industry standards. Also beginning next year will be a course in computer programming for game engines and a game design/writing course. The principles and techniques of good animation and visual storytelling apply to both the film and game worlds. De Anza s program prepares students to work in both environments and the courses are taught by faculty who work in both.,, studies can never compete with Math and English for number of students and the investment necessary to maintain a vital program using current technology is a discouraging struggle at the community college. Faculty are encouraged to spend countless hours writing grant proposals that must be justified and compete with other vocational programs in a futile process to garner funding. Also, community college students as a group, do not function at or near college level academically. Expectations for the community college to effectively graduate students with professional level skills in two years is unrealistic. Courses/program in game development are under development. An 18 unit certificate program is scheduled to be ready Spring 2009; a 36 unit degree program is scheduled to be available by Fall We are exploring a tighter integration with all visual/graphic offerings on campus and looking at the potential for a laboratory school as well as the development of introduction to games courses in the areas of visual development for games, Internet and video games. San Diego Continuing Education offers hundreds of short-term, non-credit classes focusing on practical, computer-based topics, plus certificate programs for professional development. A full list of classes each semester is available at sort by Business Information Technology. We have a lot of classes throughout the college that should be put together for a and Development Certificate. We need to gather information about what skills local employers see as essential. It is VERY popular, but suffers from under enrollment due to low profile within the entire college. Program suffers from no marketing budget. Economic and Workforce Development, California Community Colleges 26
29 Community College Survey: Development Programs Contact List of College Survey Respondents The following individuals responded to the 2008 Survey of Existing/Planned Development Programs at Regional Colleges. CONTACT NAME ADDRESS Cabrillo Ed Parrish Canada Daniela Castillo Canyons Jeffrey Baker De Anza Martin McNamara East Los Angeles Chris Moreno Mt. San Antonio Don Sciore Ohlone Pilar Lewis Pasadena Laurie Burruss Riverside CCD Matt Fast San Diego CCD Cynthia Scott San Francisco Beth Cataldo Santa Ana Patricia Waterman Santa Barbara Jim Kiggens Santa Monica David Javelosa Santa Rosa Jr. Mike Starkey Economic and Workforce Development, California Community Colleges 27
30 Community College Survey: Development Programs Community College Survey Questionnaire Survey of Existing/Planned Development Programs at Regional Colleges The Bay Area, South Central and Los Angeles regional Centers of Excellence (COE) in collaboration with the and Entertainment Initiative (MEI) are conducting a workforce study of trends in the Development industry. A valuable component of this study is an assessment of how community colleges are currently responding to the industry s training and workforce needs. You have been identified as someone with either a current game development program at your college, or an interest in perhaps starting one. Therefore, your input is valuable to this study. Please take a few minutes to complete the following survey questions (approximately 15 minutes of your time) and your responses to me at [email protected]. The results of this questionnaire will be compiled and included in the Centers of Excellence/MEI report on Trends, and will be available as a resource for college faculty who have an interest in this subject/program area. THANK YOU! Economic and Workforce Development, California Community Colleges 28
31 Community College Survey: Development Programs Fill in the following table with the courses and programs in Development you currently offer next to the following eight core topic areas. List the name of the courses, the enrollment capacity, certificates or programs, and the estimated number of times courses will be offered. NOTE: Core topic areas have been adapted from the International Developers Association (IGDA) Framework. The 2008 Framework is available at Core Topic Areas Course Names that Relate to Topic Area (list all that apply) Enrollment Capacity for Each Course Certificates or Programs that Relate to Topic Area How often will these courses/programs be offered by June 2009? Intro to Electronic/ Video s Programming Visual Audio Storytelling Business of Gaming Economic and Workforce Development, California Community Colleges 29
32 Community College Survey: Development Programs Next, fill in the following table with courses, certificates and degree programs you offer that prepare students for the eight occupations listed. Occupations Entry-Level Programmers or Software Engineers Character or 2D Animators (includes Flash Animator) Quality Assurance Technicians or Testers Assistants 3D Modelers and Animators Technical Artists and Graphic ers (may include Environmental Artists, Level ers, and Interface ers) Web Programmers or Developers Writers & Content Developers Courses That Prepare Students For Occupation (list all that apply) Certificates That Prepare Students for Occupation Degree Programs That Prepare Students for Occupation Economic and Workforce Development, California Community Colleges 30
33 Community College Survey: Development Programs What future course or programs in electronic games, serious games, simulations, or virtual environments are you planning? When are you planning to offer them? (Please give an estimated start date for each course that is planned. 5. Are you having difficulty finding qualified faculty to teach your current courses? If yes, please list which courses. 6. Do you offer internships and/or work experience programs? If yes, please identify the businesses/organizations with which you work. 7. Do you provide programs or activities related to the Industry to local high schools? If yes, what specific programs or activities do you offer and with what schools? 8. Do you currently have industry and/or employer partnerships that support these courses/programs? If yes, what is the nature of the partnership, and please name the employer associations or organizations. 9. Do you provide customized training to employees at local companies through contract education? If yes, what employers do you provide training to, and in what content or topic area? 10. What is the status and composition of your Advisory Board? 1 Is there anything else you would like the community colleges to know about your Program? CONTACT INFORMATION (Please) Name: Title: College: Daytime Phone: THANK YOU! Economic and Workforce Development, California Community Colleges 31
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