3D Animation Graphic Designer



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Goal of the program The training program aims to develop the trainee to get him to the level of professional and creative in designing models three-dimensional and move with all respect to this art and science of extensions necessary Material, lighting, visual effects and detail to ensure that the production of films threedimensional quality. Training program cover this courses History of Animation, Story board, Color theory, Design concepts, Photoshop CS6 complete, Illustrator CS6 complete, Introduction to Adobe After Effects CS6, AutoCAD 2012 fundamentals, 3Ds Max Design 2012 fundamentals, 3Ds Max Design 2012 advanced, 3Ds Max Character Animation with Bones & the Character Studio Plugin, Mental Ray. Training method This program is designed by experts and trainers accredited by the companies producing software for digital media content. The program depends on the method of the practical application of the hands of trainers who have experience of a long process in the field of accredited producers of software. In addition to the work of a special project develops the trainee during the daily training to be completed at the end of the program to prepare the trainee for the challenges of the labor market level of professional and high productivity. The program includes most of the leading software in the field of digital media Engineering and technical drawing twodimensional (Illustrator from Adobe, AutoCAD from Autodesk). Design three-dimensional (3Ds Max from Autodesk). Lighting realism (Mental Ray from Autodesk). Visual effects (After Effects and Photoshop from Adobe). Certificates Gets the trainee at the end of the program on certificates of attendance from Adams supported by companies producing software such as Apple and Adobe and it was reported. The program prepares the trainee to provide optional tests with production companies to obtain certification in the world. ADMS is the center of a global test is supported by companies producing software. Interest internationally approved certificates: Insert name of successful Web-based corporateproduced, and can be successful for these companies use the slogan as a user specialist. The program prepares the trainee to obtain the following certificates: Certificate issued by Adobe in the digital image processing using the program (Photoshop CS6). Certificate issued by the Adobe in line art using the (Illustrator CS6). Certificate issued by the Adobe in Visual Effects using the (After Effects CS6). Certificate issued by Autodesk in a threedimensional design using the (3Ds Max de 2012) - Level One. Certificate issued by the company in the Autodesk engineering drawing using the program (AutoCAD 2012) - Level One.

Certificate issued by Autodesk in a three-dimensional design using the (rich as Max de 2012) - Level Two. Certificate issued by Autodesk in a three-dimensional design using the (rich as Max de 2012) - Level Three. Jobs Opportunity The completion of this course, the trainee will be ready to work in TV channels, TV production companies & film and media production companies in the world of professional design and animation threedimensional. Create opportunities for individuals to create their own companies. Job creation is free for individuals. Who Should attend? Private companies that wish to develop their staff in the design and move the three-dimensional models (3D films, electronic game design and TV ads). Independent individuals who are interested to work in the world of design and move the threedimensional models. Prerequisite General information on the computer. Program duration 56 Days (From 6:00 PM - 10:00 PM) Practical project The training program includes the work of the project goal is to prepare the trainee to deal with the requirements of the labor market and develop its election through the application of skills and information gained. Leaves the choice of the trainee to choose the theme and idea of the project commensurate with the requirements of coordination with the coach and under his supervision. Materials for the project is working on a daily basis in line with the requirements of training, and urged that the themes of the draft multi-multi-trainees and their requirements, the exchange of ideas enriches the scientific expertise and creativity of the trainees. At the end of the project will be the trainee had finished the project and the copy on DVD of his own professional way highlights the skills acquired and prove the quality of the labor market.

1. History of Animation Art. Early Animation. Victorian parlor toys. The present. Traditional animation. Feature-length films. 2D Animation. Anatomy for animation. Stop motion. CGI animation. 2. Story Board. Basic Components and Principles of the Storyboard. Rule of Thirds. Foreground, Middle Ground and Background. Developing Drawing Skills. Shot Angles. Building the Storyboard. Perspective. Design, Composition and Color. Drawing Humans in Action. Human Proportions. Light and Shadow. The Importance of Color. Black and White. Design and Composition. Illustrating Action in Your Storyboard. Light Sources. Depth of Field. Montage. Editing. Dynamic Design. Sequencing. Special Effects. A Real-World Animatic. 3. Color theory. Thinking about Color. Color Interactivity. Color in Design. 4. Design concepts. Essential student s guide to Design, its practice, its theory and its history. Drawing from a wide range of international examples. 5. Photoshop CS6 Complete. Understanding how Digital images work. Getting to Know the Work Area. Cropping and Image. Photo Corrections. Working with Selections. Layer Basics. Layer Styles. Masks and Channels. Using Channels Panel for selection. Layer Mask (Pixel Mask). Adjustment layers & clipping masks. Correcting and Enhancing Digital Photographs. Vanishing Point. Typographic Design. 6. Illustrator CS6 Complete. Getting to Know the Work Area. Selecting and Aligning. Creating and Editing Shapes. Transforming Objects.

Drawing with the Pen and Pencil Tools. Color and Painting. Working with Type. 7. Introduction to Adobe After Effects CS6. Understanding Motion Graphics. Getting to Know the Workflow. Importing Files and Creating Compositions. Creating a Basic Animation. Working with Masks. Using Masks for Animation. Text Basics. Animating Text Manually. Working with Shape Layers. Puppet Pin Tool. Other Effects. Rendering and Outputting. 8. AutoCAD 2012 Fundamentals. Getting Started with AutoCA. Basic Drawing & Editing Commands. Projects - Creating a Simple Drawing. Drawing Precision in AutoCAD. Making Changes in Your Drawing. Projects - Making Your Drawings More Precise. Organizing Your Drawing with Layer.s Advanced Object Types. Getting Information from Your Drawing. Projects - Drawing Organization & Information. Advanced Editing Commands. Inserting Blocks. Projects - Creating More Complex Objects. Setting Up a Layout. Printing Your Drawing. Projects - Preparing to Print. Text. Hatching. Adding Dimensions. Projects - Annotating Your Drawing. Working Effectively with AutoCAD. Accurate Positioning. Projects - Productivity Tools. Parametric Drawing. Working with Blocks. Projects - Creating and Organizing Blocks. Creating Templates. Annotation Styles. Projects - Drawing Setup and Utilities. Advanced Layouts. Output and Publishing. Projects - Drawing. Working with LayersBlending Shapes and Colors. Working with Brushes. Applying Effects. Applying Appearance Attributes and Graphic Styles. Working with Symbols. Combining Illustrator CS6 Graphics with Other Adobe Applications. Output. 9. 3Ds Max Design 2012 Fundamentals. Introduction to Autodesk 3Ds Max 2009. Autodesk 3Ds Max Design Interface and Workflow. Autodesk 3Ds Max Design Project Configuration.

Assembling Files File Link and Import. 3D Modeling from 2D Objects. Materials. Introduction to Autodesk 3Ds Max Design Lighting. Lighting with Autodesk 3Ds Max mental ray. Rendering. Animation for Visualization. 10. 3Ds Max Design 2012 Advanced. More Detailed Box Modeling Techniques, Tips and Tricks. Learn the Edge Copying Techniques. Combine multiple modeling concepts to create photo-real model. Combine multiple modeling concepts to create photo-real models Learn to build anything from Airplanes to humans. Learn the differences between Mesh, Patches, and Nurbs techniques. Unwrap any complex objects using Unwrap UVW and Texporter plugin Learn Game texturing Techniques Pelt Mapping Layer many maps using UVW map channels Using Alphas and images as Alphas Mix and Composite Mapping Material types in depth including Multi-Sub Object, Composite, Matte/Shadow Retraced Materials. Render to Texture. Using Skylight. Area Lights. Radiosity. Light Tracer. Photometric Lights. E-Light Plugin. Tips on how to reduce time consuming renders with simple standard lights. Learn Controllers in depth. List Controllers and Limit Controllers. Constraints Attachment, Surface, Path, Position, Orientation, LookAt, Link. Parameter Collector. Wire Parameters. Sliders. Inverse Kinematics. IK Solvers. Animation Modifiers. Morphing. Animation Materials and Effects. Channel Locks and Inheritance. Audio Synchronization. Effects. Particles tips and tricks. Particle Flow. Environmental effects. Composition tips. Glow and flares. Dynamics with Reactor 11. 3Ds Max Character Animation with Bones & the Character Studio Plugin Bone Tools Add Bones into the Mesh Rigging Character Studio

Skinning Animation Techniques 12. MentalRay Concepts Gamma Correction Ray Tracing Transparency Materials Photometrics and Exposure Control Advanced Photometrics Shadows Final Gather Sampling Quality Exterior Daylight Interior Daylight 3D Animation Graphic Designer Rendering Environment Backdrops in 3Ds Max Compositing Environment Backdrops in Photoshop Ambient Occlusion in Arch & Design Materials Scene-Wide Ambient Occlusion Volume Lights Lens Effects 13. Final Project. Finalizing and discussing the final project.