The Evolution of Mobile Marketing

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The Evolution of Mobile Marketing Khomson Tunsakul Bangkok University Abstract Mobile marketing gains more popularity as a number of mobile device users are on the increase. Technologies enabling mobile marketing include 3G, EDGE, GPRS, Wi-Fi, SMS, GPS and USSD. Ways of doing businesses and marketing have tremendously changed from the past. Forms of businesses using mobile marketing include mobile advertising, games, online stores, and location-based services. The changing faces of mobile advertising contents are driven by technologies such as QR code and augmented reality. Game is also an important part of a mobile device that can attract a lot of target players worldwide. Online games are launched to develop relationships among online players as well as to generate revenues from selling special items to some addicted players. Mobile device users have found it more convenient to shop online. Location-based services using GPS or Google Maps have aided businesses in creating consumers awareness, interest, desire and action. Mobile marketing still has growth potential as technological development never stops. บทค ดย อ การตลาดบนอ ปกรณ ม อถ อได ร บความน ยมมากข น เน องจากม ผ ใช อ ปกรณ ม อถ อมากข น เทคโนโลย ท สน บสน นการตลาดบน อ ปกรณ ม อถ อ ได แก 3G, EDGE, GPRS, Wi-Fi, SMS, GPS และ USSD ว ธ การท ำธ รก จและการตลาดในป จจ บ นได เปล ยนแปลงไปจากใน อด ตอย างมาก ร ปแบบของธ รก จในโลกของการตลาดบนอ ปกรณ ม อถ อได แก การโฆษณาบนอ ปกรณ ม อถ อ เกม ร านค าออนไลน และ บร การตามพ นท ร ปแบบของโฆษณาบนอ ปกรณ ม อได เก ดข นจากเทคโนโลย ต างๆ เช น QR Code และ Augmented Reality เกมออนไลน เป นอ กร ปแบบท สร างความส มพ นธ ระหว างผ เล นจากท วโลก และย งได สร างรายได จากการขายไอเท มพ เศษในเกมให ก บผ เล นท ต ดเกมน น ผ ใช อ ปกรณ ม อถ อ ย งสามารถส งซ อส นค าออนไลน ได อย างง ายดาย บร การตามพ นท โดยใช GPS หร อแผนท ก เก ล ย งช วยสร างการร บร กระต นความสนใจ ท ำให เก ดความต องการ และการซ อของผ บร โภค การตลาดบนอ ปกรณ ม อถ อย งคงเต บโตเร อยๆ เน องจากเทคโนโลย ม การพ ฒนาไม ร จบ Introduction Mobile marketing is defined as the use of the mobile medium as a means of marketing communication (Karjaluoto, LeppäniemiI, 2005) or distribution of any kind of promotional or advertising messages to customer through wireless networks. More specifically, it is using interactive wireless media to provide customers with time and location sensitive, personalized information that promotes goods, services and ideas, thereby generating value for all stakeholders (LeppäniemiI, 2008). Mobile devices include mobile phones, smart phones, and tablets (such as Apple s ipad and Samsung s Galaxy Tab). There are many forms of mobile marketing such as Short Message Service (SMS), Multimedia Message Service (MMS), In-game Mobile Marketing, Mobile Web Marketing, and Location-based Services. Technologies enabling mobile marketing include 3G, EDGE, GPRS, Wi-Fi, SMS, GPS and USSD. 3G networks enable network operators (such as AIS, DTAC and TRUE in Thailand) to offer users a wide range of more advanced services while achieving greater network capacity. Enhanced Data rates for GSM Evolution or EDGE enables data to be delivered at rates up to 384 Kbps via broadband. Generic Packet Radio Service or GPRS is a packet oriented Executive Journal 187

mobile data service on the 2G and 3G cellular communication systems. Wireless technology or Wi-Fi is the current standard protocol for networking and connecting to the Internet. Global Positioning System or GPS provides reliable location and time information using global navigation satellite system. Unstructured Supplementary Service Data or USSD works on all existing GSM phones, providing session-based communication, enabling a variety of applications. (Quirk, n.d.) Consumers have increasingly used mobile devices for communication, entertainment, business and information purposes. Mobile marketing has changed tremendously from the past or even a few years ago owing to the advent of new technologies and improved internet infrastructures enabling more comprehensive communications. BlackBerry, iphone and Android phones have changed the faces of mobile marketing in forms of messaging, conversation, multimedia, and online businesses. For example, the application called Whatsapp (Figure 1) is a cross-platform mobile messaging application which allows users to exchange messages. WhatsApp users do not have to pay for SMS fees but may have to pay for GPRS/ EDGE costs depending on terms and conditions by service providers as WhatsApp requires Wi-Fi, EDGE/GPRS or 3G internet connection. A business with customers phone numbers on a mobile phone can broadcast text messages, picture, voice, video, emoticons, and map to customers in order to inform them of new promotions or new releases. Figure 1: WhatsApp Application Source: http://www.whatsapp.com/ Modern mobile devices also provide users tools for chatting and conversation such as MSN, Facebook Chat, Skype, Viber (for iphone) and Kik Messenger. This has really changed consumer lifestyles from merely indoor to any places in the world with relatively low communication costs. Mobile devices are also equipped with rich multimedia applications that users can select to download for entertainment and facilitation such as hi-def video players (such as mvideoplayer that can play different movie files on a mobile device), online radio stations (such as TuneIn Radio that provides gateways to worldwide radio stations), ebook readers (such as Aldiko (Figure 2) and Amazon Kindle that allow readers to enjoy free and paid ebooks), news readers (such as All In One News Figure 3) provides news updates from different newspapers or news channels like BBC News, New York Times, Reuters, Wall Street Journal), TV channels (such as YouTube), document viewer (such as ThinkFree Office that allows users to view and modify documents on the go). Users can simply share the contents they favor on their social networking web sites. Moreover, people can use mobile devices for payment of products and services via web sites or barcode scanning. 188 Executive Journal

Figure 2: Aldiko: Ebook Reader Application Source: http://aldiko.com such as posters, print ads, billboards, and even product packages for those curious to scan through their mobile devices. The latest technology called Augmented Reality (AR) has also been introduced to the market and has created a new way of marketing. AR (according to Wikipedia.org) is a term for a live direct or an indirect view of a physical, real-world environment whose elements are augmented by computer-generated sensory input, such as sound or graphics. A graphical 3D object floats from the real-world environment when viewed through a mobile device. Application called Layar uses the phone s camera and GPS capabilities to gather information about the surrounding area. Layar then displays information about restaurants or other sites in the area, overlaying this information on the phone s screen (Bonsor, 2010) (See Figure 5). More and more people are getting exposed to mobile ads with the gadgets they carry and this type of business still has a long way to go. Figure 3: All In One News: News Reader Source: http://droidmill.com/all-in-one-news-134108.html Changing Faces of Mobile Marketing Ways of doing businesses and marketing have also immensely changed from the past. Business forms using mobile marketing include mobile advertising, games, online stores, and location-based services. Billions of mobile ads are delivered through SMS, free mobile applications and mobile webs in one day in all parts of the world. According to www.techcrunch.com, BIA/Kelsey, adviser to companies in the local media industry, reports that U.S. mobile advertising revenues will grow from $491 million in 2009 to $2.9 billion in 2014. There are many mobile applications used to scan QR code (a two-dimensional matrix barcode developed by Denso Wave and readable by QR barcode readers and camera phones) such as BeeTagg, ShopSavvy and Barcode Scanner. After the code is scanned a mobile device, telephone number, messages, or web site address appears on the mobile screen (Figure 4). Generated QR codes have appeared on different media Figure 4: QR Code Scanning Source: http://this1that1whatever.com/technology/qrc/ what-are-qr-codes.php Source: http://www.plaintalkprint.com/articles/introductionto-qr-codes-2011-08-07/introduction-to-qr-codes.htm Figure 5: Layar: An AR Application Source: http://www.allaboutsymbian.com/news/item/12643_ Layar_Reality_Browser_availabl.php Executive Journal 189

Offline and online games (Figure 6) have been great attractions for mobile device users. Angry Birds is an offline game popularized on mobile devices such as iphone, ipad, Android phones and tablets and now released for PC. There are many products derived from Angry Birds such as models, dolls, ipad and mobile phone cases. Many online mobile games have attracted players worldwide. Players can add one another into their own social networks to exchange gifts used in the games. Some items can be bought by game cashes, papayas or gems, for instance, which a player has to achieve by the game requirements or to purchase by a credit card, not by coins. Successful online games are usually fun, easy to play, graphically beautiful, and played by lots of people. Online and offline games are sometimes used as media for delivering advertising messages to the players. to attractive deals, price comparison, product information and locations to purchase an item), as well as mobile version of each ecommerce web site such as Amazon.com on mobile (Figure 8). Customers can simply shop items by using credit cards. Nowadays, consumers are looking for simplicityand some of the leading e-commerce sites have already broken into the new paradigms necessary to really monetize business and make the online shopping and purchasing easier for the consumer (Jones, 2011). Enabling customers to shop seamlessly and easily across channels and touch points is a critical part of delivering a superior customer experience that can help to strengthen revenue streams (Konczal, 2011). Figure 6: Offline and Online Games on Mobile Source: http://www.wallspedia.com/angry-birds-rio-720p- Hd-4874-free-wallpaper.htm Source: http://www.appbrain.com/app/farm-story%e2% 84%A2/com.teamlava.farmstory There are several online distribution channels for a variety of products and services supported by such applications as Android Market (for downloading applications and games for android phones and tablets mostly for free), App Store (for downloading applications, games, movies or music on Apple s iphone and ipad both for free and by payment), ShopSavvy (Figure 7) (where an online shopper can scan product barcodes and get directed 190 Executive Journal Figure 7: ShopSavvy Source: http://iappsin.com/shop-savvy-barcode-scanner- 4-0-free-shopping-app.htm

based services allow businesses from any part of the world to be simply known to the target customers. Figure 8: Amazon.com on Mobile Source: http://www.amazon.com Location-based services have become popular after the introduction of Google Maps and GPS on mobile phones. Nowadays, location-based applications like Foursquare and Gowalla are widely used by internet phone users. People can easily share their locations on the social networks such as Facebook and Twitter. Many mobile device users find checking in a place fun because their friends will also be notified of check-in activities. Many companies, stores and restaurants have used location-based channel to publicize their information, sales promotion and locations to prospects. For example, some restaurant offers a promotional campaign in which a customer who checks in at its place for 3 times will receive a special discount. Those who check in the place can also make comments that can be seen by others as a testimonial. Each check-in means a great deal of brand awareness if friends of the person who checks in are of great number. It can be seen that Google Maps are widely used to enable most businesses to make themselves known to the public and new prospects. Location-based services also enhanced by the augmented reality technology as in Figure 5. The application called Fast Food Reality (Figure 9), for example, uses Google Maps and the augmented reality technology enables users to find locations of fast food restaurants nearby themselves as well as to view the place s details and reviews by other customers. Location- Figure 9: Fast Food Reality Application Source: https://market.android.com/details?id=org. android10.fastfoodfinder Conclusion As mobile device users are on the increase, new technologies will be continuously developed and businesses tend to find new ways to communicate with their target audience. Mobile phones and tablets have become a part of consumers digital lifestyle. Marketers who tap the mobile segment will find a great opportunity to extend their marketing activities because such a segment is substantial Executive Journal 191

enough to generate potential revenues and profits. Customers use mobile devices for communication, entertainment, business and information purposes. Traditional communication tools such as TV, magazines, or billboards, and mobile marketing tools such as SMS or MMS do not seem to be adequate to influence the target audience. They must be integrated in order to produce favorable outcomes to a business. The more the marketers can catch up with new technologies, gadgets and trends, the better the opportunity to stay ahead of other competitors in serving the markets. Mobile marketing is used to support all other marketing tools and tactics such as viral marketing (with the culture of online sharing), customer relationship management (by staying in touch with customers), corporate social responsibility (by publicizing social marketing campaigns), online advertising (in forms of content sponsorship and banners), and guerilla marketing (making use of low cost or free media to influence the target audience). In a nutshell, the evolution of mobile marketing has resulted in new and fashionable ways of marketing the businesses, cost reductions, increased profitability, and hi-tech image. References Bonsor, K. (n.d.). How Augmented Reality Works. Retrieved March 30, 2011, from http://howstuffworks.com/ augmented-reality.htm Hambelton, K. (2011). Conversational Marketing: The Next Phase of Customer Engagement. Retrieved March 29, 2011, from http://www.crmbuyer.com/story/conversation-marketing- The-Next-Phase-of-Customer-Engagement-72138.html Jones, S. (2011). The Friction-Free Future of E-Commerce 3.0. Retrieved March 30, 2011, from http:// www.ecommercetimes.com/story/emarketing/72124.html Karjaluoto, H. & Leppa niemi, M. (2005). Factor influencing consumers willingness to accept mobile advertising: A conceptual model. International Journal of Mobile Communication, 3(3), 197-213. Konczal, J. (2011). Delivering a Simpler, Richer Cross-Channel Customer Experience. Retrieved March 30, 2011, from http://www.crmbuyer.com/story/delivering-a-simplerricher-cross-channel-customer-experience-72146.html Leppa niemi, M. (2008). Mobile Marketing Communications in Consumer Markets (Academic Dissertation, the Faculty of Economics and Business Administration of the University of Oulu, Finland). Quirk. (n.d.). What is Mobile Marketing. Retrieved March 29, 2011, from http://www.quirk.biz/resources/ mobile101/281/ What-is-Mobile-Marketing Rao, L. (2010). U.S. Mobile Ad Revenues To Reach Nearly $3 Billion by 2014. Retrieved March 29, 2011, from http:// techcrunch.com/2010/12/01/u-s-mobile-ad-revenuesforest-to-reach-nearly-3-billion-by-2014/ Wikipedia. (n.d.). Mobile Marketing. Retrieved March 29, 2011, from http://en.wikipedia.org/wiki/mobile_marketing 192 Executive Journal