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VIDEO GAME DESIGN OVERVIEW Participants develop, build, and launch an E-rated, online game that focuses on the subject of their choice. The game should be interesting, exciting, visually appealing, and intellectually challenging. The game and all required documentation must be submitted-and will be evaluated-online, pre-conference. Semifinalist teams (list posted at the conference) participate in an on-site interview to demonstrate the knowledge and expertise they gained during the development of the game. ELIGIBILITY One (1) team and one (1) entry per chapter. There will be a minimum of two (2) and a maximum of six (6) participants per team. Up to six (6) members of the team may participate in the semifinalist interview. REvaluation of entries takes place before the conference; A semifinalist list will be posted on the first full day of the national TSA conference. TIME LIMITS A. Entries must be started and completed during the current school year. B. All components of the chapter's entry, including the website address (URL) for the entry, must be finished, submitted, and and accessible via the Internet by 11:59 p.m. PDT on May 15th. Submission information will be provided on the TSA website (www.tsaweb.org) under Competition/Themes and Problems. The URL must point to the team's entry. Email verification of each team's entry will be made by June 10th. C. Semifinalists participate in an on-site interview that lasts approximately five to ten (5-10) minutes. D. The game submitted for evaluation must be greater than three (3) minutes in length of play and must be interactive. Judges must be able to play the game to the third (3rd) level. A deduction of five (5) points total will be incurred for a game that completes under the three (3)-minute time minimum. E. The timing of the game segment starts with the first image or sound presented. 341

RThe Video Game Design submission procedure noted in this guide applies to entries for the national TSA conference only, and not TSA state conferences. ATTIRE TSA competition attire, as described in the National TSA Dress Code section of this guide, is required. PROCEDURE A. All questions pertaining to should be emailed to the event coordinator or the event manager. B. Participants design, create, provide documentation for, and submit the game entry by 11:59 p.m. (PDT) on May 15th (see Time limits C). Entries received, or changes made to submitted entries after this deadline will not be judged. C. Entries are reviewed by evaluators prior to the national TSA conference. D. A semifinalist list of twelve (12) entries (determined prior to the conference) in random order will be posted at the conference on the first full day of competition. E. Semifinalist teams sign up for an interview time on the date and time noted in the conference program. Up to all six (6) members from each semifinalist team may report to the event area for their interview. F. Semifinalist teams will have a chance to answer questions about their documentation, game, the game's purpose, value, design, rules, and development process. It is essential that students and advisors routinely check the TSA website (www.tsaweb.org) for updated information about TSA general rules and competitive event guidelines. This information is found on the website under Competitions/ Competition Updates. When students participate in any TSA competitive event, they are responsible for knowing of all updates, changes, and clarifications related to that event. REGULATIONS A. The game and required documentation must be located online and accessible for evaluation. B. Game instructions must be clear and understandable. C. Entries must be a team project. D. The game must include original work of the team, but game architecture, game engines, graphics, and sounds may be used from other sources. Work that is not created by the 342

team must have proper documentation, showing copyright permissions and/or license for usage in the game segment. E. The required documentation (noted below) must be submitted with the game address in the form of a PDF attachment: 1. A completed Student Copyright Checklist 2. A hand-drawn storyboard, which depicts the design concept of the video game; pages as needed 3. Purpose and description of the game, the target audience, and a detailed explanation of how to play the game, including a list of control functions; two (2) pages 4. A completed Plan of Work Log; pages as needed 5. Permission letters for the use of copyrighted material; pages as needed (if applicable) F. Required documentation becomes the property of TSA. 343

EVALUATION Only the first three (3) levels of the game will be evaluated. Evaluation is based on the quality of the required documentation and the game s aesthetics, flow, story, content, sound (preferred but not required), and characters. Up to ten (10) bonus points may be added by the judges for exceptional game features, or for content showing exemplary educational and social value. Please refer to the official rating form for more information. 344

STEM INTEGRATION This event has connections to the STEM areas noted below. Please refer to the STEM INTEGRATION section of this guide. Science, Technology, Engineering, Mathematics COMMON CORE STATE STANDARDS (CCSS) INTEGRATION Please refer to the Common Core State Standards (CCSS) Integration section of this guide for more information. LEADERSHIP SKILLS Leadership skills promoted in this event: Creative thinking: Students create a new, entertaining game using images, sounds, and other resources. Use leadership activities: And the Next Contestant Is... and Be Prepared! Ethics: Students address social and educational values in their game. Use leadership activities: The Good and Bad of Ethics and The Letter Activity Evaluation: Students decide on the purpose of the game and the best method to implement it. Use leadership activities: Evaluation Methods and The Great Evaluate Additional leadership skills promoted in this event: Communication Organization Teamwork TSA AND CAREERS This competition has connections to one or more of the career areas featured in the TSA AND CAREERS section of this guide. Use The 16 Career Clusters chart and the TSA Competitions and Career Clusters grid as resources for information about careers. CAREERS RELATED TO THIS EVENT Animator Computer programmer Electronic game designer Electronic game technician Technical writer 345

STUDENT COPYRIGHT CHECKLIST (for students to complete and advisors to verify) 1) Does your solution to the competitive event integrate any music? YES NO If NO, go to question 2. If YES, is the music copyrighted? YES NO If YES, move to question 1A. If NO, move to question 1B. 1A) Have you asked for author permission to use the music in your solution and included that permission (letter/ form) in your documentation? If YES, move to question 2. If NO, ask for permission (OR use royalty free/your own original music) and if permission is granted, include the permission in your documentation. 1B) Is the music royalty free, or did you create the music yourself? If YES, cite the royalty free music OR your original music properly in your documentation. CHAPTER ADVISOR: Sign below if your student has integrated any music into his/her competitive event solution. I, (chapter advisor), have checked my student s solution and confirm that the use of music is done so with proper permission and is cited correctly in the student s documentation. 2) Does your solution to the competitive event integrate any graphics? YES NO If NO, go to question 3. If YES, is the graphic copyrighted, registered and/or trademarked? YES NO If YES, move to question 2A. If NO, move to question 2B. 2A) Have you asked for author permission to use the graphic in your solution and included that permission (letter/ form) in your documentation? If YES, move to question 3. If NO, ask for permission (OR use royalty free/your own original graphic) and if permission is granted, include the permission in your documentation. 2B) Is the graphic royalty free, or did you create your own graphic? If YES, cite the royalty free graphic OR your own original graphic properly in your documentation. CHAPTER ADVISOR: Sign below if your student has integrated any graphics into his/her competitive event solution. I, (chapter advisor), have checked my student s solution and confirm that the use of graphics is done so with proper permission and is cited correctly in the student s documentation. 3) Does your solution to the competitive event use another s thoughts or research? YES NO If NO, this is the end of the checklist. If YES, have you properly cited other s thoughts or research in your documentation? If YES, this is the end of the checklist. If NO, properly cite the thoughts/research of others in your documentation. CHAPTER ADVISOR: Sign below if your student has integrated any thoughts/research of others into his/her competitive event solution. I, (chapter advisor), have checked my student s solution and confirm that the use of the thoughts/research of others is done so with proper permission and is cited correctly in the student s documentation. 346

TECHNOLOGY STUDENT ASSOCIATION PLAN OF WORK Date Task Time involved Team member responsible Comments 1 2 3 4 5 6 Advisor signature 347

VIDEO GAME DESIGN EVENT COORDINATOR INSTRUCTIONS PERSONNEL A. Event coordinator B. Evaluators (for pre-conference judging), two (2) or more C. Evaluators for semifinalists, two (2) or more MATERIALS A. Coordinator s packet, containing: 1. Event guidelines, one (1) copy for the coordinator and each evaluator 2. TSA Event Coordinator Report 3. List of evaluators/assistants 4. Results envelope with coordinator forms B. Evaluation of entries and determination of semifinalists takes place before the conference; coordinators must bring the evaluation results to the conference on a flash drive and a semifinalist list will be posted at the conference on the first full day of competition. C. Tables for entries D. One (1) extension cord for semifinalist evaluation team E. One (1) power bar with surge protection for semifinalists, as needed F. Laptop computer with high speed Internet capability G. Tables and chairs for event coordinator, semifinalist evaluators, and participants RESPONSIBILITIES A. Review entries as they are submitted to the designated online storage utility. Entry submission is allowed only until 11:59 p.m. (PDT) on May 15th. Send email verification to all entrants by June 10th. B. At least five (5) days prior to the national TSA conference, make accessible the online storage utility link for Video Game Design entries. 348

C. Manage communication and pre-conference evaluation (at least two [2] or more evaluators should be recruited earlier in the year). Collect completed rating forms electronically and bring them to the conference on a flash drive. D. Upon arrival at the conference, report to the CRC room and check the contents of the coordinator s packet. Review the event guidelines and check to see that enough evaluators/ assistants have been scheduled. Inspect the area or room in which the event is to be held for appropriate set-up, including room size, chairs, tables, outlets, etc. Notify the event manager of any potential problems. E. On the first full day of competition, post a list of the twelve (12) semifinalists in random order. F. Review the time limits, procedures, and regulations with the evaluators. Clear up any questions or misunderstandings. Distribute the guidelines for the interview. G. For participants who violate the rules, the decision either to 1) deduct twenty percent (20%) of the total possible points or 2) disqualify the entry, must be discussed and verified with the evaluators, event coordinator, and CRC manager, who all must initial either of these actions on the rating form. H. Semifinalist teams report to the event area at the time and place noted in the conference program to sign up for an interview time. Manage completion of the on-site interviews. I. Evaluators determine the ten (10) finalists. Evaluators discuss and break any ties that affect the top three (3) placements. Note: Determine the procedure for breaking ties before the onsite competition begins. J. Submit the finalist results and all related forms in the results envelope to the CRC room. 349

Participant/Team ID# VIDEO GAME DESIGN 2016 & 2017 OFFICIAL RATING FORM MIDDLE SCHOOL CRITERIA Documentation (30 points) Minimal performance Adequate performance Exemplary performance 1-4 points 5-8 points 9-10 points Evaluators: Using minimal (1-4 points), adequate (5-8 points), or exemplary (9-10 points) performance levels as a guideline, record the scores earned for the event criteria in the column spaces to the right. The X1 or X2 notation in the criteria column is a multiplier factor for determining the points earned. (Example: an adequate score of 7 for an X1 criterion = 7 points; an adequate score of 7 for an X2 criterion = 14 points.) Game directions and control functions Storyboard (X2) Game explanation is difficult to follow; functions provided are illogical or incorrect. Storyboard is sloppy, disorganized, and incomplete and/ or does not follow overall flow of the game design. Game directions can be followed, and generally sync with overall workings of the game; most control functions match the functions of the game. Storyboard is generally organized and includes aspects and overall scenes of the game. Game explanation is easy to follow, and control functions clearly match the game functions. Storyboard is complete, concise, neat, and follows the overall flow of the game. Record scores in the column spaces below. SUBTOTAL (30 points) Game Design (60 points) CRITERIA Creativity and artisanship Technical skill (X2) Storyline/flow of game Overall appeal (X2) Minimal performance Adequate performance Exemplary performance 1-4 points 5-8 points 9-10 points Game lacks creativity; poor artisanship and development are evident. Game lacks originality and shows few technical skills. Game follows little or no storyline; there is little to no logical flow to the game. Game is dull and monotonous; it is not engaging. Game exhibits adequate creativity and artisanship. Game is original and shows some evidence of programming skills. Game follows a storyline and flows adequately from one scene/ level to another. Game is adequate and maintains complexity and focus. Game is highly creative and well crafted. Game is original, highly artistic, and shows evidence of programming skills. Game is well-organized and flows smoothly from one scene/level to the next. Game is extremely entertaining and engaging. SUBTOTAL (60 points) TIME DEDUCTIONS A deduction of five (5) points total will be incurred for a game that completes under the three (3) minute time minimum. (total deduction) Rules violations (a deduction of 20% of the total possible points) must be initialed by the evaluator, coordinator and manager of the event. Record the deduction in the space to the right. Indicate the rule violated: 350

Semifinalist Interview (60 points) CRITERIA Organization Knowledge (X2) Articulation Team participation Delivery Minimal performance Adequate performance Exemplary performance 1-4 points 5-8 points 9-10 points Participants seem unorganized and unprepared for the interview; illogical explanation of the game is presented. Participants seem to have little understanding of the concepts in their project; answers to questions may be vague. The interview is full of illogical thoughts that lack clarity, and/or there is insufficient information provided describing the project. The majority of the delivery is made by one member of the team; the partner(s) may be disengaged in the interview. The team is verbose and/ or uncertain in its interview; participants' posture, gestures, and lack of eye contact diminish the interview. Participants are generally prepared for the interview; explanation of the game is communicated and generally organized. Participants exhibit an understanding of the concepts in their project. The interview is somewhat logical, easy to follow, and/or there is sufficient information provided describing the project. Team members generally are engaged in the interview, though one member may take on more responsibility than the other(s). The team is somewhat wellspoken and distinct in its interview; participants' posture, gestures, and eye contact are acceptable in the interview. The interview is logical, well organized, and easy to follow; the game explanation is communicated in an organized and concise manner. Participants show clear evidence of a thorough understanding of their project. The interview is clear, concise, and there is ample information provided describing the project. All team members are actively involved in the interview and responses to questions; there is shared responsibility among team members. The team is well-spoken and distinct in its interview; participants' posture, gestures, and eye contact result in a polished, natural, and effective interview. SUBTOTAL (60 points) Rules violations (a deduction of 20% of the total possible points for the semifinalist section) must be initialed by the evaluator, coordinator and manager of the event. Record the deduction in the space to the right. Indicate the rule violated: (To arrive at the TOTAL score, add any subtotals and subtract rules violation points, as necessary.) TOTAL (150 points) Comments: I certify these results to be true and accurate to the best of my knowledge. Evaluator Printed name: Signature: 351