3D RECONSTRUCTION OF CLASSICAL ARCHITECTURE. Computer Aided Design Techniques for the Digital Representation of Ancient Buildings.



Similar documents
LASER SCANNER APPLICATION ON COMPLEX SHAPES OF ARCHITECTURE. PROFILES EXTRACTION PROCESSING AND 3D MODELLING.

TABELLA AREE DISCIPLINARI, SETTORI ARTISTICO-DISCIPLINARI, DECLARATORIE E CAMPI DISCIPLINARI. Istituti Superiori per le Industrie Artistiche

MODELLING THE VAULT OF SAN CARLO ALLE QUATTRO FONTANE

Alphacam Art combines Vectric s Aspire artistic design software with the market leading Alphacam manufacturing software.

Keywords for the study of Junior Cert art

Computer Applications in Textile Engineering. Computer Applications in Textile Engineering

1591 Villa Rotunda Vicenza, Italy

How To Teach Drawing In A University Degree In A Greecean University

CAD and Creativity. Contents

John F. Cotton College of Architecture & Environmental Design California Polytechnic State University San Luis Obispo, California JOHN F.

A Short Introduction to Computer Graphics

THE ALGORITHMIC AUDITORIUM. A computational model for auditorium design. 1. Introduction

Individual cast concrete elements, part I, Rome

Studioddm snc via Malpighi, Milano - Italy. t f studioddm@studioddm.com (.

3D Modeling of Historic Makkah

Two hours UNIVERSITY OF MANCHESTER SCHOOL OF COMPUTER SCIENCE. M.Sc. in Advanced Computer Science. Friday 18 th January 2008.

From 3D to 2D: Orthographic and Perspective Projection Part 1

ACCADEMIA ITALIANA DI LINGUA

Two-Year Post-Professional Degree (Path A) MASTERS OF ARCHITECTURAL DESIGN & URBANISM (MADU) With a Concentration in Classical Architecture

ANDREA COLOMBARI. Curriculum vitae

The Art of Computer Graphics Programming: Translating Pioneer Programs

Mattia Casotti CURRICULUM VITAE

Lezione 4: Grafica 3D*(II)

New Types of Trademarks

AFM Image Deconvolution Software User s Manual

AUTOMATED CONSTRUCTION PLANNING FOR MULTI-STORY BUILDINGS

702132/ European Architecture B. Roman Baroque

Tall Building Form Generation by Parametric Design Process

PROCESS IN ARCHITECTURAL DESIGN EDUCATION: A CASE STUDY ON HOW TO CONDUCT A FOUNDATIONAL STUDIO?

Introduction to Computer Graphics

CURRICULUM VITAE PERSONAL INFORMATION. VISCUSO, Salvatore. Surname, Name. Date and place of birth. Mobile

Rome Reborn 2.0: A Case Study of Virtual City Reconstruction Using Procedural Modeling Techniques

Thomas Jefferson and Architecture

FRANCESCO BELLOCCHIO S CURRICULUM VITAE ET STUDIORUM

ANNUNZIATA DE COMITE

CHAPTER 1. Introduction to CAD/CAM/CAE Systems

Elena Papassissa. SEX: Female. Consultant at the Monotype Inc. archives in Salfords, UK. Corp, USA. Salfords, UK

Degree Reduction of Interval SB Curves

TEACHING INTRODUCTORY COMPUTER GRAPHICS WITH THE PROCESSING LANGUAGE

COURSE DESCRIPTION CARD

Design. Design. Certificates. Contact Information. Full-Time Faculty. Associate Degrees. Associate in Arts Degrees. Certificate of Achievement

Architecture for Direct Model-to-Part CNC Manufacturing

The Use of Digital Fabrication as a Sketching Tool in the Architectural Design Process

Digital 3D Animation

Mapping the Studio Artists from the François Pinault Collection Architecture: Tailor-Made Tours

WIPO LIST OF NEUTRALS BIOGRAPHICAL DATA. Telephone: Fax:

WHY AN ITALIAN PIAZZA IS NOT JUST A SQUARE Grazia Micciche

Visual Design Thinking in the Design Process as Impacted by Digital Media

How To Map The Church Of San Lorenzo

TRADUZIONE IN INGLESE degli

Special Tours 15. LEONARDO ITINERARY AND MILAN EXPO 2015

Digital modelling and representations: Design and works by Riccardo Morandi and Sergio Musmeci

Automated moving mesh techniques in CFD

Computer Aided Systems

ALI ABU GHANIMEH CURRICULUM VITA

Graphic Design. Location: Patterson Campus - Bldg. K. Program Information. Occupational Choices. Average Full-Time Wage.

We can display an object on a monitor screen in three different computer-model forms: Wireframe model Surface Model Solid model

Investigation Archi-Textile

Lezione 10 Introduzione a OPNET

Everyday Mathematics. Grade 4 Grade-Level Goals. 3rd Edition. Content Strand: Number and Numeration. Program Goal Content Thread Grade-Level Goals

The Art Institute of Philadelphia Catalog Addendum GAME ART & DESIGN

MASTER FASHION DESIGN

ABSTRACT of Danilo G. Fabozzi s PORTFOLIO _

Acoustic analysis by computer simulation for building restoration

West Sound Technical Skills Center 101 National Avenue N. Bremerton WA 98312

Lez.7 La scoperta della realtà Alison & Peter Smithson e l Indipendent Group

SAN DIEGO COMMUNITY COLLEGE DISTRICT MESA COLLEGE ASSOCIATE DEGREE COURSE OUTLINE

marine design 3) Three-year Bachelor s degree of 4) Two-year Master s degree of 5) Three-year PhD program of

Enhancing interoperability in the design process, the PROSIT approach

COURSE DES1010: SKETCH, DRAW & MODEL. Prerequisite:

VIRTUAL REALITY IMPROVING THE FIDELITY OF ARCHITECTURAL VISUALIZATION. HAO WU, B.Arch. A THESIS ARCHITECTURE

EasySTONE Info Sheet

Programmable Graphics Hardware

Skills Inventory: Art/Media Communications. 1. Pre-employment Training/Career Development. A. Formal; e.g., certificates. Date Description Location

BUILDING THREE-DIMENSIONAL (3D) STRUCTURES

Science Intensive Development (SID)

Human resource manager

Electronic Critical Edition of Ancient Digital Manuscript Sources

The Age of Leonardo and Michelangelo

ITALIAN LANDSCAPE ARCHITECTURE HISTORY AND SEMIOLOGY OF LANDSCAPE AND GARDENS IN UMBRIA UNIVERSITY FOR FOREIGNERS OF PERUGIA 3-13 SEPTEMBER 2012

CATIA V5 Surface Design

AML710 CAD LECTURE 1. Introduction to CAD. Motivation Principles of CAD / CAM. AML710 Computer Aided Design

ARCHITECTURE 101. This is a reading is designed to give architectural empowerment and increases your comfort using building vocabulary.

CURRICULUM VITAE EUROPEAN FORMAT

STEM Stage 5 Science, Graphics Technology, Industrial Technology Engineering, Mathematics Architectural Drawing Option Module Tiny House

Gaia Scagnetti namedgaia.com

Engineering Graphics with AutoCAD

Bachelor of Games and Virtual Worlds (Programming) Subject and Course Summaries

Transcription:

3D RECONSTRUCTION OF CLASSICAL ARCHITECTURE Computer Aided Design Techniques for the Digital Representation of Ancient Buildings. ALBERTO SDEGNO Istituto Universitario di Architettura di Venezia Department of Architectural Design Dorsoduro 2136 30123 Venezia - Italy http://www.iuav.it Email Address : sdegno@iuav.it Abstract. This paper shows some results of a research carried out at tha Istituto Universitario di Architettura di Venezia, concerning the reconstruction of the main architectures of Classical Rome. 1. Introduction The research described in this paper refers to some CAD and rendering techniques for constructing digital architecture of Ancient Rome. To do this we have interpreted and elaborated Andrea Palladio s different kinds of drawings. Figure 1. Sketches by Andrea Palladio.

2 A. SDEGNO We have taken into account and carefully analyzed both the relief drawings, which are hand-sketches, used by Palladio during his direct method surveys; and his woodcuts from his treatise I Quattro Libri di Architettura, published in Venice in 1570. Figure 2. Drawing of Temple of Marte by Andrea Palladio. 2. Analysis of Palladio s drawings From these drawings we have firstly drawn some useful information concerning the unit of measure. The main metric reference is the Venetian foot, which corresponds to 34,77 centimeters, and is indicated with a letter P, followed by the number corresponding to its value; sometimes, after it, we have a little spiral, which can be read as the letter O, indicating the length in ounces (1 ounce is about 2,9 centimeters, the twelfth part of a foot). Finally

3D RECONSTRUCTION OF CLASSICAL ARCHITECTURE 3 there is another unit, the minute, signed with an m, which is the fourth part of the ounce. As is known, all architectural orders are measured, instead, by the Vitruvian Module. Vitruvius gives a type of measure disjointed from any anthropometric dimension. The Module, in fact, is an abstract unit of measure, which is equivalent, in the case of the Doric Order, to half the diameter of the column. Therefore, the height of the column is equal to 7,5 modules. Instead, the Ionic Order, the Base, the Shaft, and the Capital all have a full height of 9 modules, considering that in this case the Module is the full diameter of the column. Starting from this basic information, we have constructed the first and the second Mongean Projections from which we began to generate 3D models. The digital architectures that we have already accomplished are the Temple Le Galluce, named also of Minerva Medica, the Temple of Marte and the Temple of Jupiter. Figure 3. Digital reconstruction of Temple of Marte.

4 A. SDEGNO Figure 4. Digital Reconstruction of Temple Le Galluce.

3D RECONSTRUCTION OF CLASSICAL ARCHITECTURE 5 Figure 5. Digital Reconstruction of Temple of Jupiter. 3. CAD techniques for 3D models The method used for the construction of solid architectural models is based on the principles of boolean space geometry, while for the creation of single or double curvature solids we used surfaces of second or fourth degree. In the case of particular decorative elements, such as mouldings, masks, helicoidal components, achantus leaves, we used NURBS (Non-Uniform Rational B-Spline) structures, which appeared to be the best choice having studied the basic geometric genesis of Palladio s drawings. As for the relief surfaces, such as the bas-reliefs of bucrania, of metopes and of triglyphs, we have used shape from shading algorithms, which allow to control the morphing of a surface directly through interpolation of points in a three-dimensional space, thanks to the manipulation of raster images that we had numerically elaborated.

6 A. SDEGNO Figure 6. Detail of digital reconstruction of Temple of Marte. As for the relief surfaces, such as the bas-reliefs of bucrania, of metopes and of triglyphs, we have used shape from shading algorithms, which allow to control the morphing of a surface directly through interpolation of points in a three-dimensional space, thanks to the manipulation of raster images that we had numerically elaborated. Another phase of the work consisted in the presentation of the materials by employing a graphic non-photorealistic rendering technique: instead of trying to produce a photographic representation, we decided to visualize virtual architectures by means of some traditional drawing techniques, which are usually employed at the École des Beaux Arts or at the Gran Prix de Rome. In this way we managed to accomplish an evocative didactic representation, where also shadows have a particular informative function. 4. Conclusions and future expectations A further development, which is still in course of realization, will be the processing of data with some CAM (Computer Aided Manufacturing) machines We think of employing machines that work with LOM (Laminated Object Manufacturing) techniques, and that can directly create stereometric models on thermic adhesive paper, a paper cut by employing the method of progressive sections, so that we can construct a maquette which is materially similar to the traditional ones on wood, even though it is elaborated with a sophisticated electronic procedure.

3D RECONSTRUCTION OF CLASSICAL ARCHITECTURE 7 Figure 7. Rendering of Temple Le Galluce. Acknowledgements The work is developed during the Course of Computer Graphics (Disegno Automatico) led by the author at the Istituto Universitario di Architettura di Venezia, a.a. 2001-02. The images of Figures n. 1 and n. 2 are taken from Zorzi (1958) and Palladio (1570). The construction of digital models is by Luca De Gol (Temple Le Galluce ), Sebastiano Cestaro (Temple of Marte) and Andrea Deppieri (Temple of Jupiter). References Barbieri, F.: 1992, Architetture palladiane. Dalla grafica di cantiere alle immagini del trattato, Neri Pozza Editore, Vicenza. Beltramini, G. and Padoan, A., (eds.): 2000, Andrea Palladio. Atlante delle architetture, Marsilio, Venezia. Burns, H.: 1973, I disegni del Palladio, in Bollettino Cisa, XV, pp. 169-191. Cevese, R (ed.): 1973, Palladio. Catalogo della mostra di Vicenza, Electa, Milano. Gioseffi, D.: 1978, Dal progetto al Trattato: incontro e scontro con la realtà, Bollettino CISA, XX, pp. 27-45.

8 A. SDEGNO Gioseffi, D.: 1980, I disegni dei Quattro Libri come modelli; modellistica architettonica e teoria dei modelli, Bollettino CISA, XXII (I), pp. 47-64. Lewis, D.: 1981, The Drawings of Andrea Palladio, International Exhibitions Foundation, Washington. McCullough, M., Mitchell, W.J. and Purcell, P. (eds): 1990, The Electronic Design Studio. Architectural Knowledge and media in the Computer Era, The MIT Press, Cambridge Mass. Mitchell, W.J. and McCullough, M.: 1995, Digital Design Media, Van Nostrand Reinhold, New York. Mitchell, W.J.: 1990, The Logic of Architecture, The MIT Press, Cambridge, Mass. Mitchell, W.J.: 1992, The Reconfigured Eye: Visual Truth in the Post-Photographic Era, The MIT Press, Cambridge, Mass. Palladio, A.: 1570, I Quattro Libri di Architettura, Dominico De Franceschi, Venetia. Pérez-Gómez, A. and Pelletier, L.: 1997, Architectural Representation and the Perspective Hinge, The MIT Press, Cambridge, Mass. and Londra. Puppi, L.: 1999, Andrea Palladio, Electa, Milano. Rupprecht, B.: 1979, Proiezione e realtà architettonica nei disegni dei Quattro Libri, Bollettino CISA, XXI, pp. 159-175. Schmitt, G.: 1996, Architektur mit dem Computer, Vieveg, Wiesbaden. Schmitt, G.: 1988, Microcomputer Aided Design. For Architects and Designers, John Wiley and Sons, New York. Sdegno, A.: 2002, Architettura e rappresentazione digitale, Cafoscarina, Venezia. Sdegno, A.: 1997, Geometry and Projection: notes on Digital Design, Quaderni LAR, 2, pp. 27-35. Stiny, G. and Mitchell, W.J.: 1978, The Palladian Grammar, Environment and Planning B, 5 (1), pp. 5-18. Vitruvio: 1987, I Dieci Libri dell Architettura tradotti e commentati da Daniele Barbaro 1567, Il Polifilo, Milano. Wittkower, R.: 1962, Architectural Principles in the Age of Humanism, Academy Editions, London. Zorzi, G.G.: 1958, I Disegni delle Antichità di Andrea Palladio, Neri Pozza Editore, Venezia.