Rifle Animset Pro for E4 Animations description and usage All animations have 2 versions in-place and with root motion Rifle_Idle Rifle_TurnR_90 Rifle_TurnL_90 Rifle_TurnR_180 Rifle_TurnL_180 Rifle_TurnR_90Loop Rifle_TurnL_90Loop Rifle_WalkFwdStart Rifle_WalkFwdLoop Rifle_WalkFwdStop_L Rifle_WalkFwdStop_R Rifle_WalkBwdStart Rifle_WalkBwdLoop Rifle_WalkBwdStop_R Rifle_WalkBwdStop_L Rifle_StrafeRightStart Rifle_StrafeRightLoop Rifle_StrafeRightStop_L Rifle_StrafeRightStop_R Rifle_StrafeLeftStart Rifle_StrafeLeftLoop Rifle_StrafeLeftStop_R Rifle_StrafeLeftStop_L Doing nothing, base state Turn right 90 degrees in place. se mostly for AI. Turn left 90 degrees in place. se mostly for AI. Turn right 180 degrees in place. se mostly for AI. Turn left 180 degrees in place. se mostly for AI. Turn right 90 degrees, but very even, constant motion. se for Player controller. Turn left 90 degrees, but very even, constant motion. se for Player controller. Idle to walk forward transition. Play before WalkFwdLoop. Walking forward. Stopping when left foot is up in air ("_L" for "Left p") Stopping when right foot is up in air ("_R" for "Right p") Idle to walk backward transition. Walking backward. Stopping when right foot is up in air ("_R" for "Right p") Stopping when left foot is up in air ("_L" for "Left p") Idle to walk sideways to the right transition. Walking sideways to the right. Stopping when left foot is up in air ("_L" for "Left p") Stopping when right foot is up in air ("_R" for "Right p") Idle to walk sideways to the left transition. Walking sideways to the left. Stopping when right foot is up in air ("_R" for "Right p") Stopping when left foot is up in air ("_L" for "Left p")
Rifle_StrafeLeft45Loop Rifle_StrafeRight135Loop Rifle_StrafeRight45Loop Rifle_StrafeLeft135Loop Rifle_WalkFwdStart90_L Rifle_WalkFwdStart90_R Rifle_WalkFwdStart180_R Rifle_WalkFwdStart180_L Rifle_ShootOnce Rifle_ShootGrenade Rifle_ShootBurst Rifle_ShootBurstLong Rifle_ShootLoop_Additive Rifle_Reload_2 Rifle_Hit_L_1 Rifle_Hit_L_2 Rifle_Hit_R_2 Rifle_Hit_C_1 Rifle_Death_L Rifle_Death_R Rifle_Melee_Hard Rifle_Melee_Kick Rifle_Grenade_Throw_Single Rifle_Grenade_Throw_Start Walking diagonally 45 degrees left/forward. se in 2D blend tree, to avoid clipping feet. Walking diagonally 135 degrees right/backward. se in 2D blend tree, to avoid clipping feet. Walking diagonally Walking diagonally Idle to walk forward transition, with simultaneous 90 deg. turn. Play before WalkFwdLoop. Idle to walk forward transition, with simultaneous 90 deg. turn. Play before WalkFwdLoop. Idle to walk forward transition, with simultaneous 180 deg. turn. Play before WalkFwdLoop. Idle to walk forward transition, with simultaneous 180 deg. turn. Play before WalkFwdLoop. One shot, full body animation. One shot, but stronger. Like shooting a grenade launcher, attached to rifle. Short burst. se for AI. Long burst. se for AI. Additive shooting loop. se for Player. Play on top of other aniamtions as an additive animation on upper body. Reload. Hit, the character sways to left side. Hit, the character sways to left side. Hit, the character sways to right side. Hit, the character gets pushed back. Death animation, the character sways to left side Death animation, the character sways to right side Melee attack Melee attack, good for kicking out doors A single grenade throw (for. ex. If you just tap the button) Take out grenade and wait for release the button (if you hold it)
Rifle_Grenade_Throw_Loop Rifle_Grenade_Throw_Cancel Rifle_Grenade_Throw_Far Rifle_Grenade_Throw_Close Rifle_Look_CC_Additive Grenade ready to throw Cancelling the grenade throw Far throw Roll the grenade on the ground throw. Additive animation, play on top of other animations: Aiming straight. Rifle_Look_45L_Additive Additive animation, play on top of other animations: Aiming 45 degrees left. Rifle_Look_45R_Additive Additive animation, play on top of other animations: Aiming 45 degrees right. Rifle_Look_45_Additive Additive animation, play on top of other animations: Aiming 45 degrees up. Rifle_Look_45D_Additive Additive animation, play on top of other animations: Aiming 45 degrees down. Rifle_Look_45L_Additive Additive animation, play on top of other animations: Aiming 45 degrees left up corner. Rifle_Look_45R_Additive Additive animation, play on top of other animations: Aiming 45 degrees right up corner. Rifle_Look_45LD_Additive Additive animation, play on top of other animations: Aiming 45 degrees left down corner. Rifle_Look_45RD_Additive Additive animation, play on top of other animations: Aiming 45 degrees right down corner. Rifle_Look_90L_Additive Additive animation, play on top of other animations: Aiming 90 degrees left. Rifle_Look_90R_Additive Additive animation, play on top of other animations: Aiming 90 degrees right. Rifle_Look_90_Additive Additive animation, play on top of other animations: Aiming 90 degrees up. Rifle_Look_90D_Additive Additive animation, play on top of other animations: Aiming 90 degrees down. Rifle_SprintLoop Rifle_SprintStart Rifle_SprintStop_R Rifle_SprintStop_L Running looped Transition form Rifle_Idle to Run Stopping from running when Right foot is p Stopping from running when Left foot is p
Rifle_FallingLoop Rifle_Idle2Crouch Rifle_CrouchLoop Rifle_Crouch2Idle Rifle_Idle_GunDown Rifle_Idle_GunDown2Idle Rifle_Climb_1m Rifle_Vault_1m Rifle_OpenDoor Rifle_Death_3 Rifle_RunFwdLoop Rifle_RunBwdLoop Rifle_StrafeRunRightLoop Rifle_StrafeRunLeftLoop Rifle_StrafeRun45LeftLoop Rifle_StrafeRun135RightLoop Falling in place to use with physics gravity Standing to crouch Crouching Standing up from crouching Relaxed idle with rifle. For un-aware enemies for example Relaxed idle to normal, aiming idle (for when enemy sees player) Climb on 1 meter high obstacle Jump over 1 meter high obstacle Small push with the left hand Another death animations (like shot from machine gun) Running and aiming Running and aiming Running and aiming Running and aiming Running and aiming 45 degrees left use it to avoid legs crossing Running and aiming 135 degrees right use it to avoid legs crossing Rifle_StrafeRunRight45Loop Rifle_StrafeRunLeft135Loop EquipRifle HolsterRifle Rifle_Jump_Platformer_Start Rifle_Jump_Platformer_Fall Rifle_Jump_Platformer_Predict _Land Rifle_Jump_Platformer_Land Put rifle from character's back to his hands Put rifle from hands to back and go to Idle (compatible with Movement Animset Pro) Start jumping (no root motion) use it when you want to control the jump movement procedurally, f. ex. with Character Motor Movement in air (no root motion) use it when you want to control the jump movement procedurally, f. ex. with Character Motor Movement from about 2m from ground to touch down (no root motion) use it when you want to control the jump movement procedurally, f. ex. with Character Motor Landing (no root motion) use it when you want to control the jump movement procedurally, f. ex. with Character Motor
Rifle_Crouch_WalkBwd Rifle_Crouch_WalkBwdStart Rifle_Crouch_WalkBwdStop_ L Rifle_Crouch_WalkBwdStop_ R Rifle_Crouch_WalkFwd Rifle_Crouch_WalkFwdStart Rifle_Crouch_WalkFwdStop_L Rifle_Crouch_WalkFwdStop_R Rifle_Crouch_WalkLt Rifle_Crouch_WalkLtStart Walk backwards loop while crouching Start walking backwards while crouching Stop walking backwards while crouching, when the left foot is up Stop walking backwards while crouching, when the right foot is up Walk forward loop while crouching Start walking forward while crouching Stop walking forward while crouching, when the left foot is up Stop walking forward while crouching, when the right foot is up Walk (strafe) left loop while crouching Start walking (strafing) left while crouching Rifle_Crouch_WalkLtStop_L Stop walking (strafing) left while crouching, when the left foot is up Rifle_Crouch_WalkLtStop_R Stop walking (strafing) left while crouching, when the right foot is uppm,. Rifle_Crouch_WalkRt Rifle_Crouch_WalkRtStart Walk (strafe) right loop while crouching Start walking (strafing) right while crouching Rifle_Crouch_WalkRtStop_L Stop walking (strafing) right while crouching, when the left foot is up Rifle_Crouch_WalkRtStop_R Stop walking (strafing) right while crouching, when the right foot is up Rifle_Crouch2Idle Rifle_Idle2Prone Rifle_Prone Rifle_Prone_TurnLt45 Rifle_Prone_TurnRt45 Rifle_Prone_WalkFwd Rifle_Prone_WalkFwdStart Stand up to rifle idle from crouching Lay down on the ground from standing Laying down on the ground with the rifle, idling Rotate left while laying down on the ground Rotate right while laying down on the ground Crawl forward while laying down on the ground Start to crawl forward while laying down on the ground
Rifle_Prone_WalkFwdStop_L Rifle_Prone_WalkFwdStop_R Rifle_Prone2Idle Rifle_Crouch_AimAdditive_C C Rifle_Crouch_AimAdditive_C D Rifle_Crouch_AimAdditive_C Rifle_Crouch_AimAdditive_L C Rifle_Crouch_AimAdditive_L D Rifle_Crouch_AimAdditive_L Rifle_Crouch_AimAdditive_R C Rifle_Crouch_AimAdditive_R D Rifle_Crouch_AimAdditive_R Rifle_Crouch_Burst Rifle_Crouch_Reload Rifle_Crouch2Prone Rifle_Prone_AimAdditive_CC Rifle_Prone_AimAdditive_CD Rifle_Prone_AimAdditive_C Rifle_Prone_AimAdditive_LC Rifle_Prone_AimAdditive_RC Rifle_Prone_Burst Stop crawling forward while laying down on the ground, while left foot is more forward than right Stop crawling forward while laying down on the ground, while right foot is more forward than left Stand up from laying down on the ground Shooting rifle burst while crouching (upper body only) play additively on upper body or just IK_Gun bone Reload while crouching Crouching to laying down Shooting rifle burst while proning (upper body only) play additively on upper body or just IK_Gun bone
Rifle_Prone_Reload Rifle_Prone_WalkBwd Rifle_Prone_WalkBwd_L Rifle_Prone_WalkBwd_R Rifle_Prone_WalkBwdStart Rifle_Prone2Crouch Rifle_Crouch_CC_AimOffset Rifle_Crouch_CD_AimOffset Rifle_Crouch_C_AimOffset Rifle_Crouch_LC_AimOffset Rifle_Crouch_LD_AimOffset Rifle_Crouch_L_AimOffset Rifle_Crouch_RC_AimOffset Rifle_Crouch_RD_AimOffset Rifle_Crouch_R_AimOffset Rifle_Look_45D_AimOffset Rifle_Look_45L_AimOffset Rifle_Look_45R_AimOffset Rifle_Look_45_AimOffset Rifle_Look_90D_AimOffset Rifle_Look_90L_AimOffset Rifle_Look_90R_AimOffset Rifle_Look_90_AimOffset Rifle_Look_CC_AimOffset Rifle_Look_LD_AimOffset Rifle_Look_L_AimOffset Rifle_Look_RD_AimOffset Reload while proning Crawl backward loop while laying down on the ground Stop crawling backward while laying down on the ground, while left foot is more forward than right Stop crawling forward while laying down on the ground, while right foot is more forward than left Start to crawl backward while laying down on the ground Proning to crouching
Rifle_Look_R_AimOffset Rifle_Prone_CC_AimOffset Rifle_Prone_CD_AimOffset Rifle_Prone_C_AimOffset Rifle_Prone_LC_AimOffset Rifle_Prone_RC_AimOffset