Fashion Technology Abu Dhabi - May 2016 Competition Summary

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Fashion Technology Abu Dhabi - May 2016 Competition Summary Page 1 of 18

1.0 Name and description of skill The name of the skill is Fashion Technology. 1.1 Description of skill Fashion Technology professionals work closely with clients either in production or custom garments for individual clients. They create garments, using their knowledge of materials and accessories, fashion and colour trends and work within the parameters and requirements of the client / company they are producing the work for. Fashion Technologists working in small firms usually perform most of the technical pattern making, cutting and sewing task in addition to designing clothing. They are technically skilled garment producers who are highly efficient at handling different materials and are skilled in using both machine and hand sewing techniques. Requirements include: knowledge of fashion, creativity, imagination together with professional level technical skills. 1.2 Scope of application 1.2.1 Every Expert and Competitor must know this Technical Description. 1.2.2 In the event of any conflict within the different languages of the Technical Descriptions, the English version takes precedence. 1.3 Associated documents 1.3.1 As this Technical Description contains only skill-specific information it must be used in association with the following: WSI - Competition Rules WSI - Competition Manual WSI - Online resources as indicated in this document Host Country - Health and Safety regulations 2.0 WORLDSKILLS STANDARDS SPECIFICATION 2.1 Work organization and management1 Work organization and management 5 The individual needs to know and understand: Materials, their characteristics, properties and uses Industry jargon and terminology Health and safety regulations and best practice The importance of maintaining a clean and organized workplace The importance of effective work-planning and organization The importance of accuracy and care when preparing fabrics for production The range, uses and care of specialist tools and equipment used in the fashion industry Demonstrate an awareness of current trends and fashions in clothing design, accessories, colours, fabrics etc. Use all equipment safely and according to manufacturers instructions Use and care for all specialist tools and equipment used in the fashion industry Select the correct tool or piece of equipment for each task and design Plan and prioritize work in order to maximize efficiency in the workplace and to meet deadlines Page 2 of 18

Work cleanly and safely so as to protect materials and finished products throughout Purchase materials and fabrics cost effectively and with due consideration of sustainability and ethics 2.2 Communications and interpersonal skills The individual needs to know and understand: That client confidentiality is critical The importance of tact, discretion and diplomacy when meeting with clients How to communicate effectively with other industry professionals (including ordering materials or sub-contracting work) How to communicate effectively including presentation and sales skills Provide expert advice and guidance to clients to enable them to make informed decisions about their purchase Provide expert and tactful guidance on styles, colours and fabrics that will suit the need of the client and be appropriate for specific events Present ideas, designs, vision and production solutions to clients 2.3 Problem Solving, Innovation and Creativity The individual needs to know and understand: Demonstrate innovation and creativity in design Think creatively to devise innovative solutions Use creative solutions to resolve design and manufacturing challenges Alter garments to provide a better or custom fit, to update or to make garments more appropriate Critically judge the quality of the garment and finish and proactively seek resolutions to any imperfections 2.4 Fashion Design The individual needs to know and understand: The design elements and principles The range of fabrics and materials available to the fashion designer, their characteristics, uses and care Current fashions, trends and themes relating to materials and fabrics, colour and style The co-ordination of colours, styles, materials/fabrics, accessories and themes The range of styles and cuts that are common in garment making The impact of body shape and size on the fit and appearance of a fashion garment Global influences on fashion design and how traditions and national characteristics impact design How to communicate design concepts and ideas to potential clients or industry professionals Research fashion trends and apply these to appropriately to designs Direct the design to the target market or individual when designing fashion items Create theme/trend boards and illustrations to communicate ideas, concepts and visions Identify different types of fabric and select suitable fabrics for particular uses Apply knowledge of basic cuts and styles to inform designs but not to restrict creativity and innovation Select appropriate fabrics to different fashion designs Select and use different notions such as zips, buttons, shoulder pads as well as trims like lace, beads and ribbons Apply different embellishments and accessories to the design Co-ordinate colours, styles, materials/fabrics and accessories to produce high quality design Create designs following a theme or design brief Alter and adapt designs to meet clients needs and to make the design relevant to the brief Modify ready-made garments to create new designs Page 3 of 18

2.5 Technical Drawing The individual needs to know and understand: How to read and create specialist technical drawings Specialist industry-related terminology and symbols The use of IT and specialist software to produce images and designs Present ideas, designs, vision and production solutions to client Create specialist technical drawings using industry recognized terminology and symbols that effectively convey necessary design details and vision Read and interpret technical drawings Prepare line flat drawings by hand Use computers and specialist software to create CAD 2D and 3D images Clearly label drawings and images 2.6 Pattern Construction and Draping The individual needs to know and understand: The construction of garments using 2D patterns or 3D draping The process to create 2D patterns for various garments The use of IT specialist software to produce patterns Basic grading of patterns to other sizes The use of dress forms in constructing garments How various fabrics react to different styles or production techniques How to mark fabrics and the importance of accuracy Create/develop or alter patterns for various types of garments, such as tailored jackets, dresses, skirts or trousers Drape on dress forms for various types of garments, such as tailored jackets, dresses, skirts or trousers Select the best method of construction appropriate to different fabrics and designs Prepare calico/muslin or toile garments or parts of garments to prototype/test patterns Measure and mark accurately Fit garments to specified sizes Label patterns with clear information regarding size, style, cutting etc. 2.7 Cutting, Sewing and Finishing Techniques 45 The individual needs to know and understand: The importance of accuracy when cutting fabrics in order to minimize wastage and to optimize the finished garment Pattern preparation and correct layout of patterns on fabric The use of cutting tools both manual and electric The machinery and tools used for sewing The maintenance and use of industrial machines Garment construction processes/techniques Different types of stitching and finishing and their appropriate applications Various notions/trims and their uses such as threads, zips, piping, fastenings etc. The properties of different fabrics and how to handle them Accurately measure fabrics according to the pattern Prepare a layout to optimize fabric utilization Cut fabrics accurately using the most appropriate tool or piece of equipment Cut accurately following cutting instructions Use various types of industrial equipment used in the fashion industry, such as sewing machines, overlocking machines, irons and fusing press Select the appropriate tool or equipment for the task Use all machinery safely and in accordance with the manufacturer s instructions Conduct trials to ensure that the machine settings are appropriate for fabrics being used Apply fusing appropriately and effectively to different parts of the designed style Apply interfacing, interlining and lining appropriately Page 4 of 18

Handle and care for fabrics to ensure that they are not damaged and remain in good condition Construct linings and facings appropriately according to the style of the designed garment Sew accurately by machine various types of garments or parts of garments Finish fashion garments professionally Finish parts of garments with hand sewing Proficiently execute specialist sewing skills and techniques Press garments effectively 3.0 Assessment 3.1 Assessment criteria This section defines the assessment criteria and the number of marks (subjective and objective) awarded. The total number of marks for all assessment criteria must be 100. Category Marks Judgement Objective Total A Design 5 5 10 B Construction 15 55 70 C Appearance 10 10 D Level of Difficulty 10 10 Total = 40 60 100 3.1 Judgement marking Scores are awarded on a scale of 0 to 3. 3.2 Skill assessment specification Criterion A - Design Experts will assess the following aspects objectively and by judgment marking. Colour combination Principal of creativity/design Criterion B - Construction Experts will assess the following aspects objectively. Pattern layout All the pieces of pattern present Optimal fabric utilisation Sewing and finishing Accurate measurement of the garment according to the Test Project Criterion C - Appearance Experts will assess the following aspects by judgment marking. Shape of the garment General look Criterion D Level of Difficulty Experts will assess the following aspects by judgment marking. Choice of decoration techniques and material Complexity of design Page 5 of 18

3.3 Skill assessment procedures The Experts that attend the competition will be divided into marking groups to deal with each section of the marking criteria. Every completed module will be marked on the same day in which it was completed. To ensure transparency, each competitor is provided the same evaluation sheet as used by the experts. Experts will maintain supervision of the competitors during the competition, but must not look at competitors work, or have any knowledge of progress. At the end of each day of the competition, the incomplete test pieces shall be collected, by the workshop manager, in suit bags, sealed and signed, marked with the competitor s workstation number. At the end of each day of the competition, photographs may be taken of all competitors material, by a neutral person nominated by the experts, to assure that no parts may be replaced or added. At the end of each competition module the test pieces for marking shall be sealed in suit bags, inscribed with the Competitor s name and workstation number. For marking, the test pieces will be anonymously labelled by 1 neutral person and will be marked without the experts having any knowledge of the competitors identity. Prior the competition, the chief expert will explain the assessment method to all experts. The chief expert will divide all the experts into teams for purpose of marking and setting up marking schedules. The teams are to be divided between experienced experts and new experts. All the experts should assess the same aspects for all the competitors. All experts assess the same percentages of the marks. Objective marking will be marked by teams according to criteria set, e.g. measurements. Judgment marking will be marked by teams via flash cards procedures. 4.0 Skill-Specific Safety Requirements Refer to UAE Health & Safety documentation for Host Country regulations. The following skill-specific safety requirement must also be adhered to. The electrical cord should not be in the way and must be taped to the floor. All machines should have finger guards attached. The upper part of the fusing press must not be touched at any times. 5.0 Infrastructure List 5.1 Equipment for workstations Items & Descriptions Quantity Cutting tables, optimal height: 90cm, table top size: 80cm x 350 cm 16 Page 6 of 18

Single working tables, table top size: 80cm x160 cm 16 Sewing machine 16 Ironing board with heating and vacuum/suction 16 Steam iron and steam generator / water tank 16 Ironing bucks: sleeve board 16 Swivel chairs, height adjustable 16 Dress form, size M 16 Page 7 of 18

Poster stand A3 16 Fusing press 2 Clothing rail 1 Hangers 16 Hangers with clips 16 Suit bags, long 16 Tool box with lid 16 Page 8 of 18

Trash bin 16 Power leads and extension cables (fusing press needs isolator) 16 Mystery box 16 5.2 Tools for the tool box Items & Descriptions Quantity Remarks Tracing wheel 16 Thimble 16 Paper Scissors 16 Fabric Scissors 16 Set square 16 Pattern square 16 French Curve curved pattern drafting tool 16 Hand ruler 16 Measuring tape 16 Needle cushion or magnet 16 Thread cutter 16 Magnetic edge-guide 16 Pins 16 Hand sewing needles 16 tweezers 16 Stitch ripper 16 5.3 Consumable materials Items & Descriptions Quantity Remarks Tailor s chalk 16 Pencil and eraser 16 Drawing pad 50g/m2 16 Sewing machine needles, flat head, Nm 80 16 Tracing paper (Carbon) 16 Page 9 of 18

5.4 Fabrics and trimmings Module Quantity Material Description Module 1 3.5m x 1.40m wide Fabric Chiffon or Georgette with golden print 100 % PE Module 1 0.5 m Fusing Facing front and back Module 1 8 m Lace ribbon, Around the neckline and around the sleeve hem gold Module 1 2 Thread 1 matching the fabric, 1 matching the lace ribbon Module 2 3 m x 1.4m wide Fabric Calico (Pakistani cotton) Module 2 1 reel Thread Beige Module 2 3 m x 1 m wide Pattern White drafting paper Module 3 16 croquis Drawing template for Fashion Design Module 3 16 Pencils HB Module 3 16 Eraser White Module 3 16 Drawing pad 50g/m2 Module 4 1 pack Beads round Colour of Thobe fabric / Gold big Module 4 1 pack Beads round Colour of Thobe fabric / Gold small Module 4 1 pack Beads cut Colour of Thobe fabric / Gold Module 4 1 pack Crystals big Colour of Thobe fabric / Gold (sew-on) Module 4 1 pack Crystals small (sew-on) Colour of Thobe fabric / Gold 5.5 Materials & equipment prohibited in the skill area No Competitor is allowed to bring any kind of equipment, fabric, tape, thread, pattern pieces, books, notes or samples. If any of these are found they will be taken away prior to and during the Competition. 6.0 TEST PROJECT The objective of this project is that the competitor must create one garment, which will be marked independently. The final mark will be the total of all criteria of the project. One hour before beginning the first module he/she will receive the drawings and instructions for the project. They must hand over the components of the project at the end of each day. 6.1 Introduction This Test Project consists of four modules. If Competitors complete module 1 early they are permitted to move on to module 2. If Competitors complete module 3 early they are permitted to move on to module 4. Competitors must submit work at the end of the maximum time, even if uncomplete. 6.2 The Competitor has to: Construct a garment UAE traditional female Thobe Page 10 of 18

Create a technical drawing/flat sketch of a garment a romantic style skirt, according to photo 1 provided from a mystery box Modify a basic skirt pattern, according to photo 2 provided from another mystery box Mark, measure and cut Construct a prototype/toile out of calico for the skirt on photo 2. Use various machines efficiently Finish some parts of the garment with hand sewing including application of embellishments Pressing and finishing 6.3. Module 1: Thobe Construction maximum time 5 hrs (day 1) - Blind marking Competitors will receive the full set of patterns for the Thobe. They will need to lay-out and cut out the fabric and fusing. They will then construct the Thobe with the lace ribbon as shown in the sketch. Description of the Thobe Front part including front sleeve Back part including back sleeve Front facing fused with interlining Back facing fused with interlining Seams are made as French seams (no over edging, because a transparent fabric will be used) Hem is folded twice and topstitched Lace ribbon is applied (machine sewn) around the neck and around the sleeve hem Page 11 of 18

Test Project Design Module 1 Thobe TECHNICAL DRAWING Page 12 of 18

Test Project Design Module 1 Thobe SEWN SAMPLE (material subject to availability) Page 13 of 18

6.4 Module 2: Sketching/technical drawing time 1h (day 1) Mystery box Competitors will be required to create production/trade/flat sketch of a skirt in pencil, front and back, to be presented in A3 size. They will be supplied with a template/croquis (available prior to the competition if needed) as well as a photograph of a skirt from a mystery box. The skirt may have one or more of the following style features: Ruffles/gatherings Pleats Slits Valances/flounces Waistband Yoke Darts Godets Sections Mini-/knee-/midi-/maxi-/ankle-/floor- length Example of Module 2 Flat Sketch font 6.5 Module 3: Prototype / Toile pattern and construction max. time 3 hrs (day 2) Mystery box Competitors will draft a pattern (without seam allowance) for a skirt according to a photograph provided from the mystery box, then cut and sew the skirt out of calico only. The skirt may have one or more of the following style features: Ruffles/gatherings Pleats Slits Page 14 of 18

Valances/flounces Waistband Yoke Darts Godets Sections Mini-/knee-/midi-/maxi-/ankle-/floor- length Competitors will receive a set of a basic skirt block /sloper front and back and a photograph of a skirt from the mystery box. When pattern is complete with all cutting instructions needed, the competitor will then lay-out and cut the calico. Competitors will then construct the skit as a prototype only. No serging with the overlock is required, no zipper, buttons or hooks need to be attached. The hem is just folded once and topstitched. All seams need to be sewn with a stitch length of 4; hence the seams of this prototype can easily be opened. Skirt prototype needs to be ironed. Example of Pattern Modification for Module 3 Skirt - Toile Example of sewn toile for Module 3 Skirt - Toile Page 15 of 18

6.6 Module 4: EMBELLISHMENT - maximum time 1h (day 2) Competitors will receive a mystery box containing various trims to create an embellishment on the Thobe made in module 1. Embellishment may be around the neckline of the Thobe but must be wearable. Embellishment must be fully secure and co-ordinate with the overall design of the Thobe. Left over fabric from previous modules may not be used in this module. Only items from the mystery box may be used. No alteration to the size and/or structure of the Thobe is allowed. Elements may be applied by hand or machine. 6.7 Description of project and tasks Day 1-6 hours Before the beginning of day 1 the competitor will be given a briefing for the day and modules 1 and 2. Competitors get time to familiarise with the workstation and the machines. Familiarisation material will be provided. At the beginning of day 1, the competitor begins working on module 1, material will be provided. After 5 hours, he/she must hand over the completed or uncompleted work of module 1 and all remaining material. The competitor can proceed to module 2 anytime when he/she has completed and handed in module 1 as well as all remaining material. The competitor will be given all materials of the Mystery box for module 2. The allocated time for module 2 is 1 hour. If module 2 is completed and handed in, the competitor can use the remaining time on day 2. At the end of day 1 all competitors must hand over module 2 even if incomplete. Module 1 and module 2 will be marked. Day 2-4 hours At the beginning of day 2, one expert will select one photograph at random for module 3. On day 2 competitors may not start at the same time, they can start module 3 whenever he/she arrives and is ready. However time starts at latest at 9 am for all competitors. After 3 hours, he/she must hand over the completed or uncompleted work of module 3 and all remaining material. The competitor can proceed to module 4 anytime when he/she has completed and handed in module 3 as well as all remaining material. The allocated time for module 4 is 1 hour. If module 4 is completed and handed in, the competitor may leave. After the total of 10 hours for both days are up, all competitors must hand over module 4 even if incomplete. Module 3 and module 4 will be marked. After marking the result of the project will be entered by the experts in the CIS-System. Experts need to keep results confidential until the graduation ceremony. Page 16 of 18

6.8 Instructions to the competitor Competitors must use only the material supplied. Competitors must hand over each module and all the remaining material at the end of each day. Photographs may be taken of components, only after marking. Marking scheme Each module of each competitor will be labelled with a letter by a neutral person and marked by the marking group (blind marking). Each sub-criterion will be marked by the marking groups. The marking system is blind marking. The final result will be the total result for all modules 1-4. Category Percent A Design 10% B Construction 70% C Appearance 10% D Level of difficulty 10% Total 100% 6.9 Sustainability Recycling Use of green materials Use of completed Test Projects after Competition Reduce machinery 7.0 Workshop layouts Remarks: CUTTING TABLE must be minimum 3.5 m (length) x 0.8 m (width) x 0.9m (height) All other table sizes are just suggestions. Page 17 of 18

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