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NVIDIA GRID DASSAULT SYSTÈMES V5/V6 SCALABILITY GUIDE NVIDIA Performance Engineering Labs PerfEngDoc-SG-DSC01v1 March 2016

HOW MANY USERS CAN I GET ON A SERVER? The purpose of this guide is to give a detailed analysis of how many users organizations can expect to get per server based on the application being used and the types of users they have in their environment. The data for this analysis is sourced from a combination of application recommendations from the independent software vendor (ISV), along with customer data from actual deployments. As with any deployment, your usage will depend on your models and equipment, so this Scalability Guide is best used as a starting point for your implementation. This testing was completed by NVIDIA, does not certify GRID vgpu configuration. Any software issue should be reproduced on an officially certified workstation. Please refer to website for details. DASSAULT SYSTÈMES is one of the most globally used CAD (Computer Aided Design) applications, being used for almost all aircraft designs in the world and over 80% of the automotive market. As a result, the use of is pervasive throughout the supply chains supporting these industries. leverages both CPU and GPU to deliver a high quality user experience so there are several things that need to be considered in architecting your NVIDIA GRID Virtual Workstation (vws) solution. These include; the size of your data, the concurrency of your users, and the level of interaction with 3D data. Catia has been very successful as a legacy standalone application and has now become a brand as part of the 3DEXPERIENCE (aka V6) platform. This guides gives recommendation on deployment for Catia V5 standalone application. Recommended Virtual System Requirements Working with virtualization partners like Citrix and VMware, and alongside our shared customers with tested and/or production environments, we are recommending the following system requirements for deploying in a virtual environment. Again, this is a starting point and your requirements will depend on your users and data sets, testing with those users will provide the best guidance: Virtualization Software Virtual Machine Operating System Recommended Virtualization Platforms Citrix XenServer v6.5 SP1 or later Citrix XenDesktop v7.8 or later VMware vsphere 6 or later VMware Horizon 7 or later Microsoft Windows 7 SP1 64-bit: Enterprise, Ultimate, or Professional Microsoft Windows 8.1 64-bit: Enterprise, or Professional Host Server Recommendation Minimum Recommended Advanced CPU 2.3 GHz+ Intel Xeon 2.6 GHz+ Intel Xeon 2.6 GHz+ Intel Xeon E5 www.nvidia.com 2

E5 v3 or greater E5 v3 or greater v3 or greater Memory 196 GB 320 GB 320 GB Networking 1 GB minimum 10 G recommended 10 G 10 G or greater Storage ~500+ IOPS Per User ~750+ IOPS Per User ~1000+ IOPS Per User GPU Virtual Machine Settings NVIDIA Tesla M60/M6 or greater NVIDIA GRID K2 or greater NVIDIA Tesla M60/M6 or greater NVIDIA GRID K2 or greater NVIDIA Tesla M60/M6 or greater NVIDIA GRID K2 or greater Minimum Recommended 3D & Large Datasets Memory 8 GB RAM 16 GB RAM 24 GB RAM or greater vcpus 4 vcpus 4+ vcpus 6+ vcpus Disk Space 100 GB free disk space 100 GB free disk space 100 GB free disk space Virtual Graphics License & Profile NVIDIA GRID Quadro vworkstation License K240Q / M60-1Q profile or greater NVIDIA GRID Quadro vworkstation License K260Q / M60-2Q profile or greater SCALABILITY BASED ON CUSTOMER DATA NVIDIA GRID Quadro vworkstation License K280Q / M60-4Q profile or greater Based on testing and production results from several customers in the manufacturing space, here are the expected user densities for the different user types on NVIDIA GRID environments with GRID software and NVIDIA Tesla M60 or GRID K2 cards. Please note that these results are what these customers determined were appropriate for their needs and provide insight into what one might expect. Results vary based on many variables and doing your own testing will determine your specific scalability. TECH TIP! It is important to note that mixed user types have produced the best density for some customers, for example placing 1 large and 7 mediums user types per host. User Classifications Small/Standard Medium Application(s) Description Users per server View-Only or Full application Accessing individual parts or small assemblies Manufacturing shop floor View-Only or Full application Accessing medium assemblies Manufacturing shop floor 8-16 8-16 3

Large/Power User Full Application Accessing large assemblies or full model 4-8 Analyst Full Application CUDA/OpenCL Analysis of/or accessing large assemblies or full model 4 TYPICAL VIRTUAL WORKSTATION BUILDS NVIDIA is developing recommendations for architecting your virtualized deployment. The following are actual builds from current customers, in production or POC use today, and can provide a starting point for building your own environment. Your own tests with your own models will determine if these recommendations meet your specific needs. Automotive Manufacturing: Three automotive manufacturers provided data for on GRID software with K2 and M6/M60 GPUs. This solution is being used to centralize data and compute into global regions, improving productivity, collaboration, supply chain (see below) integration, and of course security. Two automotive parts manufacturers provided builds and user profiles that they architect for. These users are either located on a metro area campus setting, or in satellite offices. Having to work with multiple automotive manufacturers requires parts suppliers to work with multiple versions, and the easiest way to achieve this is with virtual workstations. Virtualization also allows the parts suppliers to centralize their data, collaborate with ease, distribute their workforce, and retain intellectual property. Resulting User Builds: Customer User Classifications Build Spec Exported model size User Classification Matrix STD CAD Desktop ADV CAD Desktop ADV+ CAD Desktop 4-6 vcpus 6 vcpus 8-16 vcpus 2GB Frame Buffer 4GB Frame Buffer (K260Q / M60-2Q) (K280Q / M60-4Q) 150-200 MB 500-600 MB Total triangles ~100,000 ~1,600,00 Visualization time (CPU vs vgpu 122ms/52ms 937ms/386ms 4

Users per host (dual CPU, 2 GRID K2 s per host) NVIDIA GRID Software 16 8 4 Virtual Workstation (vws) Edition Users per host (dual CPU, 2 Tesla M60 s per host) 32 16 4+ (CUDA / OpenCL req.) Aerospace manufacturing: This aerospace manufacturer has four different user profiles that they architect for. They have run production users of workloads on both GRID K2 GPUs as well as GRID software and with Tesla M60 GPUs. These users were located in satellite offices, connected via enterprise class WAN links where a 70% productivity improvement was reported thanks to file proximity/transfer time savings alone, to those based on the LAN where even then a 30% productivity gain was reported. With Frame Rate Limiting (FRL) turned on, typical and appropriate for production environments, they saw no increase in Frame Per Second (FPS) but were able to double the number of users per host with no reported degradation of end user performance. Resulting User Builds: Customer User Classifications Build Spec Users per host (dual CPU, 2 GRID K2 per host) NVIDIA GRID Software Users per host (dual CPU, 2 GRID M60 per host) User Classification Matrix Medium/ Small/Standard Large/Power User Moderate 2vCPU 4vCPU 32GB RAM 4vCPU 64GB RAM Jumbo/Analyst 4vCPU 128GB RAM 16 16 8 4 Virtual Workstation (vws) Edition 32 32 16 8 We will continue to collect field data from customers and partners to further refine this data. If you would like to share your data, please reach out to your local NVIDIA team and let us know. 5

ANALYSIS SUMMARY requires significant CPU resources, so investing in higher CPU speeds and more cores will pay off on performance and scalability. Smaller workloads can leverage the 1GB vgpu profile, but for medium to large models, 2GB or greater vgpu profile performance generally produce better results. Since each situation is different, you must test with your own models to ensure the most accurate results. To test NVIDIA GRID in your environment you can choose to get started with a certified NVIDIA partner or start a POC yourself with a certified server and our 90-day evaluation licenses. TESTING YOUR NVIDIA GRID ENVIRONMENT As with all scalability testing, user workloads and environment must be taken into account for scalability analysis. In order to test NVIDIA GRID in your environment you can choose to get started with a certified NVIDIA partner or start a proof of concept (POC) with a certified server and our 90-day evaluation licenses. Important things to remember during your POC 1. Define acceptable user experience: Defining user experience (UX) requires careful examination of user and application interaction. This can be obvious, like the rendering time for an image to appear, or smoothly panning across that image. It can also be less obvious, like the ability to smoothly scroll down a page or the snappy reaction for a menu to appear after a right click. Ask users to report metrics, and to judge specific activities or functions using finite scales (e.g. 1-5, 5 being best), to avoid generic feedback. 2. Compare real world workloads: In virtual environments, time-slicing of resources allows users to get the same level of performance even when sharing resources. This is due to user think time which includes any time the user is not actually interacting with the application, or when not using the application or even sitting at their desk. Add up all the time away from the application (meetings, lunch, out of office, etc.) and one could expect to get even more benefits from shared resources. These benefits equate to more resources for the user s session and typically a more responsive application, thus a better-perceived experience by the end user, as opposed to peak workload benchmarks with inhuman like uninterrupted work. 3. Test with real users: It s important to actually look at the application running be sure that the experience is enjoyable for users. While idle systems or benchmarks can be used as a starting point, real user workflows may require more or less graphics resources. Numbers of monitors and resolution will impact graphics requirements so BYO devices or users that logging in from different locations may impact user experience. Add in the point above about real world workloads and you see why real users are the most accurate means of testing. 6

Notice The information provided in this specification is believed to be accurate and reliable as of the date provided. However, NVIDIA Corporation ( NVIDIA ) does not give any representations or warranties, expressed or implied, as to the accuracy or completeness of such information. NVIDIA shall have no liability for the consequences or use of such information or for any infringement of patents or other rights of third parties that may result from its use. This publication supersedes and replaces all other specifications for the product that may have been previously supplied. NVIDIA reserves the right to make corrections, modifications, enhancements, improvements, and other changes to this specification, at any time and/or to discontinue any product or service without notice. Customer should obtain the latest relevant specification before placing orders and should verify that such information is current and complete. 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