Types of jobs. CPU-bound vs. I/O-bound. Batch, Interactive, real time. Maximum CPU utilization obtained with multiprogramming

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CPU Scheduling

Types of jobs CPU-bound vs. I/O-bound Maximum CPU utilization obtained with multiprogramming Batch, Interactive, real time Different goals, affects scheduling policies

CPU Scheduler Selects from among the processes in memory that are ready to execute, and allocates the CPU to one of them CPU scheduling decisions may take place when a process: Switches from running to waiting state Switches from running to ready state Switches from waiting to ready Terminates Scheduling under 1 and 4 is nonpreemptive. All other scheduling is preemptive.

Dispatcher Dispatcher module gives control of the CPU to the process selected by the CPU scheduler; this involves: switching context switching to user mode jumping to the proper location in the user program to restart that program Dispatch latency time it takes for the dispatcher to stop one process and start another running.

Scheduling Criteria CPU utilization keep the CPU as busy as possible Throughput # of processes that complete their execution per time unit Turnaround time amount of time to execute a particular process Waiting time amount of time a process has been waiting in the ready queue Response time amount of time it takes from when a request was submitted until the first response is produced, not output (for timesharing environment)

Optimization Criteria Max CPU utilization Max throughput Min turnaround time Min waiting time Min response time

First-Come, First-Served (FCFS) Scheduling Process Burst Time P 1 24 P 2 3 P 3 3 Suppose that the processes arrive in the order: P 1, P 2, P 3. The Gantt Chart for the schedule is: P 1 P 2 P 3 0 24 27 30 Waiting time for P 1 = 0; P 2 = 24; P 3 = 27 Average waiting time: (0 + 24 + 27)/3 = 17

FCFS Scheduling (Cont.) Suppose that the processes arrive in the order P 2, P 3, P 1 The Gantt chart for the schedule is: P 2 P 3 P 1 0 3 6 30 Waiting time for P 1 = 6;P 2 = 0 ; P 3 = 3 Average waiting time: (6 + 0 + 3)/3 = 3 Much better than previous case. Convoy effect: short process behind long process

Shortest-Job-First (SJR) Scheduling Associate with each process the length of its next CPU burst. Use these lengths to schedule the process with the shortest time Two schemes: nonpreemptive once CPU given to the process it cannot be preempted until it completes its CPU burst preemptive if a new process arrives with CPU burst length less than remaining time of current executing process, preempt. This scheme is know as the Shortest-Remaining-Time-First (SRTF) SJF is optimal gives minimum average waiting time for a given set of processes

Example of Non-Preemptive SJF Process Arrival Time Burst Time P 1 0.0 7 P 2 2.0 4 P 3 4.0 1 P 4 5.0 4 SJF (non-preemptive) P 1 P 3 P 2 P 4 0 3 7 8 12 16 Average waiting time = (0 + 6 + 3 + 7)/4 = 4

Example of Preemptive SJF Process Arrival Time Burst Time P 1 0.0 7 P 2 2.0 4 P 3 4.0 1 P 4 5.0 4 SJF (preemptive) P 1 P 2 P 3 P 2 P 4 P 1 0 2 4 5 7 11 16 Average waiting time = (9 + 1 + 0 +2)/4 = 3

Determining Length of Next CPU Burst Can only estimate the length. Can be done by using the length of previous CPU bursts, using exponential averaging τ n+1 = αt n + (1- α)τ n, 0 α 1 t n = actual length of n th CPU burst

Properties of Exponential Averaging α =0 τ n+1 = τ n Recent history does not count α =1 τ n+1 = t n Only the actual last CPU burst counts If we expand the formula, each successive term has less weight than its predecessor Recent history has more weight than old history

Priority Scheduling A priority number (integer) is associated with each process The CPU is allocated to the process with the highest priority (smallest integer highest priority). Preemptive Nonpreemptive SJF is a priority scheduling where priority is the predicted next CPU burst time Problem Starvation low priority processes may never execute Solution Aging as time progresses increase the priority of the process

Round Robin (RR) Each process gets a small unit of CPU time (time quantum), usually 10-100 milliseconds. After this time has elapsed, the process is preempted and added to the end of the ready queue If there are n processes in the ready queue and the time quantum is q, then each process gets 1/n of the CPU time in chunks of at most q time units at once. No process waits more than (n-1)q time units Performance q large FIFO q small q must be large with respect to context switch, otherwise overhead is too high

Example of RR with Time Quantum = 20 Process Burst Time P 1 53 P 2 17 P 3 68 P 4 24 The Gantt chart is: P 1 P 2 P 3 P 4 P 1 P 3 P 4 P 1 P 3 P 3 0 20 37 57 77 97 117 121 134 154 162 Typically, higher average turnaround than SJF, but better response.

Multilevel Queue Ready queue is partitioned into separate queues: foreground (interactive) and background (batch) Each queue has its own scheduling algorithm, foreground RR background FCFS Scheduling must be done between the queues Fixed priority scheduling (i.e., serve all from foreground then from background). Possibility of starvation. Time slice each queue gets a certain amount of CPU time which it can schedule amongst its processes; i.e., 80% to foreground in RR 20% to background in FCFS

Multilevel Feedback Queue A process can move between the various queues; aging can be implemented this way. Multilevel-feedback-queue scheduler defined by the following parameters: number of queues scheduling algorithms for each queue method used to determine when to upgrade a process method used to determine when to demote a process method used to determine which queue a process will enter when that process needs service

Example of Multilevel Feedback Queue Three queues: Q 0 time quantum 8 milliseconds Q 1 time quantum 16 milliseconds Q 2 FCFS Scheduling A new job enters queue Q 0 which is served FCFS. When it gains CPU, job receives 8 milliseconds. If it does not finish in 8 milliseconds, job is moved to queue Q 1. At Q 1 job is again served FCFS and receives 16 additional milliseconds. If it still does not complete, it is preempted and moved to queue Q 2.

Multilevel Feedback Queues