Game Genres. Video Game Technologies 11498: MSc in Computer Science and Engineering 11156: MSc in Game Design and Development. Chap.

Similar documents
Game Genres. Video Game Technologies 10531: MSc in Computer Science and Engineering 11156: MSc in Game Design and Development. Chap.

Computer & Video Game Genres. CSCI 130 Computer Game Design Prof. Jason Fritts

IMGD The Game Development Process: Fun and Games

Board Games They are adaptations of classic board games. Examples of board games include Chess, Checkers, Backgammon, Scrabble and Monopoly.

Digital games history and genres

GAME:IT. Designing Good Games

Video GAMERS. Game Advertising & Measurement Evaluation Research Syndication. Prepared by:

Game Design. Fundamental theory. Fundamental theory

Why is the design of a computer game important?

How Video Game History Shows Us Why Video Game Nostalgia Is So Important Now

Facts and figures XS SOFTWARE : WE ARE PROUD OF : Is a leading international company - specializing in browser games for over 9 years now

A History of Video Game Consoles

Game Maker Tutorial Designing Good Games Written by Mark Overmars

Nordic Game Sales Retail

SALES, DEMOGRAPHIC AND USAGE DATA ESSENTIAL FACTS ABOUT THE COMPUTER AND VIDEO GAME INDUSTRY

BSc in Artificial Intelligence and Computer Science ABDAL MOHAMED

Ideating and Conceptualizing a Game

26 Developing. computer games. Learning outcomes. Credit value: 10

Lecture 2: Game Design

Table 1: Tencent Service Offerings

Tutorial: Traffic of Online Games

Table 1: Tencent Service Offerings

Age of Wonders I Quick Start Guide

Human-level AI's Killer Application: Interactive Computer Games

City University of Hong Kong. Information on agateway Education Course offered by School of Creative Media with effect from Semester A in 2014/15

Lesson 3. The Novel ASSIGNMENT 8. Introduction to the Novel. Plot. Character

Georgia Institute of Technology ASE 6003: Modeling & Simulation for Systems Engineering

Game-Related Sites to Bookmark

A Brief History of Computer Games

WATC Merit Badge College 2016 Game Design

GAME MASTERS: THE GAME Resource Kit

Next Generation Training & Education. Hennie van Velzen

Motivations of Play in Online Games. Nick Yee. Department of Communication. Stanford University

Computer Games and Virtual Worlds: New Modalities of Rehabilitation and Therapy

OCR LEVEL 3 CAMBRIDGE TECHNICAL

Fundamentals of Real-Time Camera Design. Mark Haigh-Hutchinson Senior Software Engineer Retro Studios, Inc.

Some Key Moments in the History of Video Games

Making ALL Kids Smarter A presentation at the Indiana Association for the Gifted 2012 Indianapolis, Indiana

Digital Games Go Online..

Sample of Online Questionnaire. Have you viewed the gameplay/graphics of the strongest content/element that is in the game? Yes/No

Computer Game Programming Introduction

First Person. Overview. Learning Outcomes. Preparation and Materials LESSON PLAN

Research Directions in Computer Game AI. Rafael Cabredo

News English.com Ready-to-use ESL/EFL Lessons by Sean Banville

The Game Development Process. Slides: largely based on Mark Claypool (WPI, USA) course on game development

CHARACTERISTICS OF THE GREATEST CD-ROM GAMES

GameStop. Digital Media SanDisck 4GB PSP Memory Card $ Misc Bejeweled 3 (PS3/X360/Nintendo DS) $19.99 L.A. Noire (PS3/X360) $19.

FY15 Earnings presentation May 12th, 2015

MuroBBS Peliäänestys 90-luku

How To Make A Successful Online Game On Runescape

SALES, DEMOGRAPHICS AND USAGE DATA ESSENTIAL FACTS ABOUT THE COMPUTER AND VIDEO GAME INDUSTRY

Batman: Arkham Asylum

Donkey Kong, The Original Party Animal

Fundamentals of Sports Game Design. Ernest Adams Founder of the IGDA

Additional information >>> HERE <<< How To android application development step by step tutorial pdf A Closer Look

At the level of programming, video games are algorithms. At the level of invention, they are not.

Introduction. Video Game Technologies 11498: MSc in Computer Science and Engineering 11156: MSc in Game Design and Development

VIDEO GAMES, MIND, AND LEARNING *

A simple bound on the game server computing power

welcome! who is this guy and why should I care? this presentation is copyright Robert French all rights reserved licensed to trios college

Super Mario Kart. Throughout most of my life, video games have provided me with a source of

Two new StreetPass games and a Premium content update for StreetPass Mii Plaza releasing this week on Nintendo 3DS

Chapter 1 Basic Introduction to Computers. Discovering Computers Your Interactive Guide to the Digital World

Mario, The Face of Nintendo

About the Electronic Entertainment Expo (E3)

Film, Television and New Media work program

Designing Sound-Based Computer Games

NSCAA Position Statement - Role of the Coach in Player Development

Games Development Education to Industry. Dr. Catherine French Academic Group Leader Games Programming, Software Engineering and Mobile Systems

Game Development Fundamentals

Company Profile. Leti Arts. Meet the Team. Find out about our products, services and technologies. 0 P a g e

Video Game Design Chapter 5 Game Evaluation

Tabell1. Sökord Trafik Oktober Värde games ,844,861 SEK free games ,242,788 SEK addicting games

What Time is it Mr. Wolf? Written by: Ryan Gobeil & Kyla Bassingthwaite Illustrations by: Dickson Tomyn

EXPRESSIVE PROCESSING. Digital Fictions, Computer Games, and Software Studies

栄 東 中 学 校 帰 国 生 入 試 英 語 模 擬 問 題

[Name of the game] Game Design Document. Created by [Name of the team]:

Integrating STEM Courses with Game Design. Najib Manea

IMPROVING THE WAY WE DESIGN GAMES FOR LEARNING BY EXAMINING HOW POPULAR VIDEO GAMES TEACH

OCR LEVEL 3 CAMBRIDGE TECHNICAL

Introduction Computer stuff Pixels Line Drawing. Video Game World 2D 3D Puzzle Characters Camera Time steps

Ambient role playing games: towards a grammar of endlessness

ULTIMATE NES REMIX. Getting Started. Playing the Game

Video Games and the Pedagogy of Place

EXECUTIVE SUMMARY. The 7th Guest Part III: The Collector 1

Massively Multiplayer Online Role-Playing Games: The Past, Present, and Future

Game Design Document and Production Timeline. John Laird and Sugih Jamin University of Michigan

SALES, DEMOGRAPHIC AND USAGE DATA ESSENTIAL FACTS ABOUT THE COMPUTER AND VIDEO GAME INDUSTRY. [ iii ]

QoS Issues for Multiplayer Gaming

Designing and prototyping of Social Worlds. Carl Heath. måndag 24 september 12

increasing number of researchers itself. studying these phenomena and their implications for the education systems, see e.g. (Prensky 2001).

LATENCY AND PLAYER ACTIONS IN ONLINE GAMES

Role-Playing Game-Based Learning in Mathematics

Seneca Valley Senior High School Cyber Teacher Center (across from the SHS Library on the 2 nd floor)

Interesting Times Modelling Time in Multi-Player and Massively Multi-player Role Playing Games

Gender integration into game design methods

Eldred Video Game Design 5/12/2015

Proposed Revision to the Hierarchies of Moving Image Genre/Form Headings. Issue for Discussion January 8, 2010

Teacher Learning Pack Version 1.0

SCHEHERAZADE LESSON PLAN. Discovering the world of the Arabian Nights fairy tales through the music of Rimsky-Korsakov s Scheherazade

Transcription:

Taken from the course CSC207, Java Games Programming by Philip Hanna Queen s University, Belfast, Ireland Video Game Technologies 11498: MSc in Computer Science and Engineering 11156: MSc in Game Design and Development Chap. 1 Game Genres Game Genres

Outline Objectives The concepts of computer game, console game, and video game. Game genres: Discussion

Objectives To distinguish a computer game from a video game and a console game To distinguish amonsgt several types or genres of games To become games a serious matter

Definitions (taken from Wikipedia) A computer game is a computer-controlled game. A video game is a computer game where a video display such as a monitor or television is the primary feedback device. The phrase interactive entertainment is the formal reference to computer and video games. In common usage: Computer game or a PC game is played on a PC Console game is played on a device specifically designed for gaming Video game has evolved into a catchall phrase that encompasses the above along with any game made for mobile phones, PDAs, etc.

Game genres adventure games; action games; action-adventure games; platform games; fighting games; first-person shooter games; real-time strategy games; turn-based strategy games; role playing games; massively multiplayer online games; stealth games; survival horror games; simulation games; racing games; sports games; rythm games; puzzle games; board games; educational games; serious games. Games are often classified into genres, which purport to define games in terms of having a common style or set of characteristics, e.g. as defined in terms of perspective, gameplay, interaction, objective, etc. However, the classification of games is not always consistent and can be somewhat arbitrary. Does this really matter? For some food for thought read Wittgenstein s Philosophical Investigations http://en.wikipedia.org/wiki/philosophical_investigations

Adventure games Typically the player is the protagonist of a story and in order to progress must solve puzzles. The puzzles can often involve manipulating and interacting with in-game objects, characters, etc. Text-based adventures and graphical Examples: Zork King s Quest Grim Fandango Fahrenheit You can play the original Zork at: http://thcnet.net/error/index.php

Action games A number of other action-oriented genres can be broadly classified as belonging to this genre. Action games are typified by fast-paced events and movement which often have to be performed reflexively. Games such as Pong and Space Invaders initially defined the genre.

Action-adventure games Action-adventure games can be described in terms of a blend of the characteristics associated with both adventure and action games, i.e. often involving both exploration and puzzle solving alongside fast-paced action sequences. Adventure on Atari 2600 can be considered as initially defining this genre. Other notable (more recent) examples include: Legend of Zelda Jak 3 Metroid Prime 2

Platform games aka platformers This genre often requires the protagonist to run and jump between surfaces (i.e. platforms) whilst avoiding game objects and the detrimental effects of gravity. Traditionally, platform games were side-on 2D in perspective and very popular on earlier gaming platforms. The genre has declined in popularity in recent years, although some titles have successfully redefined the genre to include 3D environments. Exemplos: Pitfall! Super Mario Bros Sonic the Hedgehog Super Mario 64 Tomb Raider Prince of Persia

Fighting games In fighting games the player typically fights other players or the computer in some form of one-on-one combat. Notable classics include: Double Dragon Mortal Kombat Street Fighter More recent renditions include: Virtua Fighter Tekken

First-person shooter (FPS) games Action games where the player is behind the eyes of the game character in a first-person perspective. Although a number of FPS games also support third-person views. Most FPSs are fast-paced and typically require actions to be performed reflexively. Notable examples include: Wolfenstein 3D DOOM Half-Life Far Cry F.E.A.R.

Real-time strategy (RTS) games RTS games typically defined a number of goals around resource collection, base and unit construction and engagement in combat with other players or computer opponents who also share similar goals. Emphasis is often placed upon managing logistics, resources and production. Notable examples include: Dune 2 Command and Conquer Warcraft Age of Empires

Turn-based strategy games Turn-based games share similar aims to real-time strategy games although players take turns in much the same was as with many traditional board games. Notable examples include: Civilization X-COM Master of Orion Jagged Alliance There is a recent trend towards hybrid games that include elements of both turn-based and real-time games, e.g. Rome Total War

Role playing games (RPGs) Originally started out as video games based on pen and pencil games like Dungeons and Dragons. A fantasy theme is often retained. Often characterised in terms of providing the player with flexibility in terms of character development, problem resolution, etc. Notable examples include: Final Fantasy Baldur s Gate Wasteland Neverwinter Nights Elder Scrolls Oblivion

Massively multiplayer online role-playing games (MMRPGs) Typically a RPG set in a persistent virtual world populated by thousands of other players. MMORPGs can be viewed as evolving from text-based MUDs in mid-to-late 1990s. The first highly popular MMORPG was Ultima Online whilst World of Warcraft holds the honor of being the current most popular. Aside: Apart from MMOPRGs there are also sizeable communities around online first person shooters and strategy games, e.g. Battlefield 2

Stealth games Games which can be defined by a focus on subterfuge and/ or precision play. Notable examples include: Metal Gear Thief Splinter Cell

Survival horror games Often an action-adventure or first-person shooter with a focus on fear and survival and adopting many of the elements of traditional horror fiction. Alone in the Dark provides a notable early example, whilst the Resident Evil series is a current notable example.

Simulation games Many simulation games aim to simulate physical activities such as flying an aircraft (Microsoft Flight Simulator), playing golf or football etc. (sometimes with as much realism as possible). Other forms of simulation game aim to provide simulations of forms of management, e.g. football management games, city management (SimCity), railroading, etc. Often the simulation is intended to be fun as opposed to accurate, e.g. Wing Commander and X3 are notable space combat simulation games Others popular games in this category include The Sims series where the player controls the lives of computer characters.

Racing games Racing games typically place the player behind the wheel and involve competing in a race against other drivers and/or time. Two sub-genre can be identified: simulation and arcade. Notable examples include: Pole Position Mario Kart Gran Turismo Need for Speed GTR

Sports games Games that simulate the sporting experience including sports such as football, baseball, golf, boxing, skate boarding, ice hockey, tennis, etc. Some sports game place the emphasis on the experience of playing the sport, whilst others focus on the strategy behind the sport. Notable examples include: John Madden Football Tiger Woods Golf Pro Evolution Soccer Championship Manager

Rhythm games (music games) Rhythm games require the player to undertake some action (e.g. follow a sequence of movement or develop specific rhythms) in response to some stimulus (often music). Often the games require specialised controllers such as dance pads. Dance Dance Revolution is the best known example.

Puzzle games Puzzle games often require the player to solve puzzles or problems and can involve the exercise of logic, memory, pattern matching, reaction time, etc. Notable examples include: Tetris Lemmings Minesweeper Boulder Dash

Traditional games Traditional games represent computerised versions of board, word, and card games and include games such as chess, checkers, backgammon, mah-jongg, go, scrabble, etc.

Educational games Educational games are designed to teach new skills which can span from pre-school onwards. Notable examples of this genre include: Carmen Sandiego series Mavis Beacon Teaching Typing Dr Kawashima's Brain Training

Summary: Objectives The concepts of computer game, console game, and video game. Game genres: Discussion

Questions & Further reading: Difference between strategy and tactics? Difference between First-Person Shooter (FPS) and Third-Person Shooter? http://www.thocp.net/software/games/reference/genres.htm http://www.lgrace.com/documents/game_types_and_genres.pdf http://tvtropes.org/pmwiki/pmwiki.php/main/videogamegenres http://www.robinlionheart.com/gamedev/genres.xhtml

Next class: Chapter 3: Game Engines http://www.giantbomb.com/profile/michaelenger/blog/game-engines-how-do-they-work/101529/ http://www.develop-online.net/news/the-top-14-game-engines-the-list-in-full/0114330 http://www.develop-online.net/tools-and-tech/the-top-16-game-engines-for-2014/0192302 http://html5gameengine.com/ http://www.godotengine.org/wp/features/ http://citrusengine.com/