AUGMENTED REALITY : THE PERFECT UI?

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Transcription:

AUGMENTED REALITY : THE PERFECT UI? Prof. dr. ing. JELLE SALDIEN Iron Man, Marvel (2010)

AUGMENTED REALITY HUD: HEAD UP DISPLAYS Augmenting the reality or the real world with extra layers of (digital) information AR reduces head and eye movement AR reduces the cost of afengon switching AR supports spagal cognigon and mental transformagon HUD 2020, Honeywell (2005)

AUGMENTED REALITY HUD: HEAD UP DISPLAYS Iron Man, Marvel (2010)

AUGMENTED REALITY HUD: HEAD UP DISPLAYS Iron Man, Marvel (2010)

AUGMENTED REALITY Augmenting the reality or the real world with extra layers of (digital) information 1 AR REDUCES HEAD AND EYE MOVEMENT 2 AR REDUCES THE COST OF ATTENTION SWITCHING 3 AR SUPPORTS SPATIAL COGNITION AND MENTAL TRANSFORMATION

AUGMENTED REALITY overlaying 3D instrucgons on the actual work pieces REDUCED THE ERROR RATE for an assembly task BY 82%, pargcularly diminishing cumulagve errors Tang et al. (2003)

AR IN (FLEMISH) INDUSTRY 1.0 It is our mission to strengthen the long-term international competitiveness of the Flemish manufacturing industry by performing excellent, industry-driven, pre-competitive research in the following domains: mechatronics product development methods advanced manufacturing technologies

AR IN (FLEMISH) INDUSTRY WAGE GAP WITH OTHER COUNTRIES AGING WORKFORCE PRODUCTS SHORTER LIFETIME RP8 AGILE AND HUMAN CENTERED PRODUCTION AND ROBOTIC SYSTEMS Track 1 Turning operators into knowledge workers HIGER CUSTOMIZED PRODUCTS WITH LIMITED VOLUMES PRESSURE ON PERFORMANCE AND FIRST TIME RIGHT Track 2 Assis6ng humans with robots

AR IN (FLEMISH) INDUSTRY TURNING OPERATORS INTO KNOWLEDGE WORKERS 1: PRESENTING THE RIGHT INFORMATION IN THE RIGHT FORMAT AT THE RIGHT TIME 1.0 USING AUGMENTED REALITY 2: CAPTURING OPERATOR KNOWLEDGE FOR TRAINING, PRODUCT DESIGN AND MANUFACTURING PROCESSES USING VIRTUAL REALITY

AR / VR TECHNOLOGY AUGMENTED REALITY VIRTUAL REALITY Virtual Content: textual, 2D graphical informagon(images), 3D geometry, videos, and 2D or 3D animagons or interacgve icons/elements Alignment with the real world (e.g. using trackers) Changing viewpoint (e.g. using IMU) A phantom model of parts of the real world (to avoid occlusion) Virtual model of the world

TURNING OPERATORS INTO KNOWLEDGE WORKERS 1. Head Mounted Interfaces 3. Workpiece projecgon 2. Wrist/arm worn Interfaces

AUGMENTED REALITY HMD: HEAD MOUNTED DISPLAYS PRO Handsfree Wearable Personal CON Human adaptadon SDgma and image BaGery life Available sojware and SDKs

AUGMENTED REALITY TABLETS / SMART PHONES I-Mechanic, ARMedia (2013)

AUGMENTED REALITY HMD: ORDER PICKING KiSoft Vision, KNAPP (2011)

AUGMENTED REALITY HMD: ORDER PICKING Smartpick, TNT (2015)

AUGMENTED REALITY HMD: EPSON SCOPE AR Epson BT-200, Scope AR (2014)

AUGMENTED REALITY + 3D GESTURES MOVIE PREDICTION: TONY STARK Iron Man, Marvel (2010)

AUGMENTED REALITY + 3D GESTURES HMD: WEARABLE 3D HOLOGRAMS Meta 1, Meta Company (2014)

AUGMENTED REALITY + 3D GESTURES HMD: WEARABLE 3D HOLOGRAMS Meta 1, Meta Company (2014)

AUGMENTED REALITY + 3D GESTURES HMD: WEARABLE 3D HOLOGRAMS Hololens, Microsoft (2014)

AUGMENTED REALITY + 2D GESTURES PROJECTION ON SURFACES Sixth Sense, MIT (2009)

AUGMENTED REALITY PROJECTION ON OBJECTS Werklicht Pro, EXTEND3D

AUGMENTED REALITY = THE FUTURE? YES if WE MAKE IT MORE TANGIBLE TANGIBLE AUGMENTED REALITY?

TANGIBLE USER INTERFACE Hiroshi Ishii, MIT (2012)

Tangible Media Group, MIT (2013) TANGIBLE USER INTERFACE + PROJECTION inform TANGIBLE MEDIA GROUP

TANGIBLE AUGMENTED RALITY AIREAL: INTERACTIVE TACTILE EXPERIENCES IN FREE AIR Disney Research (2013)

TANGIBLE AUGMENTED RALITY DEXMO: WEARABLE MECHANICAL EXOSKELETON Dexta Robotics (2015)

TANGIBLE AUGMENTED RALITY DEXMO: WEARABLE MECHANICAL EXOSKELETON Dexta Robotics (2015)

AUGMENTED REALITY WHAT IS NEXT? MEDIATED REALITY AUGMENT DIMINISH ENHANCE MODIFY

MEDIATED REALITY EYETAP Steve Mann, MIT (1980) Steve Mann, MIT (1990)

MEDIATED REALITY EYETAP MEDIATED REALITY AUGMENT DIMINISH ENHANCE MODIFY Steve Mann, MIT (2010)

HUMANISTIC INTELLIGENCE Mindmesh : Seeing and remembering beger Steve Mann, MIT (2014)

HUMANISTIC INTELLIGENCE = CYBORG Robocop (2014)

THANK YOU Prof. dr. ing. JELLE SALDIEN Jelle.saldien@ugent.be