Maths Targets for pupils in Year 2

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Maths Targets for pupils in Year 2 A booklet for parents Help your child with mathematics For additional information on the agreed calculation methods, please see the school website.

ABOUT THE TARGETS These targets illustrate what most children will have been taught by the end of Year 2. However, some children may need consolidation of earlier objectives, therefore greater focus will be given to these. Some children will have exceeded these targets, and will be working to more challenging objectives. THE TARGETS Using and Applying To solve simple problems using counting, addition, subtraction, doubling and halving, multiplication and division. To be able to explain how they have solved a problem using mathematical vocabulary To be able to explain why an answer is correct. To predict what will come next in a sequence or pattern and give reasons for choice. Number To be able to count forward and backwards to 100 To read, write and order numbers to 100 To recognise odd and even numbers To be able to partition three digit numbers into hundreds, tens and units To add and subtract one and two digit numbers To know by heart their 2, 5 and 10 times tables To know 10 more or ten less than any number to 100 Can find ½, 1/3, 2/3, ¾, ¼ of groups and shapes of objects. To be able to write number sentences using +, -, x and = To be able to multiply using repeated addition To be able to recall addition and subtraction facts to 20. Use the column method to add and subtract 2 digit numbers (without carrying over or borrowing) Check calculations using the inverse Count in halves and quarters to 10 To recognise and find total of values of coins up to a Shape, Space and Measure To be able to name, recognise and sort common 2D and 3D shapes To use mathematical language to describe the properties of 2D and 3D shapes Identify shapes with symmetry Identify the properties of polygons and non-polygons To be able to use positional and directional language To estimate, measure, compare and order using non-standard and standard units (length, mass and capacity) To read a scale to the nearest numbered unit

To be able to tell the time to five minutes including quarter past and quarter to using analogue and digital clocks Statistics To be able to collect, sort and record information (lists, tables, graphs) To answer questions using vocabulary related to data handling. Parents play a vital role in children s mathematical development. Many key mathematical skills can be supported at home through everyday activities such as: Telling the time Weighing for cooking Measuring for craft and DIY Using money and playing board games. Many of these skills are the real-life maths that we use every day, and are more effectively learned in the setting in which we use them. Fun activities to do at home Pasta subtraction For this game you need a dice and some dried pasta or buttons. Start with a pile of pasta in the middle. Count the number of pasta pieces in total Throw a dice. Say how many pieces of pasta you subtract that number. Then take the pieces of pasta away and check right! Keep playing. The person to take the last piece wins! How heavy? You will need some kitchen scales that can weigh things in kilograms. Ask your child to find something that weighs close to 1 kilogram. Can he / she find something that weighs exactly 1 kilogram? Find some things that weigh about half a kilogram. Weigh ingredients in cooking. Out and about During a week, look outside for thirties numbers, such as 34 or 38, on house doors, number plates, bus stops, etc. How many can you spot? What is the biggest one you can find?

100 Square activities Use your number square to add/subtract Jump on/back Find numbers link to money matching 10p/1p coins Practice writing the numbers correctly using different media e.g. paint, write in sand, water and paintbrush. How much? Once a week, tip out the small change from a purse. Count it up with your child. Counting Practise counting. Start at 5, and count on from there to 11. Start at 9, count back from there to zero. Choose a different starting number each time. Number facts You need a 1 6 dice. Take turns. Roll the dice. See how quickly you can say the number to add to the number on the dice to make 10, e.g. and 6 If you are right, you score a point. The first to get 10 points wins. You can extend this activity by making the two numbers add up to 20, or 50. Roll 2 dice add together (you could change the numbers on the dice). Speedy pairs to 10 Make a set of 12 cards showing the numbers 0 to 10, but with two 5s. If you wish, you could use playing cards. Shuffle the cards and give them to your child. Time how long it takes to find all the pairs to 10.

0 10 2 8 4 6 1 9 3 7 5 5 Repeat later in the week. See if your child can beat his / her time. Estimate amounts of various small household objects. Guess my shape Think of a 2-D shape (triangle, circle, rectangle, square, pentagon or hexagon). Ask your child to ask questions to try and guess what it is. You can only answer Yes or No. For example, your child could ask: Does it have 3 sides? or: Are its sides straight? See if he can guess your shape using fewer than five questions. Now ask them to choose a shape so you can ask questions. Build a shape castle name the shapes. Board Games Play any games snakes and ladders is a great game that encourages counting on/back predict the end number. Make a board like this. The numbers are arranged differently from usual, but the games will still work if you use a normal snakes and ladders board. Roll a dice twice. Add the two numbers. Move along that number of spaces. Before you move, you must work out what number you will land on. If you are wrong, you don't move! The first to the end of the board wins.

For a change, you could roll the dice and move backwards. Or you could roll the dice once, then move the number that goes with your dice number to make 10, e.g. throw a 3, move 7. Straight lines Choose 4 toys and lay them on the table in order of length. Use a ruler to measure each toy to the nearest cm. Shopping maths After you have been shopping, choose 6 different items each costing less than 1. Make a price label for each one, e.g. 39p, 78p. Shuffle the labels. Then ask your child to do one or more of these. Place the labels in order, starting with the lowest. Say which price is an odd number and which is an even number. Add 9p to each price in their head. Take 20p from each price in their head. Say which coins to use to pay exactly for each item. Choose any two of the items, and find their total cost. Work out the change from 1 for each item. Circle trios Draw four circles each on your piece of paper. Write four numbers between 3 and 18, one in each circle. 12 16 8 17 Take turns to roll a dice three times and add the three numbers. If the total is one of the numbers in your circles then you may cross it out. The first to cross out all four circles wins. Counting in 2s, 5s, 10s, 3s variety of objects. Pay for items in a shop or play shops at home with real money. We have a community license for interactive resources: www.interactive-resources.co.uk with some excellent games to support maths for children of all levels. Username: saltford Password: pupils