Lesson Plan for Teaching: Give Respect



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Lesson Plan for Teaching: Give Respect 1. Concept (Expectation) E Give Respect 2. Definition and Critical Attributes To show concern and consideration for others and/or property, behaviors that help people feel calmer, safer, friendlier, and more cooperative. 3. Examples Listening to others (teachers and students) Picking up trash, keep areas clean Speak nicely to others Ask to borrow things Look at the person who is speaking 3. Non- Examples Grab things Calling names Using harsh tone/being abrupt Non-attentive during lesson Playing around while teacher is talking 4. Activities to Enhance Concept Development Have students write/draw definition of respect Demonstrate examples and non-examples Write letters of advice to peers about what respect looks like at Egypt Lake Act out/draw pictures of what respect looks like Act out/draw pictures Writing letters 5. Activities to Check for Understanding 6. Activities to Extend Concept Development Journal entries on respect Ask student the following: How many examples of respect do you find in class? At home? At the store? 1

Teaching Rules: Give Respect SETTING 1 RULE EXAMPLE NON-EXAMPLE Cafeteria Rule 1 Keep hands, feet, and objects to self Walk with both hands on tray. Sit at table with hands and feet in own area. Balancing tray with one hand. Arms, legs on others space. SETTING 2 RULE EXAMPLE NON-EXAMPLE Hall Rule 1 Stop at intersection and yield to the right Rule 2 Let the entire class move forward Stopping at stop sign wait and move after class passes. Stopping at stop sign wait quietly, stand still, and move after class passes. Moving in between students in another class passing by. Moving in between students in another class passing by, talking to peers, and making noises. SETTING 3 RULE EXAMPLE NON-EXAMPLE Classroom Rule 1 Use polite language and low tone of voice Rule 2 Take turns Rule 3 Be attentive to others Say please and thank you while speaking softly Playing brain quest and take turns answering Look at person speaking. Saying Give me that! and hollering orders Playing brain quest and always being the one to ask questions Playing in desk with head down and making noise. 2

SETTING 4 RULE EXAMPLE NON-EXAMPLE Playground Rule 1 Keep hands, feet, and objects to self Appropriately going down the slide. Pushing others out of the way to go down the Rule 2 Use polite language Saying excuse me or I m sorry if you bump into someone. slide. Telling others to shut up! and You re stupid! SETTING 5 RULE EXAMPLE NON-EXAMPLE Restroom Rule 1 Give others privacy Rule 2 Paper towels in the trash Rule 3 Use toilet paper appropriately Rule 4 Turn water off When stall door is closed, knock to see if someone is in there. After washing hands dry them, place towel in trash. Use toilet paper to wipe yourself after using the restroom. Use water and turn faucet completely off when finished. Pounding on door to get in. Toss paper towel on the floor and walk away. Making spitballs and tossing them on the ceiling. After washing hands, keep water running. SETTING 6 RULE EXAMPLE NON-EXAMPLE Dismissal Rule 1 Follow parents dismissal plan Walk directly to the park, walk home or go where you are supposed to go Eagle posters throughout school to remind students 1) Eagle dollars 2) Go to friend s house without telling someone and/or receiving permission. 3

Lesson Plan for Teaching: Eager to Learn 1. Concept (Expectation) Eager to Learn 2. Definition and Critical Attributes Desire to learn evidenced by a positive attitude that expands your ability to grow Intellectually and be challenged. 3. Examples 3. Non- Examples 3. Examples 3. Non-Examples Reads at and/or beyond expectations Follows procedures and expectations On time, pencils sharpened, homework and glasswork ready Alert to others Positive and appropriate interaction with others Uses time to complete what is expected and go beyond expectations Participates in all planned activities for activities Uses time in bathroom 4. Activities wisely to Enhance Concept Development Activities that enhance concept development Role playing Materials and opportunities for stretching mentally and physically Cooperative learning Hand-on Leadership opportunities 5. Activities to Check for Understanding Problem-solving Modeling expectations Student grades Academic gains Questions asked Products Behavior 6. Activities to Extend Concept Development Creative thinking Working as a team Being responsible Being prepared Opportunities for leadership Going the extra mile Late Homework and class work incomplete Supplies and books disorganized Frequently absent Must be reminded to complete work When assignments are completed, must be reminded to read, study, practice math facts Negative attitude Wearing clothing and shoes that are not appropriate 4

Teaching Rules: Eager to Learn SETTING 1 RULE EXAMPLE NON-EXAMPLE Cafeteria Rule 1 Read a book after eating Enjoy reading after reading Talking loudly and/or playing. SETTING 2 RULE EXAMPLE NON-EXAMPLE Hall Rule 1 Be alert to your environment Follow the rules Talking, pushing. SETTING 3 RULE EXAMPLE NON-EXAMPLE Classroom Rule 1 Be on time In seat and doing bell work Late to class Rule 2 Be prepared before the morning show Have homework, supplies, and facing forward and desk ready to learn because you are relaxed and rested. No pencil, planner, and very tired from lack of sleep. SETTING 4 RULE EXAMPLE NON-EXAMPLE Playground Rule 1 Participate Wear open toe shoes Be dressed appropriately and participate in planned activities (e.g., wear tennis shoes) SETTING 5 RULE EXAMPLE NON-EXAMPLE Restroom Rule 1 Be quick Be wise, keep the time! Use bathroom wisely. Playing, sliding, screaming, not using bathroom supplies correctly. 5

SETTING 6 RULE EXAMPLE NON-EXAMPLE Dismissal Rule 1 Be prepared to leave Have your materials ready, organize desk, planners are ready. Floor and desk are clean. Eagle posters throughout school to remind students Brainstorming Help each pother remember the expectations and the rules in each setting. Discuss the rules and practice daily. Praise with positive comments and smiles. 3) Eagle dollars 4) Positive calls to parents 5) Lunch with your teacher 6) Clubs 7) Snacks 8) Free homework passes 9) Buttons 10) Supplies 11) Certificates 12) Fun Friday 13) Special trips Papers all over desk area, missing books, missing homework. 6

Lesson Plan for Teaching: Everyone Cooperates 1. Concept (Expectation) E Everyone Cooperates 2. Definition and Critical Attributes To work together and lend a helping hand 3. Examples Keep your area clean Follow rules of a game Show your friends that you care 3. Non-Examples Leave area messy Play games any way you want Tell others they can t play Ignore friends when they re sad 4. Activities to Enhance Concept Development Role-play examples that demonstrate cooperation. Use examples from stories. Discuss what would happen if people in story didn t cooperate. 5. Activities to Check for Understanding Present examples and non-examples. Have students identify the examples. 6. Activities to Extend Concept Development Ask students to keep frequency counts of examples and non-examples demonstrated in the classroom within a given period of time. 7

Teaching Rules: Everyone Cooperates SETTING 1 RULE EXAMPLE NON-EXAMPLE Cafeteria Rule 1 Clean your area Student throws out all Student leaves things their trash on the table and/or floor SETTING 2 RULE EXAMPLE NON-EXAMPLE Hall Rule 1 Use silent signals to Student motions to a Student screams, hey, daydreaming student to move it! help others follow the line SETTING 3 RULE EXAMPLE NON-EXAMPLE Classroom Rule 1 Accept responsibility Student apologizes for Student blames others making a bad choice for the consequence of for your own actions his/her bad choice Rule 2 Show concern for others Student notices friend looking sad and asks, what s wrong? Student teases another student (i.e., You re a baby!) SETTING 4 RULE EXAMPLE NON-EXAMPLE Playground Rule 1 Follow game rules Student plays kickball Students make up their and follows game rules own rules for kickball Rule 2 Include everyone Everyone can play football and/or everyone takes a chance to use the basketball The first student to get the ball hogs it and does not share and/or neither team wants to let a student play with them. 8

SETTING 5 RULE EXAMPLE NON-EXAMPLE Restroom Rule 1 Close door quietly Student closes door Student slams door without any noise shut Rule 2 Take turns Student washes hands and then moves out of the way Student stands in front of the sink, fooling around. SETTING 6 RULE EXAMPLE NON-EXAMPLE Dismissal Rule 1 When your feet are walking there is no talking Student walks quietly with assigned teacher Eagle posters throughout school to remind students 14) Eagle dollars 15) Student yells to kids in other classes. 9

Lesson Plan for Teaching: Give Respect 1. Concept (Expectation) E Give Respect 2. Definition and Critical Attributes To show concern and consideration for others and/or property, behaviors that help people feel calmer, safer, friendlier, and more cooperative. 3. Examples Listening to others (teachers and students) Picking up trash, keep areas clean Speak nicely to others Ask to borrow things Look at the person who is speaking 3. Non- Examples Grab things Calling names Using harsh tone/being abrupt Non-attentive during lesson Playing around while teacher is talking 4. Activities to Enhance Concept Development Have students write/draw definition of respect Demonstrate examples and non-examples Write letters of advice to peers about what respect looks like at Egypt Lake Act out/draw pictures of what respect looks like Act out/draw pictures Writing letters 5. Activities to Check for Understanding 6. Activities to Extend Concept Development Journal entries on respect Ask student the following: How many examples of respect do you find in class? At home? At the store? 10

Teaching Rules: Give Respect SETTING 1 RULE EXAMPLE NON-EXAMPLE Cafeteria Rule 1 Keep hands, feet, and objects to self Walk with both hands on tray. Sit at table with hands and feet in own area. Balancing tray with one hand. Arms, legs on others space. SETTING 2 RULE EXAMPLE NON-EXAMPLE Hall Rule 1 Stop at intersection and yield to the right Rule 2 Let the entire class move forward Stopping at stop sign wait and move after class passes. Stopping at stop sign wait quietly, stand still, and move after class passes. Moving in between students in another class passing by. Moving in between students in another class passing by, talking to peers, and making noises. SETTING 3 RULE EXAMPLE NON-EXAMPLE Classroom Rule 1 Use polite language and low tone of voice Rule 2 Take turns Rule 3 Be attentive to others Say please and thank you while speaking softly Playing brain quest and take turns answering Look at person speaking. Saying Give me that! and hollering orders Playing brain quest and always being the one to ask questions Playing in desk with head down and making noise. 11

SETTING 4 RULE EXAMPLE NON-EXAMPLE Playground Rule 1 Keep hands, feet, and objects to self Appropriately going down the slide. Pushing others out of the way to go down the Rule 2 Use polite language Saying excuse me or I m sorry if you bump into someone. slide. Telling others to shut up! and You re stupid! SETTING 5 RULE EXAMPLE NON-EXAMPLE Restroom Rule 1 Give others privacy Rule 2 Paper towels in the trash Rule 3 Use toilet paper appropriately Rule 4 Turn water off When stall door is closed, knock to see if someone is in there. After washing hands dry them, place towel in trash. Use toilet paper to wipe yourself after using the restroom. Use water and turn faucet completely off when finished. Pounding on door to get in. Toss paper towel on the floor and walk away. Making spitballs and tossing them on the ceiling. After washing hands, keep water running. SETTING 6 RULE EXAMPLE NON-EXAMPLE Dismissal Rule 1 Follow parents dismissal plan Walk directly to the park, walk home or go where you are supposed to go Eagle posters throughout school to remind students 16) Eagle dollars 17) Go to friend s house without telling someone and/or receiving permission. 12

Lesson Plan for Teaching: Listen Well 1. Concept (Expectation) E Listen Well 2. Definition and Critical Attributes Being responsible, attentive & focusing on a given task or person. Critical Attributes: behaviors that help people to build on respect, confidence, positive choices, succeed & become friendlier and more cooperative. Learning can then enhance a more positive environment. 3. 3. Examples 3. Non- Examples 3. Non-Examples Maintaining eye contact Being able to restate what was just stated Staying on task In control responsible and prepared Distracted, looking away, talking Not being able to restate what was stated Difficulty staying on task/playing with objects, desk, pencil, etc Not doing what group is doing/ difficulty following directions 4. Activities to Enhance Concept Development Have students role model/ act out examples that illustrate listening well 5. Activities to Check for Understanding Have students restate what has been stated 6. Activities to Extend Concept Development Keep frequency counts of listening well and graph results Teaching Rules: Listen Well 13

SETTING 1 RULE EXAMPLE NON-EXAMPLE Cafeteria Rule 1 Use quiet voice Rule 2 Follow adult directions Using soft quiet voices in tables, practice whispering, watches teacher for directions Face forward in a single file line while getting lunches, gets up when prompted to empty tray Calling out, yelling, screaming loud voice, grabbing, hitting, kicking others Making noises, arguing, talking loud, yelling, lose line place, line broken up, walking in pairs, empties tray before prompted by teacher Use Eagle posters throughout school to remind students Praise and reward students when they demonstrated listening well in the cafeteria by making eye contact, verbal praise, and Eagle dollars Teachers demonstrate and model using soft quiet voices in cafeteria Take class through cafeteria and practice non-examples and examples of expected behavior Practice whispering 1) Eagle dollars 2) Eat with friend 3) Popsicle treats/ ice cream 4) Allow students to choose activity 5) Puzzles/ game boards, candy land, checkers etc. 6) Movie for class 7) Extra computer time 8) Results from SWIS may allow classrooms to participate for classroom-wide rewards SETTING 2 RULE EXAMPLE NON-EXAMPLE Hall Rule 1 Voices off Rule 2 Ears on Using no voices in halls, keep lips tightly closed, watch teacher for directions, stay on the right side of walkway Face forward in a single file line in halls, stop at intersection and listen before crossing, aware of where you are going Calling out, yelling, screaming loud voice, grabbing, hitting, kicking others, running into another class, avoiding stop signs, stepping on peers shoes Making noises, arguing, talking loud, yelling, lose line place, line broken up, walking in pairs, crossing intersection at the same time as another class 14

Use Eagle posters throughout school to remind students Praise and reward students when they demonstrated listening well in the hallways by making eye contact, verbal praise, and Eagle dollars Teachers demonstrate and model using soft quiet voices in hallways Take class through hallways and practice non-examples and examples of expected behavior 1) Eagle dollars 2) Eat with friend 3) Popsicle treats/ ice cream 4) Allow students to choose activity 5) Puzzles/ game boards, candy land, checkers etc. 6) Movie for class 7) Extra computer time 8) Results from SWIS may allow classrooms to participate for classroom-wide rewards SETTING 3 RULE EXAMPLE NON-EXAMPLE Classroom Rule 1 One person speaks at a time Rule 2 Make eye contact Teacher is explaining how to do the work. All students have eyes on teacher. Look at child and make sure that child is looking at you when giving directions. Rule 3 Follow adult instructions Do exactly what the teacher has instructed. Teacher is explaining how to do the work. Two students are talking with each other while another is rolling around on the floor. While giving directions, child looks away and the teacher looks out the window while speaking. Play with paper and do not do what the teacher instructed. Use Eagle posters throughout school to remind students When talking about a lesson, look at the children and make eye contact while giving directions Discuss school-wide rules and expectations Show them written posters made by students and/or videos to be shown during morning show Plan for a treasure box Use Eagle posters throughout school to remind students 1) Always reinforce children when they listen well. Point out to them what they did specifically that earned them a reward. 2) Stickers for children who listened well. 3) Toys on Fridays 4) Extra play time at centers 5) Special videos 6) Lap com 15

SETTING 4 RULE EXAMPLE NON-EXAMPLE Playground Rule 1 Follow adult instructions Playing on the equipment without yelling. Going up the walkway with two hands and down the slides. Swinging and jumping off to the ground, incorrectly using the up or down walk, pulling on trees, throwing mulch. Use Eagle posters throughout school to remind students Discuss the rules on and around the playground Show students the up and down paths to get on and off equipment appropriately Make a playground play safe video Play follow the leader showing the proper way to use the equipment Let students role play showing the proper and improper ways to use equipment (use examples and nonexamples) 1) Allow students to play when they have demonstrated listening well on the playground. Make sure to tell them why you are letting them play longer. 2) Plan special games (e.g., duck-duck goose) 3) Eagle dollars SETTING 5 RULE EXAMPLE NON-EXAMPLE Restroom Rule 1 Use quiet voice Walking in/ out quietly Yelling/ screaming Rule 2 Follow adult directions When the teacher gives directions for the restroom, students make eye contact and do what teacher tells them When the teacher gives directions for the restroom, students look away, play with peers, get out of line Use Eagle posters throughout school to remind students Role playing (e.g., proper use of sink/ paper towels/ trash) of appropriate restroom behaviors (i.e., examples) and non- examples Discussions on self responsibility 1) Eagle dollars 2) Positive praise 16

SETTING 6 RULE EXAMPLE NON-EXAMPLE Dismissal Rule 1 Follow adult directions When the teacher gives directions for dismissal, students make eye contact and stay in line When preparing for / during dismissal, students will follow the directions of the adult Practicing line behavior/ discussion on respect/ self responsibility Use Eagle posters throughout school to remind students 1) Eagle dollars 2) Positive praise When the teacher gives directions for dismissal, students look away, play with peers, get out of line 17