MES Werewolf the Apocalypse Archetype Achievements In order to promote characters that have appropriate skill sets (possessing all of the skills for a given occupation, for example), players will receive 3 XP as an award upon completion of an Archetype achievement. This XP award can be earned no more than twice, for a total of 6 XP. Each Archetype must also meet its specific requirements, listed below. Note that these are not requirements to be an average member of the profession, but to be an exceptional one, in most cases. The Archetype's title is not the only thing that can be created under an archetype's skill set; note that an investigative journalist can be created using the Investigator archetype and taking Expression as one of the required social skills, for example. Players may also submit Archetypes for consideration by the NST staff. Last Updated 03/07/14. Mortal World Archetypes Academic Abilities: Academics 2, Academics Specialization: Specific Field, Computer 2, Investigation Specialization: Research 3 pts spent in any of the following: Empathy, Etiquette, Expression, Subterfuge Artist/Writer Academics 2, Crafts or Expression 4, Performance 1 3 pts spent in any of the following: Computer, Empathy, Linguistics, Subterfuge Dancer/Performer Athletics 1, Expression 2, Performance 3, Performance Specialization: One Form of Performance 3 pts spent in any of the following: Empathy, Expression, Etiquette, Subterfuge Doctor Academics 3, Science 2, Medicine 2 3 pts spent in any of the following: Empathy, Etiquette, Investigation, Medicine Specialization: One Field of Medicine Executive
Academics 2, Leadership 2, Finance 3 3 pts spent in any of the following: Etiquette, Intimidation, Politics, Subterfuge Hacker Computer 3, Crafts 2 (Software), Security 2 3 pts spent in any of the following: Etiquette, Investigation, Science, Subterfuge Investigator/Private Eye Investigation 3, Security 1, Stealth 1, Streetwise 1, Subterfuge 1 3 pts spent in any of the following: Empathy, Expression, Etiquette, Intimidation Linguist Academics 3, Etiquette 1, Linguistics 3 3 pts spent in any of the following: Empathy, Expression, Investigation, Subterfuge Mechanic Crafts (Mechanics) 2, Repair 3, Scrounge 2 3 pts spent in any of the following: Academics, Investigation, Science, Streetwise Occultist Academics 2, Investigation 2, Occult 3 3 pts spent in any of the following: Expression, Enigmas, Rituals, Subterfuge Outdoorsman Animal Ken 1 Athletics 2, Firearms 1, Survival 3 3 pts spent in any of the following: Empathy, Intimidation, Stealth, Subterfuge Professional Criminal Athletics 1, Security 2, Streetwise 2, Subterfuge 2 3 pts spent in any of the following: Brawl, Drive, Firearms, Intimidation, Law Police Officer Athletics 1, Awareness 1, Brawl 1, Firearms 1, Law 1, Investigation 2 3 pts spent in any of the following: Drive, Empathy, Intimidation, Leadership
Politician Empathy 1, Law 1, Politics 3, Subterfuge 2 3 pts spent in any of the following: Etiquette, Expression, Finance, Leadership Religious Leader Academics 2, Empathy, Expression 3, Leadership 3 pts spent in any of the following: Etiquette, Linguistics, Meditation, Subterfuge Salesman Empathy 2, Intimidation 1, Politics 1, Subterfuge 3 3 pts spent in any of the following: Expression, Leadership Scientist Academics 3, Investigation 1, Science 3 (One Particular Field) 3 pts spent in any of the following: Awareness, Enigmas, Medicine, Subterfuge Security Specialist Awareness 2, Intimidation 1, Investigation 1, Security 3 3 pts spent in any of the following: Athletics, Drive, Firearms, Stealth Sex Trade Specialist Athletics, Empathy 2, Medicine, Subterfuge 2, Streetwise 1 3 pts spent in any of the following: Etiquette, Expression, Intimidation, Performance Socialite Empathy 2, Etiquette 2, Expression 1, Subterfuge 2 3 pts spent in any of the following: Leadership, Linguistics, Finance, Politics Tradesman Academics, Crafts 3 (one trade craft), Finance, Repair 2 3 pts spent in any of the following: Empathy, Expression, Etiquette, Subterfuge
Garou Specific Archetypes With the exception of the Silver Record Scholar, all other Archetypes that reference the Litany or Lore: Garou are interchangeable for Changing Breed characters with their Litany equivalent or their Changing Breed Lore. Alpha Intimidation 2, Leadership 3, Politics 2 3 pts spent in any of the following: Awareness, Empathy, Expression, Subterfuge Infiltrator Awareness 1, Security 2, Stealth 3, Subterfuge 1 3 pts spent in any of the following: Empathy, Investigation, Linguistics, Lore: Garou Judge Law 3, Law Specialization: Litany, Lore: Garou 3 3 pts spent in any of the following: Intimidation, Leadership, Empathy, Etiquette Lupus Hunter Animal Ken 1, Primal Urge 3, Survival 3 3 pts spent in any of the following: Awareness, Empathy, Intimidation, Leadership, Empathy Mediator Awareness 2, Empathy 3, Etiquette 1, Rituals 1 3 pts spent in any of the following: Expression, Intimidation, Leadership, Lore: Garou Silver Record Scholar Lore: Garou 3, Lore 1: of any three Tribes (other than the Character s) 3 pts spent in any of the following: Enigmas, Expression, Investigation, Law (Garou) Spiritualist Lore: Spirit 3, Lore: Umbra 3, Rituals 1 3 pts spent in any of the following: Awareness, Enigmas, Leadership, Occult
Talesinger Empathy 2, Expression 3, Performance 3 3 pts spent in any of the following: Etiquette, Lore: Garou, Linguistics, Subterfuge Urban Wolf Drive 2, Scrounge 2, Stealth 1, Streetwise 2 3 pts spent in any of the following: Law, Politics, Science, Subterfuge