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These are the specializations and their pre-requisites. These lists should be used as reference for curriculum maps. AGRI-FISHERY ARTS Specialization Number of Hours Pre-requisite 1. Agricultural Crops Production (NC I) 2. Agricultural Crops Production (NC II) ++ 480 hours 3. Agricultural Crops Production (NC III) 640 hours Agricultural Crops Production (NC II) 4. Animal Health Care Management (NC III) 320 hours Animal Production (NC II) 5. Animal Production (NC II) + When updated, this CG will become the following: 1. Animal Production (Poultry-Chicken) (NC II); 2. Animal Production (Ruminants) (NC II); and 3. Animal Production (Swine) (NC II) 480 hours 6. Aquaculture (NC II) 640 hours 7. Artificial Insemination (Ruminants) (NC II) 160 hours Animal Production (NC II) 8. Artificial Insemination (Swine) (NC II) 160 hours Animal Production (NC II) 9. Agricultural Crops Production (NC I) 320 hours 10. Fish Capture (NC II) ++ 640 hours 11. Fishing Gear Repair and Maintenance (NC III) 320 hours 12. Fish-Products Packaging (NC II) 320 hours 13. Fish Wharf Operation (NC I) 160 hours 14. Food (Fish) Processing (NC II) 640 hours 15. Horticulture (NC II) + 640 hours 16. Horticulture (NC III) 640 hours Horticulture (NC II) 17. Landscape Installation and Maintenance (NC II) 320 hours Agricultural Crops Production (NC I) 18. Organic Agriculture (NC II) 320 hours Agricultural Crops Production (NC I) 19. Pest Management (NC II) 320 hours Agricultural Crops Production (NC I) 20. Rice Machinery Operation (NC II) 320 hours Agricultural Crops Production (NC I) 21. Rubber Processing (NC II) 320 hours 22. Rubber Production (NC II) 320 hours 23. Slaughtering Operation (NC II) 160 hours Animal Production (NC II) + CG to be updated by December 2015 ++ CG to be uploaded by December 2015 K to 12 ICT Animation (NC II) Curriculum Guide December 2013 *LO - Learning Outcome Page 1 of 18

HOME ECONOMICS Specialization Number of Hours Pre-requisite 1. Attractions and Theme Parks (NC II) 160 hours 2. Barbering (NC II) 320 hours 3. Bartending (NC II) 320 hours 4. Beauty/Nail Care (NC II) 160 hours 40 hours of the subject during exploratory Grade 7/8 5. Bread and Pastry Production (NC II) 160 hours 6. Caregiving (NC II) 640 hours 40 hours of the subject during exploratory Grade 7/8 7. Commercial Cooking (NC III) 320 hours Cookery (NC II) 8. Cookery (NC II) 320 hours 40 hours of the subject during exploratory Grade 7/8 9. Dressmaking (NC II) 320 hours 40 hours of the subject during exploratory Grade 7/8 10. Events Management Services (NC III) 320 hours 11. Fashion Design (Apparel) (NC III) 640 hours Dressmaking (NC II) or Tailoring (NC II) 12. Food and Beverage Services (NC II) + 160 hours 13. Front Office Services (NC II) 160 hours 40 hours of the subject during exploratory Grade 7/8 14. Hairdressing (NC II) 320 hours 15. Hairdressing (NC III) 640 hours Hairdressing (NC II) 16. Handicraft (Basketry, Macrame) (Non-NC) 160 hours 17. Handicraft (Fashion Accessories, Paper Craft) (Non-NC) 160 hours 18. Handicraft (Needlecraft) (Non-NC) 160 hours 19. Handicraft (Woodcraft, Leathercraft) (Non-NC) 160 hours 20. Housekeeping (NC II) + 160 hours 21. Local Guiding Services (NC II) 160 hours 22. Tailoring (NC II) 320 hours 40 hours of the subject during exploratory Grade 7/8 23. Tourism Promotion Services (NC II) 160 hours 24. Travel Services (NC II) 160 hours 25. Wellness Massage (NC II) 160 hours + CG to be updated by December 2015 K to 12 ICT Animation (NC II) Curriculum Guide December 2013 *LO - Learning Outcome Page 2 of 18

INDUSTRIAL ARTS Specialization Number of Hours Pre-requisite 1. Automotive Servicing (NC I) + 640 hours 2. Automotive Servicing (NC II) 640 hours Automotive Servicing (NC I) 3. Carpentry (NC II) 640 hours 4. Carpentry (NC III) 320 hours Carpentry (NC II) 5. Construction Painting (NC II) 160 hours 6. Consumer Electronics Servicing (NC II) + 640 hours 7. Domestic Refrigeration and Airconditioning (DOMRAC) Servicing (NC II) 640 hours 8. Driving (NC II) 160 hours 9. Electrical Installation and Maintenance (NC II) 640 hours 10. Electric Power Distribution Line Construction (NC II) 320 hours Electrical Installation and Maintenance (NC II) 11. Electronic Products Assembly and Servicing (NC II) ++ (CG under construction based on Consumer Electronics Servicing 640 hours (NC II) CG) 12. Furniture Making (Finishing) (NC II) + 480 hours 13. Instrumentation and Control Servicing (NC II) 320 hours Electronic Products Assembly and Servicing (EPAS) (NC II) 14. Gas Metal Arc Welding (GMAW) (NC II) 320 hours Shielded Metal Arc Welding (SMAW) (NC II) 15. Gas Tungsten Arc Welding (GTAW) (NC II) 320 hours Shielded Metal Arc Welding (GMAW) (NC II) 16. Machining (NC I) ++ 640 hours 17. Machining (NC II) 640 hours Machining (NC I) 18. Masonry (NC II) 320 hours 19. Mechatronics Servicing (NC II) 320 hours Consumer Electronics Servicing (NC II) 20. Motorcycle/Small Engine Servicing (NC II) 320 hours 21. Plumbing (NC I) 320 hours 22. Plumbing (NC II) 320 hours Plumbing (NC I) 23. Refrigeration and Air-Conditioning (Packaged Air-Conditioning Unit Domestic Refrigeration and Airconditioning (DOMRAC) Servicing 640 hours [PACU]/Commercial Refrigeration Equipment [CRE]) Servicing (NC III) (NC II) 24. Shielded Metal Arc Welding (NC I) 320 hours 25. Shielded Metal Arc Welding (NC II) 320 hours Shielded Metal Arc Welding (NC I) 26. Tile Setting (NC II) 320 hours 27. Transmission Line Installation and Maintenance (NC II) 640 hours Electrical Installation and Maintenance (NC II) + CG to be updated by December 2015 ++ CG to be uploaded by December 2015 K to 12 ICT Animation (NC II) Curriculum Guide December 2013 *LO - Learning Outcome Page 3 of 18

INFORMATION, COMMUNICATIONS AND TECHNOLOGY (ICT) Specialization Number of Hours 1. Animation (NC II) 320 hours 2. Broadband Installation (Fixed Wireless Systems) (NC II) 160 hours 3. Computer Hardware Servicing (NC II) + 320 hours 4. Computer Programming (NC IV) + When updated, this CG will become the following: 1. Programming (.net Technology) (NC II) ++ 2. Programming (Java) (NC II) ++ 3. Programming (Oracle Database) (NC II) ++ 5. Computer System Servicing (NC II) ++ (CG under construction based on Computer Hardware Servicing (NC II) CG) 320 hours 320 hours 6. Contact Center Services (NC II) 320 hours 7. Illustration (NC II) 320 hours 8. Medical Transcription (NC II) 320 hours 9. Technical Drafting (NC II) 320 hours 10. Telecom OSP and Subscriber Line Installation (Copper Cable/POTS and DSL) (NC II) 11. Telecom OSP Installation (Fiber Optic Cable) (NC II) + CG to be updated by December 2015 ++ CG to be uploaded by December 2015 Pre-requisite 1. Telecom OSP and Subscriber Line Installation (Copper Cable/POTS and DSL) (NC II) 2. Telecom OSP Installation (Fiber Optic Cable) (NC II) 320 hours Computer Hardware Servicing (NC II) 160 hours Telecom OSP and Subscriber Line Installation (Copper Cable/POTS and DSL) (NC II) K to 12 ICT Animation (NC II) Curriculum Guide December 2013 *LO - Learning Outcome Page 4 of 18

(160 hours) Course Description: This is an introductory and specialization course which leads to an Animation National Certificate Level II (NC II). It covers Personal Entrepreneurial Competencies (PECs); Environment and Market; five (5) Common Competencies; and one (1) Core Competency that a high school student ought to possess to produce clean-up and in-between drawings The preliminaries of this specialization course include the following: 1) discussion on the relevance of the course; 2) explanation of key concepts of common competencies; 3) explanation of core competencies relative to the course; and 4) exploration of career opportunities. The learner demonstrates an The learner independently understanding of the core creates/provides quality and competency, key concepts, marketable products and/or underlying principles in services for the animation animation. industry as prescribed by TESDA Training Regulations. Introduction 1. Relevance of the course 2. Key concepts and common competencies 3. Core competency in animation 4. Career opportunities LESSON 1: PERSONAL ENTREPRENEURIAL COMPETENCIES (PECS) 1. Assessment of Personal Competencies and Skills (PECs) vis-à-vis a practicing entrepreneur/ employee in locality/town 1.1 Characteristics 1.2 Attributes 1.3 Lifestyle 1.4 Skills 1.5 Traits 2. Analysis of PECs in relation to a practitioner s 3. Align, strengthen and one s PECs based on the results The learner demonstrates an understanding of one s PECs for animation. The learner recognizes his/her PECs and prepares an activity plan that aligns with that of a practitioner/entrepreneur s in animation. LESSON 2: ENVIRONMENT AND MARKET (EM) 1. Market (locality/town) 2. Key concepts of Market 3. Players in the market (Competitors) 4. Products and services The learner demonstrates understanding of environment and market in the animation field in one s locality/town. The learner independently creates a business vicinity map reflective of the potential animation market within the locality/town. 1. Discuss the relevance of the course 2. Explain the key concepts of common competencies 3. Explain the core competency in Animation 4. Explore job opportunities in animation. LO 1. Recognize PECs needed in Animation 1.1 Assess one s PECs: characteristics, attributes, lifestyle, skills and traits 1.2 Assess practitioner s PECs: characteristics, attributes, lifestyle, skills and traits 1.3 Compare one s PECs with that of a practitioner /entrepreneur s 1.4 Align one s PECs with that of a practitioner/entrepreneur s LO 1. Recognize and understand the market in Animation 1.1 Identify the players/ competitors within the town TLE_PECS9-12- Ia-1 TLE_EM9-12-Ia- 1 K to 12 ICT Animation (NC II) Curriculum Guide December 2013 *LO - Learning Outcome Page 5 of 18

available in the market 1.2 Identify the different products/services available in the market 5. Market (Customer) 6. Key concepts in identifying and understanding the consumer 7. Consumer Analysis through: 7.1 Observation 7.2 Interviews 7.3 Focus Group Discussion (FGD) 7.5 Survey LESSON 3: USE OF HAND TOOLS AND EQUIPMENT (UT) 1. Hand tools for animation 2. Equipment for animation 3. Procedure in accomplishing forms: 3.1 Job order slips 3.2 Tools and materials requisition slips 3.3 Borrower s slip 4. Requisition procedures The learner demonstrates an understanding of the hand tools and equipment used in animation. The learner independently uses hand tools and equipment for animation. LO 2. Recognize the potential customer/market in Animation 2.1 Identify the profile of potential customers 2.2 Identify the customer s needs and wants through consumer analysis 2.3 Conduct consumer/market analysis LO 1. Prepare hand tools and equipment in animation 1.1 Use hand tools and equipment according to function and task requirement LO 2. Inspect hand tools and equipment received in animation 1.1 Check the list of tools and equipment to be requested per job requirement 1.2 Inspect the requested tools and equipment 1.3 Assess the condition of all hand tools and equipment for proper operation and safety TLE_EM9-12-Ia- 2 12UT-Ib-1 12UT-Ic-2 K to 12 ICT Animation (NC II) Curriculum Guide December 2013 *LO - Learning Outcome Page 6 of 18

LESSON 4: MAINTAIN HAND TOOLS, EQUIPMENT AND PARAPHERNALIA (MT) 1. Safety procedures in using hand tools and equipment 2. Procedures in cleaning, tightening and simple repairs of hand tools, equipment and paraphernalia 3. Common malfunction in hand tools, equipment and paraphernalia 4. Reporting to property custodian The learner demonstrates an understanding of the concepts and underlying principles of maintaining hand tools, equipment and paraphernalia. LESSON 5: PERFORM MENSURATION AND CALCULATION (MC) 1. Types of components and The learner demonstrates an objects to be measured: understanding of the concepts 1.1 Memory and underlying principles of 1.2 Data storage capacity performing measurements and 1.3 Processor calculation. 1.4 Video card 2. Correct specifications of the relevant sources 3. Conversion and calculation 3.1 Capacity and speed 3.2 Memory 3.3 Data storage 3.4 Processor 3.5 Video card The learner independently performs maintenance of hand tools, equipment and paraphernalia. The learner independently performs accurate measurements and calculation based on a given tasks. LO 1. Use and maintain hand tools, equipment and paraphernalia 1.1 Perform safety procedures in using hand tools, equipment and paraphernalia 1.2 Follow procedures in cleaning, tightening and simple repair of hand tools, equipment and paraphernalia 1.3 Identify common malfunction (unplanned or unusual events) when using hand tools, equipment and paraphernalia 1.4 Follow procedures in preparing a report to property custodian LO 1. Perform basic mensuration 1.1 Identify object/s to be measured 1.2 Use the correct specifications as specified in the job requirements LO 2. Carry out mensuration and calculation 2.1 Perform calculation needed to complete task using the four mathematical fundamental operation (addition, subtraction, multiplication and division) 2.2 Employ different techniques in checking accuracy of the computation 12MT-Id-1 12MC-Ie-1 12MC-If-2 K to 12 ICT Animation (NC II) Curriculum Guide December 2013 *LO - Learning Outcome Page 7 of 18

LESSON 6: PREPARE AND INTERPRET TECHNICAL DRAWING (ID) 1. Basic symbols 2. Basic elements 2.1 Schematic diagram 2.2 Charts 2.3 Block diagrams 2.4 Layout plans 2.5 Loop diagram The learner demonstrates an understanding of the concepts and underlying principles of preparing and interpreting technical drawings in animation. The learner independently and accurately prepares and interprets technical drawing. LO 1. Identify different kinds of technical drawings 1.1 Identify basic symbols used in technical drawing 1.2 Select technical drawing in accordance with the job requirement 12ID-Ig-1 3. Flowchart interpretation 3.1 Types of flowchart LESSON 7: PRACTICE OCCUPATIONAL HEALTH AND SAFETY (OHS) PROCEDURES (OS) 1. Hazards and risks control 2. Safety regulations 3. Indicators of hazard and risks 4. Contingency measures 5. Evaluation of hazards and risks 6. Effects of hazards and risks in the work place The learner demonstrates an understanding of the concepts and underlying principles of Occupational Health and Safety (OHS) procedures in relation to hazards and risks in the workplace. The learner consistently observes and practices OHS procedures in the workplace. LO 2. Interpret technical drawing 2.1 Identify the basic symbols used in flow charting 2.2 Interpret the symbols used in flow charting 2.3 Create a flowchart that depicts a simple scenario LO 1. Identify hazards and risks 1.1 Explain hazards and risks in the workplace 1.2 Identify hazards and risks indicators in the workplace 1.3 Apply contingency measures in accordance with the OHS procedures LO 2. Evaluate hazards and risks 2.1 Determine the effects of hazards and risks 2.2 Classify the types of hazards and risks in the workplace 12ID-Ih-2 12OS-Ii-1 12OS-Ij-2 K to 12 ICT Animation (NC II) Curriculum Guide December 2013 *LO - Learning Outcome Page 8 of 18

7. Hazards and risks control 7.1 Safety regulation LESSON 8: PRODUCING CLEANED-UP AND IN-BETWEENED DRAWINGS (CI) 1. Clean-up requirements for drawing (cartoon-simple) 2. Types of model sheets 3. Key drawings and animation breakdowns 4. Clean-up drawing preparations (cartoon-simple) 5. Animation workflow 6. Drawing animals and props 7. Principles and concept of animation 8. Materials and equipment for animation The learner demonstrates an understanding of the concepts and underlying principles of producing clean-up and inbetween drawings. The learner independently produces clean-up and inbetween drawings as prescribed in the TESDA Training Regulations. 9. Production of clean-up drawings (cartoon simple) 10. Animator keys 11. Familiarization with Line-Test hardware and software LO 3. Control hazards and risks 3.1 Follow OHS procedures for controlling hazards and risks 3.2 Use Personal Protective Equipment (PPE) 3.3 Follow and observe organizational protocol when providing emergency assistance LO 1. Identify requirements for cleaned-up drawings in actual scene folders (cartoon-simple) 1.1 Identify all relevant cleaned - up requirements from the appropriate source material 1.2 Identify model sheets for reference 1.3 Collect all relevant model sheets for ready reference 1.4 Check key drawings and refer to appropriate personnel if there are problems/errors encountered 1.5 Compare/check animation breakdowns against x-sheet 1.6 Identify all necessary materials and equipment according to the task undertaken 1.7 Prepare all necessary materials and equipment LO 2. Produce clean-up drawings for actual scene folders (cartoon, simple) 2.1 Produce clean-up drawings which are consistent with the requirements 12OS-Ij-3 12CI-IIa-j-1 12CI-IIIa-j-2 K to 12 ICT Animation (NC II) Curriculum Guide December 2013 *LO - Learning Outcome Page 9 of 18

12. Clean-up procedures 13. Procedures and policies in records keeping 14. Application of software animation 15. Concept of line quality 16. Model sheets 17. Procedures for cartoon drawing construction 18. Drawing proportions 19. Company procedure and policies in recording cleanup drawings 2.2 Match clean-up drawings to animators keys 2.3 Model clean-up drawings based on animator s keys 2.4 Number all animation breakdowns onto a clean-up drawing 2.5 Copy animation breakdowns onto a clean-up drawing 2.6 Identify line-test hardware and software 2.7 Perform clean-up procedures 2.8 Apply software animation on clean-up drawings 2.9 Apply the procedures and policies in records keeping 2.10 Make appropriate referral to personnel the revised or corrections on clean-up drawings 2.9-12 Observe the principles of line quality in producing a clean-up drawing 2.12 Follow procedures and policies in keeping records 2.13 Implement the necessary corrections/revisions after referral has been made 2.14 Create model sheets 2.15 Follow the procedures in cartoon drawing construction 2.16 Observe drawing proportions 2.17 Record clean-up drawings in accordance with company s specified procedures and policies 2.18 Store clean-up drawings in accordance with company s K to 12 ICT Animation (NC II) Curriculum Guide December 2013 *LO - Learning Outcome Page 10 of 18

specified procedures and policies 20. Requirements for in-between (cartoon-regular) 21. Model sheets (cartoonregular) 22. Cleaned-up key drawings for (cartoon - regular ) 23. Animation breakdowns and x- sheets 24. Materials and equipment (cartoon regular) 25. Concept of in-betweening 26. Procedures for character posing 27. Techniques for refining line quality 28. Concepts of character design 29. Do s and don ts of in-betweening. LO 3. Identify requirements for in-between drawings in actual scene folders (cartoon, regular) 3.1 Identify all requirements for in-betweened from source materials 3.2 Identify model sheets for reference 3.3 Collect model sheets for reference 3.4 Check all clean-up key drawings for errors 3.5 Check against x-sheet for errors all animation breakdowns 3.6 Identify materials and equipment for in-between drawings 3.7 Prepare materials and equipment for in-between drawings 3.8 Apply concepts of in-betweening based on specifications 3.9 Follow procedures for character posing 3.10 Apply techniques in refining line quality 3.11 Apply concepts used of character designing 3.12 Observe the do s and don ts of in-betweening 12CI-IVa-j-3 K to 12 ICT Animation (NC II) Curriculum Guide December 2013 *LO - Learning Outcome Page 11 of 18

(160 hours) Course Description: This is a specialization course which leads to an Animation National Certificate Level II (NC II). It covers Personal Entrepreneurial Competencies (PECs); Environment and Market (EM); and one (1) Core Competency that a high school student ought to possess to produce clean-up and in-between drawings. The preliminaries of this specialization course include the following: 1) discussion on the relevance of the course; 2) explanation of the core competencies relative to the course; and 3) exploration of career opportunities. Introduction 1. Relevance of the course 2. Core competency In animation 3. Career opportunities The learner demonstrates an understanding of the concepts, underlying principles and the core competency in animation. The learner independently creates/provides quality and marketable products and/or services for the animation industrt as prescribed in the TESDA Training Regulations. 1. Discuss the relevance of the course 2. Explain the core competency in animation 3. Explore job opportunities in animation LESSON 1: PERSONAL ENTREPRENEURIAL COMPETENCIES - PECs (PC) 1. Assessment of Personal Competencies and Skills vis-àvis The learner demonstrates an understanding of one s PECs for a practicing animation. entrepreneur/employee in a province 1.1 Characteristics 1.2 Attributes 1.3 Lifestyle 1.4 Skills 1.5 Traits 2. Analysis of PECs in relation to a practitioner s 3. Application of PECs to the chosen business/career LESSON 2: ENVIRONMENT AND MARKET (EM) 1. Product Development The learner demonstrates 2. Key concepts of developing a understanding of environment product and market in the animation field 3. Finding value in one s province. 4. Innovation 4.1 Unique Selling Proposition (USP) The learner independently creates a plan of action that strengthens/ further develops one s PECs for animation. The learner independently creates a business vicinity map reflective of the potential market in animation in a province. LO 1. Develop and strengthen PECs needed in Animation 1.1 Identify areas for improvement, development and growth 1.2 Align one s PECs according to his/her business/career choice 1.3 Create a plan of action that ensures success of his/her business/career choice LO 1. Develop a product/ service in Animation 4.1 Identify what is of value to the customer 4.2 Identify the customer to sell to 4.3 Explain what makes a product unique and competitive 4.4 Apply creativity and Innovative TLE_PECS9-12- Ia-1 TLE_EM9-12-Ia- 1 K to 12 ICT Animation (NC II) Curriculum Guide December 2013 *LO - Learning Outcome Page 12 of 18

techniques to develop marketable product 4.5 Employ a USP to the product/service 5. Selecting business idea 6. Key concepts of selecting a business Idea 6.1 Criteria 6.2 Techniques LO 2. Select a business idea based on the criteria and techniques set 2.1 Enumerate various criteria and steps in selecting a business idea 2.2 Apply the criteria/steps in selecting a viable business idea 2.3 Determine a business idea based on the criteria/ techniques set 7. Branding LO 3. Develop a brand for the product 3.1 Identify the benefits of having a good brand 3.2 Enumerate recognizable brands in the town/province 3.3 Enumerate the criteria for developing a brand 3.4 Generate a clear appealing product brand LESSON 3: PRODUCING CLEANED-UP AND IN-BETWEENED DRAWINGS (CI) 1. Requirements for inbetweening (cartoon regular) 2. Procedures for pegging and unpegging 3. Design standards 4. Similarities and differences of clean-up and in-between drawings 5. Guidelines in the production of in-between drawings The learner demonstrates an understanding of the concepts and underlying principles in producing clean-up and inbetween drawings. The learner independently produces clean-up and in-between drawings as prescribed by TESDA Training Regulations. LO 1. Produce in-betweened drawings for actual scene folders (cartoon, regular) 1.1 Prepare the requirements for in-between drawings (cartoon-regular) 1.2 Follow the procedures for pegging and unpegging 1.3 Apply design standards in producing in-between drawing (cartoon regular) TLE_EM9-12-Ia- 2 TLE_EM9-12-Ib- 3 12CI-Ic-j-1 K to 12 ICT Animation (NC II) Curriculum Guide December 2013 *LO - Learning Outcome Page 13 of 18

6. Production constraints 7. Details of exposure sheets based on: 7.1 camera movement 7.2 lip-sync 7.3 single/double frame 7.4 chart 8. Different special effects for producing drawing 9. Requirements for clean-up drawings (realistic) 10. Materials and equipment for clean-up drawings (realistic) 11. Model sheets for clean-up drawings (realistic) 12. Key drawings (realistic) 13. Animation breakdowns and x-sheets for drawings (realistic) 1.4 Determine the similarities and differences between the clean-up and in-between drawings (cartoon-regular) 1.5 Produce in-between drawings (cartoon-regular) based on the guidelines 1.6 Create drawings following the details of exposure sheets 1.7 Use the different special effects in producing drawing LO 2. Identify requirements for cleaned-up drawings in actual scene folders (realistic) 2.1 Identify all relevant requirements for clean-up drawings (realistic) 2.2 Prepare materials and equipment for clean-up drawings (realistic) 2.3 Create model sheets for drawing (realistic) 2.4 Identify key drawings for clean-up 2.5 List all animation breakdowns and x-sheets for drawings (realistic) 12CI-IIa-j-1 12CI-IIIa-j-2 K to 12 ICT Animation (NC II) Curriculum Guide December 2013 *LO - Learning Outcome Page 14 of 18

14. Requirements for producing clean-up drawings(realistic) 15. Animator keys for clean-up drawings (realistic) 16. Models for clean-up drawings 17. Animation breakdown for clean-up drawings 18. Procedures and policies in records keeping LO 3. Produce cleaned-up drawings for actual scene folders (realistic) 3.1 Create clean-up drawings (realistic) based on the requirements 3.2 Use the animator keys for clean-up drawings (realistic) 3.3 Produce clean-up drawings (realistic) based on the models 3.4 Arrange the animation breakdown for clean-up drawings (realistic) 3.5 Follow the procedures and policies in records keeping 12CI-IVa-j-3 K to 12 ICT Animation (NC II) Curriculum Guide December 2013 *LO - Learning Outcome Page 15 of 18

GLOSSARY K to 12 ICT Animation (NC II) Curriculum Guide December 2013 *LO - Learning Outcome Page 16 of 18

Code Book Legend Sample: 12CI-IIIa-j-2 LEGEND SAMPLE DOMAIN/ COMPONENT CODE First Entry Learning Area and Strand/ Subject or Specialization Technology and Livelihood Education_ Information and Communications Technology Animation Grade Level Grade 9/10/11/12 TLE_ICT AN 9-12 Personal Entrepreneurial Competencies Environment and Market Use of Hand Tools and Equipment PECS EM UT Uppercase Letter/s Domain/Content/ Component/ Topic Producing cleaned-up and in-betweened drawings CI Maintain Hand Tools, Equipment, and Paraphernalia MT - Perform Mensuration and Calculation MC Roman Numeral *Zero if no specific quarter Quarter Third Quarter III Prepare and Interpret Technical Drawing ID Lowercase Letter/s *Put a hyphen (-) in between letters to indicate more than a specific week Arabic Number Week Week One to Ten a-j Competency Identify requirements for cleaned-up drawings in actual scene folders (realistic) - 16 Practice Occupational Health and Safety Procedures Producing Cleaned-Up and In-Betweened Drawings OS CI Technology-Livelihood Education and Technical-Vocational Track specializations may be taken between Grades 9 to 12. Schools may offer specializations from the four strands as long as the minimum number of hours for each specialization is met. Please refer to the sample Curriculum Map on the next page for the number of semesters per ICT specialization and those that have pre-requisites. Curriculum Maps may be modified according to specializations offered by a school. K to 12 ICT Animation (NC II) Curriculum Guide December 2013 *LO - Learning Outcome Page 17 of 18

SAMPLE ICT CURRICULUM MAP** (as of November 2015) Grade 7/8 (EXPLORATORY) GRADES 9-12 Computer System Servicing (NC II)++ 4 sems EXPLORATORY Computer Hardware Servicing (NC II)+ Illustration (NC II) Technical Drafting (NC II) *Telecom OSP and Subscriber Line Installation (Copper Cable/POTS and DSL) (NC II) 4 sems 4 sems *Telecom OSP Installation (Fiber Optic Cable) (NC II) 2 sems 2 sems Medical Transcription (NC II) ***Broadband Installation (Fixed Wireless Systems) (NC II) 4 sems 4 sems Contact Center Services (NC II) 4 sems 4 sems 4 sems * Please note that these subjects have pre-requisites mentioned in the CG. + CG to be updated by December 2015 ++ CG to be uploaded by December 2015 *** Subject has two pre-requisites Other specializations with no pre-requisites may be taken up during these semesters. Pre-requisites of the subjects to the right should be taken up during these semesters. Computer Programming (NC IV)+ When updated, this CG will become the following: 1. Programming (.net Technology) (NC II) 2. Programming (Java) (NC II) 3. Programming (Oracle Database) (NC II) Animation (NC II) 4 sems 4 sems **This is just a sample. Schools make their own curriculum maps considering the specializations to be offered. Subjects may be taken up at any point during Grades 9-12. K to 12 ICT Animation (NC II) Curriculum Guide December 2013 *LO - Learning Outcome Page 18 of 18