M2: Animation Techniques



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M2: Animation Techniques This module is divided into the following topics: Animation Techniques, on page 24 Activity 1: Research a New Animation Technique, on page 31

Animate Pro 2 - Student Workbook Animation Techniques There are many different animation techniques that an animator can use to bring his ideas to life. Animation can be created using very simple tools such as a pencil and paper, advanced computer systems or everything in between. Here is an introduction to the various techniques available when it comes to creating an animated movie. Traditional Animation, on page 24 Digital Animation, on page 26 Stop-Motion Animation, on page 28 Sand Animation, on page 30 Traditional Animation Traditional animation usually refers to animation hand-drawn on paper. It was the process used for most of the productions in the 20th Century. The animators would first draw characters, layout and backgrounds on paper. Each drawing in the animation would be slightly different from the one before and the drawing after, creating the illusion of movement when everything is put onto film. Once the animation is all drawn on paper, it would then be photocopied or retraced on transparent acetate sheets, called cels. After the line art is transferred on the cels, the images would be painted using a colour chart that was pre-determined for each character or element of the movie. Cels were essential to drawn animation since it allowed the animator freedom from having to draw every element in the film on one single layer of paper. Instead, by using cels, each element had its own layer and could be animated separately. 24

Animation Techniques With today's technology, this traditional animation technique of using cels to colour animation drawings is outdated. It is now possible to hand-draw animation, then scan the drawings to finally colour them digitally using computer software such as Toon Boom s. So, it has become a mix of traditional techniques and digital techniques. Traditional animation can be divided in three groups: Full Animation Limited Animation Rotoscoping Full Animation Animators will refer to full animation when they are working on a high-quality animated film. Often they will work with a high level of detail in the design and will try to animate characters and elements so that they are believable, almost coming to life. This type of animation often requires a huge number of drawings to make it very fluid and realistic. Limited Animation Limited animation applies to animated films that will use fewer details. It is usually a very stylized and expressive type of animation and rarely realistic. It was introduced by the artists of the American studio United Productions of America (often called UPA). The method was primarily invented as a cost-effective way to create animated television series, but soon became a style of its own with its funky characters and background designs and its original use of colour. Rotoscoping This particular technique is used by animators when they want to trace live action sequence movement and turn them into drawings. They will often use the action sequence as a basis and as an inspiration for character animation. 25

Animate Pro 2 - Student Workbook Digital Animation Digital Animation encompasses all the animation techniques that are done exclusively with the use of computers. With digital animation, it is possible to do both 2D (twodimensional) and 3D (three-dimensional) animation. Here are some of the digital animation techniques: Digital Cut-Out Animation Paperless Animation 3D Animation Motion Capture Digital Cut-Out Animation Digital Cut-out Animation is done using cut-out puppets for character animation. The characters are created using a separate drawing for each part of its body (head, neck, torso, arms, legs, etc) and rigged together, inside the computer software, like a puppet. Once the puppet is created, it can be added to the scene to be animated frame-byframe. Paperless Animation With Paperless Animation, the animator will often need to hand-draw characters, frames, background and layout directly in the computer using an electronic pressuresensitive drawing tablet. This technique is very similar to traditional animation in its process, the main difference is that it is all done in the computer. 26

3D Animation Animation Techniques Three-dimensional animation requires that, before animating it, a character must be built and modeled in the 3D animation software. They are then rigged with a virtual skeleton. From there, a character can be integrated in a scene and animated like a digital puppet frame-by-frame. Motion Capture The motion capture technique consists of recording the movement of a person, often the performance of an actor, and using the recorded information to animate a digital 2D or 3D character. 27

Animate Pro 2 - Student Workbook Stop-Motion Animation Stop-motion animation is made using real-world objects and photographing these objects frame-by frame to create the illusion of movement on the screen. We can easily divide stop-motion animation in a few categories. They are: Puppet Animation Clay Animation Cut-Out and Silhouette Animation Object Animation Puppet Animation Puppet Animation is a type of stop-motion animation which involves puppet figures that are animated frame-by-frame. Usually the animators will first create a physical threedimensional scene, kind of like a small theatre, where the action will take place. The puppets will generally have an armature (flexible skeleton) inside of them to allow them to be positioned and animated smoothly. This also prevents the puppet from moving and allows it to stay steady when the animator has to take a frame of the scene. 28

Clay Animation Animation Techniques Clay Animation can sometimes be similar to puppet animation. The figures and characters are made out of clay but they can also have an armature or a wire frame inside of them to help them keep their pose a little better while shooting a scene. But with clay, it is also possible that the figure be made entirely of clay and be animated like they are morphing into different shapes instead of just moving like a puppet. Cut-Out and Silhouette Animation Cut-out Animation refers to animation made of out two-dimensional pieces of material. More often than not, it is paper that is cut into different shapes. But it can also be fabric. 29

Animate Pro 2 - Student Workbook The characters will usually be divided into different parts (head, neck, arm, leg, torso, etc) and moved piece by piece to create the animation. Silhouette animation uses the very same technique, except that characters and items in the scene will be completely in black and only the background will have colours, so that it looks like a scene in silhouette. The silhouette technique was invented by German animator Lotte Reiniger. Object Animation Object Animation is the term used when an animator uses regular inanimate objects as props, characters and layout elements in their animation. Sand Animation This is another very interesting and different animation technique. Usually, Sand Animation is done over a light box. In a completely dark room, the light box is then turned on and sand is poured over the light box to hide the light. Then, using a brush or a stick, the animator will start tracing a drawing in the sand to let the light come through, at the same time creating a frame of animation. A picture is taken, and then the animator will move the sand around a little bit for the next frame, thus creating movement. 30

Activity 1: Research a New Animation Technique Animation Techniques In this chapter, we have covered the most common animation techniques, but there are many more. Alone or in a group, do a little research on a new animation technique and present it to your classmates. Bring photos to show visual examples of that technique or better yet, bring the material you need and do a demonstration. 31