THE GREAT RUBE GOLDBERG ENERGY CHALLENGE



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THE GREAT RUBE GOLDBERG ENERGY CHALLENGE Overview Using their knowledge of energy transfer, transformation, and simple machines, groups of students will design, build, and test Rube Goldberg contraptions. Teams of students will select common materials to create complex inventions that perform a simple task: either extinguishing a candle or getting a Ping-Pong ball to roll off of a table. Teams of students will evaluate their inventions according to pre-set scoring criteria. The activity is divided into four steps Brainstorming, Planning, Building and Scoring the Device. For your information, one possible solution might be: rolling a steel ball down a ramp which turns on a contact switch, which completes a circuit, which causes a motor with a fan on it to move, which causes air to move, which blows baking powder into vinegar, which creates carbon dioxide gas, which extinguishes the candle. The value of this activity resides in the efforts of the students to devise their own plan. If students have trouble getting started, you may wish to stop and share a few preliminary student ideas. RUBE GOLDBERG is the and of Rube Goldberg Inc. Suggested Use This activity requires students to use their knowledge of energy transfer, energy transformation and simple machines. Students who are less familiar with these concepts may need to review these ideas while planning a Rube Goldberg Contraption. You could spend one or two sessions having students explore using suggested materials in order to review the various concepts. So after students experiment with steel balls and ramps, you should discuss potential and kinetic energy (see "Teacher Background"). After they use vinegar and baking soda, you may need to discuss how energy is released in a chemical reaction. After they build electrical circuits with bulbs and motors, you may wish to review how electrical energy is transformed into light energy and mechanical energy. As a culminating activity, students can then go on to take the Great Rube Goldberg Energy Challenge. You may wish to administer the New York State Intermediate Level Science Examination Test Sampler to determine your students' needs. The understandings this activity presents are correlated with The State Education Department ILSE Sampler Items # 15, 16, 20, 37, 38.

Teacher Background Students need to understand that the world is full of energy: light, heat, mechanical, chemical, nuclear, electrical, and sound are some of the forms that energy takes. Energy is the ability to do work. Work is done when a force moves an object a certain distance. Thus, energy is the ability to make something move. But energy can also be classified as potential or kinetic. Potential energy is stored energy. Examples of potential energy include the chemical energy stored in a match head or flashlight battery, and the mechanical energy stored in a twisted rubber band. Kinetic energy is the energy of motion. A ball in flight, moving air and a vibrating molecule possess kinetic energy. The law of conservation of energy states that energy cannot be made or destroyed, but only transferred from object to object and changed in form. Strike a match and its chemical potential energy is transformed into heat and light energy. The chemical energy in a flashlight battery can be converted to electrical energy, which a motor can then convert to mechanical energy to move a toy car. A twisted rubber band, when released, will unwind, converting its potential energy into the kinetic energy that spins a toy airplane s propeller. Moving air and running water have mechanical kinetic energy that can be transferred to windmills and turbines, which spin generators that convert the mechanical energy to electrical energy. In all of these changes, exactly the same amount of energy is present after the change as was present at the start. However, the energy may be in a different form, and may be in different objects. When energy is transferred or converted, it is inevitable that some of the energy is changed into heat. An electric motor transforms electrical energy into mechanical energy, but even the best motor wastes some of the energy by converting it into heat energy. New York State Core Curriculum Major Understandings 4.1c Most activities in everyday life involve one form of energy being transformed into another. 4.4e Electrical circuits provide a means of transferring electrical energy. 4.5a Energy cannot be created or destroyed, but only changed from one form into another.

4.5b Energy can change from one form to another, although in the process some energy is always converted to heat. Some systems transform energy with less loss of heat than others. (These understandings are correlated with The State Education Department ILS Test Sampler Items # 15, 16, 20, 37, 38). New York City edition of the New Standards Performance Standards for Middle School Science The student demonstrates conceptual understanding of (S1c) transfer of energy, such as transformation of energy as heat; light, mechanical motion, and sound; and the nature of a chemical reaction by using these concepts accurately to explain observations and make predictions and by representing the concept in multiple ways (through words, diagrams, graphs or charts, as appropriate.) This activity can be adapted to address standards listed in the New York City edition of the New Standards Performance Standards for High School Science and the New York State Core Curriculum for the Physical Setting. Materials You will need a variety of materials for each group of four students. Note: You will not need all of these materials. You can add or substitute materials as well. In order to encourage experimentation and innovation, however, it is strongly recommended that (at a minimum) you provide the materials that are starred. 1. Large rolls of paper towels or rags for cleaning up any spills.* 2. One tray or container for each group s materials.* 3. Contraption materials: Bamboo skewers, paper straws, spring-type clothespins*, mason cord or other string*, steel balls, balloons*, tacks, screws, t-pins, nails, hammer, screwdriver, Petri dish, white vinegar*, plastic glass, aluminum pie pan, springs*, tongue depressors, baking soda*, duct tape*, D-cells and holders*, aluminum foil, bulb holders*, switches*, insulated wires*, bulbs*, candles and matches or Ping-Pong balls, clay, blocks of soft wood or cardboard, paper, electric motors.

Getting Ready 1. Divide materials for each group and place in a container or tray. 2. Photocopy student handouts. Approximate Time You will probably wish to allocate at least 90 minutes for planning and testing ideas, and at least 90 minutes for building, testing, refining and discussing final designs. However, depending on the amount of time required for background explorations, the materials available and the students needs and interests, spending more time on this activity might well be worthwhile. Lesson Procedure 1. Form cooperative learning groups of four. 2. Display a lit candle. (As an alternative, you can use a substitute task, such as ringing a bell or rolling a Ping-Pong ball off of a table.) Ask students to tell some ways to extinguish the flame or to accomplish the alternate task. 3. Explain that they will have to invent a complicated contraption to extinguish the candle flame or the alternate task. By doing so, they will have a chance to apply what they know about energy and have fun creating a comical invention to perform such an easy task. 4. Distribute Handout 1. Have students look at the Orange-Juice Squeezer. Have students discuss in their groups their observations about the cartoon and the explanation. Bring students together to share some of their comments with the whole group. 5. Distribute Handout 2. Discuss the challenge and the rules for scoring the finished product. You may wish to have students practice by scoring the Rube Goldberg Orange-Juice Squeezer. 6. Preview the four steps brainstorming, planning, building, and scoring the device with students. Post approximate times for completing each of the four steps. 7. Distribute Handout 3. Allow students to begin work on Step 1: Brainstorming.

8. Circulate to encourage students as they work. Share a couple of ideas. When students have completed brainstorming, allow them to use materials to try out their ideas. 9. When students have had sufficient time to work, call on students from different groups to give a single example of an energy transfer or transformation or simple machine that they have thought of using. 10. Allow students to begin to plan their contraptions using Handouts 4, 5 and 6. They must submit step-by-step plans and drawings for your approval and signature. 11. If there is sufficient time after students have completed their plans, distribute Handout 7 and allow them to begin construction. 12. When students have completed construction, have them begin to score each team s contraption. 13. Lead students in a discussion of the most difficult parts of designing and building their contraptions. How might these problems be similar to or different from those faced by professional designers and engineers?

CONTRAPTION CHALLENGE Handout 1 Rueben (Rube) Goldberg, (1883 1970), was a Pulitzer Prize winning cartoonist, sculptor, and author. Trained as an engineer, he chose to work as an artist instead. He eventually published his drawings in newspapers and became an outstanding success. He was best known for his Crazy Inventions feature in which elaborate, zany mechanisms are rigged up to perform simple operations; see the example below. The term "a Rube Goldberg device" has come to mean an incredibly complicated, impractical scheme or contraption, accomplishing by complex means what could be done quite simply. An Orange-Juice Squeezer RUBE GOLDBERG STEPS INTO AN OPEN ELEVATOR SHAFT AND WHEN HE LANDS AT THE BOTTOM HE FINDS A SIMPLE ORANGE-SQUEEZING MACHINE. MILK MAN TAKES EMPTY MILK BOTTLE (A) PULLING STRING (B) WHICH CAUSES SWORD (C) TO SEVER CORD (D) AND ALLOW GUILLOTINE BLADE (E) TO DROP AND CUT ROPE (F) WHICH RELEASES BATTERING RAM (G). RAM BUMPS AGAINST OPEN DOOR (H) CAUSING IT TO CLOSE. GRASS SICKLE (I) CUTS A SLICE OFF ORANGE (J) AT THE SAME TIME SPIKE (K) STABS "PRUNE HAWK" (L). HE OPENS HIS MOUTH TO YELL IN AGONY, THEREBY RELEASING PRUNE AND ALLOWING DIVERS BOOT (M) TO DROP AND STEP ON SLEEPING OCTOPUS (N). OCTOPUS AWAKENS IN A RAGE AND SEEING DIVERS FACE WHICH IS PAINTED ON ORANGE, ATTACKS IT AND CRUSHES IT WITH TENTACLES, THEREBY CAUSING ALL THE JUICE IN THE ORANGE TO RUN INTO GLASS (O). LATER ON YOU CAN USE THE LOG TO BUILD A LOG CABIN WHERE YOU CAN RAISE YOUR SON TO BE PRESIDENT LIKE ABRAHAM LINCOLN. - Rube Goldberg

CONTRAPTION CHALLENGE Handout 2 RULES FOR SCORING I. You may use only the materials in your group's tray. II. III. IV. Your group's score for the device will be based upon the number of energy transfers and energy conversions it contains. Each transfer is worth 5 points; each conversion is worth 10 points. A. Energy transfer means that energy of a particular type is transferred from one object to another. For example, in the Orange-Juice Squeezer shown before, the ram bumping against the open door and causing it to close involves a transfer of mechanical energy from the ram to the door. A transfer will only be scored if the two objects were separated before the transfer. There would be no score for a transfer of energy from the door to the grass sickle since they were attached and act as a single object. B. The simple machines are: the lever, the inclined plane, and the pulley. C. Energy conversion means that one type of energy is changed into another type. For example, an electric motor converts electrical energy to mechanical energy. Energy transfers and conversions will only be scored if they are in the direct sequence leading to the candle being extinguished. Using the Orange-Juice Squeezer as an example again, if the closing door also closed a switch causing a bell to ring, and the bell woke up a mouse who ate some cheese, which set off a mousetrap, credit would be given for slicing the orange since it was part of the sequence which resulted in getting orange juice into the glass, but not for the bell or the mousetrap. In order to receive credit for a transfer or conversion, it must be identified in your plan. V. You will receive credit only for segments of the device that work. VI. You will be allowed one chance to get your device to work again if it stops while it is being scored. VII. If your device completes the task such as extinguishing the candle, your group will receive a 25-point bonus.

CONTRAPTION CHALLENGE Handout 3 Your challenge is to plan and create a Rube Goldberg device that will extinguish a candle, blow a Ping-Pong ball off of a table, or another similar task that your teacher assigns. You may use only the materials in your group's kit. STEP 1 - BRAINSTORMING MECHANISMS 1. Examine the materials that are available to use in building your device. 2. Review the Rube Goldberg contraption for squeezing orange juice. 3. Brainstorm ways in which you can use the materials that are available. 4. After brainstorming, try some of the ideas out. For example, you might try to test how you can use the motor to move the steel ball. 5. Now begin to decide, as a group, which specific actions you would like to include in your device. For example, decide if you want to have an electrical circuit in your device. 6. Consider the following questions when making your decisions: How easy or difficult is it to make the action occur? Can the action trigger another action? How reliable is the action? How easy is it to reproduce the action predictably?

CONTRAPTION CHALLENGE Handout 4 STEP 2 - DEVELOPING A PLAN Develop a plan for a Rube Goldberg device that will complete the task that your teacher assigns. Write that task here: Your plan must include a step-by-step description of your device and a diagram or sketch. 1. Begin with the list of ideas from your brainstorming session. Look for ways to link actions together. 2. Keep in mind that devices will be scored based upon the number of energy transfers, conversions, and number of simple machines that you can identify in the device. 3. Test ideas for ways to link actions together in a chain of events. 4. List each step on the Description Worksheet (Handout 5). 5. Use the Diagram Page (Handout 6) to sketch or draw your device. 6. Hand in the Description Worksheet and Diagram Page to your instructor, who will check it for safety considerations. Do not begin building until your instructor approves your plan.

CONTRAPTION CHALLENGE Handout 5 Step-by-Step Description of Group # Rube Goldberg Device 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Teacher s Approval

CONTRAPTION CHALLENGE Handout 6 Diagram of Group # Rube Goldberg Device Teacher s Approval

CONTRAPTION CHALLENGE Handout 7 STEP 3 - BUILDING THE DEVICE Now that your instructor has approved your plan, build and test the Rube Goldberg Contraption. 1. Build the device according to your approved plan. 2. Test the device to be sure that it will complete the assigned task. 3. Store the device in a safe place until scoring. STEP 4 -SCORING THE DEVICE Now you will score (rate) the device you built. 1. Set up the device. 2. The scoring panel will move from group to group. When they reach your group, be prepared to identify every energy transfer and conversion in the device. You will receive credit for each that operates correctly and a bonus if the task is completed.

Acknowledgements Science Weekends Website is a project of the Office of the Deputy Chancellor for Instruction, Judith A. Rizzo, Ed.D., and was produced under the auspices of William P. Casey, Chief Executive for Program Development and Dissemination; and Peter Heaney, Jr., Executive Director, Division of Instructional Support. Nick Coletto, Executive Director of Math, Science, and Technology, Division of Instructional Support; Linda Curtis-Bey, Assistant Director of Math, Science, and Technology, Division of Instructional Support; and Lou Ranucci, Administrator for Science, Division of Instructional Support, provided ongoing leadership and support. Barbara Taragan, Science Specialist, Division of Instructional Support, and Johanna Jaggers, Mathematics Specialist, Division of Instructional Support, were project editors. Lisa Simon, Ph.D., was the project copy editor. Arlene Francis, Technology Specialist, Division of Instructional Support; Joyce Chung, Assistant Principal Mathematics, Mark Twain Intermediate School, District 21; and Edgar Lin, Teacher, MS 823, District 15, developed the Technology and Mathematical Links. Lou Goldstein and Cliff Fee, science staff developers of the Queens Multidisciplinary Resource Center, Division of Instructional Support, New York City Board of Education wrote and developed this activity. A special thank you to M. Frank Wolfe, President of Rube Goldberg Inc., for giving the New York City Board of Education permission to use the RUBE GOLDBERG cartoon: An Orange-Juice Squeezer. It may be downloaded and copied for use by New York City Board of Education employees for educational purposes only. Science/Math/Technology Weekends