Multiple Connection Telephone System with Voice Messaging



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Multiple Connection Telephone System with Voice Messaging Rumen Hristov, Alan Medina 6.111 Project Proposal Fall 2015 Introduction We propose building a two-way telephone system. We will utilize two FPGAs, which will be connected with a wire to transmit data and simulate a phone call. One person will be able to dial one FPGA from the other and the other person can pick up and start a conversation. If the call does not succeed then the caller will hear the pre-recorded greeting message of the person who he is calling. After that he will have the option to leave a message. Later the other person can listen to this message and decide whether to save or delete it. Project Overview Our project closely follows the systems used in the traditional land line telephones and our design will face similar challenges. We will use two labkits, which will be connected with a single bidirectional data transmitting wire. This connection needs to tolerate noise, because otherwise the quality of the audio will be impacted in a negative way. The other challenging component of the project is the voice message recording. We need to store and read from the flash memory for the labkit and send the data that we read either to the headphones or to the other FPGA. We don t need any extra components for our project than the one that currently exist in the lab. Functional Design The state machine in Figure 1 shows how the states will transition in our main state machine. The phone will mostly be in IDLE, the default state and will be able to transition to the other states from this point. Some other important parts of this diagram are MSG and PRE. MSG is the voice message that can be sent or received in the case that the phone is not answered. PRE is a pre-recorded message that will come from the memory. This is the message played to prompt a voice message (e.g. Please leave a message after the beep ).

Figure 1: Finite State Machine for Phone System Calling When making a call, you would move down the orange path. If the person answers, the call begins. If the person doesn t answer, you are led down a set of states that will allow you to listen to the other FPGA s PRE and leave a MSG. Ringing When there is an incoming call, you can progress down the red path. First thing you can do is answer the call to begin your conversation. If you don t answer, a timer will expire and your PRE is sent. You are then ready to receive a MSG that you can store into memory. Listen to Messages In the light blue state, you will be able to listen to messages that other people have left you while you were gone. There will be a flashing indicator light to let you know when you have a message waiting and you will be able to cycle through the stored messages. Changing Pre-recorded Message You will be able to control PRE in the purple states. You can listen to the current PRE that is saved in memory, or you can create your own personalized message and store it in memory.

Technical Design The finite state machine is the main component of our design, but there are other technical challenges that we need to face in order to implement our system. Figure 2. Block Diagram of the Telephone System. Inputs Microphone We will receive data from the Microphone in three different occasions. If we are in a middle of a call or we are leaving a voice message we need to send the data to the other FPGA. If we are recording a our pre-recorded voice message we need to save the sound to memory. The FSM will decide what to do with this data. Before manipulating the sound, we will down-sample it and pass it through a low pass filter to remove aliasing. Buttons We will use several buttons on the labkit for our project. We will need buttons to indicate: start of a call picking up a call recording a greeting message listening to saved voice messages

The signal from these buttons will be debounced and passed to the FSM. FPGA We will have input from the other FPGA, which will be symmetric to the output to the other FPGA. We need to first transform the data from serial to packages. We will also use error correction codes to ensure that be able to correct errors in the packages. Symmetrically, we will use error correction plus data to serial transformation when we are sending information to the other FPGA. Timer We want to limit the length of an unanswered phone call and send back the pre-recorded greeting after some period of time. Also we can t have arbitrarily long greetings so we will also limit them to a given time. In order to be able to enforce the time we will need a Timer module, which will be responsible for managing the time. It will take as an input a number of seconds and will activate a signal after the period has elapsed. Error correction As we said earlier, we will use error correction to ensure the correct transmission of the data from one FPGA to the other. The simplest form of error correction is Automatic Repeat Request. We can use some error detection mechanism (a parity bit for example) and then if we detect an error we will ask for a retransmission. If needed, we can apply more complicated schemes: Reed-Solomon is the most widespread error correction algorithm. We can send additional bits to each of the packets that we transmit. With the help of the extra information we will be able to detect errors and if there aren t too many errors we will be able to correct them. Memory We need to use the memory to store the greeting and the voice messages, which are left from the caller. We will have a memory module from which we can read or write depending on the state of the FSM. We will store the audio in a down-sampled(6khz) so that we can store more information. Timeline and Testing In the first week of the project we will build a simple prototype of a telephone system. The prototype will consist of just two FPGAs that are connected with each other and we transmit audio from one to the other. In the second week we will implement the pre-recorded greetings and voice messages. Also we will start work on the error correction algorithms so that we can get a better audio quality.

In the third week we will finalize the details around the voice messages - allowing recording multiple messages, make sure we do not overfill the memory and so on. We will also implement small details as a LED light, which is blinking if we have a voice message left or a specific ringing tone when are getting a call. In the final week we will make sure that everything is working properly. We will try implementing some of our stretch goals if time permits. Stretch Goals If we finish the project early, we have several stretch goals in mind. We can try modifying our system to work on three FPGAs connected serially. We need to handle the case, where the two side FPGAs want to communicate with each other. In this case the middle FPGA needs to act as a router and resend the information that it receives. We need to introduce changes to our communication protocol. After that we can explore what happens when we significantly increase the distance between the two or three FPGAs that we have connected. We can test whether there is a lot of noise and desynchronization in the system. If there are such problems, we can try finding a solutions and make the design act as a real telephone system.