It s Okay to Eat and Run Presented By: Courtney Sjoerdsma
Nutrition Education MyPlate BINGO Card The object is to score a BINGO (5 squares in a row vertically, horizontally or diagonally). Do that by finding others who can answer the questions or will do an activity in a square with you. Have each person that helped you sign your BINGO card in the appropriate square. You may use 1 person no more than 2 times. If you finish before the signal, your Closing Challenge is to help others get a BINGO. Good luck and have fun! Name the 5 food groups that make up a healthy plate. Do 10 Jumping Jacks. Fresh salad with low-fat dressing is a good way to get what type of food? Name 1 dairy food. Do 5 invisible jump rope tricks. Make up a dance called the Funky Fruit Monkey. True of false? Fried chicken is a lean Protein. Balance on 1 foot for 10 seconds. Hold push-up position for 10 seconds. Name a food that is a lean protein. March in place and sing the ABC s. Name 2 types of whole grains. FREE SPACE Anyone can sign this space. Jog in place and count to 100 by 5s. Spaghetti is a type of. Apples, oranges, and bananas fit into this food group. What can you eat for a quick breakfast with fruit and milk? Jump and give 15 high-5s. You can hard-boil or scramble this type of protein food. Name your favorite fruit and your favorite vegetable. Salmon, trout and other fish are from which food group? What food group does Yogurt belong in? Tip-toe around the room while you give everyone you pass a big smile. Choose whole-grain to make your sandwiches. Rice fits into which food group?
ACTIVITY HOSPITAL TAG Ready... 4 cones (for boundaries) Set... Create large (30X30 paces) activity area. Scatter students within boundaries. GO! 1. The object is to tag as many players as possible, while avoiding being tagged. 2. On Go, you are all It. Move inside the boundaries. When you hear, Hospital Tag, try to tag others, using a 2-finger tag. 3. If tagged, you have a boo-boo. Put a bandage (1 hand) on it. 4. Keep trying to tag others, now with your other hand. CHALLENGES GRADES 3-6 5. If tagged a 2nd time, put your other hand on the new boo-boo. 6. When you receive your 3rd tag, move outside the boundaries to our hospital, and complete a wellness task (pretend to wash hands, pretend to drink a glass of water, do an exercise, etc.) and re-enter the game. How many tags can you make before you lose both your hands? Be kind, and tag those with 2 boo-boos to send them to the hospital for a quick recovery. CUES Use a 2-finger tag. Be honest! If tagged, acknowledge it. CHASING & FLEEING 17
Pick a Card (Identify 10-20 different re-entry tasks and write each on an index card. When players enter zone, they select top card and complete the task to reenter game.) MASH MASH stands for Mobile Army Surgical Hospital. I will designate 5 MASH workers to move in our area; each in their own hoop (ambulance). When you have been tagged for the 3rd time, jog in place and call, MASH. A MASH worker will come and take you to the hospital. Hold onto their hoop, move to a boundary cone, let go of the hoop, and jog 1 length of the area. When you arrive at the 2nd cone, re-enter the game. (Add more MASH units if needed.) Hopefully, you won t encounter an emergency often, but when you do, the emergency number 911 makes calling for help fast and easy. Whether you need the fire department, an ambulance or the police, call 911. An operator called a dispatcher helps you. They ask your name and the address where you are. Discuss with your parents when you should call 911, and practice giving the correct information. You could save a life! STANDARDS ADDRESSED NASPE #1, 2 Spatial and body awareness, chase, flee, dodge #3, 4 Cardiovascular endurance, agility #5, 6 Cooperation, accepting challenges Your State (Write in here) TONY S TIPS If there are more than half of the students in the hospital at any given time, shorten the re-entry task. Change the locomotor movement often (skipping, galloping, etc.). Change the re-entry task to allow students to practice whatever skills they are learning at the time (e.g., basketball dribbling, volleyball passing, football throwing/catching, etc.). NOTES 18
ACTIVITY SIDE-BY-SIDE TAG Ready... 10 cones (for boundaries and re-entry/exit zones) 1 fluffball/scarf per 5 students to identify Its Set... Create 2 adjacent activity areas; each with an exit and re-entry zone. Divide students into 2 groups; 1 group per area. Identify 1 in 5 students as It with fluffball/scarf. GO! GRADES 3-6 1. We ll play tag games in 2 areas at the same time. 2. The object is for the Its to tag as many players in their area as possible. 3. On Go, Fleers move inside the boundaries. When you hear, Side-by-Side Tag, Chasers chase Fleers. 4. Chasers, use the fluffball/scarf to tag any Fleer in your own area. 5. When tagged, leave your area through the exit zone, do the re-entry task (e.g., 5 jumping jacks, 5 push-ups, grapevine along 1 side of area, etc.), then enter the adjacent game through the entry zone. 6. Its stay in their own activity area. CHALLENGES Its, see if you can get all your Fleers out of your area when I give the stop signal. Fleers, how quickly can you switch from 1 area to the other? CUES Move with control, and look for open space. Watch out for others when exiting and entering. CHASING & FLEEING 13
Where s the Entrance? (Place the exits on the same side and the entry zones on the opposite side.) When tagged, you now run around the outside of the play area to re-enter the other game. Sport Skill (Need appropriate equipment.) All players dribble a basketball (or soccer ball or hockey ball) while playing the tag game. Re-entry involves dribbling from exit to entry zone. Pedometer (Need 1 pedometer per It. ) All Its wear a pedometer. At the end of each round, the Its in one area combine steps to outscore the Its in the other area. Fruits and vegetables make great side-by-side companions. In fact, try to create a rainbow by putting a variety of different colors of fruits and vegetables sideby-side on your plate. The more colorful the foods, the better. Now, eat up! Give your body what it needs to stay healthy and strong. STANDARDS ADDRESSED NASPE #1, 2 Locomotor patterns, spatial and body awareness, chase, flee, dodge #3, 4 Cardiovascular endurance, agility #5, 6 Cooperation, accepting challenges TONY S TIPS Change Its every couple of minutes. Vary re-entry tasks often. NOTES Your State (Write in here) 14
Fire Safety Tag Chasing and FleeinG AFTER SCHOOL Ready 4 cones (for boundaries) 1 pool noodle (or other soft item) per 5 players Set Create a large (30X30 paces) activity area. Designate 1 in 5 players as It and provide each with a noodle (or other item). GO! 1. Today you ll play Fire Safety Tag. When tagged you must respond to the emergency in the right way to re-enter the game. 2. On Go, fleers may move throughout the area. On Fire Safety Tag! Its begin moving and try to tag fleers. We ll begin at a fast, walking pace. 3. When tagged, freeze and put both hands up, signifying fire. You are unfrozen when another fleer comes along and says Stop, drop, and roll. The frozen player stops moving, drops to the floor, and rolls like a log back and forth 3X, then they are free to go. The helper runs to the wall (phone) and pretends to dial 9-1-1, then they are free to get back in the game. 4. We will change Its on my signal every few minutes. (Play for a minute or 2, then stop.) 5. If you have not been It yet, raise your hand. Its hand your noodle to someone with their hand raised. (Continue until all have been It. Increase the intensity of the locomotor skill used as you see players moving safely in activity area.) 6. Skill-it! You may only tag after you hear Fire Safety Tag! Stay in the boundaries unless dialing 9-1-1. Going out of bounds is the same as being tagged. 7. Challenges How long can you go without getting tagged? How many players can you help? 8. Character Matters How does it feel to help others? GREAT GAMES Safety First Tag softly somewhere between the waist and shoulders using the noodle in your hands. Move to open space. 15
FIRE SAFETY TAG Rewind Stick with fast walking the whole game. Fast Forward Lifeguard Tag (Need several hoops placed in corners.) When tagged, put 1 hand up and wiggle as though bobbing in the water. Helpers bring a hoop over for you to grab, then they tow you to the corner. Drop the hoop and you are both free to re-enter the game. Character Matters If you are able to help others in an emergency situation, do it! That doesn't mean being the hero by running into the burning building to save the kitten. Getting others to notice an emergency or dialing 9-1-1 is extremely helpful and could save lives! 16 1. Aerobic Capacity 2. Greater than 50% MVPA 3. Responsibility NOTES Group Size Small Play with 5 players. Keep the boundaries small for small groups. Large Play with very large groups. Increase the size of the area. Keep the pace at a fast walk to keep it safe. Limited Space Pace at a fast walk or slower. Playing tag games with paper plates under players feet slows down the tempo. Wide Age Range & Skill Levels Works with a wide range of speeds. Allow younger players to be Emergency Responders. Designate them as such with pinnies. They may not be tagged and have the specific job of helping others.
AFTER SCHOOL Active Lifestyle Personal Best Ready 4 cones (for boundaries) 1 set of Active Lifestyle Cards per 20 participants 1 PALA+ Active Lifestyle Activity Log per participant 1 Active Lifestyle Group Contract Set Create a medium (20X20 paces) activity area. Pair participants along 1 side of the activity area. Spread the Active Lifestyle Cards face down along the side opposite the participants. GO! Challenge DAYS 1. Today we will all begin working toward a Presidential Active Lifestyle Award by taking the PALA+ Challenge. 2. There are 2 important components to the PALA+ Challenge: Physical Activity and Healthy Eating. In order to earn an award you must be active for 60 minutes a day, at least 5X per week, for a total of 6 weeks. We ll have 8 weeks to work toward this goal. You ll also choose a weekly healthy eating goal. You ll start with 1 goal and add a new one each week. Success is reached when you ve met 6 of the 8 possible goals. You ll track your progress using an Active Lifestyle Activity Log (or online at www. presidentschallenge.org). 3. To help us understand the PALA+ Challenge better we re going to take an Active Lifestyle Personal Best Challenge right now. 4. The object of this challenge is for you and your partner to collect at least 60 minutes of Physical Activity Cards, in addition to a minimum of 6 Healthy Eating Cards before time runs out (allow 3-5 minutes for participants to complete the challenge). It s okay to collect more than the minimum. 5. You ll do that by taking turns running to the card bank, picking up a card without looking at it, then returning to your partner. Then, look at the card with your partner; if it s an Active Lifestyle Card, keep it at your starting spot. If it s a Lifestyle Whammy your partner will return it to the card bank and get a new card. Repeat until you hear the stop signal. 6. Challenges How many Physical Activity Cards can you collect before the signal? 7. Food Facts This is a vigorous challenge that will make you sweat. What is the BEST beverage to help you stay hydrated: water or soda? 20 PACES 20 PACES Active Lifestyle Cards PERSONAL BEST Safety First (Spread the Active Lifestyle Cards out on the entire length of the activity area to avoid collisions.) Keep your head and eyes up and alert as you move to avoid collisions. 5
ACTIvE LIFESTYLE PERSONAL BEST Rewind Remove Whammies (Increase success by removing some of the Lifestyle Whammies.) Fast Forward Add 1 for Fun (Give half of the players a ball to dribble as they move to collect a card. Give remaining students a rope to jump while they wait.) Food Facts At most restaurants a large drink or serving is TOO BIG! Build your meal using small sizes and return to portion reality. Your heart will thank you one day! 1. Aerobic Capacity 2. Greater than 50% MVPA 3. Fair Play NOTES Group Size Small This challenge can be done with as few as 2 participants. Large Print more cards and/or create groups of 3. Limited Space Increase activity in small spaces by adding jumping jacks. Students perform jumping jacks until their partners return. Wide Age Range & Skill Levels Pictures on the cards allow young children to participate successfully. 6