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Managing a Successful Bingo Hall Program 1

Panel Dave Curial, AGLC Alex Zukowsky, AGLC Policy Analyst Canadian Gaming Summit Dennis Kronberger Hall Manager, Bingo Palace 2

Regular & Special Game Payouts Target 65% overall payout Satellite Game Payout Pays 50% Payouts monitored over a 52 week rolling average AGLC Bingo Program Policy 3

Bingo policy is developed in consultation with Bingo Alberta. Industry Stabilization Group (AGLC, Bingo Alberta, Hall Managers Assoc.) was formed to specifically review bingo program policies. Regional Meetings held - Regional Program Standards developed. Flexibility for halls to target customer base. AGLC Bingo Program Policy 4

Facts, Fictions, and Building a Bingo Strategies es Program Alex Zukowsky, k Policy Analyst 5

Attendance Based Pay Levels Product Mix ($1 card, $2 card, combo cards, etc.) Regular Games Minimum Payouts & Multiple Winners 6

Considerations in building an attendance based pay structure: What are your typical attendance levels? How many card faces do your players play on average? What price (regular or discounted) will your players be paying? Attendance Based Pay Levels 7

Pros Encourages players to bring more players. 8 Can (should) be structured t to pay out a smaller percentage of sales as the pay levels increase. Based on 15 cards per player, a typical Attendance Edmonton hall pay structure will pay out: 88% of regular sales in pay level 1 62% - in pay level 2 54% - pay levels 3 through 6 Provides opportunity for additional sales through higher player spend (card faces) and increased attendance (within the same pay level) without a change in total prizes. Based Pay Levels

9 In this example, moving players from 12 card faces to 15 card faces reduces your prize payout from 84% down to 67% thereby increasing your profit dollars per event from $500 to $1,300

Cons Any reduction in sales per player (e.g. discounting) directly results in lower proceeds Attendance ranges that are too wide yields an uncertainty of regular game payouts Attendance Based Pay Levels 10

11 Pay level 1 Attendance Range 61-125 Prize payout range of 131% down to 67% - 64% difference Profit dollars range of -$500 up to $1,070 - $1,570 difference

Review your attendance ranges Is there the ability to make adjustments (reduce) to your attendance ranges? Consider your card faces per player and your typical attendance when structuring your pay levels What will the feedback be from your players as a result of your changes? Key Results: Attendance Based Pay Levels 12

Fact: The product mix being offered does not alter the regular game prize payout percentage. Fact: As long as your regular prize board is structured to payout less than 100% of sales, increasing your product mix to include higher valued cards will in fact increase your regular game event proceeds. Product Myth: By offering $2, $3, combo cards, etc, I will be increasing my regular game prize payout percentage 13

Dashes profit dollars Solid payout percentage Yellow only $1 and $2 cards offered Green hall offers $3 cards in addition to $1 and $2 Payout percentage remains identical between both halls resulting in higher h profit dollars for hall offering $3 cards 14

Consider offering higher valued cards at all events that you know will pay out less than 100% the majority of the time. If you have events that are too close to state with certainty t that t you will be payout out less than 100% of regular game sales (e.g. slow afternoon events) and you can t structure these events to pay out less than 100% on a continuous basis then don t offer higher value cards for these events. For all other events consider ensuring that you are providing your players with the opportunity to make those additional purchases. e.g. a special or anniversary event. Key Results: Product Mix 15

Are dollars spent on higher value cards going g to be incremental spend? If the increased dollars spent on regular games are going to come directly from your special game sales then do not increase your product mix with higher value cards. If the players who want to play the higher value cards are now going to play less card faces then do not increase your product mix with these cards. Player s spending may be limited by their budget, any shift towards higher h value card sales may come from these other two areas (special games or card faces purchased). Considerations: Product Mix 16

In games where the minimum payout comes into effect it will result in increased overall prize payout. The number of times that you dip into the minimum payout well depends on both the Question: What effect do minimum p y payouts and multiple $30/single win - the minimum payout winners have becomes a factor after 3 wins. in terms of prize payouts? event pay level and the number of valid bingos per game. E.g. with a $10 min. payout - paying Once the payout level has been calculated based on multiple wins, the addition of higher value cards does not change the prize payout percentage. 17

Game 1 Game 2 Game 3 Game 4 Game 5 1 Win Percentage of Times With: 2 Wins 3 Wins 4 Wins 5+ Wins 63% 22% 9% 3% 3% 78% 16% 4% 1% 1% 83% 13% 3% 1% 0% 78% 15% 4% 2% 1% 77% 16% 5% 1% 1% Average Win Breakdown of a Typical 5 game Go-Go series (based on a review of 2 years of game pattern data) 18

Answer: YES By shifting the dollars within a series payout we can reduce the number of trips to the minimum payout well. E.g. if you change a $20 payout to a $30 payout - the minimum payout threshold goes up from 2 wins to 3 wins. Question: Is there anything I can do to help avoid paying out minimum prize values? 19

Answer: YES Where possible avoid payouts that end in 5 For example if you have a payout of $25 then your minimum payout threshold is 2 the same threshold that a $20 payout has. If you move $5 from another game (if possible from a payout that also ends in $5) to this game, then you have increased your threshold by one. Question: Is there anything I can do to help avoid paying out minimum prize values? 20

Actual Level 2 Payouts $25 $25 $25 $30 $80 = $185 Minimum Payout Threshold 2 2 2 3 8 = 17 Example: Payout Changes Proposed Level 2 Payouts $30 $30 $30 $40 $55 = $185 Minimum Payout Threshold 3 3 3 4 5=18 21

22 Initial payout $25-$25-$25-$30-$80=$185 New payout $30-$30-$30-$40-$55=$185 Extra $2,555 in profits over 100 events

Answer: MAYBE By selecting patterns that t have a lower percentage of multiple winners you can help avoid payout amounts higher than your quoted payouts. Question: Anything else I can do to help avoid paying out minimum prize values? 23

Percentage of Times With: 1 2 3 4 5+ Win Wins Wins Wins Wins 1 Corner 50% 22% 12% 6% 9% Stamp Average Win Breakdown 2 Corner 78% 16% 5% 1% 1% Breakdown Stamps 3 Corner 79% 15% 4% 1% 0% Stamps 4 Corner 78% 16% 5% 1% 1% Stamps (based on a review of 2 years of game pattern data) 24

Actual Series and Payouts 1 Corner Stamp, 2 Corner Stamps, 3 Corner Stamps, 4 Corner Stamps $20 - $20 - $20 - $40 = $100 Proposed Series and Payouts #1 2 Corner Stamps, 3 Corner Stamps, 4 Corner Stamps $30 - $30 - $40 = $100 Proposed Series and Payouts #2 2 Corner Stamps, 3 Corner Stamps, 4 Corner Stamps, Blackout $20 - $20 - $20 - $40 = $100 Example: Pattern Changes 25

Prize Dollars instead of Profit Dollars Proposed series #1: $1,156 less prizes (additional profits) over 100 events Proposed series #2: $710 less prizes (additional profits) over 100 events 26

Do the best you can to avoid minimum i payouts Review your individual game payouts and: Shift dollars if possible Avoid payouts ending in 5 s Where possible make changes to the game patterns being played. Even the go-go series allows for some changes. Halls playing a 1 Line or 4 Corners as their first pattern could have 3% less 4+ winners by selecting a 1 Line or 4 Corners or Small X pattern instead. Key Results: Minimum Payouts 27

Dennis Kronberger Email: palace@telus.net 28

YOU KNOW YOUR FACILTY. PATRONS CHALLENGES SURROUNDINGS REQUIREMENTS Managing a Successful Bingo Hall Program 29

TEAM WORK APPROACH RESULTED IN THE INDUSTRY STABILIZATION GROUP 65% MAXIMUM PAYOUT APPROACHED THESE CHANGES REGIONALLY Managing a Succe Bingo Hall Pro PRINCIPLES CONTROL DISCOUNTING INDUCE SPENDING 30

HOW TO INDUCE SPENDING IDENTIFY THE STATS THAT YOU NEED TO ANALYZE BINGO PALACE - STATS AVERAGES FOR ALL EVENTS AVERAGE ATTENDANCE AVERAGE SPEND. Managing a Successful Bingo Hall Program 31

SAMPLE 52 WEEK AVERAGES AVG. ATTENDANCE - 100 x AVG. SPEND PER HEAD - $10 = AVG GAME SALES - $1,000. Managing a Successful Bingo Hall Program AT 60% PAYOUT = AVERAGE GAME PAYOUT $600 32

REVIEW YOUR AVERAGES ATTENDANCE. WEEK 1 50 Managing a Successful Bingo Hall Program WEEK 2 50 WEEK 3 50 WEEK 4 250 33

REVIEW YOUR AVERAGES SPEND / HEAD. WEEK 1 $8 Managing a Successful Bingo Hall Program WEEK 2 $8 WEEK 3 $8 WEEK 4 $16 34

REVIEW YOUR AVERAGES PAYOUTS. WEEKS 1 THRU 3 - $240 Managing a Successful Bingo Hall Program WEEK 4 - $2400 35

Now that t you have set your guaranteed payouts, what is next? Advertise In House Promotion. Managing a Successful Bingo Hall Program Floor Sales 36

Other ways to induce customer spend Add a Progressive Make the pot attainable. Add a Must Go Date to the Pot The date will provide an increased spend on the game. Managing a Successful Bingo Hall Program 37

Special Games Include special games that offer a lower average payout yet are attractive to patrons.. E.g. Palace has: Crazy 8 s - avg. payout of Bingo Hall Program 52% Managing a Successful Bingo Hall Program This will assist with lowering your overall payout %. 38

Increasing Player Spend/Event e Put all available bingo products on your electronic machines. Selling Bingo Event Balls Tickets Managing a Successful Bingo Hall Program Selling Seal Card Tickets 39

Dennis Kronberger Email: palace@telus.net 40

Panel Dave Curial, AGLC Alex Zukowsky, AGLC, Policy Analyst QUESTIONS. Dennis Kronberger Hall Manager, Bingo Palace 41