Curriculum Vitae: Michael G. Wagner Personal Data Name Univ. Prof. Dr. Michael G. Wagner, MBA Date of Birth April 24 th, 1967 Office Address Department of Image Science Danube-University Krems Dr.-Karl-Dorrek-Str. 30 A-3500 Krems, Austria Office Phone +43-2732/893-2340 Office Fax +43-2732/893-4550 Email michael.wagner@donau-uni.ac.at WWW http://michael.wagner.cc/ Education 07/99 05/01 M.B.A. (High Technology) Arizona State University 05/00 Habilitation (Computer Aided Geometry) Department of Discrete Mathematics and Geometry, Vienna University of Technology Multimedia and Geometry 10/90 12/94 Dr. rer. nat. (Applied Mathematics) Vienna University of Technology A Geometric Approach to Motion Design, advisor: Helmut Pottmann 10/86 06/90 Mag. rer. nat. (Mathematics/Descriptive Geometry) Vienna University of Technology Sichtbarkeitsalgorithmen (Visibility Algorithms), advisor: Hellmuth Stachel 09/77 06/85 Bundesrealgymnasium St. Pölten St. Pölten, Austria 09/73 06/77 Grillparzer Volksschule St. Pölten, Austria Work Experience since 01/08 Director Applied Game Studies Division, Department of Image Science (prior to 01/09 the division was part of the Department for Interactive Media and Educational Technology), Danube-University Krems, Austria since 12/05 Professor for Technology Enhanced Learning and Multimedia Department for Interactive Media and Educational Technology, Danube-University Krems, Austria 04/03 11/05 Director Centre for Education and Media, Danube-University Krems, Austria 09/97 05/03 Assistant Professor Department of Computer Science and Engineering, Arizona State University (on academic leave 12/01 08/02) 1
12/01 08/02 Technical Director/Chief Scientist UMA Information Technology AG, Vienna, Austria 09/91 08/97 Universitätsassistent Institute for Geometry, Vienna University of Technology 09/95 08/96 Research Associate Department of Mechanical Engineering, University of California at Davis 09/91 08/94 High School Teacher (descriptive geometry) Privates Gymnasium Theresianische Akademie, Wien 4 09/90 08/91 Vertragsassistent Institute for Geometry, Vienna University of Technology 09/90 08/91 High School Teacher (mathematics/descriptive geometry) Höhere Technische Lehranstalt (HTL) Wien 10 10/89 06/90 Studienassistent Institute for Geometry, Vienna University of Technology Other Academic Work Experience since 07/08 Chair of the Academic Senate Danube University Krems since 08/07 Scientific Advisory Board Member Austrian Federal Ministry of Defence since 08/07 Co-Editor Eludamos, Journal for Computer Game Culture 2009 Guest Editor Zeitschrift für E-Learning, Special issue on Serious Games 10/08 Co-Chair Vienna Games Conference 2008: Future and Reality of Gaming, Vienna, Austria. 08/08 Program Co-Chair ACM Siggraph Video Game Symposium, Los Angeles, CA 07/06 Co-Chair International Conference on Educational Games and Gender sensitive Approaches to E- Learning, Krems, Austria 05/06 FIBAA Accreditation Panel Member Düsseldorf, Germany. 03/06 FIBAA Accreditation Panel Member Worms, Germany. 04/04 06/05 Member of the Gründungskonvent der Donau-Universität Danube University Krems, Austria 10/04 FIBAA Accreditation Panel Member Kiel, Germany. 09/04 General Chair Open Source Symposium, Krems, Austria 06/04 Jury Panel Member Austrian National Multimedia Award 2004, Salzburg, Austria 06/04 Local Chair 8 th Businessmeeting Forum Neue Medien in der Lehre Austria, Krems, Austria 02/02 General Chair Web3d Symposium 2002, Tempe, AZ. 07/00 12/01 Member of the Board of Directors Web3D Consortium, USA (http://www.web3d.org) 2
05/00 National Science Foundation (NSF) Review Panel Member San Francisco, CA. 01/00 National Science Foundation (NSF) Review Panel Member Washington DC. 10/99 Treasurer and Registration Chair 23 rd Annual International Computer Software and Applications Conference (COMPSAC 99), Phoenix, AZ 08/98 Registration Chair 22 nd Annual International Computer Software and Applications Conference (COMPSAC 98), Vienna, Austria 1997 Guest Editor Computer-Aided Design Journal, Special issue on Motion Design and Kinematics (with Bert Jüttler, Technische Universität Darmstadt) Academic Research and Development Projects since 12/08 Evaluation Study: YPD Challenge, ACTS, Vienna, Austria. (www.ypdpeople.com) since 12/07 Evaluation Study: Digital Game Based Learning with Commercial Off-the-shelf Games, Ministry of Education, Austria, with Konstantin Mitgutsch, University of Vienna. 10/06 04/07 Evaluation Study: Game Based Learning, Daimler-Chrysler Global Training, Stuttgart, with Birgit Zens, Danube University Krems. 10/05 09/08 E-Hospital (E-Learning Opportunities for Adult Patients during Hospitalisation in Health-Care Institutions), European Commission, Socrates Programme, reference No. 225761-CP-1-2005-1-AT-Grundtvig-G1, with 5 European partner institutions. 10/04 09/07 TYAEST (Today s Young Adults Integration in the European Society of Tomorrow), European Commission, Socrates Programme, Reference No. 114170-CP-1-2004-1-RO-Grundtvig-G1, with 8 European partner institutions. 01/05 12/06 SITCOM (Simulating IT Careers for women), European Commission, Socrates Programme, Reference No.114444-CP-1-2004-1-AT-MINERVA-M, with Sabine Zauchner, Danube University Krems and 10 European partner institutions. 01/04 10/04 Development project: E-Learning Module for Austrian Citizen Card, a.trust, Austria, with Johannes Schneider, Webducation, Vienna. 10/03 06/05 Evaluation Study: Linux for Austrian Schools, Ministry of Education, Austria, with Gerhard Schwed, Danube University Krems. 01/01 06/03 NSF award HRD-0086452, National Science Foundation SEP: TechGirl: A Website for middle School Girls Interested in Science and Technology with M. Anderson-Rowand (PI), J.B. Adams, and M.Reyes, Arizona State University. 05/00 07/02 WebSet (Web-based Standard Educational Tools), European Commission, 5 th Framework Program, European Contract No. IST-1999-10632, with 13 partners across Europe (work performed at UMA Information Technology AG) 09/99 08/03 NSF award IIS-9978183, National Science Foundation, Animated Icons as an Assistant in the Interaction Between the Legally Blind/Partially Sighted and a Graphical User Interface (PI), with S. Ludi (Student Co-PI), Arizona State University. 01/98 08/98 FGIA award F-013-98, Arizona State University, Multi-resolution Analysis of Rigid Body Motions 09/95 08/96 Erwin Schrödinger Auslandsstipendium J01126-MAT, Fonds zur Förderung wissenschaftlicher Forschung (FWF), Austria, Geometrischer Bewegungsentwurf für die CAM Technik, research carried out at University of California at Davis. 3
Awards 08/08 Recognition of Service Award Association of Computing Machinery (ACM, http://www.acm.org) 03/02 Recognition of Service Award Association of Computing Machinery (ACM, http://www.acm.org) 06/98 Honorary Mention, Prix Ars Electronica 1998 Net-Escape, interactive 3d Web installation with S. Carroll, independent VRML designer, San Francisco 06/94 Honorary Mention, European Academic Software Award 1994 CAD-3D, solid modeling software package for high schools with H. Stachel, J. Wallner, W. Rath and G. Gläser, Vienna University of Technology 09/93 German-Austrian Academic Software Award 1993, best educational software in mechanical engineering CAD-3D, solid modeling software package for high schools with H. Stachel, J. Wallner, W. Rath and G. Gläser, Vienna University of Technology Edited Books 1. Schrier, K., Swain, C, and Wagner, M.G. (2008) Proceedings of the 2008 ACM SIGGRAPH symposium on Video games, ACM Press. 2. Zauchner, S., Siebenhandl, K., and Wagner, M.G. (2007) Gender in E-Learning and Educational Games, Studienverlag. Invited Academic Articles 3. Wagner, M.G. (2009) Ludic Constructivism: An Epistemological Approach to Computer Game Play, to be published in: Proceedings of the 2010 Clash of Realities Conference, 2010. 4. Mitgutsch, K, and Wagner, M.G. (2009) Gaming the Schools: Didaktische Szenarien des Digital Game Based Learning, Medienimpulse 2/2009. 5. Wagner, M.G. (2008) Serious Games: Spielerische Lernumgebungen und deren Design, in: Issing, L.J. and Klimsa, P. (eds.), Online-Lernen Handbuch für Wissenschaft und Praxis, Oldenburg Wissenschaftsverlag, pp. 297-306. 6. Wagner, M.G. (2008) Interaktionstechnologie im gesellschaftlichen Spiel - Eine Grundsatzthese zur kulturellen Bedeutung von digitalen und hybriden Spielen, in: Mitgutsch, K. and Rosenstingl, H. (eds.) Faszination Computerspielen. Theorie - Kultur - Erleben, Braumüller Verlag, pp. 47-55. 7. Wagner, M.G. (2007) Identitätsrückprojektion in Aktiven Medien, e-beratungsjournal.net, Fachzeitschrift für Online-Beratung und computervermittelte Kommunikation 3(2). 8. Wagner, M.G. (2007) Competing in Metagame Space - esports as the first professionalized computer metagame, in: von Borries, F., Walz, St., Brinkmann, U. and Böttger, M. (eds.) Space Time Play - Games, Architecture, and Urbanism, Birkhäuser, pp. 182-185. 9. Wagner, M.G. (2006) Schule im digitalen Wandel der Gesellschaft, Erziehung und Unterricht 156, pp.694-701. 10. Wagner, M.G. (2006) Ich spiele, also bin ich! - Reflexionen zur Bedeutung hypermedialer Jugendkulturen im pädagogische Alltag, Medienimpulse 56, pp.41-45. 11. Wagner, M.G. (2006) Virtueller Wettbewerb esport in Korea und Deutschland, merz. medien + erziehung. Zeitschrift für medienpädagogik 50 (3), pp.43-46. 4
Refereed Journal Articles 12. Wagner, M.G. (2008) Neue Leseräume zur Lesekultur in partizipativen Medienräumen, Merz Wissenschaft, pp. 76-85. 13. Rosenstingl, H., and Wagner, M.G. (2008) Towards a Positive Assessment Policy for Computer and Console Games, Human IT, 9 (3), pp. 1 17. 14. Kaufmann, H., Schmalstieg, D., and Wagner, M.G. (2000) Construct3D A Virtual Reality Application for Mathematics and Geometry Education, Education and Information Technologies 5 (4), pp.263-276. 15. Reitmayr, G., Carroll, S., Reitemeier, A., and Wagner, M.G. (1999) DeepMatrix An Open Technology Based Virtual Environment System, The Visual Computer Journal 15 (7/8), pp.395-412. 16. Jüttler, B., and Wagner, M. G. (1999) Rational Motion-based Surface Generation, Computer-Aided Design 31, pp. 203-213. 17. Pottmann, H., and Wagner, M. G. (1998) Contributions to Motion Based Surface Design, International Journal of Shape Modeling 4, pp.183-196. 18. Wagner, M. G., and Ravani, B. (1997) Curves with Rational Frenet-Serret Motion, Computer Aided Geometric Design 15, pp.79-101. 19. Jüttler, B., and Wagner, M. G. (1996) Computer Aided Design with Spatial Rational B-spline Motions, ASME Journal of Mechanical Design 118, pp.193-201. 20. Wagner, M. G. (1995) Planar rational B-spline motions, Computer-Aided Design 27, pp.129-137. 21. Wagner, M. G. (1994) A geometric approach to motion design, Journal of Graphic Science of Japan 66, pp.29-35 (Japanese translation). 22. Pottmann, H., and Wagner, M. G. (1994) Helix splines as an example of affine Tchebycheffian splines, Advances in Computational Mathematics 2, pp.123-142. Refereed Articles in Edited Books 23. Wagner, M.G. (2008) Die verspielte Wissenschaft - Zur medienpädagogischen Bedeutung der Computerspielforschung, in: Blaschitz, E. and Seibt, M. (eds.) "Medienbildung in Österreich", LIT Verlag, pp. 237-247. 24. Jüttler, B., and Wagner, M. G. (2001) Kinematics and Animation, in: G. Farin, J. Hoschek und Myung-Soo Kim (eds.), Handbook of Computer Aided Geometric Design, North-Holland, pp. 723-748. 25. Khwaja, A. A., Rahman, M. O., and Wagner, M. G. (1998) Inverse Kinematics of Arbitrary Robotic Manipulators Using Genetic Algorithms, in: Lenarcic, J., and Husty, M. L. (eds.) Advances in Robot Kinematics: Analysis and Control, Kluwer Academic Publishers, pp.375-382. 26. Pottmann, H., and Wagner, M. G. (1997) Principal Surfaces, in: Goodman, T. (ed.) Mathematics of Surfaces VII, Oxford University Press, pp.337-362. 27. Wagner, M. G., and Ravani, B. (1996) Computer Aided Design of Robot Trajectories using Rational Motions, in: Lenarcic, J., and Parenti-Castelli, V. (eds.) Recent Advances in Robot Kinematics, Kluwer Academic Publishers, pp.151-158. 28. Wagner, M. G., and Pottmann, H. (1995) Geometric Motion Design, in: Bunke, H., Kanade, T. and Noltemeier, H. (eds.) Modelling and Planning for Sensor Based Intelligent Robot Systems, World Scientific, Singapore, pp.104-119. 29. Wagner, M. G., and Pottmann, H. (1994) Symmetric Tchebycheffian B-Spline Schemes, in: Laurent, P.J., LeMehaute, A. and Schumaker, L.L. (eds.) Curves and Surfaces in Geometric Design, AK Peters, Wellesley, Massachusetts, pp.482-490. 5
Refereed Articles in Conference Proceedings 30. Wagner, M. G. (2006) Computer Games and the Three Dimensions of Reading Literacy, in: Proceedings of the 2006 ACM SIGGRAPH Symposium on Videogames, Boston, MA, July 30-31 2006, pp.139-142. 31. Wagner, M. G. (2006) On the scientific relevance of esport, in: Proceedings of the 2006 International Conference on Internet Computing and Conference on Computer Game Development, June 26-29, 2006, Las Vegas, NV, CSREA Press, pp.437-440. 32. Parycek, P., Schneider, J., and Wagner, M. G. (2004) An E-Learning Tool for the Austrian Citizen Card, in: Proceedings of the 3 rd International Conference on Electronic Government (EGOV '04), August 30 - September 3, 2004, Zaragoza, Spain. 33. Wagner, M. G., and Schwed, G. (2004) Linux in Austrian Schools: an Open Source Migration Study, in: Proceedings of the 2004 International Conference on Politics and Information Systems: Technologies and Applications, July 21-25, 2004, Orlando, Florida, USA 34. Adams, J. B., Anderson-Rowland, M.R., Nimmagadda, M., Wagner, M. G. Milovancevic, M., Gupta, A., Pillalamarri, S., and Pasulka, S. (2003) TechGirl: A Website for Middle-School Girls Interested in Science and Engineering, in: Proceedings of the 2003 ASEE Annual Conference & Exposition, June 22-25, 2003, Nashville, Tennessee. 35. Wagner, M. G. (2003) The Open Source Myth Why Executives Should Think Twice about Making Company Source Code Public, in: Proceedings of the SSGRR 2003 Winter Conference, January 6-12, Rome, Italy. 36. Wagner, M. G. (2001) Commercial Usability of Web Technologies, in: Proceedings of the 4 th International Conference on Electronic Commerce Research, November 8-11, 2001, Dallas, TX, pp. 217-223. 37. Wagner, M. G., and Carroll, S. (2001) DeepWave: Visualizing Music with VRML, in: Proceedings of the 7 th International Conference on Virtual Systems and Multimedia (VSMM2001), October 25-27, 2001, Berkeley, CA, pp.590-598. 38. Wagner, M. G. (2001) A Comparative Study of 3d Media Applications in B2C E-Commerce, in: Conference on Experiential E-Commerce: 3-D Visualizations, Product Simulations, Embodied Agents and Virtual Environments, September 27-29, 2001, East Lansing, Michigan, USA. 39. Wagner, M.G., and Wang, L. (2001) Improving Spatial Perception in the DeepMatrix 3d Multi- User System, in: Conference on Experiential E-Commerce: 3-D Visualizations, Product Simulations, Embodied Agents and Virtual Environments, September 27-29, 2001, East Lansing, Michigan, USA 40. Ludi, S., and Wagner, M. G. (2001) Re-inventing Icons: Using Animation as Cues in Icons for the Visually Impaired, in: Proceedings of the 9 th International Conference on Human Computer Interaction (HCI International 2001), August 5-10, New Orleans, LA. 41. Wagner, M. G. (2000) 3D-Ecommerce: Fact or Fiction, in: Proceedings of the 6 th International Conference on Virtual Systems and Multimedia (VSMM2000), October 4-6, 2000, Japan, pp.634-642. 42. Wagner, M. G., and John, N.W. (2000) WebSET: Web-based virtual reality tools for collaborative medical training, in: Proceedings of the Conference on Mathematics and Engineering Techniques in Medicine and Biological Sciences (METMBS 2000), June 26-29, 2000, Las Vegas, NV, pp.675-678. 43. Wagner, M. G. (2000) Robust Watermarking of Polygonal Meshes, in: Proceedings of the Geometric Modeling and Processing 2000 Conference, April 10-12 2000, Hong Kong, pp.201-208. 44. Yamuna, P., Cho, N., Candan, K. S., and Wagner, M. G. (1999) Towards an Open Repository for VRML, in: Proceedings of the XIV. International Symposium on Computer and Information Sciences, October 18-20, 1999, Izmir, Turkey, pp.222-229. 45. Wagner, M. G., and Hatekayama, A. (1999) Visualization of non-precision instrument approaches using VRML, in: Proceedings of SPIE Vol. 3691, Conference on Enhanced and Synthetic Vision 1999, April 1999, Orlando, FL, pp. 81-88. 46. Wagner, M. G., and Candan, K. C. (1998) Multi-layered Storage and Transmission of Animated 3D Polygonal Meshes, in: Proceedings of SPIE Vol. 3527, Conference on Multimedia Storage and 6
Archiving Systems III, November 1998, Boston, MA, pp. 350-361. 47. Wagner, M. G. (1998) Affine Invariant Fairing of Point Sets, in: Proceedings the 1998 International Conference on Imaging Science, Systems, and Technology (CISST 98), July 6-9, 1998, Las Vegas, NV, pp.370-374. 48. Wagner, M. G. (1994) A geometric approach to motion design, in: Proceedings of the 6 th International Conference on Engineering Computer Graphics and Descriptive Geometry (ICECGDG 94), August 19-23, 1994, Tokyo, Japan, Vol.1, pp.7-13. Other Publications 49. Wagner, M.G. (1999) Multimedia and Geometry, Habilitationsschrift, Vienna University of Technology, June 1999. 50. Carroll, S., and Wagner, M. G. (1998) Net-Escape, in: Cyberarts 98 International Compendium Prix Ars Electronica, Springer, Vienna, New York. 51. Wagner, M.G. (1994) A Geometric Approach to Motion Design, PhD Thesis, Vienna University of Technology. 52. Wagner, M.G. (1990) Sichtbarkeitsalgorithmen, Master Thesis, Vienna University of Technology. Academic Teaching Experience starting 10/10 University of Vienna, Austria 1. Game Studies since 03/10 Sigmund Freud University Vienna, Austria 1. Medientheorie und Medienpsychologie (Game Studies) since 10/03 Danube-University Krems, Austria 1. Spieltheoretische Grundlagen 2. Digitale Spiele und Gesellschaft 3. Digitale Mediensozialisation 4. Projektmanagement Einführung since 03/03 Vienna University of Technology, Austria 1. Neue Medien im DG Unterricht 2. Präsentation geometrischer Inhalte im Internet 08/97 05/03 Arizona State University, USA 1. Advanced Computer Graphics I (CSE 570) 2. Algorithms and Data Structures I (CSE 210) 3. Algorithms and Data Structures II (CSE 310) 4. Computer Aided Geometric Design (CSE 477) 5. Computer Animation (CSE 591a) 6. Computer Graphics (CSE 470) 7. E-Commerce for Computer Science (CSE 591) 8. Introduction to Engineering Design (ECE 194) 9. Introduction to Engineering Design (ECE 100) 10. Principles of Programming Languages (CSE 340) 10/93 01/97 Vienna University of Technology, Austria 1. Höhere Kinematik 2. Universitätslehrgang Darstellende Geometrie 7