Graphic Design 11. Special Training, Facilities or Equipment Required: Computers, Internet access, digital cameras, (Photoshop or Paint Shop Pro)



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Graphic Design 11 District Name: Peace River North District Number: School District 60 Developed By: Jennifer Andrews Date Developed: March 2004 Revised December 2008 The original course included learning a now outdated layout software program, which no longer runs on newer computers. This course has been edited to include a unit on photography, as in the past few years a majority of students now have their own camera, and have expressed interest in improving their photography skills. Suggested name change to Graphic Design 11 because less focus is placed on Desktop Publishing software and a greater focus is on design. School Name: North Peace Secondary Principal s Name: Daniel Vecchio Board/Authority Approval Date: Board/Authority Signature: Course Name: Desktop Publishing Grade Level of course: Grade 11 Number of Course Credits: 4 Number of Hours of Instruction: 120 Prerequisite: familiarity with Windows Special Training, Facilities or Equipment Required: Computers, Internet access, digital cameras, (Photoshop or Paint Shop Pro) Course Synopsis Students will gain an understanding of graphic design and the process of producing a variety of print media, including brochures, magazine layouts, newsletters, advertisements and CD covers. Students will learn how to use industry standard image editing and print software. Students will learn elements and principles of design. Students will learn creative photography skills. Student final projects will be appropriate for a college or work portfolio.

Rationale: This is a specialized course that allows the student to develop personal attributes and skills to explore career paths in desktop publishing, photography and graphic design industries. Organizational Structure: Unit Title Time Unit 1 Image Editing Software (Photoshop) 25 hours Unit 2 Photography 20 hours Unit 3 Graphic Design Unit 4 Portfolio Projects Unit / Module Descriptions Unit 1: Image Editing Software Students will learn how to use PhotoShop through a variety of hands-on tutorials, assignments and individual instruction. Students will learn how to format text, arrange elements and use images creatively. Students will explore image manipulation, photo restoration and retouching. Photoshop Basics Retouching photos Changing Colours Editing Brushes/papers/Fills Using Layers Image formats Special effects Unit 2: Photography 20 hours Students will be learn how to use the settings on a digital camera, common terms, how to correctly save, transfer files, share photos. They will learn about the rules of photography and apply this knowledge to their photography projects. Students will explore the history of photography and research famous artists. Digital Camera Terms Using a Digital Camera uploading/saving Rules of Photography Types of photographs portrait, still life, landscape, action Lighting History Famous Artists/Photographers

Unit 3: Graphic Design Students will be introduced to the elements and principles of design, typography, and careers. Students will explore colour theory and various design styles. Students will be exposed to a variety of print media formats. They will be made aware of the design process and learn how to plan a design and evaluate their success. They will research the current industry and post-secondary opportunities. Principles & Elements of Design Colour Theory Common Design Mistakes Designing an advertisement Career Research Typography Elements of a layout Unit 4: Portfolio Projects Students will apply their knowledge learned from the earlier units to create a variety of print media. These projects will be collected in a portfolio for evaluation at the end of the course. Portfolio projects may include flyers, logo design, business cards, greeting & invitation cards, newsletters, CD covers, brochures, yearbook pages and t-shirt designs. Portfolio projects will demonstrate creativity, writing skills, and an understanding of graphic design. Flyer Greeting Cards Logo Design, Business Card Newsletter CD cover Brochure Yearbook layout T-Shirt design Fine Art Learning Outcomes It is expected that students will: Create a work of art demonstrating an awareness and experience of basic elements and principles of design Create a work of art demonstrating the use of the basic elements and principles of design to communicate specific ideas, moods, or feelings Develop vocabulary for desktop publishing Identify, describe, analyze, interpret, and make judgments about basic elements and principles used in a variety of artworks

Create a work of art that reflects an understanding of the impact of social, cultural, and historical contexts Create a work of art that communicates specific beliefs or traditions in response to historical and/or contemporary issues Identify, describe, and analyze cultural or historical styles as represented in a variety of artworks Critique a work of art relating its content to the context in which it was created Describe or demonstrate how a specific work of art supports or challenges specific beliefs or traditions, or responds to historical and/or contemporary issues Create a work of art expressing the students own ideas, thoughts, or feelings Create a work of art for a specific public need Identify, describe, analyze, interpret and make judgments about how ideas, thoughts, feelings or messages are communicated in a variety of others artworks Examine the tensions between public acceptance and personal expression in publishing Applied Skills Learning Outcomes It is expected that students will: Select and use a problem-solving model in the design and production of a product or program Demonstrate an ability to manage limited resources Demonstrate an ability to be innovative and creative when responding to change Select and apply appropriate methods of communication tools to solve problems related to applied skills areas Use appropriate information gathering and communication tools to solve problems related to applied skills areas Use effective communication skills when planning, implementing, and evaluation projects Select and use appropriate technologies in a variety of settings Identify the relationship between technology and the way problems are solved and work is done Use multimedia and information technology in presentations Maintain an orderly and safe environment within a problem-solving context Identify implications of applied skill areas for their own career choice Develop self-esteem and a positive attitude toward lifelong health and well being Seek opportunities for providing services, products or processes in a career or voluntary setting Instructional Component Direct instruction

Indirect instruction Interactive instruction Independent instruction Brainstorming Practical creativity Analysis of advertisements Analysis of student designs Video tutorials Webpage tutorials Assessment Component Sixty per cent (60%) of the grade will be based on evaluations conducted throughout the course. These evaluations will be based on lesson completion, assignments, selfassessment, projects and presentations. Forty per cent (40%) of the grade will be determined from the final portfolio projects. Assignments include (but are not limited to) a newsletter, CD cover, t-shirt design and brochures. Learning Resources Resource manuals for Photoshop Internet: o NPSS Moodle Desktop Publishing course: http://www.npss.prn.bc.ca/moodle/course/view.php?id=132 Books: o Becoming a Graphic Designer, S. Heller o Design Principles and Problems, P. Zelanski o The Milk Mustache Book o Photoshop: Restoration and Retouching, D. Eismann o Shock, Horror, History, Dowswell o The Non-Designers Design Book, R. Williams o Through The Lens: National Geographic Greatest Photographs, National Geographic o Picture This: How Pictures Work, Molly Bang Videos: o At Close Range: a Portrait of a National Geographic Photographer, National Geographic o War Photographer: James Nachtwey, Christian Frie Film Productions