Bronwen Grimes Technical Artist



Similar documents
Advanced Diploma of Professional Game Development - Game Art and Animation (10343NAT)

CENTRE FOR FINE ART ANIMATION AND DESIGN. Animation Visual Effects and Fine Art Full and Part Time Courses. Cape Town Prospectus

DIPLOMA IN 3D DESIGN AND DIGITAL ANIMATION COURSE INFO PACK

CG: Computer Graphics

Associate Degrees Graphic Design Career Path Photography Career Path Animation Career Path Digital Media Career Path

COURSE GUIDE. CUF60107 Advanced Diploma of Screen and Media (Animation & VFX)

Imagine. Innovate. Create. Explore the world of Graphic & Web Design, Animation & Vfx!

PROGRAM OUTLINE PAGE 1

Advanced Diploma of Screen - 3D Animation and VFX (10343NAT)

NORCO COLLEGE SLO to PLO MATRIX PLOs

MINIMUM ACADEMIC REQUIREMENTS Ontario Secondary School Diploma with Grade 12 College English (C) ENG4C, or mature student status.

SOFTWARE ENGINEER. For Online (front end) Java, Javascript, Flash For Online (back end) Web frameworks, relational databases, REST/SOAP, Java/Scala

Distance Education. On-site Education. .International Education Experiences in Canada

Information Technology Cluster

HACKETTSTOWN, NEW JERSEY. Computer Animation Grades CURRICULUM GUIDE FINAL DRAFT. July 2014

SCHOOL OF DESIGN STUDIES

Water Flow in. Alex Vlachos, Valve July 28, 2010

art new media Graphic Design Certificate Art New Media Degree Illustration Certificate

IMGD 1001: The Game Art Pipeline

ANIMATION PORTFOLIO INFORMATION AND FAQ

ARTS, AUDIO/VIDEO TECHNOLOGY AND COMMUNICATIONS

Republic Polytechnic School of Information and Communications Technology C391 Animation and Visual Effect Automation.

GAME DESIGN AND DEVELOPMENT PROGRAM INFORMATION

US 3D Animation School Survey

ANIMATION I :: SYLLABUS

Program of Study. Animation (1288X) Level 1 (390 hrs)

Our One-Year 3D Animation Program is a comprehensive training in 3D using Alias

Art Programs. Art Associate in Arts Degree*

BAA DigiPen 3D Animation 11

GRAPHIC COMMUNICATION

Area: Fine & Applied Arts Dean: Dr. David Newnham Phone: (916) Counseling: (916) Art New Media. Recommended Electives

Multimedia Graphic Design Degrees and Certificates

The Art Institute of Philadelphia Catalog Addendum GAME ART & DESIGN

How To Design A Game Design Program

MODESTO CITY SCHOOLS COURSE OUTLINE. MEETS GRADUATION REQUIREMENTS: Practical Arts and/or Computer Literacy

Production Design / Art Direction. TV Animation / Shorts

ACADEMY OF INTERACTIVE

WEB & GRAPHIC DESIGN WARREN CHASE JOY SMOKER ADOBE INDESIGN I

Ontario Secondary School diploma with Grade 12 English (C) ENG4C, or mature student status.

Patrick Warner 3D Artist

How To Become A 3D Animation Artist

DIABLO VALLEY COLLEGE CATALOG

COURSES OF STUDIES 1 (ONE) YEAR DIPLOMA (UNDERGRADUATE)

Faculty Dr. Arafat Al-Naim, Dr. Rania Fawzi, Dr. Mohamed Galib, Dr. Majed Kamal Eldeen, Dr. Mohamed Sedeeq, Moh d Musa (M.A.)

New Paltz Central School District Technology Computer Graphics 1 and 2. Time Essential Questions/Content Standards/Skills Assessments

Art Programs. Art Associate in Arts Degree

Envision Visual Arts (EVA) Classes. Drawing and Design is the foundation course for all other Digital and Fine Art courses,

3D Digital Artist & Game Artist TRUEMAX academy Study Program

BOARD REPORT NO C Exhibit B, Page 1

DIABLO VALLEY COLLEGE CATALOG

3D Animation Graphic Designer

1 Animation Animation Mentor (online)* Classic Animation Class 1 - Animation Basics

Media & Communication Arts Design & Layout

Media & Communication Arts Video Production

Artificial intelligence (AI) specialists in Games design and programming

Computer Animation: Art for the Digital Generation. By Jack Tovey

University Studies and Academic Positions

List of Courses Eligible for MDA's Grants Please enter the exact course name, listed below, in your grant application.

Graphic Design. Location: Patterson Campus - Bldg. K. Program Information. Occupational Choices. Average Full-Time Wage.

Media & Communication Arts 3D Animation

New Media production week 9

Jay Yu. January. Web Programmer & Designer

Integrating STEM Courses with Game Design. Najib Manea

The Future Of Animation Is Games

Jordan Shearer. Portfolio. 1Maya Modeling

Portfolio Requirements

Questions and Answers

How To Become An Animation Artist

COMPUTER SCIENCE/ COMPUTER NETWORKING AND TECHNOLOGIES (COSC)

SAN DIEGO COMMUNITY COLLEGE DISTRICT MESA COLLEGE ASSOCIATE DEGREE COURSE OUTLINE

ANIMATION. CREATIVE INDUSTRIES WORKFORCE SKILLS QUALIFICATIONS MEDIA & COMMUNICATIONS Competency Map

BACHELOR OF APPLIED SCIENCE DEGREE PROGRAM

New York City College of Technology The City University of New York. Department of Communication Design. COMD D Animation & Modeling II

3D Modeling, Animation, and Special Effects ITP 215x (2 Units)

NC DIGITAL MEDIA COMPUTING

ANIMATION & VISUAL EFFECTS

not think the same. So, the consumer, at the end, is the one that decides if a game is fun or not. Whether a game is a good game.

Visual Media Design Certificate Program Prior to Fall 2013

Development of Mobile Game Using Multiplatform (Unity3D) Game Engine

Step into your own world of imaginaton and design it how you see fit

Skills Canada Competition Dufferin-Peel Catholic District School Board

ENGLISH ENGLISH ENGLISH ENGLISH ENGLISH RWW 6 RWW 7 RWW 8. English 9 English 10 English 11. (College Math) CMP 8 Integrated 1

CUF30107 Certifcate III in Media CUF40207 Certificate IV in Interactive Digital Media ICA40911 Certificate IV in Interactive and Digital Games

ART (ARTS) Sam Houston State University 1

x339 Caro MI URL:

Shading a Bigger, Better Sequel Techniques in Left 4 Dead 2 BRONWEN GRIMES, VALVE

1354 Avenue Road, Apt. 1 WEB stefangrambart.ca hello@stefangrambart.ca Canada M5N 2H2 PHONE (647)

Douglas Wilson on Us and the Game Industry Educational Programmes

BAA 3D Game Design 12

Certificate Courses in Animation

Transcription:

Bronwen Grimes Technical Artist www.bronwengrimes.com bronwen@bronwengrimes.com Objective To use my skill and knowledge in the game development arena to create innovative, artistically appealing solutions to technologically challenging problems. Employment Valve Software June 2008-Current Technical Artist Bellevue, Washington My position as Technical Artist at Valve includes the following responsibilities: Developing and implementing shaders and special effects Creating sample art to test and demonstrate new pipelines Creating scripted tools to improve and extend our pipeline to new softwares Maintaining aspects of the existing pipeline Training members of the art department on new workflows, tools and procedures Creating characters and character variations, designing, modeling, texturing, rigging and skinning Creating and texturing props for placement in levels Pseudo Interactive April 2002-May 2008 Toronto, Ontario, Canada Senior Technical Artist, 2007-2008 My penultimate position at Pseudo Interactive included the following responsibilities: Training members of the art department on new workflows, tools and procedures Identifying art process bottlenecks and implementing solutions Developing and refining shaders Creating sample art to test and demonstrate new pipelines Communicating between the art and code departments

Moderating weekly life drawing sessions after work hours Technical Artist, 2004-2007 My responsibilities as Technical Artist were similar to those listed above, with more of an emphasis on creating special effects with our in-house tools, and less of an emphasis on training other team members. 3D Artist, 2002-2004 My responsibilities as 3D Artist included environment texturing, special effect creation, and the development of scripts and tools for unwrapping and texturing meshes. Instructor Alliance Française May-August 2001 As an English instructor for l Alliance Française, I gave instruction to Francophones of all English skill levels. At the Supreme Court of Canada, I instructed lawyers and court officials at intermediate and advanced levels. At the Cordon Bleu chef school in Ottawa, I instructed at the basic level. The different syllabi included grammar, idioms, pronunciation, and business writing. Class sizes varied from one to five. Instructor May-November 2001 I instructed Adobe PhotoShop for two terms at the. The goal of the class was to bring basic level students up to an intermediate or advanced level, allowing them to produce a finished piece of artwork. The learning process focused on the creative aspects of image editing and the process of developing a work of art. Computer Lab/Website Technician May-August 1999-2000 I kept the website up to date, both in look and content. I maintained the computer equipment in the computer lab. As a secondary duty, I instructed the Animation Certificate Program students in the use of the animation line-testing equipment and Adobe Premiere.

Education Digital Media Arts Seneca College 2001-2002 Toronto, Ontario, Canada As a transfer student into the second year of this two-year diploma program, I took courses in 3D Studio Max, Maxscript, photography and compositing. Animation Certificate Program, part-time student 1999-2001 I completed the lifedrawing portion of the s Animation Certificate program. The lifedrawing for animation courses focused on anatomy, character design, and the dynamics of motion for both human and animal figures. In addition, I took a class on modeling the human figure in 3D Studio Max, and one on painting with acrylics. Computer Science Carleton University 1999-2001 I attended Carleton University both as a part-time and a full-time student. The curriculum I followed included as topics: advanced C++, Java, programming for the web, discrete mathematics and algorithm design, and calculus and algebra for computer applications. Fast-Track Digital Animation Certificate Program Algonquin College 1999 This program focused on Softimage, Adobe Premiere and Adobe PhotoShop.

Skills Workplace Skills Adaptable, quick learner Mentoring, instruction and technical writing Facilitating interdepartmental communication Technical Skills Design and development of tools for artists Ability to understand and debug complex systems Scripting in Python, Lua, Maxscript, and JavaScript Junior-level skill programming in C++ Understanding of render pipelines and knowledge of lighting systems Modeling, texturing and shading experience Shader writing in HLSL (with DXSAS, as applicable) Ability to analyze complex visuals and determine the best way to reproduce the look and feel in a real-time application Experience developing for Xbox 360, Playstation 3, PC and Playstation 2 Artistic Skills Strong eye for color and composition Traditional art skills that span figure drawing, landscape painting, photography and figure sculpting Ability to apply traditional art skills to look development for real-time applications Software Primary: 3ds Max, Maya, Modo, Zbrush, PhotoShop, Perforce, Microsoft Office, Visual Studio, Wing IDE Secondary: Adobe Illustrator, Adobe Premiere, Houdini

Published Games Counter-Strike: Global Offensive (PC and Mac) Dota 2 (Public beta on PC) Portal 2 (Xbox 360, Playstation 3, PC and Mac) Alien Swarm (PC) Left 4 Dead 2 (Xbox 360 and PC) Left 4 Dead (Xbox 360 and PC) Full Auto 2 (Playstation 3) Full Auto (Xbox 360) Publications Making and Using Non-Standard Textures: Manipulating UVs through Color Data in Portal 2, Game Developer s Conference, March 2011 Shading a Bigger, Better Sequel: Techniques in Left 4 Dead 2, Game Developer s Conference, March 2010 Good Morning Class! Introducing new tools to artists without getting spitballed, Game Developer Magazine, February 2009 (Illustrations and Text) Professional Recognition Nominee for Top Woman in Art, Microsoft Women in Gaming Awards, March 2009 Nominee for Top Woman in Art, Microsoft Women in Gaming Awards, March 2010