Gabriela T. Richard Website: gabrielarichard.com Email: gric@upenn.edu



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Curriculum Vitae Gabriela T. Richard Website: gabrielarichard.com Email: gric@upenn.edu CURRENT POSITION Postdoctoral Research Fellow University of Pennsylvania, Graduate School of Education Mentor: Yasmin B. Kafai Oct. 2013 - present EDUCATION Ph.D. New York University, Educational Communication & Technology Jan. 2014 Dissertation: Understanding Gender, Context and Video Game Culture for the Development of Equitable Digital Games as Learning Environments Committee Members: Christopher Hoadley (chair), Jan L. Plass, Alisha Ali M.P.S. New York University, Interactive Telecommunications Program (ITP) May 2005 Thesis: Unraveled/Recoiled, an interactive documentary, navigated with textured touch sensors B.S. New York University, Media, Culture and Communication May 2001 SELECTED FELLOWSHIPS AND GRANTS University of Pennsylvania Postdoctoral Fellowship for Academic Diversity (annual stipend, startup 2013-pres research and travel) The American Association of University Women (AAUW) Dissertation Fellowship ($20,000) 2012-13 National Science Foundation (NSF) Dissertation Improvement Grant (Social, Behavioral & Economic 2010 Sciences, Science Technology & Society) #SES-1028637 ($9,965) National Science Foundation (NSF) Nordic Research Opportunity Grant ($5,000 plus travel) 2009 Dean s Research Grant, Steinhardt School, New York University ($1,000) 2008 National Science Foundation (NSF) Graduate Research Fellowship ($40,500/yr, 3 yrs) 2007-10 Significantly contributed to and developed: National Science Foundation, Grant #ESI-0525171: Physical Computing for Students and Teachers, 2005-10 Awarded: $1,375,328, Co-PIs: Brownstein, B. (PI), Institute for Schools of the Future & Nachbar, M. (Co-PI), New York University School of Medicine. SELECTED HONORS AND AWARDS American Educational Research Association, Joint Learning Sciences and Advanced Technologies for Learning SIG, Best Student Paper Award 2014 Ford Foundation, Dissertation Fellowship, Honorable Mention 2012 American Educational Research Association (AERA) Division C Graduate Scholar (travel & stipend) 2009 PUBLICATIONS PEER-REVIEWED PUBLICATIONS Richard, G.T. & Hoadley, C.M. (2013). Investigating a supportive online gaming community as a means of reducing stereotype threat vulnerability across gender. In Proceedings of Games, Learning & Society 9.0. ETC Press. Richard, G. T. (2013). Designing games that foster equity and inclusion: Encouraging equitable social experiences across gender and ethnicity in online games. In G. Christou, E. L. Law, D. Geerts, L. E.

Nacke & P. Zaphiris (Eds.) Proceedings of the CHI 2013 Workshop: Designing and Evaluating Sociability in Online Video Games. ACM. Richard, G.T. (2012). Playing as a woman as a woman as if a man. Well Played: A journal on video games, value and meaning, 1 (3): 70-93. Jacucci, G., Morrison, A., Richard, G.T., Kleimola, J., Peltonen, P. & Parisi, L. (2010). Worlds of Information: Designing for Engagement at a Public Multitouch Display. Proceedings of the 28th international conference on Human factors in computing systems (pp. 2267-2276). New York, NY: ACM Press. Coutrix, C., Jacucci, G., Spagnolli A., Lingyi, M., Helin, M., Richard, G.T., Parisi, L., Roveda, S. & Narula, P. (2010). Engaging Spect-actors with Multimodal Digital Puppetry. Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries (pp.138-147). New York, NY: ACM Press. Richard, G.T. (2008) Employing physical computing in education: How teachers and students utilized physical computing to develop embodied and tangible learning objects. The International Journal of Technology, Knowledge and Society, 4 (3): 93-102. Ainslie, T., Khan, V. & Richard, G.T. (2005, Sept). Through the Looking Glass (an Interactive Mirror for Children with Disabilities) [Poster]. In Proceedings of the Seventh International Conference on Ubiquitous Computing, ACM Press. BOOK CHAPTERS Richard, G.T. (in press). Designing for the Audience: Past Practices and Inclusive Considerations. In K. Schrier (Ed.), Learning and Education Games, Volume One: Curricular and Design Considerations. ETC Press. Richard, G.T. (2014). Supporting visibility and resilience in play: Gender-supportive online gaming communities as a model of identity and confidence building in play and learning. In D. Hickey & J. Essid (Eds.), Identity and Leadership in Virtual Communities. Hershey, PA: IGI Global. Richard, G.T. (2013). Gender and game play: Research and future directions. In B. Bigl & S. Stoppe (Eds.), Playing with Virtuality, Theories and Methods of Computer Game Studies. Frankfurt: Peter Lang. PUBLICATIONS ACCEPTED, SUBMITTED AND IN PREPARATION [Available upon request.] PRESENTATIONS Richard, G.T. (2014, Nov). Designing culture and crafting play in digital space: Game developers understandings of social realities and constructions of gender, race, and sexuality in game culture. Paper to be presented for the Gender and Gaming Panel at the 2014 National Women s Studies Association Conference: Feminist Transgressions, San Juan, Puerto Rico. Richard, G.T. (2014, Aug). Play like a girl: Female gaming communities and their role in reshaping play, across gender. MULTI.PLAYER 2: Compete - Cooperate Communicate, The International Conference on the Social Aspects of Digital Gaming. Westfälische Wilhelms-Universität (WWU) Münster, Germany. Richard, G.T. (2014, June). Understanding the social and affective relationships in digital-mediated spaces for learning. Paper to be presented at the Social, Motivational and Affective Dimensions of Learning through Social Interaction Workshop at the 11 th International Conference of the Learning Sciences, Boulder, CO, USA. Richard, G.T. (2014, April). Fostering equitable digital identities for inclusive 21st century learning: Exploring identity, agency and informal learning in game culture and online environments. Poster presented at American Educational Research Association 2014 Annual Meeting, Philadelphia, PA, USA. Richard, G.T. (2014, Mar). Making the case for diverse representation beyond borders. Paper presented at the Digital Media and Learning Conference: Connecting Practices, Boston, MA, USA. 2

Richard, G.T. (2014, Mar). Can female gamers be supportive and exclusive at the same time? A case for inclusive design across sociocultural experiences. Paper presented at the Digital Media and Learning Conference: Connecting Practices, Boston, MA, USA. Richard, G.T. (2013, Aug). The interplay between gender and ethnic harassment in game culture and its implications for play and learning. Paper presented at the 6 th International Digital Games Research Association (DiGRA) 2013: Defragging Game Studies. Richard, G.T. (2013, Apr). Why designing diversity in games and play matters: A case study of Latino gamers experiences across gender. Paper presented at the Inaugural Different Games Conference, NYU Polytechnic, Brooklyn, NY, USA. Richard, G.T. (2013, Jan). Gender bias and stereotype threat vulnerability in game culture, and its implications for equitable educational game design. Paper presented at the 6 th Annual Subway Summit on Cognition and Education Research, Teachers College, Columbia University, New York, NY, USA. Richard, G.T. (2012, Dec). What gendered experiences in video game culture can teach us about educational game design. Paper presented at the Videogames and Society Workshop, 10th International Cyberspace Conference, Masaryk University, Brno, Czech Republic. Richard, G.T. (2012, Oct). Beyond Tropes: Exploring the potential impact of gender inequity in video game culture. Paper presented at the 21 st Annual Women & Society Conference, Marist College, Poughkeepsie, NY, USA. Richard, G.T. (2012, Oct). On the periphery of video game culture: Understanding Urban Latino gamers experiences. Poster presented at the Meaningful Play 2012 conference, Michigan State University, East Lansing, MI, USA. Richard, G.T. (2012, May). Exploring and understanding gender and video game culture for the development of equitable video games and learning environments. Paper presented at the Inaugural Feminists in Games Workshop in conjunction with York University, Simon Fraser University & OCAD University, Toronto, Ontario, Canada. Richard, G.T. (2008, Jan). Employing physical computing in education: How teachers and students can use physical computing and interactive manipulatives in education. Paper presented at the 4 th International Conference on Technology, Knowledge and Society, Northeastern University, Boston, MA, USA. INVITED TALKS Richard, G.T. (2014, April). Invited co-panelist (with D. Santiago, C. Small, L. Chen & C. Garner) for "Dispatches from PAX East" panel at Different Games 2014, Brooklyn, NY. Richard, G.T. (2013, Oct). Invited co-panelist (with A. Shaw, S. Shoemann & L. Nooney) for Do girls play differently? session at the Women in Games Track at the Grassroots Game Conference, sponsored by the Philadelphia Game Lab, Philadelphia, PA, USA. Richard, G.T. (2013, Oct). Invited co-panelist (with Y.B. Kafai) for What are games missing when women are missing? session at the Women in Games Track at the Grassroots Game Conference, sponsored by the Philadelphia Game Lab, Philadelphia, PA, USA. Richard, G.T. (2011, Dec). Doctoral dissertation on gender and intersectionality in game culture. Invited talk given at the Center for Children and Technology, Education Development Center, New York, NY, USA. Richard, G.T. (2005, Nov). Unraveled/Recoiled. Invited panelist for the New Media/New Forms Panel at the 2005 Margaret Mead Film & Video Festival, American Museum of Natural History, New York, NY, USA. TEACHING EXPERIENCE Co-Instructor with Yasmin B. Kafai, Video Games and Virtual Worlds as Sites for Spring 2014 Learning and Engagement (EDUC 552) 3

Graduate School of Education, University of Pennsylvania Graduate-level Course. 20 students. This interdisciplinary course examines research on play, learning and design, as well as the history of video games and virtual worlds as sites for learning. Instructor, Video Games and Play in Education (EDCT-GE 2500) Spring 2013 Program in Educational Communications & Technology, New York University Graduate-level Course. 25 students. Teaches learning theories related to play and development, game theories, media criticism, and the design and integration of educational games. Course designed by G.T. Richard and C.M. Hoadley. Instructor, Computers in Education (EDUC 350-060) Fall 2011-2012 School of Liberal Arts & Education, Medgar Evers College, City University of NY Undergraduate-level course, 19 students. Teaches learning theories, design principles, multimedia production and web design for education, assessment and digital literacy. Instructor, Computers in Education (EDUC 350-ONLP) Spring 2011 School of Liberal Arts & Education, Medgar Evers College, City University of NY Undergraduate-level course, 15 students. Hybrid-online course. Guest Lecturer, Video Games and Play in Education (EDCT-GE 2500) Spring 2011 Program in Educational Communications & Technology, New York University Graduate-level Course, 15 students. Lecture Title: Contextual Issues in Video Games and Play Environments. OTHER TEACHING EXPERIENCE Curriculum Developer & Instructor, Maker Innovators Wearable/Tangible Design Workshop 2014-current Science Leadership Academy (9-12), Philadelphia, PA Teaching novel curriculum that combines e-textiles and Scratch to make wearable games. Students work in a studio format, lead their own design teams and create learner-centered designs. Co-Instructor, Outreach Workshops on Game Design and Tangible Design Science Leadership Academy (9-12) and Penn Alexander (K-8), Philadelphia, PA Teaching middle/high school students game design and tangible design with Scratch 2.0 and MaKey MaKey. Co-Instructor and Co-Curriculum Developer, E-Textile and Wearable Computing Workshops Free Libraries of Philadelphia and various other sites Curriculum design and teaching how to create e-textiles with simple circuits, the Lilypad Arduino, and various sensors. 4 2013-current 2013-current Curriculum Developer for Games for Learning M.S. Degree 2010-2011 Steinhardt School for Culture, Education and Human Development, New York University Designed and coordinated the development of the new Games for Learning degree program in the Educational Communications & Technology Program, which received formal approval in 2012. Curriculum Developer, Program Coordinator & Instructor 2004-07 Physical Computing for Students and Teachers, National Science Foundation ITEST Grant Program Designed the curriculum for and taught over 90 high school teachers and over 2700 middle and high school students how to design and integrate media, robotics and tangible computing in their classrooms. RESEARCH EXPERIENCE / PROFESSIONAL APPOINTMENTS Graduate Research Assistant, dolcelab (Lab of the Design of Learning, Collaboration & Experience) 2010-13 Program in Educational Communication & Technology, New York University Advisor: Christopher Hoadley, Ph.D. Visiting Researcher and Scholar, Ubiquitous Interaction Lab & Network Society Lab 2009 Helsinki Institute for Information Technology, Helsinki, FI

Sponsor: Marko Turpeinen, Ph.D. Gabriela T. Richard Curriculum Vitae gabriela@nyu.edu Graduate Research Assistant, Chicago School Readiness Project 2008-10 Institute for Human Development and Social Change, New York University Mentor: Cybele Raver, Ph.D. Research Assistant and Instructional Designer, Electronic Media Patient Education Initiative 2007-08 Emergency Medicine Department at Bellevue Hospital, New York Supervisor: Stephen Wall, M.D. OTHER PROFESSIONAL EXPERIENCE Interactive Instructional Multimedia Designer/Developer 2001-07 Division of Educational Informatics, NYU School of Medicine Designed and developed educational media for medical education. Programmed and designed with software as needed, including Adobe Flash, Director, Dreamweaver, Photoshop, Illustrator, InDesign and Final Cut Pro. MEDIA COVERAGE Sarkar, S. (2013, Apr). Tackling video games' diversity and inclusivity problems at the Different Games conference, Polygon. Retrieved from: http://www.polygon.com/2013/4/30/4281054/different-games-conferencediversity-inclusivity-online-harassment-empathy SERVICE TO PROFESSION Invited Review Board Member Well Played: A journal of video games, value and meaning 2013 Invited Reviewer Feminist Media Studies 2014 Manuscript Reviewer American Educational Research Association 2014 International Conference of the Learning Sciences 2013 International Conference on Human Factors in Computing Systems (CHI) 2010-11 International Journal of Technology, Knowledge and Society 2008 Internet Research Conference 2014 Games, Learning and Society Conference 2013-14 Meaningful Play Conference 2012 PROFESSIONAL AFFILIATIONS American Association of University Women (AAUW) American Educational Research Association (AERA) American Psychological Association (APA) Association for Computing Machinery (ACM) Association for Educational Communications and Technology (AECT) International Communication Association (ICA) International Game Developers Association (IGDA) International Society for the Learning Sciences (ISLS) National Communication Association (NCA) National Women s Studies Association (NWSA) 2009-Pres 2011-Pres 2010-Pres 2010-Pres 2014-Pres 2014-Pres REFERENCES Available upon request. 5