AGES 8+ C The Fas-Dealing Propery Trading Game C Y riginal MNPLY Game Rules plus Special Rules for his Ediion. CNTENTS Gameboard, 6 okens, 28 Tile Deed cards, 6 U.N.I.T Cards, 6 Gallifrey Cards, pack of MNPLY money, 32 houses, 2 hoels, 2 dice Se forh on your ques o own i all, bu firs you will need o know he basic game rules along wih cusom DCTR WH 50TH ANNIVERSARY CLLECTR S EDITIN rules. If you ve never played he original MNPLY game, refer o he original rules beginning on he nex page. Then urn back o he Se I Up! secion o learn abou he exra feaures of he DCTR WH 50TH ANNIVERSARY CLLECTR S EDITIN. If you are already an experienced MNPLY dealer and wan a faser game, ry he rules on he back page!
SET IT UP! Shuffle he U.N.I.T cards and place face down here. WHAT S DIFFERENT? THE FIRST DCTR S TARDIS, THE FIFTH DCTR S TARDIS, THE TENTH DCTR S TARDIS and THE ELEVENTH DCTR S TARDIS replace he radiional railroad spaces. THE BANK Holds all money and Tile Deeds no owned by players. Pays salaries and bonuses o players. Collecs axes and fines from players. Sells and aucions properies. Sells Houses and Hoels. Loans money o players who morgage heir propery. The Bank can never go broke. If he Bank runs ou of money, he Banker may issue as much as needed by wriing on ordinary paper.
re. Game board spaces and corresponding Tile Deed cards feaure Places from Across he Universe. All propery values are he same as in he original game. D Each player sars he game wih: S R 2x THE BANKER Choose a player o be he Banker who will look afer he Bank and ake charge of aucions. I is imporan ha he Banker keeps heir personal funds and properies separae from he Bank s. 202. Licens 202. Licens 4x Doc or Who logo 202. Licen sed by 202. 202. BBC Licens Licens sed by WW Ld. 935, 202 HAS BR 202 HASBR HASBR 202 BR HAS, 202 935 BBC WW Ld.. Licen or Who logo 202 T N 2 e m i Doc x 50 50 202. Licens 20 x 20 202. Licens Shuffle he GALLIFREY cards and place face down here. 2x 0 0 00 202. Licens 202. Licens 5 Choose from six Collecible okens designed wih he Who Fan in mind. Which will you be? The Sevenh s Umbrella, The Second s Recorder, The Fifh s Celery, The Elevenh s Bow, The Sonic Screwdriver or The Fourh s Scarf? Place your oken on he G space. x 5 202. Licens R SB 5x 2 HA, 20 35 9 BR 2 HAS 5, 20 93. Ld C WW BB d by se Ld. en WW. Lic BBC 2 d by C 20 nse BB 2. Lice o 20 Licens o log BBC 202. logo r WhWho o logo coor Wh Do Doc 202. Licens 202. Licens 3 ( b f
HERE S HW T 5. HW D I WIN? Be he only player lef in he game afer everyone else has gone bankrup. Do his by: buying properies and charging oher players ren for landing on hem. Collec groups of properies o increase he ren, hen build Houses and Hoels o really boos your income. WH GES FIRST? Each player rolls he wo dice. The highes roller akes he firs urn. N YUR TURN. Roll he wo dice. 2. Move your oken clockwise around he board he number of spaces shown on he dice. 3. You will need o ake acion depending on which space you land on. See Where Did You Land? below. 4. If your move ook you ono or pas he G space, collec $200 from he Bank. 6. WHERE DID YU LAND? : AN UNWNED PRPERTY There are hree ypes of properies: Episodes TARDISes Toer s Lane & Coal Hill School You can buy he propery you land on for he lised price on he board space. Pay he Bank, hen ake he Tile Deed card ha maches he propery and place i near you, face up. If you don wan o pay he lised price, he propery goes up for aucion. When buying propery you should plan o acquire groups. For example: if you buy a green episode, you should ry o ge he oher wo green episodes during he game. wning groups earns you more ren when oher players land on hem and les you build on your episode for even bigger profis. 2 I I p h E T T e m
nd s ending T PLAY 5. If you rolled a double, roll he dice again and ake anoher move (seps -4). Wach ou! If you roll doubles 3 imes on he same urn, you mus Go o Jail. 6. When you finish your move and acion, pass he dice o he player on your lef. HELP! I M IN DEBT! If you ever owe he Bank or anoher player more cash han you have, ry o raise he money by selling Houses and Hoels and/or morgaging properies. If you sill owe more han you have, you are BANKRUPT and ou of he game! Pay whaever money you were able o raise. If he deb is o anoher player give hem all your morgaged properies and any Ge u of Jail Free cards. The player mus pay 0% ineres on each morgaged propery, even if hey don wan o pay off he morgage ye. If your deb is o he Bank all your morgaged properies mus be pu up for aucion. These are sold unmorgaged (face up). Reurn any Ge u of Jail Free cards o he boom of he appropriae piles. DYou you : C If an prop Tile 2: A The A p b A o w T p you o ame. more nd on your rofis. 2: A PRPERTY WNED BY ANTHER PLAYER If you land on anoher player s propery you mus pay ren o hem as shown on he Tile Deed card. You do no pay ren if he propery is morgaged (is Tile Deed is face down). Imporan: he owner mus ask you for he ren before he player o your lef rolls he dice. If hey forge o ask, you don have o pay! Episodes The ren for an unimproved episode is prined on he maching Tile Deed card. This is doubled if he owner owns all episodes in is color group and none of hem are morgaged. If he episode is improved wih Houses or Hoels, he ren will be much higher as shown on he Tile Deed card. TARDISes Ren depends on how many TARDISes he oher player owns. 2 3 4 Ren: $25 $50 $00 $200 Toer s Lane & Coal Hill School Roll he dice and muliply he resul by 4 his is he ren you mus pay. If he owning player owns boh Toer s Lane & Coal Hill School, muliply he resul by 0! 3: G Take follo reu If i i need
You can do he following even when i isn your urn even if you re in Jail! : CLLECT RENT If anoher player lands on one of your unmorgaged properies, you can demand ren from hem as shown on he Tile Deed see Propery wned by Anoher player below. 2: AUCTIN The Banker holds an aucion when A player lands on an unowned propery and decides no o buy i for he lised price. A player goes bankrup and urns over all his or her morgaged properies o he Bank, which are aucioned unmorgaged (face up). There is a Houses/Hoels shorage and more han one player wans o buy he same House(s)/Hoel(s). DN T WAIT FR TH Aucion bids can only be made in cash. Any player can sar he bidding for as lile as $. If no one makes a higher bid, he las player o bid mus buy he propery. 3: BUILD When you own all he episodes in a color group, you can buy Houses/Hoels from he Bank and pu hem on any of hose episodes. i The lised price of each House is shown on he episodes Tile Deed. ii You mus build evenly. You canno build a second House on an episode unil you have buil one on each episode of is color group. iii You can have a maximum of 4 Houses on a single episode. iv When you have 4 Houses on an episode, you can exchange hem for a Hoel by paying he lised price on he Tile Deed. You can only have one Hoel per episode and canno build addiional Houses on an episode wih a Hoel. Impor color g House Bank, y buy an o buy bidde 4: SEL Buildin Buildin bough exchan 5: M If you r a deb prope group episod r l ul by Toer s y he resul 3: GALLIFREY or U.N.I.T Take he op card from he appropriae pile, follow he insrucions on i immediaely, hen reurn i face down o he boom of he pile. If i is a Ge u of Jail Free card, keep i unil you need o use i or sell i o anoher player. 4: CAR TAX/SNIC SCREWDRIVER If you land on one of hese spaces, you mus pay he Bank he amoun shown. 5: G T JAIL If you land on his space, you mus move your oken o he Jail space immediaely. Imporan: You do no collec $200 for passing G if you are sen o Jail. As soon as you are sen o Jail, your urn ends pass he dice! her ways o end up in Jail Draw a GALLIFREY or U.N.I.T card ha ells you o Go o Jail. Roll hree doubles in a row on your urn. Q: Ho A: Yo i Pa mo ii Us bu bo iii Wa a d usi ro nu
sar he, he las can buy of nd House pisode pisode. n rice on episode de wih a THE DICE! Imporan: you canno build on a episode if any episode in is color group is morgaged. House/Hoel shorage? If here are no Houses/Hoels lef in he Bank, you mus wai for oher players o sell heirs before you can buy any. If Houses/Hoels are limied and wo or more players wish o buy hem, he Banker mus aucion hem off o he highes bidder. 4: SELL HUSES/HTELS Buildings can be sold back o he Bank a half he lised price. Buildings mus be sold evenly in he same way ha hey were bough. Hoels are sold for half he lised price and immediaely exchanged for 4 Houses. 5: MRTGAGE PRPERTIES If you re low on cash or don have enough o pay a deb, you can morgage any of your unimproved properies. You mus sell all Houses/Hoels on a color group o he Bank before you can morgage one of is episodes. To morgage a propery urn is Tile Deed card face down and collec he lised value (shown on he back of he card) from he Bank. To repay a morgage, pay he lised value plus 0% o he Bank hen urn he card face up. Ren canno be colleced on morgaged properies. 6: D A DEAL You can do a deal wih anoher player o buy or sell unimproved propery. You mus sell all buildings on a color group o he Bank before you can sell one of is episodes. Propery can be raded for any combinaion of cash, oher propery or Ge u of Jail Free cards. The amoun is decided by he players making he deal. k Morgaged propery can be sold o anoher player a any agreed price. Afer buying a morgaged propery, you mus eiher repay i immediaely or jus pay 0% of he lised value and keep he card face down; if you laer decide o repay o he bank he morgage, you will have o pay he 0% fee again. Remember: your aim is no jus o ge rich. To win you mus make every oher player BANKRUPT! Q: How do I ge ou of Jail? A: You ve go 3 opions i Pay $50 a he sar of your nex urn, hen roll and move as normal. ii Use a Ge u of Jail Free card if you have one or buy one from anoher player. Pu he card o he boom of he appropriae pile, hen roll and move. iii Wai hree urns. n each urn roll he dice; if you ge a double, move ou of Jail and around he board using his roll. If you do no ge a double on your hird roll, you mus pay $50 o he Bank, hen move he number of spaces rolled. 6: JAIL (JUST VISITING) Don worry! If you finish your normal move on he Jail space, nohing happens. Make sure you pu your oken on he JUST VISITING secion. 7: FREE PARKING Relax! Nohing bad (or good) happens. 8: A PRPERTY THAT YU WN Nohing happens. Bu you re no making any money!
D YU LIKE T PLAY FAST? SPEED PLAY RULES RULES for a SHRT GAME (60-90 minues) There are four changed rules for his firs Shor Game.. During PREPARATIN, he Banker shuffles hen deals hree Tile Deed cards o each player. These are Free. No paymen o he Bank is required. 2. You need only hree Houses (insead of four) on each propery of a complee color group before you may buy a Hoel. Hoel ren remains he same. The urn-in value is sill one-half of he purchase value, which in his game is one House less han in he regular game. 3. If you land in Jail you mus exi on your nex urn by () using a Ge u of Jail Free card if you have (or can buy) one; (2) rolling doubles; or (3) paying $50. Unlike he sandard rules, you may ry o roll doubles and, failing o do so, pay he $50 on he same urn. END F GAME: The game ends when one player goes bankrup. The remaining players add up heir: () Dollars on hand; (2) properies owned, a he value prined on he board; (3) any morgaged properies owned, a one-half he value prined on he board; (4) Houses, couned a he purchase value; (5) Hoels, couned a purchase value including he amoun for he hree Houses urned in. The mos powerful player wins! PLAY IT RIGHT! Many players like o devise heir own house MNPLY rules. This is fine, bu such rules ofen make he game las longer. In he official rules players may never loan each oher money or rade promises no o charge ren in he fuure, ec. All ax and penaly fees are payable o he Bank and should no be sored under he Free Parking space or anywhere else! We will be happy o hear your quesions or commens abou his game. Wrie o: USAPLY Cusomer Service 5607 Palmer Way, Carlsbad, CA 9200 Tel: -888-876-7659 (oll free) Email: cusomersuppor@usaopoly.com USAPLY is a rademark of USAopoly, Inc. HASBR and is logo, he MNPLY name and logo, he disincive design of he game board, he four corner squares, he MR. MNPLY name and characer, as well as each of he disincive elemens of he board and playing pieces are rademarks of Hasbro for is propery rading game and game equipmen. 202 Hasbro. All righs reserved. BBC, DCTR WH (word marks, logos and devices), TARDIS, DALEKS, CYBERMAN and K-9 (word marks and devices) are rademarks of he Briish Broadcasing Corporaion and are used under licence. BBC logo 996. 202. Dalek image / Terry Naion 963. Cyberman image /Ki Pedler/Gerry Davis 966. -9 image /Bob Baker/Dave Marin 977. Creaed by Winning Moves UK Ld. Manufacured and disribued by USAPLY, Inc. 5607 Palmer Way, Carlsbad, CA 9200. MADE IN USA. DICE MADE IN CHINA. Colors and pars may vary from hose picured.