Virtual Sports Teacher
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1 Virtual Sports Teacher A 3D Serious Game with Game Master Support httc Hessian Telemedia Technology Competence-Center e.v - KOM - Multimedia Communications Lab Prof. Dr.-Ing. Ralf Steinmetz (Director) Dept. of Electrical Engineering and Information Technology Dept. of Computer Science (adjunct Professor) TUD Technische Universität Darmstadt Rundeturmstr. 10, D Darmstadt, Germany Tel , Fax Dipl.-Inf. Viktor Wendel [email protected] Tel Annika Kliem, M. A. [email protected] Tel Institute of Sport Science University of Technology Darmstadt ED-Media_2011-VW_AKl.ppt 2010 author(s) of these slides including research results from the KOM research network and TU Darmstadt. Otherwise it is specified at the respective slide 13. Juli 2011
2 Content The Project Motivation The Game Game Mastering Evaluation 2
3 The Project Serious Games in Higher Education Funded by the Hessian Ministry of Science and Culture Project Partners Multimedia Communications Lab University of Technology Darmstadt Germany Implementation Game Mastering concepts Department of Media University of Applied Science Darmstadt Germany Artwork, 3D models Motion Capturing Institute of Sport Science University of Technology Darmstadt Germany Didactical concept Institute of Sport Science Justus Liebig University Giessen Germany Didactical concept 3
4 Motivation Target group are students of a Physical Education teacher program Advantages of the game can be played at home more players can play it than students can be teached in a course cheaper and less time-consuming because it is impossible to allocate classes with pupils for every PE student to practice Avoidance of praxis shock No physical consequences of failure 4
5 The Game 3D - 3rd person game Game Engine: Unity3d Authoring environment: StoryTec ( Story substitute an injured PE teacher teach children in physical education solve typical tasks and problems Gameplay Lesson content: development of the back extension role prepare enter the gym teach the children get evaluated 5
6 The Game Tasks of the Player structure and plan a sports lesson structure the order of the exercise stations assemble the apparatus, choose mats and place them correctly choose methods and exercises to teach the students detect and correct the main errors of a certain movement (motion capture) motivate the students solve problems like arguments, fights, accidents, etc. 6
7 The Game Bewegungswissenschaft Trainingsw. Sportmedizin Sportpsycho. Sportpädag. Bewegungswissenschaft Trainingsw. Tools Cheat sheet Folder of the injured teacher Experts and other players Biomechanik Körperachsen Funktionale Analyse Die Körperlängsachse (KLA) verläuft vom Kopf bis zu den Füßen senkrecht durch den Körper hindurch. Sportpädagogik Die Körperbreitenachse (KBA) verläuft von der einen zur anderen Körperseite waagerecht durch den Körper hindurch. KLA KTA KBA Didactical Concept based on the script approach of Hawlitschek, 2009 Die Körpertiefenachse (KTA) verläuft von der Sportpsychologie Körpervorderseite zur Körperrückseite (bzw. umgekehrt) waagrecht durch den Körper hindurch. Sportmedizin Siehe Biomechanik im Gerätturnen execute existing scripts sequentially and hierarchically (the order of actions in a specific situation is linear and fixed.) 7
8 Motion Capturing Creation MetricMinds Professional MoCap-Studio with 48 cameras More than 50 sequences ~10 sec. each Each sequence is related to 1 exercise 1 error (or correct exercise) Embedding MoCap sequence played whenever a student performs an exercise Sequence selected according to student s knowledge and previously corrected errors 8
9 Game Mastering Idea P&P Roleplay Games Tasks Assessment at runtime Support Adaptation of difficulty Triggering of events ad-hoc by a real person 9
10 Features Additional Features Observer mode For additional students (e.g. in class) Customizable content Via use of authoring environment StoryTec Creation of own learning scenarios Player performance evaluation Level system 10
11 Next Steps Finishing Implementation Game Experience (July - August 2011) Evaluation Game Experience (August 2011) Applicability / Efficiency of learning (October 2011) Game Mastering (October 2011) 11
12 Thank You! Questions? Annika Kliem, M. A. Magdalenenstr Darmstadt Germany 12
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