DD1354. Christopher Peters. Sweden.

Size: px
Start display at page:

Download "DD1354. Christopher Peters. Sweden. http://www.csc.kth.se/~chpeters/"

Transcription

1 DD1354 Models and Simulation Christopher Peters HPCViz, KTH Royal Institute of Technology, Sweden

2 The Course Team Johan Hoffman Christopher Peters Professor Associate Prof. Numerical analysis Graphics and HCI Johan Jansson Assistant Prof. Numerical analysis Alejandro Marzinotto PhD student Multi-agent systems

3 Christopher Peters Who am I? By John Turesson, DH2320

4 Christopher Peters Who am I? Unofficial Irish Doom E1M1 champ., ~1994

5 Christopher Peters Who am I? Unofficial Irish Doom E1M1 champ., ~1994 Telekinesys (Havok), 1999

6 Who am I? Christopher Peters Unofficial Irish Doom E1M1 champ., ~1994 Telekinesys (Havok), 1999 Associate Prof. (Docent) Research: Computer graphics & animationat Game technologies Perceptual computing PhD, Visual Attention for Animating Characters

7 Teaching DD3336, Interactive Entertainment Technologies (PhD level) DT2350, Human Perception for Information Technology DH2560, Computer Games Design DH2323, Computer Graphics and Interaction ti DD1354, Models and Simulation Supervise Kexjobbs, Exjobbs, etc Visualization (VIC) Studio 4K screen, Oculus Rift, eye-trackers, etc

8 Teaching DD3336, Interactive Entertainment Technologies (PhD level) DT2350, Human Perception for Information Technology DH2560, Computer Games Design DH2323, Computer Graphics and Interaction ti DD1354, Models and Simulation Supervise Kexjobbs, Exjobbs, etc Visualization (VIC) Studio 4K screen, Oculus Rift, eye-trackers, etc

9 DD3336

10 Student Projects / h t / t

11 Q1. What is the course about?

12 Answer: Models and simulation

13 Q2. Sounds boring, right?

14 Answer: NO!

15 Example Say you wanted to create something like this... Video 1 The Matrix, Warner Bros. Pictures

16 Master of your own (virtual) Universe You determine the physical laws (and models) that define your virtual world and simulate it How is the transportation of light simulated? Does gravity affect the environment? Can solid objects, such as people, move through each other / the environment? Should a ball bounce when it hits the ground and how should it deform? How do fluids act? In what cases do objects float? How do nebulae disperse and galaxies interact?

17 Master of your own (virtual) Universe I-Novae Engine, I-Novae Studios

18 Master of your own (virtual) Universe You determine the physical laws (and models) that define your virtual world and simulate it How is the transportation of light simulated? Does gravity affect the environment? Can solid objects, such as people, move through each other / the environment? Should a ball bounce when it hits the ground and how should it deform? How do fluids act? In what cases do objects float? How do nebulae disperse and galaxies interact? But there's a catch...

19 The catch These laws do not exist in the virtual world by default Must computationally model and program them

20 The catch These laws do not exist in the virtual world by default Must computationally model and program them Mathematics programming! g

21 Where to begin? A journey of a thousand miles begins with a single step Lao-tzu Or in this case, a single particle.

22 Where you will begin

23 Where you will begin (not the Matrix)

24 Physics knowledge

25 Physics knowledge

26 Many applications

27 Rendering in Computer Graphics

28 Computer Games and Virtual Worlds Video 2 Half-Life 2, Valve

29 Issues in Computer Games Real-time performance on consumer-level machines Very demanding audience Sensitive to performance issues: fps Graphics, AI, networking on so on also needs to be processed Results need to look realistic Models often (greatly) simplified / approximated Battlefield 4, DICE Arma 3, Bohemia Interactive

30 Game Complexity Image courtesy [Blow2004] Blow, J. (2004).Game Development: Harder than you think, ACM Queue 1(10)

31 Game Complexity: Image courtesy [Blow2004]

32 Under the hood... Battlefield 4, DICE

33 ...it's mostly geometry Arma3, Bohemia Interactive

34 Triangle meshes Arma3, Bohemia Interactive

35 Point clouds Arma3, Bohemia Interactive

36 Computer Animation Hierarchy Later on in the course, we will see how physics simulation is a vital component in many types of social and behavioural simulations Cognitive Modelling: Knowledge Reasoning and Planning for Intelligent Characters, Funge, Tu and Terzopoulos

37 For example: Crowds Aggregate Dynamics for Dense Crowd Simulation, Narain et al., UNC, 2010 Metropolis Project, GV2, Trinity College Dublin Video 3

38 Physics Middleware Mainly rigid-body and cloth simulation Some fluids Havok Bullet ODE

39 Tools you will use

40 A Typical Tool Chain 2D paint package 3D modelling package Real-time engine 2D textures 3D models and animations Real-time rendering, animation and interaction

41 Unity Example COLLAPSIT Blog: Panchamy Krishnan and Tyffani Woo DH2323 DGI14 project

42 Course Webpages KTH Social:

43 Course Webpages KTH Social: Bilda: To be opened later for coursework submissions se/ Do not panic if you can not log in: just me

44 Course outline Two threads: Simulation methods (Johan Hoffman) Game technology applications (Christopher Peters)

45 Course outline Two threads: Simulation methods (Johan Hoffman) Game technology applications (Christopher Peters) First four weeks: One lecture related to each One practical lab (intensive: start soon)

46 Course outline Two threads: Simulation methods (Johan Hoffman) Game technology applications (Christopher Peters) First four weeks: One lecture related to each One practical lab After first four weeks: Projects!

47 Course outline Two threads: Simulation methods (Johan Hoffman) Game technology applications (Christopher Peters) First four weeks: One lecture related to each One practical lab After first four weeks: Projects! Exam

48 Game Technologies Thread 1. Introduction 2. Collision detection and particle systems 3. Behavioural animation and crowd simulation 4. Middleware for games

49 Labs Lab materials available for download from KTH Social ('Lab materials') Please bring your laptops! You will submit all the labs together at a later stage (March check KTH Social)

50 Labs Lab groups of up to three people p (minimum: one) Check KTH Social Location: Visualisation (VIC) Studio Time: usually 13:00-15:00 More labs will be planned as we develop a better idea of your schedules

51 Your Resources Visualization Studio, KTH ( t /) Oculus Rifts, 4K screen, Tobii Eye Trackers, etc

52 Deadlines Someone has already asked this by now, right!? Lab submission: March 2015 Project submission: March 2015 Both submissions will take place through Bilda You need to be registered to Bilda by us in order to be able to log in (class list)

53 Pedagogy Aspects You may have to fill out some questionnaires, etc from time to time We will also keep track of attendance, etc It relates to developing you so that you can: Define and pursue your own goals actively given high h level l details Very important for your thesis and Masterand PhD-level work Our main aim in collecting data is to help you learn as much as possible in this course (questionnaire)

54 Applications in Computer Games Collision detection and response Smoke Fluids uds Cloth Destructible environments Ragdoll Physics High density crowds

55 Collision Detection Video 4

56 Smoke and Fluids Video 5

57 Smoke and Fluids Video 6

58 Oceans (and clouds)

59 Cloth Video 7, 8

60 Destructible Environments Video 9, 10

61 Ragdoll Physics Video 11 (0:18), 12, 13

62 Galaxies Video 14

63 High Density Crowds Video 15

64 See you soon! Lab 1 Solar system simulation in Blender Location: Visualisation (VIC) Studio Day: 22 nd January (tomorrow) Time: 13:00-15:00

Computer Animation and Visualisation. Lecture 1. Introduction

Computer Animation and Visualisation. Lecture 1. Introduction Computer Animation and Visualisation Lecture 1 Introduction 1 Today s topics Overview of the lecture Introduction to Computer Animation Introduction to Visualisation 2 Introduction (PhD in Tokyo, 2000,

More information

Introduction to Computer Graphics. Jürgen P. Schulze, Ph.D. University of California, San Diego Fall Quarter 2012

Introduction to Computer Graphics. Jürgen P. Schulze, Ph.D. University of California, San Diego Fall Quarter 2012 CSE 167: Introduction to Computer Graphics Jürgen P. Schulze, Ph.D. University of California, San Diego Fall Quarter 2012 Today Course organization Course overview 2 Course Staff Instructor Jürgen Schulze,

More information

CAD and Creativity. Contents

CAD and Creativity. Contents CAD and Creativity K C Hui Department of Automation and Computer- Aided Engineering Contents Various aspects of CAD CAD training in the university and the industry Conveying fundamental concepts in CAD

More information

VIRTUAL TRIAL ROOM USING AUGMENTED REALITY

VIRTUAL TRIAL ROOM USING AUGMENTED REALITY VIRTUAL TRIAL ROOM USING AUGMENTED REALITY Shreya Kamani, Neel Vasa, Kriti Srivastava, D. J. Sanghvi College of Engineering, Mumbai 53 Abstract This paper presents a Virtual Trial Room application using

More information

Blender in Research & Education

Blender in Research & Education Blender in Research & Education 1 Overview The RWTH Aachen University The Research Projects Blender in Research Modeling and scripting Video editing Blender in Education Modeling Simulation Rendering 2

More information

CS130 - Intro to computer graphics. Dr. Victor B. Zordan [email protected] www.cs.ucr.edu/~vbz. Objectives

CS130 - Intro to computer graphics. Dr. Victor B. Zordan vbz@cs.ucr.edu www.cs.ucr.edu/~vbz. Objectives CS130 - Intro to computer graphics Dr. Victor B. Zordan [email protected] www.cs.ucr.edu/~vbz Objectives Explore basics of computer graphics Survey application areas Today, brief introduction to graphics

More information

The Future Of Animation Is Games

The Future Of Animation Is Games The Future Of Animation Is Games 王 銓 彰 Next Media Animation, Media Lab, Director [email protected] The Graphics Hardware Revolution ( 繪 圖 硬 體 革 命 ) : GPU-based Graphics Hardware Multi-core (20 Cores

More information

Blender Notes. Introduction to Digital Modelling and Animation in Design Blender Tutorial - week 9 The Game Engine

Blender Notes. Introduction to Digital Modelling and Animation in Design Blender Tutorial - week 9 The Game Engine Blender Notes Introduction to Digital Modelling and Animation in Design Blender Tutorial - week 9 The Game Engine The Blender Game Engine This week we will have an introduction to the Game Engine build

More information

ACADEMY OF INTERACTIVE

ACADEMY OF INTERACTIVE INTERACTIVE ENTERTAINMENT VET IN SCHOOLS PROGRAMS IANCTAED Page 2 INTRODUCTION The Academy of Interactive Entertainment (AIE) is a not-for-profit Registered Training Organisation that was first established

More information

Computer Graphics (600.357 / 600.457) Prof. Misha Kazhdan [email protected]

Computer Graphics (600.357 / 600.457) Prof. Misha Kazhdan misha@cs.jhu.edu Computer Graphics (600.357 / 600.457) Prof. Misha Kazhdan [email protected] Outline Introduction Syllabus Coursework Miscellaneous Introduction: What is CG? 2D image processing 3D object representation

More information

Java game programming. Game engines. Fayolle Pierre-Alain

Java game programming. Game engines. Fayolle Pierre-Alain Java game programming Game engines 2010 Fayolle Pierre-Alain Plan Some definitions List of (Java) game engines Examples of game engines and their use A first and simple definition A game engine is a (complex)

More information

Guidelines for Independent Study

Guidelines for Independent Study Guidelines for Independent Study Table of Contents Guidelines for Independent Study.... 2 Requirements.... 2 Procedure.... 2 Documentation.... 3 Note Concerning Credit Hours.... 3 Sample Independent Study

More information

2.5 Physically-based Animation

2.5 Physically-based Animation 2.5 Physically-based Animation 320491: Advanced Graphics - Chapter 2 74 Physically-based animation Morphing allowed us to animate between two known states. Typically, only one state of an object is known.

More information

- trace the origins of the art and science of modeling and animation - establish Blender in the context of 3D modeling and animation production

- trace the origins of the art and science of modeling and animation - establish Blender in the context of 3D modeling and animation production ATENEO DE MANILA UNIVERSITY LOYOLA SCHOOLS COURSE SYLLABUS COURSE NUMBER : CS 179.4 TITLE : Special Topics in Interactive Multimedia: 3D and Animation DEPARTMENT : Information Systems and Computer Science

More information

GUI GRAPHICS AND USER INTERFACES. Welcome to GUI! Mechanics. Mihail Gaianu 26/02/2014 1

GUI GRAPHICS AND USER INTERFACES. Welcome to GUI! Mechanics. Mihail Gaianu 26/02/2014 1 Welcome to GUI! Mechanics 26/02/2014 1 Requirements Info If you don t know C++, you CAN take this class additional time investment required early on GUI Java to C++ transition tutorial on course website

More information

Real Time Simulation for Off-Road Vehicle Analysis. Dr. Pasi Korkealaakso Mevea Ltd., May 2015

Real Time Simulation for Off-Road Vehicle Analysis. Dr. Pasi Korkealaakso Mevea Ltd., May 2015 Real Time Simulation for Off-Road Vehicle Analysis Dr. Pasi Korkealaakso Mevea Ltd., May 2015 Contents Introduction Virtual machine model Machine interaction with environment and realistic environment

More information

Fire Simulation For Games

Fire Simulation For Games Fire Simulation For Games Dennis Foley Abstract Simulating fire and smoke as well as other fluid like structures have been done in many different ways. Some implementations use very accurate physics some

More information

Digital 3D Animation

Digital 3D Animation Elizabethtown Area School District Digital 3D Animation Course Number: 753 Length of Course: 1 semester 18 weeks Grade Level: 11-12 Elective Total Clock Hours: 120 hours Length of Period: 80 minutes Date

More information

Undergraduate education part of the development plan of KTH CSC June 2008

Undergraduate education part of the development plan of KTH CSC June 2008 Undergraduate education part of the development plan of KTH CSC June 2008 Programmes The aim of the Master of Science in Engineering program in Computer Science and Engineering is to give graduate engineers

More information

2IOE0 Interactive Intelligent Systems

2IOE0 Interactive Intelligent Systems 2IOE0 Interactive Intelligent Systems Erik de Vink, Huub van de Wetering TU/e 2015-2016 Erik de Vink, Huub van de Wetering (TU/e) 2IOE0 Interactive Intelligent Systems 2015-2016 1 / 19 Introduction Course

More information

CSCI 599: Digital Geometry Processing

CSCI 599: Digital Geometry Processing CSCI 599: Digital Geometry Processing Spring 2015 Hao Li http://cs599.hao-li.com 1 USC Graphics http://gfx.usc.edu 2 Geometric Capture [Lab] http://www.hao-li.com 3 The Team Instructor! Hao Li, [email protected]

More information

Discover Viterbi: New Programs in Computer Science

Discover Viterbi: New Programs in Computer Science Discover Viterbi: New Programs in Computer Science Gaurav S. Sukhatme Professor and Chairman USC Computer Science Department Meghan McKenna Balding Graduate & Professional Programs April 23, 2013 WebEx

More information

Associate Degrees Graphic Design Career Path Photography Career Path Animation Career Path Digital Media Career Path

Associate Degrees Graphic Design Career Path Photography Career Path Animation Career Path Digital Media Career Path Associate Degrees Graphic Design Career Path Photography Career Path Animation Career Path Digital Media Career Path s Computer Animation Advanced Computer Animation Computer Graphics Illustration Photography

More information

3D MODELING AND TEXTURING FOR ANIMATION SYLLABUS

3D MODELING AND TEXTURING FOR ANIMATION SYLLABUS 3D MODELING AND TEXTURING FOR ANIMATION SYLLABUS Course offered by ADDITIONAL SKILL ACQUISITION PROGRAMME (A joint initiative of Higher Education Department and General Education Department, Government

More information

Game Design From Concepts To Implementation

Game Design From Concepts To Implementation Game Design From Concepts To Implementation Overview of a Game Engine What is a Game Engine? (Really) Technical description of game: A Soft real-time interactive agent-based computer simulation A game

More information

How To Pass The Bfa Portfolio Review

How To Pass The Bfa Portfolio Review BACHELOR OF FINE ARTS PORTFOLIO REVIEW SPRING 2016 Rev. Oct. 21, 2015 TABLE OF CONTENTS Overview.. 2 Background.. 2 Eligibility... 2 Number of Attempts Permitted.... 3 Portfolio Content and Format....

More information

1. INTRODUCTION Graphics 2

1. INTRODUCTION Graphics 2 1. INTRODUCTION Graphics 2 06-02408 Level 3 10 credits in Semester 2 Professor Aleš Leonardis Slides by Professor Ela Claridge What is computer graphics? The art of 3D graphics is the art of fooling the

More information

Video Game Programming ITP 380 (4 Units)

Video Game Programming ITP 380 (4 Units) Video Game Programming ITP 380 (4 Units) Objective This course provides students with an in-depth introduction to technologies and techniques used in the game industry today. At semester s end, students

More information

CG Cookie Workshop:! Mastering Mesh Modeling!

CG Cookie Workshop:! Mastering Mesh Modeling! CG Cookie Workshop: Mastering Mesh Modeling By: Jonathan Williamson This CG Cookie workshop is intended to provide an in-depth study of the key theories, fundamentals, and techniques you need to know about

More information

Computer Graphics. Dr. S.M. Malaek. Assistant: M. Younesi

Computer Graphics. Dr. S.M. Malaek. Assistant: M. Younesi Computer Graphics Dr. S.M. Malaek Assistant: M. Younesi Computer Graphics Time: Textbook: Sunday/Tuesday 13:30-15 روشهاي مدلسازي در محيط مجازي كامپيوتر دكتر سيدمحمدباقر ملاي ك معصومه يونسي COMPUTER GRAPHICS,

More information

Reflection Report International Semester

Reflection Report International Semester Reflection Report International Semester Studying abroad at KTH Royal Institute of Technology Stockholm 18-01-2011 Chapter 1: Personal Information Name and surname: Arts, Rick G. B. E-mail address: Department:

More information

Stage III courses COMPSCI 314

Stage III courses COMPSCI 314 Stage III courses To major in Computer Science, you have to take four Stage III COMPSCI courses, plus one other Stage III course chosen from the BSc Schedule. This may be another Stage III COMPSCI course.

More information

CS 378: Computer Game Technology

CS 378: Computer Game Technology CS 378: Computer Game Technology http://www.cs.utexas.edu/~fussell/courses/cs378/ Spring 2013 University of Texas at Austin CS 378 Game Technology Don Fussell Instructor and TAs! Instructor: Don Fussell!

More information

Particles, Flocks, Herds, Schools

Particles, Flocks, Herds, Schools CS 4732: Computer Animation Particles, Flocks, Herds, Schools Robert W. Lindeman Associate Professor Department of Computer Science Worcester Polytechnic Institute [email protected] Control vs. Automation Director's

More information

Graduate Co-op Students Information Manual. Department of Computer Science. Faculty of Science. University of Regina

Graduate Co-op Students Information Manual. Department of Computer Science. Faculty of Science. University of Regina Graduate Co-op Students Information Manual Department of Computer Science Faculty of Science University of Regina 2014 1 Table of Contents 1. Department Description..3 2. Program Requirements and Procedures

More information

3D Modeling, Animation, and Special Effects ITP 215x (2 Units)

3D Modeling, Animation, and Special Effects ITP 215x (2 Units) 3D Modeling, Animation, and Special Effects ITP 215x (2 Units) Fall 2008 Objective Overview of developing a 3D animation from modeling to rendering: Basics of surfacing, lighting, animation, and modeling

More information

Introduction to Computer Graphics Marie-Paule Cani & Estelle Duveau

Introduction to Computer Graphics Marie-Paule Cani & Estelle Duveau Introduction to Computer Graphics Marie-Paule Cani & Estelle Duveau 04/02 Introduction & projective rendering 11/02 Prodedural modeling, Interactive modeling with parametric surfaces 25/02 Introduction

More information

Advanced Diploma of Professional Game Development - Game Art and Animation (10343NAT)

Advanced Diploma of Professional Game Development - Game Art and Animation (10343NAT) The Academy of Interactive Entertainment 201 Advanced Diploma of Professional Game Development - Game Art and Animation (10343NAT) Subject Listing Online Campus 0 Page Contents 3D Art Pipeline...2 Grasping

More information

Math Courses Available After College Algebra. nsm.uh.edu

Math Courses Available After College Algebra. nsm.uh.edu Math Courses Available After College Algebra This video is designed for: Students transferring into the University of Houston from a community college UH students with college algebra credit I have College

More information

CSE452 Computer Graphics

CSE452 Computer Graphics CSE452 Computer Graphics Spring 2015 CSE452 Introduction Slide 1 Welcome to CSE452!! What is computer graphics? About the class CSE452 Introduction Slide 2 What is Computer Graphics? Modeling Rendering

More information

US 3D Animation School Survey

US 3D Animation School Survey US 3D Animation School Survey Miho Aoki University of Alaska Fairbanks, Fairbanks, AK, USA [email protected] Wobbe F. Koning Montclair State University Montclair, NJ, USA [email protected] Introduction

More information

Games Development Education to Industry. Dr. Catherine French Academic Group Leader Games Programming, Software Engineering and Mobile Systems

Games Development Education to Industry. Dr. Catherine French Academic Group Leader Games Programming, Software Engineering and Mobile Systems Games Development Education to Industry Dr. Catherine French Academic Group Leader Games Programming, Software Engineering and Mobile Systems How do they get from inspiration to destination? Where do they

More information

Republic Polytechnic School of Information and Communications Technology C391 Animation and Visual Effect Automation.

Republic Polytechnic School of Information and Communications Technology C391 Animation and Visual Effect Automation. Republic Polytechnic School of Information and Communications Technology C391 Animation and Visual Effect Automation Module Curriculum This document addresses the content related abilities, with reference

More information

Virtual Reality. man made. reality. sense. world. What is Virtual Reality?

Virtual Reality. man made. reality. sense. world. What is Virtual Reality? Virtual Reality man made reality sense world What is Virtual Reality? Dipl.-Ing. Indra Kusumah Process Technology Fraunhofer IPT Steinbachstrasse 17 D-52074 Aachen [email protected] www.ipt.fraunhofer.de

More information

Prof. Dr. D. W. Cunningham, Berliner Strasse 35A, 03046 Cottbus, Germany

Prof. Dr. D. W. Cunningham, Berliner Strasse 35A, 03046 Cottbus, Germany Curriculum Vitae Prof. Dr. Douglas William Cunningham Work Address: Brandenburg Technical University Cottbus Graphical Systems Department Konrad-Wachsmann-Allee 1 D-03046 Cottbus, Tel: (+49) 355-693816

More information

The Flat Shape Everything around us is shaped

The Flat Shape Everything around us is shaped The Flat Shape Everything around us is shaped The shape is the external appearance of the bodies of nature: Objects, animals, buildings, humans. Each form has certain qualities that distinguish it from

More information

City University of Hong Kong

City University of Hong Kong City University of Hong Kong Information on a Course offered by School of Creative Media with effect from Semester A in 2012 / 2013 Part I Course Title: 3D Game Production Course Code: SM3608 Course Duration:

More information

EIT ICT Labs MASTER SCHOOL DSS Programme Specialisations

EIT ICT Labs MASTER SCHOOL DSS Programme Specialisations EIT ICT Labs MASTER SCHOOL DSS Programme Specialisations DSS EIT ICT Labs Master Programme Distributed System and Services (Cloud Computing) The programme in Distributed Systems and Services focuses on

More information

Masters in Human Computer Interaction

Masters in Human Computer Interaction Masters in Human Computer Interaction Programme Requirements Taught Element, and PG Diploma in Human Computer Interaction: 120 credits: IS5101 CS5001 CS5040 CS5041 CS5042 or CS5044 up to 30 credits from

More information

imtech Curriculum Presentation

imtech Curriculum Presentation imtech Curriculum Presentation Effective from Batch 2015 Onwards April, 2015 Course Structure Every course has a fixed number of credits associated with it (e.g., 4 credits) One has to earn 200 credits

More information

Multimedia Arts and Technologies

Multimedia Arts and Technologies 398 Multimedia Arts and Technologies Multimedia Arts and Technologies Degrees, Certificates and Awards Associate in Arts Degree, Media Arts Certificate of Achievement, Media Arts Associate in Arts Degree,

More information

The Digital Design Studio, Glasgow School of Art

The Digital Design Studio, Glasgow School of Art The Digital Design Studio, Glasgow School of Art Speckled Computing Open Day Sept. 07 Specks, Motion Tracking and the Impact on Animation and Visualisation Mark Milne Digital Design Studio Overview Expertise

More information

School of Computer Science

School of Computer Science School of Computer Science Computer Science - Honours Level - 2014/15 October 2014 General degree students wishing to enter 3000- level modules and non- graduating students wishing to enter 3000- level

More information

ANIMATION I :: SYLLABUS

ANIMATION I :: SYLLABUS ANIMATION I :: SYLLABUS ARTS 4060 Spring 2013 Tuesdays and Fridays, 10:00 am to 11:50 am Sage, VAST Studio, 2411 Professor: Silvia Ruzanka Office: Sage 4202 Office Hours: By appointment or Mon. 2-4 Email:

More information

not think the same. So, the consumer, at the end, is the one that decides if a game is fun or not. Whether a game is a good game.

not think the same. So, the consumer, at the end, is the one that decides if a game is fun or not. Whether a game is a good game. MR CHU: Thank you. I would like to start off by thanking the Central Policy Unit for the invitation. I was originally from Hong Kong, I left Hong Kong when I was 14 years old, it is good to come back with

More information

The 3D rendering pipeline (our version for this class)

The 3D rendering pipeline (our version for this class) The 3D rendering pipeline (our version for this class) 3D models in model coordinates 3D models in world coordinates 2D Polygons in camera coordinates Pixels in image coordinates Scene graph Camera Rasterization

More information

THAPAR UNIVERSITY. (Declared under section 3 of UGC Act, 1956 vide notification # F.9-12/84-U.3 of GOI) PATIALA-147004, PUNJAB http:// www.thapar.

THAPAR UNIVERSITY. (Declared under section 3 of UGC Act, 1956 vide notification # F.9-12/84-U.3 of GOI) PATIALA-147004, PUNJAB http:// www.thapar. THAPAR UNIVERSITY (Declared under section 3 of UGC Act, 1956 vide notification # F.9-12/84-U.3 of GOI) PATIALA-147004, PUNJAB http:// www.thapar.edu FACULTY OPENINGS: Information & Instruction Sheet ---------------------------------------------------------------------------------------------------------------------------

More information

Recent Advances in Light Transport Simulation: Some Theory and a lot of Practice

Recent Advances in Light Transport Simulation: Some Theory and a lot of Practice Recent Advances in Light Transport Simulation: Some Theory and a lot of Practice SIGGRAPH 2014 Course Course Notes Sample Course materials are available from http://cgg.mff.cuni.cz/ jaroslav/papers/2014-ltscourse/

More information

2004 Valve Corporation. All rights reserved. Valve, the Valve logo, Valve Source, the Source logo, Valve Hammer Editor, Half-Life, and Steam are

2004 Valve Corporation. All rights reserved. Valve, the Valve logo, Valve Source, the Source logo, Valve Hammer Editor, Half-Life, and Steam are 2004 Valve Corporation. All rights reserved. Valve, the Valve logo, Valve Source, the Source logo, Valve Hammer Editor, Half-Life, and Steam are trademarks and/or registered trademarks of Valve Corporation.

More information

A Cognitive Approach to Vision for a Mobile Robot

A Cognitive Approach to Vision for a Mobile Robot A Cognitive Approach to Vision for a Mobile Robot D. Paul Benjamin Christopher Funk Pace University, 1 Pace Plaza, New York, New York 10038, 212-346-1012 [email protected] Damian Lyons Fordham University,

More information

Today. Keyframing. Procedural Animation. Physically-Based Animation. Articulated Models. Computer Animation & Particle Systems

Today. Keyframing. Procedural Animation. Physically-Based Animation. Articulated Models. Computer Animation & Particle Systems Today Computer Animation & Particle Systems Some slides courtesy of Jovan Popovic & Ronen Barzel How do we specify or generate motion? Keyframing Procedural Animation Physically-Based Animation Forward

More information

MT. DIABLO UNIFIED SCHOOL DISTRICT COURSE OF STUDY

MT. DIABLO UNIFIED SCHOOL DISTRICT COURSE OF STUDY COURSE TITLE: ANIMATION I COURSE NUMBER: 4435 CBEDS NUMBER: 2908 DEPARTMENT: Visual Arts or Visual and Performing Arts LENGTH OF COURSE: One Year CREDITS PER SEMESTER: 5 GRADE LEVEL(S): 10-12 REQUIRED

More information

Using 3D Computer Graphics Multimedia to Motivate Teachers Learning of Geometry and Pedagogy

Using 3D Computer Graphics Multimedia to Motivate Teachers Learning of Geometry and Pedagogy Using 3D Computer Graphics Multimedia to Motivate Teachers Learning of Geometry and Pedagogy Tracy Goodson-Espy Associate Professor [email protected] Samuel L. Espy Viz Multimedia Boone, NC 28607

More information

BSc (Hons) Computer Games. Options in Art and Animation, Design, Software Development or Indie Development

BSc (Hons) Computer Games. Options in Art and Animation, Design, Software Development or Indie Development BSc (Hons) Computer Games Options in Art and Animation, Design, Software Development or Indie Development BSc (Hons) Computer Games Options in Art and Animation, Design, Software Development or Indie Development

More information

The Car Tutorial Part 1 Creating a Racing Game for Unity

The Car Tutorial Part 1 Creating a Racing Game for Unity The Car Tutorial Part 1 Creating a Racing Game for Unity Introduction 3 We will show 3 Prerequisites 3 We will not show 4 Part 1: Assembling the Car 5 Adding Collision 6 Shadow settings for the car model

More information

Instructor. Goals. Image Synthesis Examples. Applications. Computer Graphics. Why Study 3D Computer Graphics?

Instructor. Goals. Image Synthesis Examples. Applications. Computer Graphics. Why Study 3D Computer Graphics? Computer Graphics Motivation: Why do we study 3D Graphics? http://www.cs.ucsd.edu/~ravir Instructor http://www.cs.ucsd.edu/~ravir PhD Stanford, 2002. PhD thesis developed Spherical Harmonic Lighting widely

More information

Introduction to Computer Graphics. Reading: Angel ch.1 or Hill Ch1.

Introduction to Computer Graphics. Reading: Angel ch.1 or Hill Ch1. Introduction to Computer Graphics Reading: Angel ch.1 or Hill Ch1. What is Computer Graphics? Synthesis of images User Computer Image Applications 2D Display Text User Interfaces (GUI) - web - draw/paint

More information

Embedded Systems at the CSC School

Embedded Systems at the CSC School Embedded Systems at the CSC School Prof. Mads Dam Theoretical Computer Science School of Computer Science and Communication [email protected], tel.08-790 6229 CSC Departments CB Computational Biology CVAP Computer

More information

CS277 - Experimental Haptics

CS277 - Experimental Haptics Programming Assignment #3 Due Date: Tuesday, April 29, 11:59 PM Thus far, you have rendered virtual objects in the form of force fields and implicit surfaces defined by mathematical equations. These objects

More information

Course Overview. CSCI 480 Computer Graphics Lecture 1. Administrative Issues Modeling Animation Rendering OpenGL Programming [Angel Ch.

Course Overview. CSCI 480 Computer Graphics Lecture 1. Administrative Issues Modeling Animation Rendering OpenGL Programming [Angel Ch. CSCI 480 Computer Graphics Lecture 1 Course Overview January 14, 2013 Jernej Barbic University of Southern California http://www-bcf.usc.edu/~jbarbic/cs480-s13/ Administrative Issues Modeling Animation

More information

Introduction Computer stuff Pixels Line Drawing. Video Game World 2D 3D Puzzle Characters Camera Time steps

Introduction Computer stuff Pixels Line Drawing. Video Game World 2D 3D Puzzle Characters Camera Time steps Introduction Computer stuff Pixels Line Drawing Video Game World 2D 3D Puzzle Characters Camera Time steps Geometry Polygons Linear Algebra NURBS, Subdivision surfaces, etc Movement Collisions Fast Distances

More information

University of Cambridge: Programme Specifications MASTER OF PHILOSOPHY IN MANAGEMENT SCIENCE AND OPERATIONS

University of Cambridge: Programme Specifications MASTER OF PHILOSOPHY IN MANAGEMENT SCIENCE AND OPERATIONS University of Cambridge: Programme Specifications Every effort has been made to ensure the accuracy of the information in this programme specification. Programme specifications are produced and then reviewed

More information

3D Game Programming using Unity3D Syllabus

3D Game Programming using Unity3D Syllabus 3D Game Programming using Unity3D Syllabus August 24, 2015 Steve Price CS 583 3D Game Programming for Simulation Credit hours: 3 Course Description: Development of programming skills using software environment

More information

GAME DESIGN AND DEVELOPMENT TECHNOLOGY. Game Design and Development Technology I

GAME DESIGN AND DEVELOPMENT TECHNOLOGY. Game Design and Development Technology I GAME DESIGN AND DEVELOPMENT TECHNOLOGY Game Design and Development Technology I Unit 1: Orientation and Safety Competency 1: Introduction to Game Design Competency 2: Safety in the Computer Environment

More information

MODESTO CITY SCHOOLS COURSE OUTLINE. MEETS GRADUATION REQUIREMENTS: Practical Arts and/or Computer Literacy

MODESTO CITY SCHOOLS COURSE OUTLINE. MEETS GRADUATION REQUIREMENTS: Practical Arts and/or Computer Literacy MODESTO CITY SCHOOLS COURSE OUTLINE COURSE TITLE: Video Game Design COURSE NUMBER: 03810 RECOMMENDED GRADE LEVEL: 10-12 ABILITY LEVEL: Unsectioned DURATION: 2 semesters CREDIT: 5 units per semester GRADING

More information

Discover Viterbi: Computer Science

Discover Viterbi: Computer Science Discover Viterbi: Computer Science Gaurav S. Sukhatme Professor and Chairman USC Computer Science Department Meghan Balding Graduate & Professional Programs November 2, 2015 WebEx Quick Facts Will I be

More information

Course Syllabus. Tuesday 4 pm to 5 pm & Thursday 4 to 5 pm

Course Syllabus. Tuesday 4 pm to 5 pm & Thursday 4 to 5 pm Course Syllabus Course Information: Course Title IAT 343: Animation (Spring 2012) Time & Location Lecture (Rm 2600): Tuesday 6:30 pm to 7:50 pm Lab (Rm 3140): D101: Wednesday 2:30 3:50 pm D102: Wednesday

More information

Multimedia Arts and Technologies

Multimedia Arts and Technologies Multimedia Arts and Technologies 417 Multimedia Arts and Technologies Multimedia is a field of study and an Industry emerging from the synthesis of the different mediums of communication. With the digitalization

More information

Appendices master s degree programme Artificial Intelligence 2014-2015

Appendices master s degree programme Artificial Intelligence 2014-2015 Appendices master s degree programme Artificial Intelligence 2014-2015 Appendix I Teaching outcomes of the degree programme (art. 1.3) 1. The master demonstrates knowledge, understanding and the ability

More information

COMP 150-04 Visualization. Lecture 15 Animation

COMP 150-04 Visualization. Lecture 15 Animation COMP 150-04 Visualization Lecture 15 Animation History of animation The function of animation Illustrate steps of a complex process Illustrate cause and effect, context Show trends over time, tell a story

More information

3D DESIGN // 3D ANIMATION YES, WE DO VISUALIZING REALITY

3D DESIGN // 3D ANIMATION YES, WE DO VISUALIZING REALITY 3D DESIGN // 3D ANIMATION YES, WE DO VISUALIZING REALITY 3D DESIGN RENDERINGS AND ANIMATIONS A NEW PHOTOREALISM 3D visualizations and animations provide opportunities that can barely be achieved with conventional

More information

The 3D Animation Process at Framework Media

The 3D Animation Process at Framework Media 7 Welsh Road Sutton, MA 01590 PHONE: 508.865.7060 FAX: 508.714.2287 WEB: http://www.frameworkmedia.com The 3D Animation Process at Framework Media Thank you for your interest in technical animation and

More information

1. Which of the following best describes your organisation? (check only one)

1. Which of the following best describes your organisation? (check only one) Initial Report Last Modified: 12/04/2015 1. Which of the following best describes your organisation? (check only one) 1 Architectural Design Practice 56 36% 2 Interior Design Practice 17 11% 3 Engineering

More information

POL 204b: Research and Methodology

POL 204b: Research and Methodology POL 204b: Research and Methodology Winter 2010 T 9:00-12:00 SSB104 & 139 Professor Scott Desposato Office: 325 Social Sciences Building Office Hours: W 1:00-3:00 phone: 858-534-0198 email: [email protected]

More information

CS 4300 Computer Graphics. Prof. Harriet Fell Fall 2012 Lecture 33 November 26, 2012

CS 4300 Computer Graphics. Prof. Harriet Fell Fall 2012 Lecture 33 November 26, 2012 CS 4300 Computer Graphics Prof. Harriet Fell Fall 2012 Lecture 33 November 26, 2012 1 Today s Topics Animation 2 Static to Animated we have mostly created static scenes except when we applied affine transformations

More information

Game Development in Android Disgruntled Rats LLC. Sean Godinez Brian Morgan Michael Boldischar

Game Development in Android Disgruntled Rats LLC. Sean Godinez Brian Morgan Michael Boldischar Game Development in Android Disgruntled Rats LLC Sean Godinez Brian Morgan Michael Boldischar Overview Introduction Android Tools Game Development OpenGL ES Marketing Summary Questions Introduction Disgruntled

More information

Information Technology Career Cluster Game Design: Animation and Simulation. Course Standard 1

Information Technology Career Cluster Game Design: Animation and Simulation. Course Standard 1 Information Technology Career Cluster Game Design: Animation and Simulation Course Number: 11.42900 Course Description: Students completing this course will gain an understanding of the fundamental principles

More information