Game Development in Android Disgruntled Rats LLC. Sean Godinez Brian Morgan Michael Boldischar
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1 Game Development in Android Disgruntled Rats LLC Sean Godinez Brian Morgan Michael Boldischar
2 Overview Introduction Android Tools Game Development OpenGL ES Marketing Summary Questions
3 Introduction Disgruntled Rats incorporated on March 31st, We are a small company that specializes in game development for mobile devices. Sean Godinez - Software Engineer - Graphics and C/C++ Michael Boldischar - Software Engineer - Java and Linux Brian Morgan - Music, Sound, Marketing, Business, and Advertising
4 Question! Who discovered quaternions and when?
5 Android Tools Eclipse - Integrated Development Environment (IDE) ADT - Android's Eclipse Plugin Ant (show off our build environment) Why Ant? - Larger group projects The Eclipse IDE works well for one developer Can invoke Ant scripts from cron scripts Hudson - Automatic build tool Invokes Ant when new code is checked in Send s when code doesn t compile Android SDK - includes ADB
6 Sprites A sprite is a texture mapped to a quad. They can be animated by updating their position / texture coordinates over time. Basic Plants, grass, signs, etc Axial LOD Technique for far off mountains, castles, etc Screen-Aligned HUDs Text View Point Point Sprites => Particle Effects Clouds
7 World-Oriented Sprites Screen-Aligned & Axial Sprites
8 Sound We developed a sample sound project that builds and deploys with Ant. Follow the following link to our website to get started : Let's read some code!
9 3D Models - Data Formats Data Formats Text-based Pros - easy to parse Cons - bloated model files Binary Pros - very compact, tightly packed data Cons - harder to parse, have you tried byte shifting in Java lately?
10 3D Models - File Types What are some of the file types? 3DS - Autodesk 3DS Max (.3ds) Pros - de-facto standard for modelling, hierarchical data Cons - all meshes are made from triangles, closed standard COLLADA Pros - open standard for transferring model data Cons -very complex, lots of elements and relationships, would take a long time to fully implement a parser, 3D Studio Max exports lose some animation data Milkshape, SketchUp, X3D, etc...
11 Question! Who's hotter than J-WOWW?
12 AI & Physics AI Behaviors Seek and Evade Cohesion and Separation Alignment A-Star & Dijkstra Search Algorithms Classical Mechanics Position and its derivatives Force
13 In Game User Interfaces Standard Android UI and widgets Pros - Library is already written for you! Cons -None Build Your Own - Orthographic Sprites, Font Textures, or Font Algorithms Pros - Build it once, apply it anywhere in a game (e.g. a newspaper, quests, etc...)! Cons - Time consuming process, fonts are not trivial
14 Version Checking You should check which version of OpenGL ES is supported by the current device.
15 Question! Who would win in a fight and why? Gordan Freeman Chuck Norris
16 Brass Tacks - Vertices What are they? "A point is represented by a set of floating-point numbers called a vertex" - OpenGL Red Book How do we get all the data associated with vertexes to the GPU? Remember these calls? Why are they a bad idea on a mobile device?
17 Vertex Buffers and Textures What is the best way to pack data? It depends. The Goal: Switch between buffers as little as possible during rendering. Separate buffers for vertex, normal, texture data: Tradeoff between simplicity and performance. Let's read some code!
18 Transformations Right Hand Rule vs Left Hand Rule Column Vector vs Row Vector Column Major vs Row Major Translation Rotation Scale 4x4 Transformation Matrix Rotation about arbitrary axis Quaternions Inverting Matrices Transpose of an Inverted Matrix Transformations in a Scene Graph OpenGL ES 2.0 does NOT have matrix stack Check out our website for a tutorial on scene graphs
19 4x4 Transformation Matrix
20 Question! Who's hotter than Jessica Alba?
21 Camera Projections (Orthographic, Perspective, Isometric) Constraints on Calculating Axis (Up x View) View Matrix transforms from World Space to Eye Space rotates (u,v,n) to align with world (x,y,z) translates to origin
22 OpenGL 1.x Graphics Pipeline
23 OpenGL 2.0 Graphics Pipeline
24 Other Considerations for OpenGL ES 1.0 versus 2.0 Android Support OpenGL ES 1.0 Supported since Android 1.0 OpenGL ES 2.0 Supported since Android % of devices now support Android 2.2 or greater 90% support 2.0 More devices are supporting OpenGL ES 2.0 every day
25 Question! What was the name of the end boss in World of Warcraft's Molten Core?
26 Vertex Shader
27 Primitive Assembly
28 Rasterization
29 Fragment Shader
30 Per-Fragment Operations
31 Shaders in Android Google does not currently have an Android emulator that supports OpenGL ES 2.0, but nvidia does! Android Triangle Demo: com/resources/samples/apidemos/src/com/example/android/apis/graphics/gles20trianglerenderer. html
32 Question! What is the game engine in the new Battlefield 3 FPS?
33 Marketing
34 Summary Game development is challenging. Lots of math. No one is hotter than Jessica Alba. You are probably excited to get home.
35 References Google Android SDK OpenGL ES 2.0 Programming Guide Real-Time Rendering, 3rd Edition University of Minnesota, CSCI 5107/5108 Android Versions com/resources/dashboard/platform-versions.html com/guide/topics/graphics/opengl.html com/resources/dashboard/opengl.html Before vertex buffers net/tutorial/your_first_polygon/13002/
36 References Continued WOW Picture Gordan Freeman Chuck Norris Jessica Alba J-WOWW Battlefield 3
37 Questions?
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