1. Which of the following best describes your organisation? (check only one)

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1 Initial Report Last Modified: 12/04/ Which of the following best describes your organisation? (check only one) 1 Architectural Design Practice 56 36% 2 Interior Design Practice 17 11% 3 Engineering Consultancy 5 3% 4 Virtual Visualisation Studio 59 38% 5 Other (please specify) 19 12% Total 156 Other (please specify) Architectural Visualisation Studio Exterior 3d visualization Architect Train simulator environment CAD-Producer

2 Freelance visualisation artist Architectural Visualisation Studio 3D Visualisation Services playground/landscape Designer Immersive mobile media creative consultants Architectural visualization (Exterior and interior) freelancer visualization Lighting Design Graphic Design Advanced visualizing consultant Software development Freelancing Visualizations Architectural and stage lighting design Min 1 Max 5 Mean 2.79 Variance 2.38 Standard Deviation 1.54 Total Responses 156

3 2. Which market/industry do you focus on? (check all that apply) 1 Residential % 2 Commercial % 3 Industrial 54 35% 4 Leisure 46 29% 5 Infrastructure 28 18% 6 Other (please specify) 17 11% Other (please specify) Entertainment Master Planning Healthcare products renderig office space Industrial/product design architecture competitions & tenders education Landscape planning, Architectural construction systems, Global illumination reserarch, etc...

4 Maritime All All the above Marketing product catalogue images Residential and stage lighting Min 1 Max 6 Total Responses 156

5 3. What is your annual turnover/revenue in USD? (check only one) 1 Less than $1M 89 57% 2 Between $1M and $10M 25 16% 3 Over $10M 10 6% 4 Prefer not to disclose 32 21% Total 156 Min 1 Max 4 Mean 1.90 Variance 1.46 Standard Deviation 1.21 Total Responses 156

6 4. How many people are employed at your organisation globally? (check only one) 1 Less than % % % 4 More than % Total 155 Min 1 Max 4 Mean 1.51 Variance 0.82 Standard Deviation 0.91 Total Responses 155

7 5. Do you produce 3D virtual visualisation models or scenes? (check only one) 1 Yes % 2 No 6 4% 3 Unsure 3 2% Total 156 Min 1 Max 3 Mean 1.08 Variance 0.11 Standard Deviation 0.33 Total Responses 156

8 6. What type of 3D virtual visualisation do you currently produce? (check all that apply) 1 Exterior (single building, scene) % 2 Interior (single building, scene) % 3 Large scale (multiple buildings, scenes) 84 60% 4 Other (please specify) 19 14% Other (please specify) Animations Furniture products VR, AR, City planning Real train line Product in scene setting. Eg; a train or car on tracks or street parks furniture Commercial, Gaming industry objects

9 Product vistals all the above All All of above AEC Furniture Design PRODUCT DESIGN Min 1 Max 4 Total Responses 140

10 7. Where are these 3D virtual visualisations produced? (check only one) 1 In-house % 2 Externally commissioned or purchased 5 4% 3 Combination of internal and external production 30 21% 4 Other (please specify) 2 1% Total 140 Other (please specify) office Min 1 Max 4 Mean 1.51 Variance 0.77 Standard Deviation 0.88 Total Responses 140

11 8. What is driving the development of your 3D virtual visualisations (check all that apply) 1 Competition 73 52% 2 Client demand % 3 Legislative requirements 9 6% 4 Unsure 3 2% 5 Other (please specify) 19 13% Other (please specify) Internal Demand Marketing Democracy variants the market Self drive/curiosity when I think I need it Passion for 3D modelling, rendering, computer hardware and software our R&D money Architectural review office policy Coordination btw disciplines Publicity Design & Access Statement images Research profit Clarification for Client Min 1 Max 5 Total Responses 141

12 9. Do you currently use game engine technology to create 3D models or scenes? (check only one) 1 Yes (please specify e.g., Unity, Stingray, Crytek) 36 24% 2 No, but we have plans to use game engines in the future 55 37% 3 No, and we have no plans to use game engines 51 34% 4 Unsure 8 5% Total 150 Yes (please specify e.g., Unity, Stingray, Crytek) engine Engine 4 UE4 Unity Unity, Unity Cryengine, unreal Unity lumion unreal, unity Unity UNITY Unity UE4 unity, unreal unreal unreal Min 1 Max 4

13 Mean 2.21 Variance 0.76 Standard Deviation 0.87 Total Responses 150

14 10. Do you also produce other virtual reality content for platforms such as Oculus, Gera VR, Playstation VR, HTC Vive etc. (check only one) 1 Yes 29 19% 2 No, but intend to in the near future 52 35% 3 No, and don't intend to 60 40% 4 Unsure 9 6% Total 150 Min 1 Max 4 Mean 2.33 Variance 0.73 Standard Deviation 0.86 Total Responses 150

15 11. Does your current visualisation technology support Global Illumination in your scenes or models? (check only one) In visualisation technology, Global Illumination models the real world behaviour of light in order to simuate accurately the way in which light bounces between objects in a scene. 1 Yes (please specify the product(s) you use) % 2 No 16 11% 3 Unsure 11 7% Total 149 Yes (please specify the product(s) you use) engine VXGI Maya, cinema4d 3d Studio Max (Autodesk) Vray - corona Vray Vray and Engine, 3ds Max Lightmass Corona, VRay Built-in GI in UE4 Lightmass LightWave 3D Microstation VRay V-Ray 3DSMAX Vray VRAY 3dsmax and then baked Vray FormZ V-Ray 3dsMax Vray vray VRAY Unity Vray

16 c4d Usually Vray. Have used max's light tracer and mental ray too I tried VXGI, Maxwell corona, VRay 3ds max,,, corona lumion/3ds Artlantis 3DS Max VRay Maxwell render 3ds Max Vray - Not realtime though, lumion, beast, mentalray, octane 3D Studio Max + Corona Render Maxwell render, UE4 winner 3dmax Vray VRay VRAY Vray 3ds max, sun Revit Vray Cinema 4D unreal, octane Vray C4D, Vray, Corona, Octane 3dsmax- V-ray Vray VRay VXGI V-Ray Vray indigo renderer Revit and other Vray 3.0-HDRI Thea Formz renderzone V-Ray C4D V-Ray,thea render Enligthen

17 Vray fot 3dsmax 3D studio max 3dmax Cinema 4D Vray for sketchup Vray, MentalRay 3dsmax+mental ray Revit Podium, Cycles, Octane blender cycles, 3smax mental ray Maxwell This table has more than 100 rows. Click here to view all responses Min 1 Max 3 Mean 1.26 Variance 0.34 Standard Deviation 0.58 Total Responses 149

18 12. Do any of the following present a challenge in creating Global Illumination for the models or scenes? (check all that apply) 1 Time/workflow 70 60% 2 Cost of software 37 32% 3 Compatibility with other software 26 22% 4 Computing capacity of existing hardware 54 46% 5 Other (please specify) 7 6% 6 None 20 17% Other (please specify) knowledge Memory limitations. Large scenes do not load in GPUs for realtime, well without extensive optimization etc. specific knowledge Render times unsure Employee knowledge and awareness Min 1 Max 6 Total Responses 117

19 13. Does your current visualisation technology support Dynamic Global Illumination? (check only one) Dynamic Global Illumination makes it possible to modify lighting or material properties at runtime and have the global illumination update in real-time. 1 Yes (please specify the product(s) you use) 50 36% 2 No 58 41% 3 Unsure 32 23% Total 140 Yes (please specify the product(s) you use) VXGI V-Ray Rt RT Vray RT and Engine, 3ds max VXGI Microstation Vray RT FormZ vray Unity corona, RT Vray lumion lumion 3D Studio Max + Corona Render Maxwell Studio/Render has realtime preview (Maxwell Fire) lumion winner 3dmax Unity VRAY VR Vray RT Vray RT Corona, Octane, Vray V-ray software VRay VXGI The

20 V-Ray RT Enlighten 3D studio max 3dmax Vray RT Maxwell Artlantis maxwell - nvidia version (vxgi) Lightwave 3D Min 1 Max 3 Mean 1.87 Variance 0.57 Standard Deviation 0.76 Total Responses 140

21 14. How would you rate the importance of Dynamic Global Illumination in your industry? % % % % % % % % % % % Total 140 Min 0 Max 10 Mean 7.21 Variance 7.07 Standard Deviation 2.66 Total Responses 140

22 15. Would you be willing to pay for a technology that provides Dynamic Global Illumination? (check only one) 1 Yes 36 40% 2 No 18 20% 3 Undecided 36 40% Total 90 Min 1 Max 3 Mean 2.00 Variance 0.81 Standard Deviation 0.90 Total Responses 90

23 16. Do you currently pay for the Dynamic Global Illumination technology? (check only one) 1 Yes 22 47% 2 No 16 34% 3 Unsure 9 19% Total 47 Min 1 Max 3 Mean 1.72 Variance 0.60 Standard Deviation 0.77 Total Responses 47

24 17. Which method of delivery of such a technology would be most attractive to you? (check all that apply) 1 Plugin to current visualisation technology 78 89% 2 As a new game engine with similar or higher capabilities than current visualisation technology 20 23% 3 Other (please specify) 5 6% Other (please specify) flexible sdk flexible sdk open source Architectural Application (like Lumion or Twinmotion) na Min 1 Max 3 Total Responses 88

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