Bachelor of Software Engineering (Game Programming)
|
|
- Christopher Hubbard
- 8 years ago
- Views:
Transcription
1 Bachelor of Software Engineering (Game Programming) The Bachelor of Software Engineering is a three year program which gives graduates the skills to be employed as a Software Engineer with a particular focus in Game Programming. The aim of this qualification is to provide graduates with a highly developed skill-set in Software Engineering, as well as a strong command of specialised technical and scholastic knowledge. Game Programming and Game Development are the two areas of Software Engineering that receive primary focus. In the first year curriculum, students are taught the essential theories, principles, and knowledge needed for Game Programming and Game Development. This includes an overview of C++ programming and practical mathematical skills. Students also gain experience constructing, testing, and debugging simple computer games. This gives them a comprehensive foundation on which to develop the knowledge and skills that are taught in the second year. Theories and the depth of knowledge that is studied become significantly more complex in the second year curriculum. More fundamental techniques that were not covered previously are looked at also. Students consider the management strategies that they will need to take in preparation for the collaborative game production in the third year. The third year curriculum focuses primarily on creating a major game production. This production is a chance for students to apply all of the skills and knowledge that they have learned. Students also create a post-mortem to identify the strengths and weaknesses that they encounter during the production process. This experience as a whole gives students sufficient knowledge and skills to become a professional and valued member in the industry, or to enter postgraduate study. MEDIA DESIGN SCHOOL 1
2 GD1P01: INTRODUCTION TO SOFTWARE ENGINEERING FOR GAMES LEVEL 5 CREDITS: Students learn how to construct, test, and debug simple computer games. They begin by solving easy problem-based tasks with C++ programming. Lecturers provide modern theoretical perspectives and demonstrate approaches to the tasks with examples. When students have mastered basic programming skills they move on to constructing simple games. Students are given a brief to create a text-based game using the skills and knowledge that they have gained in this component. GD1M01: FUNDAMENTAL MATHEMATICAL AND ENGINEERING PRINCIPLES Mathematics is a fundamental building block of game development. Core mathematical skills that are needed for solving games problems are taught, and then built on throughout this component. The mathematical games problems become increasingly complex, so the teaching approach is to use gaming analogies wherever possible to explain mathematical concepts. Teaching generally consists of theoretical elements, a demonstration, and then the lecturers allow students to put these skills into practice. The students collaborate and share mathematical problem-solving approaches during frequent in-class discussions, and are expected to provide these solutions for class reviews. GD1P02: ALGORITHMS AND DATA STRUCTURES LEVEL 5 CREDITS: 8 Students learn the fundamental data structures and algorithms that are needed to solve common gaming problems. Wherever possible, lecturers show examples of data structures and algorithms, and use analogies to explain. Students improve their learning throughout this component by working on a large number of projects. They will solve common gaming problems by designing, developing, implementing, testing, and enhancing a collection of data structures and algorithms. Year One GD1S01: THEORETICAL AND PHILOSOPHICAL FOUNDATIONS OF SOFTWARE ENGINEERING Software engineering is introduced from the perspective of the Institute of Electrical and Electronic Engineers (IEEE) and the Software Engineering Body of Knowledge (SWEBOK). Students will also learn how SWEBOK relates to the Project Management Body of Knowledge (PMBOK), which is a project management guide and an internationally recognised standard. PMBOK the fundamentals of project management for construction, software, engineering, and automotive. These theories and concepts will be examined in greater detail throughout other components. Students are also introduced to elements of software engineering professional practice, ethics, issues, and professional dilemmas. GD1M02: MATHEMATICS FOR GRAPHICAL GAMES Students learn how to construct mathematical solutions to common gaming problems. They design, develop, test, and enhance a game that requires a significant degree of mathematics. Trigonometry is used to solve problems for 2D games, and as students progress they solve more advanced 2D physics problems. Software engineering models and notations are used to represent mathematical problems, and students learn to write these for all mathematical code. The more challenging problems are solved as a team, and inclass discussions assist students in their understanding of the concepts. GD1P03: 2D GAME More advanced programming concepts are introduced. This includes a rudimentary introduction to user-interface design and software engineering management methods. Students follow a predetermined plan and track their progress throughout this component. The experience that they gain here will assist in the development of future projects. Teaching approaches incorporate theoretical lectures and practical project-based learning. Lecturers provide game frameworks for students to read and understand, which they follow to solve progressively more complex problems. Ultimately students will develop simple games with effective user-interface design strategies. GD1P04: 3D GRAPHICS LEVEL 5 CREDITS: 28 Students are introduced to 3D graphics programming using the fixed function rendering pipeline. This includes topics such as the transformation pipeline, device states, primitive rendering, basic camera systems, lighting, texturing, alpha techniques as well as software engineering design principles and testing strategies. GD1J01: GAME DESIGN PRINCIPLES Students learn to analyse games from a non-technical viewpoint as well as getting an overview of social issues and the role of ethics. They learn about various target platforms that support games and to identify real-world game design problems. Lecturers teach this with in-class demonstrations and lectures of design and game design principles. The class collaborates to produce a game design document that justifies decisions made across a broad range of design and game design elements. This document will be used to assist in the development of the Mini Project I. GD1J02: GAME MINI PROJECT I LEVEL 6 CREDITS: 28 Student teams of Artists and Programmers work together to plan, manage, design, develop, test, and enhance a moderately complex 3D game with a project management strategy based on PMBOK or SWEBOK specifications. This project requires the Game Design Document created earlier. Students develop more management autonomy and greater understanding of tools and techniques to create effective productions. Lecturers assist students to overcome technical problems and interpersonal problems as they arise, but the aim is to the class like a game studio environment. This approach allows students to gain more knowledge of their colleagues requirements. MEDIA DESIGN SCHOOL 2
3 Year Two GD2S01: SOFTWARE ENGINEERING PRINCIPLES AND PRACTICES Students produce game management approaches for simple projects using the PMBOK framework. The knowledge that they gain in this component will be applied to produce and manage their second year project. Lecturers present a range of software project management methodologies and contemporary methods, as well as effective/ineffective planning and effective/ineffective management examples (using case studies). Students learn to separate project management considerations from the wider context of game development. They will be given Game Design and Technical Design documents to review in terms of project management, task allocations, stakeholders, roles and responsibilities. GD2S02: SOFTWARE ENGINEERING FOR GAMES New concepts build on students knowledge and skills in software engineering. Students learn a theoretical modelling system for formal analysis of correctness and quality. They also learn about software product assurance and experiment with a variety of product assurance strategies. For each defect, students ascertain the cause and attempt to prevent similar scenarios in future projects. Once they have enough experience, students create defect prevention strategies for a sizeable project. The economics of software development will be considered too. Students solve problems in multiple ways to ascertain the value and cost implications of various strategies. GD2S03: ADVANCED SOFTWARE ENGINEERING AND FOR GAMES LEVEL 6 CREDITS: 16 This component teaches students how to create a collection of game asset tools for artists and development teams. Lecturers provide theoretical and practical examples of hardware and software technologies for the speedier development of games. Contemporary technologies are used and student learning is facilitated with in-class debates regarding the usefulness of each technology. Students will design, construct, test, evaluate, and enhance an integrated game asset export-tool for use by non-programmers. Then they evaluate their own software development processes and implementations with widely accepted software engineering principles and practice. GD2P01: ARTIFICIAL INTELLIGENCE In this component students learn to build artificial intelligence systems for games. They evaluate and discuss various software engineering strategies, chiefly by identifying the strengths and weaknesses of each strategy. This teaches students how to identify the right tool for the right job. Lecturers provide case studies and theoretical foundations of various contemporary software engineering practices. They also facilitate in-class discussions, debates and critiques of the contemporary software engineering practices. Learning is achieved through debating how real world problems should be approached. GD2P02: PHYSICS A variety of additional technologies for game development are taught, and students apply their software process skills, knowledge and modelling techniques to create a simple physics system for a game. Fundamental techniques include, among others, how to apply Newtonian physics for game development; using vectors and matrices to perform 3D transforms; evaluating and applying various collision detection techniques; analysing hardware implementation of arithmetic logic units; and using modelling principles for deterministic physics functions. After students have constructed their physics system, they will then reflect on the usefulness (or otherwise) of the software strategies. GD2P03: TECHNOLOGY LEVERAGE FOR GAMES LEVEL 6 CREDITS: 16 A broad range of useful game development technologies are examined in-depth. An existing game framework will be used for students to practice solving simple and complex gaming problems. Students draw on the range of technologies that they are taught in order to implement, present, and justify a collection of technological solutions to gaming problems. They also reflect on the implications of developing software systems with legacy systems and prebuilt assets, and they will integrate these into their implementations as well. GD2P04: ADVANCED GRAPHICAL GAMES LEVEL 6 CREDITS: 20 Complex graphical programming topics are explored, and tool construction is introduced. The analysis requirements for tools are discussed to increase the likelihood of designing a useful tool. Students expand on already existing libraries and create plug-ins for preexisting technologies. This will become progressively more complex and timeconsuming as the course progresses. Additionally, students will design, construct, test, and evaluate a 3D scene - drawing on a collection of human-computer interaction, visual design, and game design elements to enhance it. Visual and non-visual elements that enable the creation of the 3D scene are evaluated. GD2J01: PEOPLE AND GAMES Examines the non-technical, human issues (societal and cultural) of the game industry. A history of the game development industry is taught, which students critically analyse from a historic and contemporary perspective. Lecturers provide theoretical and conceptual frameworks for game design and investigation. In-class discussions are held around game design and technical limitations, with students debating their ideas and defending their decisions. Students abilities to identify key design features will improve, which is used in later components when students propose design features for games. GD2J03: GAME MINI PROJECT II LEVEL 7 CREDITS: 28 Students skills and knowledge are used to plan, produce, test, enhance and manage a group 3D game that can be exhibited in a public forum. Self-managing this project with an effective software engineering strategy will enhance students design and management skills. In a post-mortem of findings, students reflect on their performance from a variety of software engineering perspectives, including software design, project management, software processes, bug tracking, etc. MEDIA DESIGN SCHOOL 3
4 Year Three GD3S01: SOFTWARE ENGINEERING CAPSTONE PROJECT This project is undertaken at the same time as the production components. Students draw on their production experience to investigate specific software engineering areas of interest. They may also study the interaction between software engineering and its associated disciplines (e.g. computer science, management, mathematics, and systems engineering). A broad range of software engineering principles and practices inform the development of a major project. This gives students the opportunity to integrate much of the material they have learned into a significant project experience. In a postmortem of findings, students will reflect on their philosophy and approach. GD3S02: SOFTWARE ENGINEERING GAME DEVELOPMENT CAPSTONE PROJECT This project is undertaken at the same time as the production components. Students select areas of game development to specialize in to enhance the project production. They may select more than one specialization in an area of game development (e.g. game design, game play, mathematical programming, 3D programming, and artificial intelligence programming). The collaborative project will therefore be supported by a broad, well-informed knowledge base. Students evaluate, interpret, and appraise the game development theories and concepts of their chosen field, and produce a synopsis of major game development theories. GD3P01: GD3P01: GAME ENGINE DEVELOPMENT Student teams design and develop a game engine collaboratively to facilitate the development of their own game concepts. The game engine must include audio elements, particle systems, and visual effects elements. Re-using elements of work from earlier course components is encouraged, as it speeds up construction (and is an accepted norm in the industry). However lecturers will not recommend this if it impacts on game performance or hinders learning. Students' learning is now advanced significantly to the point where they can start specializing in areas of their own choosing. MEDIA DESIGN SCHOOL GD3J01: PROFESSIONAL PRACTICE Students acquire the knowledge, skills, and strategies to undertake a collaborative production that is based on sound management theories and advice. They will use creative and critical thinking methodologies to form a production investigation. Students are taught to plan and manage a project through to completion using project management methods. In the process, they gain commercial acumen and understanding of business realities. There is an emphasis on personal responsibility during production because the knowledge, skills and attitudes that are developed are aimed at assisting postgraduate study. GD3J02: PREPRODUCTION Students produce a more comprehensive version of design documents for the production of a game. This enhances their skills in the areas of industry procedures and game design principles. Learning of previous materials is drawn on and students will debate and justify the contents of their design documents. Lecturers act as producer and assist in the solution of team dynamic problems when needed. Students should now possess all the skills, knowledge and abilities to undertake this component alone. Assistance is primarily provided to ensure the game is produced within the set timeframe. GD3J03: GAME PRODUCTION ALPHA Students collaborate on a major production, with individuals specialising in their chosen areas of game development and software engineering. They manage, produce, test and enhance a game that matches an agreed specification and design; the game must demonstrate major in-game functionality. Individual students document their investigatory findings for major problems. This learning gives students the investigatory skills and knowledge necessary for higher study. Again, students are expected to possess the necessary skills to undertake this component on their own. GD3J04: GAME PRODUCTION BETA This is the final phase of the collaborative production. The feature-complete game will be finished to the agreed specification, ready for open testing. By the end of this component, students will have acquired the tacit knowledge to become pragmatic problem-solvers by applying knowledge from all aspects of this programme. Individuals will gain explicit skills-based knowledge in their area of expertise by problem solving while honing the production to the final open testing phase. GD3J05: GAME PRODUCTION GOLD LEVEL 7 CREDITS: 12 Students produce a release-candidate game that has gone through several test cycles. In preparing the game for open testing a wide variety of problems need to be solved both individually and as a team. Identifying problems, investigating, discovering solutions, and testing possible solutions throughout the testing phase will enhance students' technical skills. The game will be feature complete and have no show-stopper bugs. During this production period, the environment is studio based, so students will be prepared for industry realities. GD3J06: POST PRODUCTION LEVEL 7 CREDITS: 8 Students produce a comprehensive postmortem from their experiences during the full production cycle (that is, in the previous components: Preproduction, Alpha, Beta and Gold). The post-mortem reflects on individual and team performance, which in turn provides greater understanding of technical issues, individual work ethic, team work ethic, and team dynamics. Students identify strengths and weaknesses of the production process, and areas for improvement in future productions. They should now possess sufficient knowledge and skills to become a professional and valued member in the industry.
5 CONTACT P: F: E: LOCATION DETAILS Media Design School Media Design Centre 92 Albert St Auckland New Zealand MEDIA DESIGN SCHOOL 14
Game Programming. Bachelor of Software Engineering. www.mediadesign.com. Course Components
Course Components Game Programming Bachelor of Software Engineering www.mediadesign.com Year One 01 GD1P01: Introduction To Software Engineering for Games Year one begins with an introduction to the C++
More informationBachelor of Creative Design. Game Art. www.mediadesign.com. Course Components
Course Components Game Art Bachelor of Creative Design www.mediadesign.com Year One 01 Interdisciplinary Components Theoretical Foundations of Art and Design: GA1A01 GA1A01 utilises traditional art theories
More informationHow To Be A Successful Marketing Consultant
2012/2013 Programme Specification Data Programme Name Programme Number Programme Award QAA Subject Benchmark Statements Strategic Marketing Communications P10205 MA N/A Programme Aims Our graduates will;
More informationBachelor of Information Technology
Bachelor of Information Technology Detailed Course Requirements The 2016 Monash University Handbook will be available from October 2015. This document contains interim 2016 course requirements information.
More information3D Animation & Visual Effects
Course Components 3D Animation & Bachelor of Art and Design www.mediadesign.com Year One Interdisciplinary Components Foundation 3D Animation, and Rigging: 3D1G01A This component is designed to provide
More informationProgramme Specification for the. Cardiff Metropolitan University. Master of Science (MSc) in Information Technology
LONDON SCHOOL OF COMMERCE Programme Specification for the Cardiff Metropolitan University Master of Science (MSc) in Information Technology Contents Programme Aims and Objectives 3 Programme Structure
More informationTHE ROYAL INSTITUTE OF ART'S PROGRAMME SYLLABUS FOR THE PROGRAMME IN. FINE ARTS (300 ECTS credits)
THE ROYAL INSTITUTE OF ART'S PROGRAMME SYLLABUS FOR THE PROGRAMME IN FINE ARTS (300 ECTS credits) The main structure of the Programme Every student's artistic process is unique, and therefore the programme
More informationPGCert/PGDip/MA Education PGDip/Masters in Teaching and Learning (MTL) Programme Specifications
PGCert/PGDip/MA Education PGDip/Masters in Teaching and Learning (MTL) Programme Specifications Faculty of Education, Law and Social Sciences School of Education December 2011 Programme Specification PG
More informationNottingham Trent University Course Specification
Nottingham Trent University Course Specification Basic Course Information 1. Awarding Institution: Nottingham Trent University 2. School/Campus: School of Social Sciences, City Campus 3. Final Award, Course
More informationSchool of Computing and Technology
School of Computing and Technology We offer employmentfocused education and research in computing, the built environment and engineering, giving our students industry-relevant skills and knowledge. Applied
More informationPROGRAMME SPECIFICATION POSTGRADUATE PROGRAMME
PROGRAMME SPECIFICATION POSTGRADUATE PROGRAMME KEY FACTS Programme name Advanced Computer Science Award MSc School Mathematics, Computer Science and Engineering Department or equivalent Department of Computing
More information11 Master s degree programme in Philosophy
11 Master s degree programme in Philosophy 11.1 Introduction This chapter contains detailed information about the aims, learning outcomes and structure of the Master s degree programme in Philosophy. A
More informationMathematics SL subject outline
Diploma Programme Mathematics SL subject outline First examinations 2014 This document explains the major features of the course, and outlines the syllabus and assessment requirements. More detailed information
More information3D Animation & Visual Effects
Course Components 3D Animation & Visual Effects Bachelor of Art and Design www.mediadesign.com Year One Foundational Components 01 Foundation 3D Animation, and Rigging: 3D1G01A This component is designed
More informationROMANIAN - AMERICAN UNIVERSITY School of Domestic and International Business, Banking and Finance
Invest in People! Project co-financed by European Social Fund through the Sectoral Operational Programme Human Resource Development 2007 2013 Priority Axis: 1. Education and training in support for growth
More informationWhich courses is London College of Communication (LCC) phasing-out in 2013/14?
Student FAQs on Course Closure Updated September 2012 Why is the LCC phasing-out some courses in 2013/14? LCC has considered its portfolio of courses over the last year, aiming to consolidate its portfolio
More informationBIMM Course Specification
Full title of the course & award BA (Hons) in Music Production Mode of attendance Full-time Length of course This course is taught as a three-year course at levels four, five and six. Start date Initial
More informationSo, you want to create a game degree program. Monica M. McGill Bradley University Peoria, IL
So, you want to create a game degree program. Monica M. McGill Bradley University Peoria, IL Undergraduate Game Degree Programs in the United Kingdom and United States: A Comparison of the Curriculum Planning
More informationLONDON SCHOOL OF COMMERCE. Programme Specifications for the. Cardiff Metropolitan University. MSc in International Hospitality Management
LONDON SCHOOL OF COMMERCE Programme Specifications for the Cardiff Metropolitan University MSc in International Hospitality Management 1 Contents Programme Aims and Objectives 3 Programme Learning Outcomes
More informationILO GUIDE. Programme Intended Learning. Degree Programme in International Business (IB)
ILO GUIDE Programme Intended Learning Outcomes Guide Degree Programme in International Business (IB) Contents 1. Introduction 3 2. Intended Learning Outcomes 4 3. Structure of Intended Learning Outcomes
More informationBusiness School. Connect & Discover. Executive MBA. www.ait.ie/mba
Connect & Discover Business School Executive MBA www.ait.ie/mba REAL WORLD FOCUS The Executive MBA from the Business School at Athlone Institute of Technology is a prestigious Master s degree designed
More informationCleveland College of Art & Design BA (Hons) Fashion Enterprise Programme Handbook 2013-2014 1
Cleveland College of Art & Design BA (Hons) Fashion Enterprise Programme Handbook 2013-2014 1 BA (Hons) Fashion Enterprise Programme Handbook 2013-2014 Your Programme Handbook provides you with a range
More informationMasters in Human Computer Interaction
Masters in Human Computer Interaction Programme Requirements Taught Element, and PG Diploma in Human Computer Interaction: 120 credits: IS5101 CS5001 CS5040 CS5041 CS5042 or CS5044 up to 30 credits from
More informationMasters in Advanced Computer Science
Masters in Advanced Computer Science Programme Requirements Taught Element, and PG Diploma in Advanced Computer Science: 120 credits: IS5101 CS5001 up to 30 credits from CS4100 - CS4450, subject to appropriate
More informationApplicants should demonstrate how they have applied:
Guidance Notes to Engineering Experience Framework Version: December 2013 The hallmark of a professional engineer is the ability to apply the learning outcomes gained during study to real world situations.
More informationNottingham Trent University Course Specification
Nottingham Trent University Course Specification 1. 2. 3. 4. 5. Basic Course Information Awarding Institution: School/Campus: Final Award, Course Title and Modes of Study: Normal Duration: UCAS Code: Nottingham
More informationMasters in Artificial Intelligence
Masters in Artificial Intelligence Programme Requirements Taught Element, and PG Diploma in Artificial Intelligence: 120 credits: IS5101 CS5001 CS5010 CS5011 CS4402 or CS5012 in total, up to 30 credits
More informationAlbright Digital Media Alumni: Where Are They Now? Combined Major in Digital Media
Professor Daniel J. Falabella, Ph.D., Chair Associate Professor Matthew Garrison, M.F.A. Assistant Professors Jocelyn Kolb, M.F.A. and Wil Lindsay, M.F.A. Combined Major in Digital Media Interdisciplinary
More informationMasters in Computing and Information Technology
Masters in Computing and Information Technology Programme Requirements Taught Element, and PG Diploma in Computing and Information Technology: 120 credits: IS5101 CS5001 or CS5002 CS5003 up to 30 credits
More informationMasters in Networks and Distributed Systems
Masters in Networks and Distributed Systems Programme Requirements Taught Element, and PG Diploma in Networks and Distributed Systems: 120 credits: IS5101 CS5001 CS5021 CS4103 or CS5023 in total, up to
More informationNottingham Trent University Programme Specification
Nottingham Trent University Programme Specification Basic Programme Information 1 Awarding Institution: Nottingham Trent University 2 School/Campus: School of Education/ Clifton campus/ Offsite 3 Final
More informationBA (Hons) Business Administration
BA (Hons) Business Administration (level 6 only) Programme Specification for Bulgaria Primary Purpose: Course management, monitoring and quality assurance. Secondary Purpose: Detailed information for students,
More informationCOURSE SIZE AND COMPLEXITY...1 COURSE DESCRIPTION...2 LEARNING OUTCOMES...2 COURSE CONTENT...2 ASSESSMENT...3 QUALITY ASSURANCE PROCESSES...
T A S M A N I A N Computer Graphics Q U A L I F I C A T I O N S and Design A U T H O R I T Y CGD215108 - TQA Level 2, 15 size value. THE COURSE DOCUMENT This document contains the following sections: COURSE
More informationROMANIAN - AMERICAN UNIVERSITY. School of Domestic and International Business, Banking and Finance
Invest in People! Project co-financed by European Social Fund through the Sectoral Operational Programme Human Resource Development 2007 2013 Priority Axis: 1. Education and training in support for growth
More information1) Course Entry Requirement(s) To gain entry to the Diploma of Higher Education in Information Technology prospective students must have:
JCU Diploma of Higher Education (Information Technology) COURSE DETAILS 1) Course Entry Requirement(s) To gain entry to the Diploma of Higher Education in Information Technology prospective students must
More informationREGULATIONS FOR THE DEGREE OF MASTER OF EDUCATION (MEd)
215 REGULATIONS FOR THE DEGREE OF MASTER OF EDUCATION (MEd) (See also General Regulations) Any publication based on work approved for a higher degree should contain a reference to the effect that the work
More informationDeveloping your Graduate Attributes: MA in Marketing
Developing your Graduate Attributes: MA in Marketing The MA in Marketing involves studying theory and practice. The programme is distinctive in that it adopts a critical marketing and management studies
More informationMultimedia Technology and Design Courses at a Glance
Multimedia Technology and Design Courses at a Glance MTD101: Multimedia Design Concepts MTD101 Multimedia Design concept is a design module that seeks to equip students with competent skills in design
More informationProgramme Specification: BSc (Hons) Sound Engineering and Production
Programme Specification: BSc (Hons) Engineering and Production Date of Publication to Students: September 2009 NOTE: This specification provides a concise summary of the main features of the course and
More informationMultimedia Systems Engineering
Appendix 3.11 Multimedia Systems Engineering Major Profile MASSEY UNIVERSITY BACHELOR OF ENGINEERING with HONOURS Multimedia Systems Engineering Major Profile Description and Competency Framework 2009
More informationFoundation Degree in Animation and Creative Video. This programme is only offered at Barking & Dagenham College
UNIVERSITY OF EAST LONDON UNDERGRADUATE PROGRAMME SPECIFICATION Foundation Degree in Animation and Creative Video Production This programme is only offered at Barking & Dagenham College Final award Intermediate
More informationProgramme Specification
Programme Specification Where appropriate outcome statements have be referenced to the appropriate Benchmarking Statement (BS) Awarding Institution Teaching Institution Professional body accreditation
More informationSeattle Pacific University
As we consider adding a second class in Adobe s Creative Suite to our design oeuvre at George Fox U, here is what the following universities have in their class listings. Seattle Pacific University ART
More informationUniversity of Bradford: Postgraduate Programme specification. UNIVERSITY OF BRADFORD School of Management
University of Bradford: Postgraduate Programme specification UNIVERSITY OF BRADFORD School of Management Programme title: Doctor of Business Administration Awarding and teaching institution: Final award:
More informationUniversity of Cambridge: Programme Specifications ADVANCED DIPLOMA IN ENTREPRENEURSHIP
University of Cambridge: Programme Specifications Every effort has been made to ensure the accuracy of the information in this programme specification. Programme specifications are produced and then reviewed
More informationBA (Hons) Contemporary Textiles (top up) BA (Hons) Contemporary Fashion (top up) BA (Hons) Contemporary Design for Interiors (top up)
BA (Hons) Contemporary Textiles (top up) BA (Hons) Contemporary Fashion (top up) BA (Hons) Contemporary Design for Interiors (top up) Abbreviated Programme Specification Containing Both Core + Supplementary
More informationUniversity of Cambridge: Programme Specifications POST-GRADUATE DIPLOMA IN ENTREPRENEURSHIP
University of Cambridge: Programme Specifications Every effort has been made to ensure the accuracy of the information in this programme specification. Programme specifications are produced and then reviewed
More informationBachelor of Games and Virtual Worlds (Programming) Subject and Course Summaries
First Semester Development 1A On completion of this subject students will be able to apply basic programming and problem solving skills in a 3 rd generation object-oriented programming language (such as
More information2012/2013 Programme Specification Data. Financial Management
2012/2013 Programme Specification Data Programme Name Programme Number Programme Award QAA Subject Benchmark Statements Financial Management P10423 MSc/PGDip Business Programme Aims Outcomes: Knowledge
More informationN/A. Art and Design CONTENTS. This programme specification contains the following components:
UNIVERSITY OF EAST LONDON UNDERGRADUATE PROGRAMME SPECIFICATION BA (Hons) Degree in Animation This programme is only offered at Barking & Dagenham College Final award BA (Hons) in Animation Intermediate
More informationMasters in Project Management. Evening and weekend degree programmes for career professionals
Masters in Project Management Evening and weekend degree programmes for career professionals www.qa.com/executiveeducation 0845 074 7967 executiveeducation @qa.com welcome In today s sophisticated business
More informationBachelor of Bachelor of Computer Science
Bachelor of Bachelor of Computer Science Detailed Course Requirements The 2016 Monash University Handbook will be available from October 2015. This document contains interim 2016 course requirements information.
More informationTHE UNIVERSITY OF EDINBURGH. PROGRAMME SPECIFICATION M.A. Honours in Psychology and Business Studies1
THE UNIVERSITY OF EDINBURGH PROGRAMME SPECIFICATION M.A. Honours in Psychology and Business Studies1 1) Awarding Institution: University of Edinburgh 2) Teaching Institution: University of Edinburgh 3)
More information2015 2016 master s courses fashion & law
2015 2016 master s courses fashion & law postgraduate programmes master s course fashion & law 02 Brief Overview Brief Descriptive Summary These Master s courses admit students with prior knowledge in
More informationTotal Credits for Diploma of Interior Design and Decoration 63
Diploma of Interior Design and Decoration programme Code: MSF50213 Program Description The BHCK Diploma of Interior design and Decoration provides the skills and knowledge required to perform design and
More informationKEELE MANAGEMENT SCHOOL
KEELE MANAGEMENT SCHOOL PROGRAMME SPECIFICATION POSTGRADUATE TAUGHT PROGRAMME: ACCOUNTING AND FINANCIAL MANAGEMENT This programme specification is the definitive document summarising the structure and
More information0145 or faxed to 012-431 -5144 ebrown.@saqa.co.za
No. 275 1 April 2005 SOUTH AFRICAN QUALIFICATIONS AUTHORITY (SAQA) In accordance with regulation 24(c) of the National Standards Bodies Regulations of 28 March 1998, the Standards Generating Body (SGB)
More informationCourse code Course title Prerequisites Lecture hours Lab hours Credit hrs
GRAPHIC DESIGN COURSE DESCRIPTIONS The proposed curriculum adheres to the guidelines of the National Association of Schools in Art and (NASAD) Undergraduate Programmes in Graphic. BA Year 2 30 credits
More informationMA in Health and Social Care
Programme Specification and Curriculum Map for MA in Health and Social Care 1. Programme title Health and Social Care 2. Awarding institution Middlesex University 3. Teaching institution Middlesex University
More informationPROGRAMME SPECIFICATION
Awarding Body University of the Arts London Teaching Institution Ravensbourne Final award BA (Hons) Animation UCAS Code WQ15 Relevant QAA Benchmark Statement Communication, media, film and cultural studies
More informationCURRICULUM VITAE EDUCATION:
CURRICULUM VITAE Jose Antonio Lozano Computer Science and Software Development / Game and Simulation Programming Program Chair 1902 N. Loop 499 Harlingen, TX 78550 Computer Sciences Building Office Phone:
More informationCourse Specification MSc Accounting 2016-17 (MSACT)
LEEDS BECKETT UNIVERSITY Course Specification MSc Accounting 2016-17 (MSACT) Our courses undergo a process of review periodically, in addition to annual review and enhancement. Course Specifications are
More informationLecturer/ Senior Lecturer Interior Design. 7 / 8 31,342 45,954 per annum. Francis Close Hall Campus, Cheltenham
JOB DESCRIPTION Post Title Post No: Salary Grade Department Base Location FTE Special Conditions Lecturer/ Senior Lecturer Interior Design A880 7 / 8 31,342 45,954 per annum School of Art and Design Francis
More informationGraphic Design. Location: Patterson Campus - Bldg. K. Program Information. Occupational Choices. Average Full-Time Wage.
Graphic Design 178 Graphic Design Location: Patterson Campus - Bldg. K Program Information Graphic Design is a vital component of the communications people receive each day. Personal, professional, business,
More information2014 2015 master s courses fashion photography
2014 2015 master s courses fashion photography postgraduate programmes master s course fashion photography 02 Brief Overview Brief Descriptive Summary These Master s courses admit students with prior knowledge
More informationASSOCIATE OF APPLIED SCIENCE IN DIGITAL GRAPHIC DESIGN
Program Overview In this online program students will focus on graphic design theory and techniques which can support a professional career as a graphic designer or graphic artist. Students will learn
More informationSOFTWARE ENGINEER. For Online (front end) Java, Javascript, Flash For Online (back end) Web frameworks, relational databases, REST/SOAP, Java/Scala
SOFTWARE ENGINEER Video Game Engineering is intellectually demanding work. Our software engineers are faced with daily challenges that involve physics (from collision detection to complex physical reactions),
More informationAG418 Public Sector Accounting. Brief description of honours classes 2012/2013. AG424 Accounting Theories
Brief description of honours classes 2012/2013 AG424 Accounting Theories To offer an advanced course on the historic foundations of, and contemporary theoretical issues in, accounting. The course builds
More informationHIGHER DIPLOMA BUSINESS FINANCE
BENCHMARK STATEMENTS for HIGHER DIPLOMA in BUSINESS FINANCE SRI LANKA QUALIFICATIONS FRAMEWORK AND QUALITY ASSURANCE UNIT HIGHER EDUCATION FOR TWENTY FIRST CENTURY (HETC) PROJECT Ministry of Higher Education
More informationBritish School of Commerce
British School of Commerce Programme Specification for the Cardiff Metropolitan University Master of Business Administration (MBA) Major Project Stage 1 Contents Page 1 Programme Aims and Objectives 3
More informationA New Undergraduate Major: Interactive Media and Game Development
A New Undergraduate Major: Interactive Media and Game Development David Finkel, Mark Claypool, Michael A. Gennert Department of Computer Science Fred Bianchi, Dean O Donnell, Patrick Quinn Department of
More informationInformation Technology
Monash is the only research-intensive, Group of Eight university to have a dedicated IT faculty. What makes at Monash University special? Quality instruction and varied choice: At Monash, students learn
More informationBusiness School. Executive MBA. www.ait.ie/mba
Business School Executive MBA www.ait.ie/mba REAL WORLD FOCUS The Executive MBA from the Business School at Athlone Institute of Technology is a prestigious Master s degree designed for middle managers,
More information2015 2016 fashion pre-masters programme
2015 2016 fashion pre-masters programme fashion pre-masters programme 02 1. Award Programme: Mode of delivery: 2. Entry Route: Progression to: Fashion Pre-Masters Full time Fashion Pre-Masters Master in
More informationLondon School of Commerce. Programme Specification for the. Cardiff Metropolitan University. Bachelor of Arts (Hons) in Business Studies
London School of Commerce Programme Specification for the Cardiff Metropolitan University Bachelor of Arts (Hons) in Business Studies 1 Contents Page 1. Aims and Objectives 3 2. Programme Learning Outcomes
More information2015 2016 master s courses fashion & luxury brand management
2015 2016 master s courses fashion & luxury brand management postgraduate programmes master s course fashion & luxury brand management 02 Brief Overview Brief Descriptive Summary These Master s courses
More informationProgramme Specifications
Programme Specifications POSTGRADUATE DIPLOMA IN ENTREPRENEURSHIP 1 Awarding body University of Cambridge 2 Teaching institution Judge Business School 3 Accreditation details EQUIS 4 Name of final award
More informationBIMM Course Specification
Full title of the course & final award Mode of attendance BA (Hons) in Event Management Full-time Length of course This course is taught as a traditional three-year course at levels four, five and six,
More informationUniversity of the Arts London (UAL)
Programme Specification Every taught course of study leading to a UAL award is required to have a Programme Specification. This summarises the course aims, learning outcomes, teaching, learning and assessment
More informationBelow are the module descriptions for all modules currently taught on our BA (Hons) Accounting and Finance course.
BA (Hons) Accounting and Finance module descriptions Below are the module descriptions for all modules currently taught on our BA (Hons) Accounting and Finance course. Year One Core Modules Economics for
More informationEducational Technology Department Updated Course Descriptions. July 1, 2015
Educational Technology Department Updated Course Descriptions July 1, 2015 EDTC 612 Technology in the Math/ Science Curriculum (3) This course focuses on the use of math/ science technology to find new
More informationMasters in Information Technology
Computer - Information Technology MSc & MPhil - 2015/6 - July 2015 Masters in Information Technology Programme Requirements Taught Element, and PG Diploma in Information Technology: 120 credits: IS5101
More informationEncourage students interest in computer science, game design, engineering and art with ProjectFUN!
2014 Encourage students interest in computer science, game design, engineering and art with ProjectFUN! Letter from the President Dear Parents and Students, Welcome to the 19th year of DigiPen s ProjectFUN
More informationICA50611 Diploma of Website Development
ICA50611 Diploma of Website Development Release: 1 ICA50611 Diploma of Website Development Modification History Release Release 1 Comments This Qualification first released with ICA11 Information and Communications
More informationNottingham Trent University Course Specification MA Criminology
Nottingham Trent University Course Specification MA Criminology Basic Course Information 1. Awarding Institution: Nottingham Trent University 2. School/Campus: School of Social Science/City Campus 3. Final
More informationProgramme Specification
Programme Specification Title: International Business Final Award: Bachelor of Arts with Honours (BA (Hons)) With Exit Awards at: Certificate of Higher Education (CertHE) Diploma of Higher Education (DipHE)
More informationHonours Degree (top-up) Computing Abbreviated Programme Specification Containing Both Core + Supplementary Information
Honours Degree (top-up) Computing Abbreviated Programme Specification Containing Both Core + Supplementary Information 1 Awarding Institution / body: Lancaster University 2a Teaching institution: University
More informationPROGRAMME SPECIFICATION
PROGRAMME SPECIFICATION Course record information Name and level of final award: Name and level of intermediate awards: The BSc (Hons) Computer Science is a B.Sc. BSc (Hons) Computer Science with Industrial
More informationDescription of occupational therapy education in Europe
Description of occupational therapy education in Europe European Network of Occupational Therapy in Higher Education (ENOTHE) Council of Occupational Therapists for the European Countries (COTEC) Trondheim
More informationPlymouth University. Programme Specification. Faculty of Business. MSc International Hospitality Management 4334. School of Tourism and Hospitality
Plymouth University Faculty of Business School of Tourism and Programme Specification MSc International Management 4334 Final Approved Version April 2015 1 1. MSc INTERNATIONAL HOSPITALITY MANAGEMENT Final
More informationACADEMIC POLICY AND PLANNING COMMITTEE REQUEST FOR AHC GENERAL EDUCATION CONSIDERATION
ACADEMIC POLICY AND PLANNING COMMITTEE REQUEST FOR AHC GENERAL EDUCATION CONSIDERATION Allan Hancock College General Education Philosophy General education is a pattern of courses designed to develop in
More informationInformation Technology Career Field Pathways and Course Structure
Information Technology Career Field Pathways and Course Structure Courses in Information Support and Services (N0) Computer Hardware 2 145025 Computer Software 145030 Networking 2 145035 Network Operating
More informationCONTENTS DESIGN TUNING DOCUMENT
CONTENTS DESIGN TUNING DOCUMENT Tuning Design Education 2.1 Introduction to the subject area 2.2 Degree profiles 2.3 Learning outcomes and competencies level descriptors 2.4 Consultation process with stakeholders
More informationPROGRAMMES OFFERED BY DEPARTMENT OF COMPUTER SCIENCE SYSTEMS (Note: This document is for polytechnic students admitted in AY2004-5)
SCHOOL OF COMPUTING PROGRAMMES OFFERED BY DEPARTMENT OF COMPUTER SCIENCE SYSTEMS (Note: This document is for polytechnic students admitted in AY2004-5) Bachelor of Computing in Communications and Media
More informationA. Knowledge and Understanding of:... 3 B. Cognitive (Intellectual or Thinking) Skills, able to:... 4
[BA (Hons) Human Resource Management (Informatics) Programme Specification Primary Purpose: Course management, monitoring and quality assurance. Secondary Purpose: Detailed information for students, staff
More informationLONDON SCHOOL OF COMMERCE. Programme Specification for the. Cardiff Metropolitan University. BSc (Hons) in Computing
LONDON SCHOOL OF COMMERCE Programme Specification for the Cardiff Metropolitan University BSc (Hons) in Computing Contents Programme Aims and Objectives Programme Structure Programme Outcomes Mapping of
More informationnot think the same. So, the consumer, at the end, is the one that decides if a game is fun or not. Whether a game is a good game.
MR CHU: Thank you. I would like to start off by thanking the Central Policy Unit for the invitation. I was originally from Hong Kong, I left Hong Kong when I was 14 years old, it is good to come back with
More informationComputer Science CATALOG 2014/2015 BINUS UNIVERSITY
Computer Science Vision To become a leading and world class Computer Science School that is reputable and excellent in teaching and research, in order to keep relevant with the needs of the global industry
More informationCity University of Hong Kong
CIR-MAJ City University of Hong Kong Department of Computer Science Effective from Semester A 2015/16 For Students Admitted/Changed to the Major with Catalogue Term Semester A 2015/16 and thereafter Part
More informationNottingham Trent University Course Specification MA Public Sociology
Nottingham Trent University Course Specification MA Public Sociology Basic Course Information Awarding Institution: Nottingham Trent University School/Campus: School of Social Science/City Campus Final
More information