Elliott Romano. UX Designer elliottromano.com
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1 Elliott Romano UX Designer elliottromano.com
2 Hello World.
3 Allow me to introduce myself... I am a user experience designer with an art-school background, currently based in NYC. I hold a BFA from Rhode Island School of Design and I recently completed an intensive course in user experience design at General Assembly that gave me a solid foundation of UX design principles. I have always been a visual-person. When I was 4 years old, my mom gave me a Frank LLoyd-Wright coloring book; ever since then, I knew I was going to be a creative when I grew up. In keeping with my childhood tradition, I like to get my hands dirty, write on walls, ask questions, and take things apart. I fail fast, learn fast, and I am always hungry to keep doing so. My aim as a designer is to make simple & beautiful things that help people to enjoy themselves.
4 work samples for presentation purposes, I have tried to keep project case studies brief. If there is something you would like to see more in depth, feel free to ask. I always enjoy talking about my work and don t mind elaborating.
5 bonbite Mobile UI/UX design for an early-stage start up.
6 bonbite Project Brief My Role Challenges Mobile UI/UX design for an early-stage start up. Bonbite is a farm-to-table prepared lunch delivery startup. Our brief was to design a mobile application that allows bonbite customers to order meals & connect customers to their food by providing information as to where the ingredients are sourced & provide farm info. As lead visual designer & user experience designer, I engaged in qualitative research and visualized our findings. The wireframing & content strategy, were a collaborative effort. We worked in a hybrid agile/ waterfall process. I handled all of the visual design used within the app. Bonbite is a early stage company that is still figuring out their best business strategy. We needed to build a system that would grow with bonbite as they expand. Project Context Timeline Team Client project while enrolled in user experience 15 days 3 designers. design immersive at General Assembly
7 Process Overview discovery research sketch prototype & test Project Toolbox competitive analysis user surveys user interviews heuristic evaluation affinity diagrams personas user flows task analysis use cases user scenarios task flows sketching paper prototyping omnigraffle flinto adobe illustrator in-person testing
8 Discovery Phase I conducted a heuristic evaluation of bonbite s existing website, in order to understand how customers currently order food. Findings revealed: Customers were required to complete several tasks outside of the bonbite website. Customers were required to place their orders 5 days in advance, by ing bonbite. In short: the experience was sloppy and offered several opportunities for customer drop-off. happiness step in the ordering process 6 Competitive Analysis Munchery Sprig Spoonrocket A competitive analysis was performed to better understand the market & what potential A customers may already expect. Key Insights: A C A Clear indication of what a specific day s offerings are. B C Simple & visible ways to add items to a cart. Indicator of weather the user is in or not in the company s delivery zone B D D D Scrolling list-style menus
9 Customer Expectations A general survey was conducted and sent out amongst several social media platforms. Interviews were also conducted with midtown office workers, survey participants that agreed to interviews, and bonbite s customer base. A contextual inquiry was also conducted at the union sq farmers market. Interview Quotes I don t feel like fighting the lunch crowd on 23rd Street. I m not a picky eater, but I m picky about where my food comes from. I m a creature of habit. key feedback Customers tipically order 1/2 an hour before they want lunch Customers want to see a history of past orders Price and ingredients are the top factors when deciding what to order. A clear depiction of when a customer s food is going to be delivered is crucial. Customers expect mobile apps to save personal information.
10 Persona Development Using the data we gathered from our interviews & surveys, my team and I created a set of personas that represent Bonbite s key customer segments. Devon- Financial Worker Power User Jacklyn- Stay at home Mom Low Frequency User Stef- Midtown Office Worker Most Common User these personas helped us to keep their needs in mind throughout the design process. My Role: I created the persona, Devon, who represents a collection of interviews with office workers in new york s financial district and mid-town companies I conducted. I was also responsible for the creation of persona documents.
11 Sketching & Ideation Our first iteration was a digital paper prototype that focused on how our main user Steph might order a meal. Rapid sketches were kept dirty and scanned into the prototyping tool: Flinto get initial feedback, which was then incorporated into the creation of our digital wireframes. My Role: sketching, usability testing A Feedback - This is really confusing - I didn t notice the address banner - I didn t realize it was a different menu everyday. Action -removed the lunch/dinner selectors in the top nav. -changed copy in the address bar. -Added Todays Lunch to indicate the day. A B Feedback - I feel like I m wasting my time. B Action -The 3 page ordering process was reduced to a single page. -Numbers were added to each step to indicate each step the customer must complete when ordering.
12 Latest Iteration Our latest iteration employed bonbite s brand assets and incorporated feedback from further testing. My Role: visual design, vector illustration New users are onboarded with a clear description of how the service works Users are able to add and subtract items from their cart easily & their decision is reinforced with a numerical overlay of the item they selected.
13 Ordering Flow A high-level overview of the ordering process my team and I designed. I am the creator of the final high-res mockup.
14 Thanks for looking at me!
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