Software. Development. Areas of Focus. Bachelor of Science Degree Program

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1 Areas of Focus Software Development Software Industry Foundations Software Engineering & Design Data Structure & System Design Capstone Bachelor of Science Degree Program It s no secret that now powers nearly every aspect of our lives. Companies in many industries need specialized experts to and develop these applications to stay competitive and reach consumers. And thanks to the availability of app stores and other distribution methods, the opportunities for independent developers have increased as well. In the Software Development bachelor s program at Full Sail University, you ll explore the design,, and of these -based solutions and products for business, entertainment, and consumer markets. You ll also work alongside your peers as you create and develop real applications while learning about the different needs of small s and large-enterprise -s s. Throughout the program, you ll be working on your own product which will serve as your final while building the critical-thinking and professional skills necessary to enter this industry. Your courses will help you develop a comprehensive understanding of topics including languages and skills, design, and various methodologies. Graduates of this degree may apply to continue their education with the: Game Design Master of Science Degree Program Media Design Master of Fine Arts Degree Program CAMPUS PROGRAM * IF YOU RE INTERESTED IN ANOTHER EDUCATIONAL TRACK, PLEASE CONTACT OUR ADMISSIONS DEPARTMENT TO EXPLORE YOUR OPTIONS. ONLINE PROGRAM Bachelor of Science Degree Program

2 EVELOPMENT Areas of Focus OFTWARE INDUSTRY UNDATIONS OFTWARE ENGINEERING nts ATA STRUCTURE e IS APSTONE H t nts re IS ARE OPMENT RE INDUSTRY TIONS H t Software Industry Foundations In the Software Development bachelor s program, you begin by learning the organizational aspects of design,, and. You ll also explore, basic,, algorithms, and the application of. INDUSTRY PLANNING & s & OBJECT- ORIENTED PLANNING s OBJECT- ORIENTED life Beginning with basic C++, you ll build fundamental skills, starting with the design of simple programs, to using and methods used in object-oriented (OOP) languages. You ll also learn the principal advantages of object-oriented compared to procedural. INDUSTRY & & Software Engineering & Design s Midway through the Software Development program, you ll begin your first application, starting with planning and analysis, then proceeding to the stage. In the phase, you ll determine how to design a application solution for a client by establishing goals in a comprehensive plan. You ll OBJECT- ORIENTED ENGINEERING & PLANNING & s & PLANNING s then be introduced to different stages of, including and, and will also learn the basics of management. Throughout the program, you ll be immersed in industry workflow and best practices, and will learn management fundamentals to prepare you for the real world. Bachelor of Science Degree Program OBJECT- ORIENTED OBJECT- ORIENTED INDUSTRY PLANNING & MAN B m sof CONS OBJECT pro FU RE

3 Areas of Focus INDUSTRY Data Structure & System Design & & & & Another key element of the Software Development bachelor s program centers on the role of and s and their. You ll examine principles of s, including the issues and common in their construction. You ll also explore PLANNING the management of bases and s and the discrete and logical for s analysis and design. Through coursework in base s and file structure, you ll learn the foundational aspects of and retrieval, examining relational, hierarchic, and network approaches s to base s as well as s. PLANNING m anagemen OBJECT- ORIENTED PLANNING & s PLANNING & & s OBJECT- ORIENTED D ATA & s Bachelor of Science Degree Program maintenan

4 Areas of Focus & s re IGN ent tion nts ion NING e cle EMENT E del Capstone Your capstone is comprised of four course sections: Frameworks, Methods and Techniques, Design of Software Products, Development of Software Products, and Delivery of Software Products. These courses take you through a production of a application, from research and, to and design, to construction, and ultimately, release, and. OBJECT- ORIENTED life PLANNING & OBJECT- & ORIENTED s ORIENTED OBJECT INDUSTRY tems g IS ols OBJECT- ORIENTED s CO m anagem ARCHITECTUR mainten re CTION H t Bachelor of Science Degree Program

5 Overview The Software Development Bachelor of Science Degree Program introduces the learner to the complex and ever-changing world of today s developers and engineers. The goal of this degree program is to educate students on the design,, and of based solutions and other products for the business, entertainment, and consumer markets. The degree program provides the learner with a comprehensive understanding of languages and skills, design skills, and various methodologies. Students will engage in and application creation by participating in various s throughout the degree program that will require them to understand the differences between small s and large-enterprise s s. Through this hands-on curriculum, students will be able to design and develop their own for emerging technologies. They will also gain the critical-thinking and professional skills necessary for effective. Objective In addition to a foundational understanding of skills, today s developers require a breadth of knowledge and skills to compete in this dynamic industry. The goal of the Software Development Bachelor of Science Degree Program is to prepare students for this field by developing students design and production capabilities in addition to encouraging lifelong learning and critical-thinking skills through threaded research, analysis, and professional. Through -based learning, students will be able to create their own application as well as articulate and deliver these s utilizing appropriate communication strategies and business s. OVERVIEW & OBJECTIVE Bachelor of Science Degree Program

6 Software Development Bachelor of Science Degree Program Course Descriptions Program Core PROGRAM CORE Code Course Credit Hours SDV 3011 Applied Human-Computer Interaction 4.00 SDV 3431 Building Blocks of Information Systems 4.00 SDV 4101 Business Intelligence Systems 3.00 SDV 4341 Capstone Project I: Frameworks, Methods, & Techniques 4.00 SDV 4473 Capstone Project II: Design of Software Products 4.00 SDV 4523 Capstone Project III: Development of Software Products 4.00 SDV 4611 Capstone Project IV: Delivery of Software Products 4.00 SDV 3721 Computer Networks & Distributed Processing 3.00 SDV 3511 Computer Organization and Architecture 4.00 SDV 2213 Data Structures & Algorithms 4.00 SDV 3815 Database Systems & File Structures 4.00 SDV 2031 History of Computing Technology 3.00 SDV 1001 Introduction to Software Applications 4.00 SDV 2011 Object-Oriented Programming 4.00 GDD 291 Operating Systems 3.00 ODT 1000 Overview of the Media Design and Technology Industries 3.00 COP 1000 Programming I 4.00 COP 2334 Programming II 4.00 SDV 4203 Software Engineering Process & Project Management 4.00 SDV 4901 Software Industry & Business 4.00 SDV 3113 Software Project I: Preproduction & Architecture 4.00 SDV 3213 Software Project II: Development 4.00 SDV 4733 Software Test & Quality Assurance 4.00 Totals: Chronological Schedule by Months DIGITAL LITERACY PSYCHOLOGY OF PLAY OVERVIEW OF THE MEDIA & TECHNOLOGY INDUSTRIES ENGLISH COMPOSITION I INTRODUCTION TO APPLICATIONS DISCRETE MATHEMATICS PROGRAMMING I PROGRAMMING II OBJECT-ORIENTED PROGRAMMING DATA & ALGORITHMS LINEAR ALGEBRA APPLIED HUMAN-COMPUTER INTERACTION OF PHYSICS TRIGONOMETRY & ANALYTIC GEOMETRY PROJECT I: PRE & ARCHITECTURE HISTORY OF COMPUTING TECHNOLOGY PROJECT II: BUILDING BLOCKS OF INFORMATION S OPERATING S COMPUTER ORGANIZATION & ARCHITECTURE COMPUTER NETWORKS & DISTRIBUTED PROCESSING DATABASE S & FILE BUSINESS INTELLIGENCE S PROCESS & PROJECT PROJECT I: FRAMEWORKS, METHODS, & TECHNIQUES PROJECT II: OF PRODUCTS PROJECT III: OF PRODUCTS TECHNICAL WRITING GENERAL EDUCATION Code Course Credit Hours DGL 1012 Digital Literacy 3.00 MAD 1100 Discrete Mathematics 4.00 ENC 1101 English Composition I* 4.00 PHY 1000 Fundamentals of Physics 4.00 GEN 242 Linear Algebra 4.00 COM 3109 Professional Communication and Presentation* 4.00 DEP 1013 Psychology of Play 3.00 ENC 2110 Technical Writing* 4.00 GEN 2200 Trigonometry & Analytic Geometry 4.00 Totals: PROJECT IV: DELIVERY OF PRODUCTS TOTAL CREDIT HOURS: 121 TOTAL WEEKS: 84 * This specific course is offered online. Please see course description for details. This specific course uses the Florida Statewide Course Numbering System (SCNS). TEST & QUALITY ASSURANCE INDUSTRY & BUSINESS PROFESSIONAL COMMUNICATION & PRESENTATION SDV 3011 Applied Human-Computer Interaction The Applied Human-Computer Interaction Course explores humancomputer interaction (HCI) from an interdisciplinary perspective, utilizing s from computer science, design, and psychology. Topics covered will include input/ output devices, mobile device constraints, universal design, interaction styles, cognitive load, and ing. Students will discover emergent technologies in HCI research, learn how to conduct HCI research and analyze human-computer informatics, and be able to apply derived recommendations to through appropriate user-interface design. By the end of the course, students will learn how to build accessible and efficient interfaces through the application of HCI principles. Introduction to HCI HCI Technologies HCI and User-Experience Analysis User-Interface Design SDV 3431 Building Blocks of Information Systems In the Building Blocks of Information Systems Course, students will discover the principles of s, including the issues and common in their construction. Students will also explore the management of bases and s and the discrete and logical for -s analysis and design. Topics include methods of organizing and accessing, ing, computational complexity, types, and performance and security. Introduction to Information Architecture Principles of Database Management Information-System Design and Analysis Database Models SDV 4101 Business Intelligence Systems In the Business Intelligence Systems Course, students will explore the technical aspects of the applications and technologies that are used for gathering, storing, analyzing, and accessing to help make better business decisions. Students will investigate how to, design, and utilize business intelligence s by using both onlinetransaction-ing (OLTP) and onlineanalytical-ing (OLAP) s for operational and warehousing. Topics include s requirement gathering, framework (DIF), warehouse ing, independent marts, architectural approaches, and s support. Introduction to Business Analytics Types of Data and Systems Data Mining Data Analysis SDV 4341 Capstone Project I: Frameworks, Methods, & Techniques Within the Software Development Bachelor of Science degree program, students will participate in four courses that create a fully immersive capstone and hands-on learning experience. The Capstone Project I: Frameworks, Methods, and Techniques Course is the last course in a series of four, and it focuses on the required areas of research and that students will need to utilize for the creation of their own application. Students will conduct industry and design research, plan application, define technologies and languages, identify code libraries, gather, and create a schedule for. Industry Research Product Analysis Project Planning Software Project and Application Design SDV 4473 Capstone Project II: Design of Software Products Within the Software Development Bachelor of Science degree program, students will participate in four courses that create a fully immersive capstone and hands-on learning experience. The Capstone Project II: Design of Software Products Course is the second course in a series of four, and it focuses on the design of the students application. Student will design a storyboard for their and create product wireframes and analysis. By the end of this course, students will determine the purpose of their and outline a set of definite for. Software Engineering Creating a Storyboard Individual Wireframes Project Proposal SDV 4523 Capstone Project III: Development of Software Products Within the Software Development Bachelor of Science degree program, students will participate in four courses that create a fully immersive capstone and hands-on learning experience. The Capstone Project III: Development of Software Products Course is the third course in a series of four, and it focuses on construction. Students will work on and writing the application, with the goal of accomplishing all of the set forth in the previous course. By the end of this course, students will be able to move on to the testing phase of the - life. Software-Application Programming Software Production SDV 4611 Capstone Project IV: Delivery of Software Products Within the Software Development Bachelor of Science degree program, students will participate in four courses that create a fully immersive capstone and hands-on learning experience. The Capstone Project IV: Delivery of Software Products Course is the last course in a series of four, and it focuses on release, and. Students will utilize various and methodologies to test their applications, including static and dynamic analysis. Students will also beta test usability and practice response execution. Attention will be focused on product security, usability, assessment, debugging, and increased functionality. Software Testing Preliminary Release and Beta Testing Analysis and Response Execution Maintenance Practice SDV 3721 Computer Networks & Distributed Processing The Computer Networks and Distributed Processing Course explores the design and analysis of computer networks as well as the issues and common in the construction of distributed computing s. Students will examine the s, principles, and practice of computer communication networks and learn how to evaluate distributed technologies through an exploration of s, protocols, and standards. Topics covered include inter communication, distributed file s, internetworking, remote invocation, replication, distributed transaction mechanisms, and middleware. Introduction to Computer Networks Structures of Distributed Computing Systems Computer Communication System Evaluation Bachelor of Science Degree Program

7 Course Descriptions Program Core SDV 3511 Computer Organization & Architecture The Computer Organization and Architecture Course explores computing hardware components, organization, and. In addition to exploring the relationship between high-level languages and the hardware they compile and run on, this course also examines for evaluation and selection. Students will learn how to utilize hardware and for digital analysis and synthesis. Topics covered include memory operations, bitwise manipulation, performance calculation, or path, clock s, pipelining, and memory hierarchy. Introduction to Machine Architecture System Evaluation and Analysis System and Technology Selection SDV 2213 Data Structures & Algorithms The Data Structures and Algorithms Course covers the organization of and the algorithms that are used for sorting, searching, and problem solving. Students will learn fundamental and algorithms and their. Topics addressed in this course include managing complexity, linked, abstraction, analysis, vectors, lists, stacks, queues, trees, heaps, and graphs. Overview of Data Systems and Information Architecture Complexity Fundamental Algorithm Design System Analysis SDV 3815 Database Systems & File Structures In the Database Systems and File Structures Course, students will learn the foundational aspects of and retrieval. This course explores the s and necessary for the design and of -management s, emphasizing relational and objectoriented s. Through base theory and application, students will learn relational, hierarchic, and network approaches to these base s as well as s. Topics include dependency and complexity theory, description and query languages, base design s and, file and index organization, and integrity. Database Systems Data Storage and Retrieval Data Management and Integrity File and Index Organization SDV 2031 History of Computing Technology The History of Computing Technology Course will survey the history of computers, with an emphasis on the modern computer,, and informatics. Students will study the pioneering computer scientists as well as contributions to computing and from around the world. Historical insight into digital culture will also be examined through the study of humancomputer interaction and the cultural context of the modern computer. Historical Perspectives on Computing Cultural Perspectives on Computing Pioneers of Computing Contemporary Digital Culture and HCI SDV 1001 Introduction to Software Applications The Introduction to Software Applications Course introduces students to the organizational aspects of design,, and. Topics include the life s, design patterns, assessing design quality, and team-based. Students will also explore understanding, basic,, algorithms, and the application of. Overview of Software Development Introduction to Software Life Cycle Overview of Software Design and Architecture Introduction to Software Project Management Team-Based Development SDV 2011 Object-Oriented Programming The Object-Oriented Programming Course explores and methods used in object-oriented (OOP) languages through an -centric approach. Students are introduced to the core OOP s of inheritance, encapsulation, interfaces, abstract classes, and polymorphism. Students will also learn object- of industry-standard such as reusability and efficiency. This course also looks at the principal advantages of objectoriented compared to procedural. C++ and Object-Oriented Programming Concepts of OOP Implementing Industry-Standard Techniques OOP Comparative Analysis GDD 291 Operating Systems In the Operating Systems Course, students build upon their knowledge of operating s and code through an in-depth exploration of operating s design,, and usage. Through a design-oriented approach, students will also explore the implications of operating s and computer hardware on code design. They will examine the intricacies of thread switching and utilize various application interfaces (APIs) for multithreaded applications. Topics include management, memory management, virtual memory s, file s, scheduling, synchronization, resource management, and security. Operating System Design Operating Systems and Code Multithreaded Applications ODT 1000 Overview of the Media Design & Technology Industries The Overview of the Media Design and Technology Industries Course examines the various industries that use visual and interactive storytelling. Students will explore a variety of visual and interactive forms, media types, languages and organizational, and learn how the various components can be combined to create professional s. In addition, students will learn about the skill sets that are common in the media design and technology industries in order to develop the skills most sought after in their chosen career path. An Overview of Visual and Interactive Storytelling The Disciplines that Utilize Media Design and Technology Design and Interactive Representations in the Industries Skill Sets and Focus Areas of the Media Design and Technology Industries COP 1000 Programming I The Programming I Course teaches the C++ language as a foundation for creating games. Students will learn basic C++ coding syntax as well as fundamental skills such as designing and building programs. Introduction to Programming Variables and Branches Loops and Arrays Strings and Functions Structures Pointers and Dynamic Memory COP 2334 Programming II The Programming II Course continues teaching the C++ language, focusing on its object-oriented structure as a tool for creating games. Students in this course learn class-based C++ coding syntax as well as additional skills for designing and building programs. Students are also shown more advanced s such as and key algorithms. Classes Linked Lists and Related Data Structures Class Operators and Friends Public Inheritance Number Bases, Recursion and Function Pointers SDV 4203 Software Engineering Process & Project Management The Software Engineering Process and Project Management Course provides students with a holistic understanding of the -- life as well as the roles and responsibilities of a - leader. Students learn key aspects of - management, from to disposition. Students will learn essential -planning skills, how to organize the team, documentation and s for, and how to implement continuous improvement throughout the entire life. They will also learn how to assess standards and approaches. Waterfall and agile -management methodologies are emphasized. Other course topics include s, configuration management, feasibility, and risk. Software-Development Life Cycle Software-Project-Planning Skills Professional Communication and Leadership Skills Continuous Assessment and Improvement SDV 4901 Software Industry & Business In the Software Industry and Business Course, students will examine two vital areas that will assist them in their quest for future employment and success in the application field: (1) product delivery and monetization and (2) skills for lifelong professional. In the first half of this course, students will examine how their capstone s fit within the industry, exploring appropriate business s, marketing strategies, and a variety of monetization measures. In second half, students will address topics on professional. Students will explore and understand the importance of professional communities, publications, professional certifications, and alternative employment opportunities in terms of remaining competitive and relevant in this dynamic field. Other topics will include pricing and packaging strategies, licensing, copyright, antipiracy, IP protection, consulting, training, and professional communication practices. Software Product Delivery Monetization Measures Business Models and Marketing Strategies Professional Communities and Organizations Certifications and Employment SDV 3113 Software Project I: Preproduction & Architecture In the Software Project I: Preproduction and Architecture Course, students will go through a guided instructional curriculum focusing on the and analysis for a application. Students will examine the goals of the proposed application and determine how to design a application solution for a client by developing a solid plan. Attention will be paid to creating the appropriate architectural to accomplish the task. To accomplish this goal, students will learn how to review and analyze the complexity of design for application. This includes (1) learning how to integrate the application into already established s, (2) assessing alternative architectural design methods and reviewing the benefits and challenges for each structure, and (3) examining how the application will integrate into existing architectural s and learning which modifications would need to be performed to ensure a seamless. Students will cover additional topics, including trade-off analysis method (ATAM), mapping methods, storyboard, wireframe methods, and staging environments. Overview of Preproduction Phase Research and Analysis Product Design and Storyboard Wireframe Creation Software-Project Planning This specific course uses the Florida Statewide Course Numbering System (SCNS). Bachelor of Science Degree Program

8 Course Descriptions Program Core General Education SDV 3213 Software Project II: Development In the Software Project II: Development Course, students will incorporate what they learned in Software Project I as they enter the stage. Building on a solid understanding of the and architectural s in addition to solid skills, students are now prepared to go into the -. Students will be introduced to different stages of, including and. They will also learn the basics of management. Software Life Cycle and Management Software Programming and Production Testing and Integration SDV 4733 Software Test & Quality Assurance The Software Test and Quality Assurance Course explores and testing and teaches students how to define and assess quality. Students will analyze how the developed conforms to specific by utilizing various and for -quality assessment, including review/inspection for nonexecutable, black-box and whitebox testing for executable, and test-result analysis. Students will apply testing standards and strategies to their own s and write a test-analysis report. Topics include quality assurance, boundary value, equivalence class, control paths, -flow paths, traceability matrix, functional unit compatibility component and /regression tests, and defect life (DLC). Advanced Software Testing and Quality Assurance Testing Tools and Techniques Testing Standards and Strategies Writing an Analysis Report DGL 1012 Digital Literacy The Digital Literacy Course offers a fundamental understanding of the critical and practical aspects of digital, technologies, and resources. Students will learn how to navigate, evaluate, create, and critically apply by using a wide variety of digital technologies. Through applying their knowledge to their academic studies and professional, students will recognize digital literacy s significance in sharing, community building, citizenship, and education. Terms, Themes, and Concepts Digital Tools and Resources Digital Literacy Skills Effective Digital Communication Strategies Global Digital Citizenship MAD 1100 Discrete Mathematics The Discrete Mathematics Course provides an introduction to basic s of mathematics and mathematical reasoning. Students will explore propositional and symbolic logic, sets and relations, functions, algorithms, mathematical induction, matrices, graphs, and Boolean logic. Students will use sets, graphs, trees, and other and will learn to recognize and express mathematical ideas graphically, numerically, symbolically, and in writing. Overview of Integers and Combinatorics Logic and Reasoning Sets and Relations Functions Algorithms Matrices and Graphs ENC 1101 English Composition I* The English Composition I Course is designed to introduce students to the writing. Special attention is given to selecting and refining topics, identifying the audience, developing a purpose, and formulating thesis statements. Grammatical conventions and their applications are heavily stressed. Students will learn to compose mature, logical sentences, and paragraphs in order to create rhetorical cohesion. Invention and Drafting Revising and Editing Grammar Essay Structure Audience Awareness PHY 1000 Fundamentals of Physics The Fundamentals of Physics Course teaches students how to understand the world through physics. Real-world phenomena such as light, mechanics, motion, collisions, and magnetism are introduced. Emphasis is placed on how problems, in describing nature, are approached in terms of physical theories and mathematical formulas. Kinematics Motion Energy and Mechanics Electricity and Magnetism Electromagnetic Spectrum Survey of Light Physical Theories and Formulae GEN 242 Linear Algebra The Linear Algebra Course is the second of two pure math courses in this program. The course starts with a quick review of selected topics in geometry, algebra II, and trigonometry. Students then build on that foundation for applications in collision detection and motion of objects. Vectors, matrices, and quaternion are introduced to control the way objects move and interact on screen using C++/DirectX, and students create libraries of code functions that can be used in future courses. This course is a prerequisite for the Physics, AI, Game Engine, DirectX, and OpenGL courses. Vector Operations Matrix Operations Determinants 2D and 3D Transformations Planes and Lines in 3D Space Collision Detections Coordinate Systems and the Gram-Schmidt Algorithm Introduction to Vectors Calculus Quaternion COM 3109 Professional Communication and Presentation* The Professional Communication and Presentation Course exposes students to various forms of written and oral communication through technical, electronic, and creative writing activities. In addition, students will develop competency in visual presentation design. Through practice and of written and oral skills, students will sharpen their abilities to craft effective documents and presentations, while gaining confidence in both the content of their message and their ability to clearly convey it. Modes of Written and Oral Presentation Presence and Image of Written Communication Generating Ideas, Identifying Purpose, and Developing Content Presentation Strategies Audience Analysis Technical Development of a Presentation Personal Image DEP 1013 Psychology of Play In the Psychology of Play Course, students explore how the field of psychology values the of play as a mechanism that allows a person to apply game strategies to accomplish life goals. Students will be introduced to how the action of play shapes the brain, develops critical-thinking skills, and strengthens the ability to collaborate with others in social and professional settings. By exploring the key works of Jean Piaget, William James, Sigmund Freud, Carl Jung, and Lev Vygotsky, students will learn about the value of play and how to apply of play in developing cognitive strategies to complete creative, professional, and social tasks. Students will utilize the psychology viewpoint of play to examine how this relates to their life, their education, and their chosen creative field. Overview of Theories and Concepts of Play Play and the Brain Critical-Thinking Skills Collaboration and Team Building ENC 2110 Technical Writing* The Technical Writing Course teaches students to write and organize effective technical documents for specialized audiences. The ability to clearly put into words how products are installed, configured, customized, and deployed is essential in launching new products. Careful consideration must be taken to identify specific audiences and develop documentation to meet their individual needs. This course covers various styles of technical writing as well as the drafting and revising involved with each. Document Copywriting Document Publishing Development Life Cycle Collaboration Internet Support Sites GEN 2200 Trigonometry & Analytic Geometry The Trigonometry and Analytic Geometry Course explores elements of trigonometry and analytic geometry, including trigonometric functions, conic sections, vector applications, coordinate s, parametric equations, and logarithms. Students will learn how to apply these s and properties to solve problems. They will also apply formal rules and algorithms in performing mathematical operations as well as use appropriate to analyze and solve application problems. Basic Principles of Trigonometry and Analytic Geometry Trigonometric Functions Coordinates, Curves, and Intercepts Shapes and Graphic Drawing Logarithms * This course is only offered online. It is conducted over the Full Sail Online Learning Environment a web-based platform which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet. Completion of the course is based on participation and successful completion of assignments. This specific course uses the Florida Statewide Course Numbering System (SCNS). Bachelor of Science Degree Program

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