RITA AMOAH AND BELIN KUMCU PRESENT: Effects of violent and non violent video games

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1 RITA AMOAH AND BELIN KUMCU PRESENT: Effects of violent and non violent video games

2 Background Noah Crooks: Boy, 13, 'killed Mum after Attempting to Rape Her in Row over Call of Duty. USA shooting link to violent video games (Columbine High School 1990). Influence of playing video games. Modernised technology makes games more realistic. Video games in general have also been shown to make people more anti-social. Although video games have been available for more than 30 years, today's sophisticated video games require players to pay constant attention to the game. Players engage on deeper level, physically and emotionally than people do when watching a movie or TV.

3 Significance The video game industry sold 273 millions games and made $10.5 billion revenue in % of American households play video games 32.9 million people across the UK play games 40% of all gamers are female Clearly the dangers of video games do not deter a lot of people from playing them. Are we in denial about how playing games makes us feel? Do we fully understand the effects of playing games on our everyday behaviour?

4 Effects of violent video games Violent video games are defined as those where the players act out the killing, maiming or mutilating of other human characters. Violent video games can lead an individual getting habited with the following: LESS PATIENCE AGGRESSIVENESS IMITATING BAD SCENE FEELING ANGRY BEING MORE DEFENSIVE BULLYING OTHERS Credit: Steve Napierski

5 Aims A review of literature on the effects of video games on behaviour. A comparison of the attitudes and behaviour of people who play video games and people who don t.

6 Hypothesis: People who play video games tend to have more aggressive and/or anti-social responses in their everyday life than those who don t play video games.

7 Methods used We searched on google, on 3/12/14 the terms video games, violent, anti-social, aggressive, behaviour and found approximately 39 million results and we collected data from 9 articles that reviewed and summarised the effects of video games in the science popular media. (Background) Designed questionnaires: Included students from UCL, office workers on the Tottenham Court Road, and LSHTM staff+ students online.

8 Sample questions

9 Results Table In total we gathered 221 results. Number of people who played violent video games = 38 Number of people who played non-violent video game=26 Number of people who did not play any video games= 157 TYPES OF VIDEO GAMES PLAYED PLAYED ATLEAST ONE VIOLENT VIDEO GAME PLAYED ONLY NON-VIOLENT VIDEO GAMES DID NOT PLAY VIOLENT VIDEO GAMES 12% 17% 71%

10 Results We gave a score to the answers of two questions on a scale of 0-4. Question12 which is : how often do you yell at people? And question 13 which is how often do you get frustrated? YELLING SCORE FRUSTRATION SCORE Always =4 Almost always=3 Sometimes=2 Rarely=1 Never=0 NO GAME NOT VIOLENT VIOLENT NO GAME NOT VIOLENT VIOLENT

11 Conclusion We concluded that our results rejects our hypothesis. We found people who play violent and non violent video games were no different in their level of aggression (yelling) compared to people who do not play video games. Surprisingly people who play video games tended to get less frustrated than those who didn t. This may suggest that playing violent video games is an activity of stress relief.

12 Thanks for listening

13 Citations "The Effects of Violent Video Games. Do They Affect Our Behavior?" The Effects of Violent Video Games on Behavior. Web. 8 Dec < "Noah Crooks: Boy, 13, 'killed Mum after Attempting to Rape Her in Row over Call of Duty'" Mirror. Web. 8 Dec < Web. 10 Dec < Cochran, Lee. "Teens Say: Video Game Made Them Do It." ABC News. ABC News Network, 27 June Web. 10 Dec < Web. 10 Dec < "Effects of Video Games on Aggressive Thoughts and Behaviors During Development." Effects of Video Games on Aggression. Web. 10 Dec < "Do Video Games Lead to Violent Behavior in Children?" Tips From Other Journals. Web. 10 Dec <

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