NUR- Prototyping. Low Fidelity

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NUR- Prototyping Low Fidelity

User interface design - big picture Application Domain step 0 User Research user needs and requirements Problem Description sources: marketing research step 1 User Modeling personas profiles mental models System modeling scenarios storyboards HTA, CTT step 2 UI Design app. models (GOMS, KLM, etc.) prototypes final design 3 parts visual design interaction design UX design UI Testing KLM CW EE user testing (UX) step 3 Documentation visual design interaction design UX design step 4 Implementation step 5 2

Lo-Fi Prototyping hours/days to develop many alternatives no final interaction techniques not on target devices sketchy look&feel paper/electronic paper lab tests 3

Mockup vs. prototype Mockup describes UI important application states only not all UI elements explicitly depicted not intended for user testing Prototype describes UI all states of selected part of application explicit depiction of all UI elements intended for user testing 4

What must be done before User research (D1) interviews user profiles/models Task analysis, app. modelling scenarios HTA mockups 5

Catch&Run: description Chase in given physical area Goal: game money Players roles Idler Catcher Runner Technology mobile phone GPS, data connection 6

Catch&Run: use-cases diagram 7

Catch&Run: HTA Plan: Try to find a treasure as Idler and avoid contact with others 2.3 Join game 3.2.1 See my money 3.2.2 See my role 2.2.1 See players 3.3.2 Alert about treasure find 8

Catch&Run: prototype 9

Catch&Run: prototype 10

Catch&Run: prototype 11

Catch&Run: prototype 12

Catch&Run: prototype 13

Catch&Run: prototype 14

Catch&Run: prototype 15

Catch&Run: prototype 16

Catch&Run: prototype 17

Catch&Run: prototype 18

Catch&Run: prototype creation 19

Ticket kiosk Ticket kiosk for city transport electronic ticket electronic wallet paper ticket Goal: intuitive UI for people struggling with IT 20

Ticket kiosk: HTA 21

Ticket kiosk: prototype 22

Ticket kiosk: prototype 23

Ticket kiosk: prototype test setup 24

Mummy construction site inspection Mummy Server Construction site construction plans Adaptation Inspector Collaboration Remote expert 25 NUR - Prototyping (low fidelity) (25)

Mummy: construction site inspection 26

Mummy: paper prototype 27

Load visualization Visualization of the internet load in the city Goal: intuitive interaction and clear visualization of in time changing values Problems control of animation visualization 28

Load visualization: prototype 29

Variant C Variant B Variant A Load visualization: animation control 30

Load visualization: date picker Variant A Variant B 31

Load visualization: proportions Use of color for lines distinction Black&white visualization 32

Load visualization: colors Colors Gray scale 33

Traffic situation Visualization of the city traffic situation progress Goal: quick overview of traffic situation Problem: visualization of the progress in time 34

Traffic situation: use-cases 35

Traffic situation: HTA Plan: Traffic situation overview stepwise view zoom to center run animation 36

Traffic situation: UI control 37

Traffic situation: map 38

Conference schedule Personal schedule of the conference attendee Cíl: quick and simple planning 39

Conference schedule: prototype 40

Conference schedule: prototype creation 41

Electronic prototype HTML prototype PPT/ODP/KEY prototype PDF prototype 42

Paper prototyping http://paperprototyping.com/ http://balsamiq.com/ http://gomockingbird.com/ 43

Electronic Lo-Fi prototyping Balsamiq Mockups http://balsamiq.com/ export to hyperlinked PDF file Axure RP http://www.axure.com/ export to HTML+JavaScript free license for students Proto.io https://proto.io/ mobile app design (native player for ios and Android) 15-day free trial 44

Example question for examination How long should last creation of Lo-Fi prototype? What are the key characteristics of Lo-Fi prototype? 45

Thank you for attention