NUR - Prototyping. Low Fidelity
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1 NUR - Prototyping Low Fidelity
2 User interface design - big picture Application Domain step 0 User Research user needs and requirements Problem Description sources: marketing research step 1 User Modeling personas mental models System modeling scenarios HTA storyboards step 2 UI Design app. models (GOMS, KLM, HTA, CTT, etc.) prototypes final design 3 parts visual design interaction design UX design UI Testing KLM CW EE user testing (UX) step 3 Documentation visual design interaction design UX design step 4 Implementation step 5 (2)
3 Lo-Fi Prototyping hours/days to develop many alternatives no final interaction techniques not on target devices sketchy look&feel paper/electronic paper lab tests (3)
4 Sketch vs. Prototype SKETCH Evocative Suggest Explore Question Propose Provoke Tentative Noncommittal PROTOTYPE Didactic Describe Refine Answer Test Resolve Specific Depiction Source: Buxton 2007 (4)
5 Sketches from practices (5)
6 What must be done before User research (D1) Task analysis, UI modelling Add new place HTA, STN (6)
7 Catch&Run: description Chase in given physical area Goal: game money Players roles Idler Catcher Runner Technology mobile phone GPS, data connection (7)
8 Catch&Run: use-cases diagram (8)
9 Catch&Run: HTA Plan: Try to find a treasure as Idler and avoid contact with others 2.3 Join game See my money See my role See players Alert about treasure find (9)
10 Catch&Run: prototype (10)
11 Catch&Run: prototype (11)
12 Catch&Run: prototype (12)
13 Catch&Run: prototype (13)
14 Catch&Run: prototype (14)
15 Catch&Run: prototype (15)
16 Catch&Run: prototype (16)
17 Catch&Run: prototype (17)
18 Catch&Run: prototype (18)
19 Catch&Run: prototype (19)
20 Catch&Run: prototype creation (20)
21 Ticket kiosk Ticket kiosk for city transport electronic ticket electronic wallet paper ticket Goal: intuitive UI for people struggling with IT (21)
22 Ticket kiosk: HTA (22)
23 Ticket kiosk: prototype (23)
24 Ticket kiosk: prototype (24)
25 Ticket kiosk: prototype test setup (25)
26 Mummy construction site inspection Mummy Server Construction site construction plans Adaptation Inspector Collaboration Remote expert (26)
27 Mummy: construction site inspection (27)
28 Mummy: paper prototype
29 Load visualization Visualization of the internet load in the city Goal: intuitive interaction and clear visualization of in time changing values Problems control of animation visualization (29)
30 Load visualization: prototype (30)
31 Load visualization: animation control Variant C Variant B Variant A (31)
32 Load visualization: date picker Variant A Variant B (32)
33 Load visualization: proportions Use of color for lines distinction Black&white visualization (33)
34 Load visualization: colors Colors Gray scale (34)
35 Traffic situation Visualization of the city traffic situation progress Goal: quick overview of traffic situation Problem: visualization of the progress in time (35)
36 Traffic situation: use-cases (36)
37 Traffic situation: HTA Plan: Traffic situation overview stepwise view zoom to center run animation (37)
38 Traffic situation: UI control (38)
39 Traffic situation: map (39)
40 Conference schedule Personal schedule of the conference attendee Cíl: quick and simple planning (40)
41 Conference schedule: prototype (41)
42 Conference schedule: prototype creation (42)
43 Electronic prototype HTML prototype PPT prototype PDF prototype (43)
44 Electronic program guide Visual design - Gimp Photographs Snapshost series + JavaScript (53)
45 EPG - prototype showcase... simple approach (54)
46 (55)
47 (56)
48 (57)
49 (58)
50 (59)
51 EPG: PDF prototype (Balsamiq) (60)
52 Paper prototyping (61)
53 Thank for your attention
NUR- Prototyping. Low Fidelity
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