Knowledge Communities, Gamification, and the Rise of Online Reputation Systems for IT and Beyond Lawrence Eng, PhD Online Community Manager, ServiceNow @Lawmune 1
The ServiceNow Community 2
Community Growth 3
Community Growth?!? 4
The Big Question Why and how should wedesign,deploy, and use online knowledge communities? (at our companies, within our industry, and beyond) 5
#tags community, knowledge, gamification, reputation, influence Know what s going on Know where things are going Understand the value of community Be able to create positive community experiences 6
Agenda 1. My background 2. The relationship between online communities and Social IT 3. The critical difference between social networks and online communities 7
Agenda 4. The state of online knowledge communities 5. The future of online knowledge communities gamification, reputation, and influence 6. Imagining an ideal online knowledge community 8
Trivia Question #1 Which Web browser company is based in Oslo, Norway? Opera 9
My Background Community Marketing 10
My Background Fandom (otaku) scholar 11
My Background Fan 12
My Background Fan 13
Trivia Question #2 What Internet service used NNTP? Usenet 14
Community and Social IT "Social IT done right gives IT organizations the power to more efficiently help peopleobtain fast and accurate serviceand knowledge. Let users help each other within a managed community that supports both real-time and archival knowledge. Socially enabled support inevitably leads to enhanced IT productivity and efficiency as well as more satisfied end users." 15
YASNTIHTKUW Yet another social network that Ihave to keep up with 16
Trivia Question #3 What s the difference between: Social Networks and Online Communities? 17
Social Networks People you already know The social glue is kinship, proximity, and obligation. e.g. 18
Online Communities People you don t already know, but with shared interests. The social glue is knowledge e.g. ServiceNow online community, corporate intranets, any interest-based community 19
Different Use Cases, Different Needs Not all social networking principles apply to online communities Online communities have special requirements that aren t present in social networks Social IT and social business solutions, which are community-based, have to move beyond social networking models. Facebook for business 20
Two Questions for Online Community 1. What is the best content? 2. How should that content be organized, rewarded, retained, and presented? 21
Social IT Enables people to help each other Results in better solutions Contributes knowledge 22
Social IT = Community Knowledge Management Enables people to help each other Results in better solutions Contributes knowledge 23
Social IT = Community KnowledgeManagement Enables people to help each other Results in better solutions Contributes knowledge 24
Social IT = Community Knowledge Management Enables people to help each other Results in better solutions Contributes knowledge 25
Our Goals for Community People helping people People being inspired The best information, easily accessible. Insight and engagement 26
Scalability A usable community where there is: A lot of content A lot of users 27
The State of Online Communities A lot of up-and-comers: Jive, Lithium, SalesForce, Get Satisfaction, Stack Exchange, etc. 28
Most of the innovation has occurred in the social network space. 29
The Old Way 30
We have an unprecedented opportunity ahead of us. 31
The New Way 32
The Future of Online Knowledge Communities 1. Organization 2. Quality Gamification Reputation Influence 33
The Prevailing Climate Egalitarianism Information wants to be free The wisdom of the crowd User-generated content Crowdsourcing Anti-authority, anti-hierarchy Wikipedia vs Brittanica 34
What is GamificationAnyway? 35
Your Next Promotion/ Raise Depends on This: 36
Your Next Promotion/ Raise Depends on This: 37
Just kidding sort of 38
What is Gamification Anyway? the use of game design techniques, game thinking and game mechanics to enhance non-game contexts -Wikipedia (April 20 th, 2012) 39
The Dark Side of Gamification Having the Wrong Goal 40
The Dark Side of Gamification Rewarding the Wrong Behaviors 41
Why Do We Want Gamification? Motivate people Immediate feedback Rewards 42
Trivia Question #4 Photo courtesy of: http://www.flickr.com/photos/panr/ 43
Why Do We Want Gamification? Motivate people Immediate feedback Rewards Improve the quality of knowledge Make the best knowledge easy to find Empower people 44
How Do We Do Gamification? Courtesy of Chris Dancy(@ServiceSphere) 45
Badges Photos courtesy of: http://www.flickr.com/photos/vblibrary/ 46
Badges With Influence Photo courtesy of: http://www.flickr.com/photos/johnestrella/ 47
Trivia Question #5 What is Google s algorithm for sorting webpages according to authority? Pagerank 48
Pagerankvs. People Ranking 49
Klout 50
Klout 51
Real Life Consequences 52
How To Do Gamificationin Online Knowledge Communities Votes (on content) as currency Weighted voting Topic-specific expertise Expertise-based privileges Role-based privileges Markers of influence 53
How To Do Gamificationin Online Knowledge Communities Votes (on content) as currency = $ 54
How To Do Gamificationin Online Knowledge Communities Weighted voting 55
How To Do Gamificationin Online Knowledge Communities Topic-specific expertise 70 60 50 40 30 20 10 0 Scripting Service Catalog Incident Management 56
How To Do Gamification in Online Knowledge Communities Votes (on content) as currency Weighted voting Topic-specific expertise Expertise-based privileges Role-based privileges Markers of influence 57
Live Feed 2.0? 58
Live Feed 2.0? 59
Who Benefits? The players The lurkers The community hosts 60
Imagining the Ideal Community Photo courtesy of: http://www.flickr.com/photos/nirak/ 61
Discussion What would you like to see? What are your concerns around these approaches? (Your questions here.) 62
Thank You Lawrence Eng, PhD Online Community Manager ServiceNow lawrence.eng@service-now.com @Lawmune on Twitter 63