Designing Interactive Systems



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Transcription:

THIRD EDITION Designing Interactive Systems A comprehensive guide to HCl, UX and interaction design David Benyon PEARSON Harlow, England London * New York Boston San Francisco Toronto Sydney * Auckland Singapore Hong Kong Tokyo Seoul Taipei * New Delhi Cape Town Säo Paulo Mexico City Madrid Amsterdam Munich Paris Milan

Guided tour Preface Publisher's acknowledgements Parti Essentials of designing interactive systems xii xv xxv Introduction to Part I 2 1 Designing interactive systems: a fusion of skills 5 5 1.1 The variety of interactive systems 6 1.2 The concerns of interactive systems design 9 1.3 Being digital 13 1.4 The skills of the interactive systems designer 18 1.5 Why being human-centred is important 20 22 22 22 23 23 2 PACT: a framework for designing interactive systems 25 25 2.1 Introduction 26 2.2 People 27 2.3 Activities 33 2.4 Contexts 34 2.5 Technologies 36 2.6 Scoping a problem with PACT 43 44 45 45 45 46 i 3 The process of human-centred interactive systems design 48 48 3.1 Introduction 49 3.2 Developing personas and scenarios 55 3.3 Using scenarios throughout design 62 3.4 A scenario-based design method 66 73 73 73 74 74 4 Usability 76 76 4.1 Introduction 77 4.2 Accessibility 77 4.3 Usability 81 4.4 Acceptability 84 4.5 Design principles 86 90 91 91 91 92 5 Experience design 93 93 5.1 Introduction 94 5.2 Engagement 95 5.3 Designing for pleasure 99 5.4 Aesthetics 102 5.5 Service design 104 107 107 107 108 108

6 The Home Information Centre (HIC): a case study in designing interactive systems 109 109 6.1 Introduction 110 6.2 Scenarios for the HIC 111 6.3 Evaluating early interface prototypes 119 6.4 A first design 122 6.5 The second interface design 126 131 131 132 132 132 Part II Techniques for designing interactive systems 135 Introduction to Part II 136 7 Understanding 138 138 7.1 Understanding requirements 139 7.2 Participative design 141 7.3 Interviews 142 7.4 Questionnaires 146 7.5 Probes 152 7.6 Card sorting techniques 153 7.7 Working with groups 156 7.8 Fieldwork: observing activities in situ 157 7.9 Artefact collection and 'desk work' 161 163 163 164 164 165 8 Envisionment 166 166 8.1 Finding suitable representations 167 8.2 Basic techniques 168 8.3 Prototypes 175 8.4 Envisionment in practice 180 184 184 185 185 185 9 Design i87 187 9.1 Introduction 188 9.2 Conceptual design 188 9.3 Metaphors in design 191 9.4 Conceptual design using scenarios 196 9.5 Physical design 202 9.6 Designing interactions 206 211 212 212 212 213 10 Evaluation 214 214 10.1 Introduction 215 10.2 Expert evaluation 217 10.3 Participant-based evaluation 220 10.4 Evaluation in practice 224 10.5 Evaluation: further issues 230 233 234 235 235 236 11 Task analysis 238 238 11.1 Goals, tasks and actions 239 11.2 Task analysis and system design 241 11.3 Hierarchical task analysis 243 11.4 GOMS: a cognitive model of procedural knowledge 245 11.5 Structural knowledge 246 11.6 Cognitive work analysis 250 252 252 252 253 253

ix 12 Visual interface design 12.1 Introduction 12.2 Graphical user interfaces 255 255 256 257 339 339 339 340 340 12.3 Interface design guidelines 12.4 Psychological principles and interface design 12.5 Information design 12.6 Visualization 13 Multimodal interface design 263 270 279 282 286 286 286 287 287 288 288 15 Social media 15.1 Introduction 15.2 Background ideas 15.3 Social networking 15.4 Sharing with others 15.5 The developing web 341 341 342 345 351 355 359 13.1 Introduction 13.2 Interacting in mixed reality 13.3 Using sound at the interface 13.4 Tangible interaction 13.5 Gestural interaction and surface computing Part III Contexts for designing interactive systems 289 291 294 298 302 305 305 305 306 306 307 16 Collaborative environments 16.1 Introduction 16.2 Issues for cooperative working 16.3 Technologies to support cooperative working 16.4 Collaborative virtual environments 16.5 Case study: developing a collaborative tabletop application 17 Agents and avatars 363 363 364 365 369 377 379 382 385 Introduction to Part III 308 17.1 Agents 385 386 14 Designing websites 14.1 Introduction 14.2 Website development 14.3 The information architecture of websites 14.4 Navigation design for websites 14.5 Case study: designing the Robert Louis Stevenson website 310 310 311 312 318 328 331 17.2 Adaptive systems 17.3 An architecture for agents 17.4 Applications of agent-based interaction 17.5 Avatars and conversational agents 388 390 397 400 408 408 408 409 409

18 Ubiquitous computing 18.1 Ubiquitous computing 18.2 Information spaces 18.3 Blended spaces 18.4 Home environments 18.5 Navigating in wireless sensor networks 410 410 411 416 420 425 429 21.2 Memory 21.3 Attention 21.4 Human error 469 474 483 486 486 487 487 487 432 rife t\ 1 1V *V-i 1 22.1 Introduction 22.2 Psychological theories of emotion 489 489 490 491 19 Mobile computing 19.1 Introduction 19.2 Context awareness 19.3 Understanding in mobile computing 19.4 Designing for mobiles 19.5 Evaluation for mobile computing 435 435 436 437 439 441 443 449 22.3 Detecting and recognizing emotions 22.4 Expressing emotion 22.5 Potential applications and key issues for further research 23 Cognition and action 23.1 Human information processing 497 501 504 506 506 506 507 507 508 508 509 20 Wearable computing 20.1 Introduction 20.2 Smart materials 20.3 Material design 20.4 From materials to implants 450 450 451 455 458 460 461 462 462 462 23.2 Situated action 23.3 Distributed cognition 23.4 Embodied cognition 23.5 Activity theory 24 Social interaction 512 514 516 519 525 525 525 526 526 528 528 Part IV Foundations of designing interactive systems 463 24.1 Introduction 24.2 Human communication 24.3 People in groups 24.4 Presence 529 529 536 542 Introduction to Part IV 21 Memory and attention 21.1 Introduction 464 466 466 467 24.5 Culture and identity 546 548 548 548 549 549

25 Perception and navigation 25.1 Introduction 25.2 Visual perception 25.3 Non-visual perception 25.4 Navigation 550 55U 551 551 559 563 References Index 569 570 570 570 571 587 569 Companion Website For open-access student resources specifically written to complement this textbook and support your learning, please visit www.pearsoned.co.uk/benyon Lecturer Resources For password-protected online resources tailored to support the use of this textbook in teaching, please visit www.pearsoned.co.uk/benyon