DIGM 3370 2D Animation



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Course Syllabus subject to change with notice DIGM 3370 2D Animation Fall 2015 Professor: Jose Baez-Franceschi, MFA Assistant Professor College of Technology Lab Assistant: Mr. Can H. Le (chle2@uh.edu) Professor s Office: GB 104 Professor s Telephone: 713-743-6174 Professor s E-mail: jabaez@uh.edu Program Web Site: http://www.digitalmedia.tech.uh.edu Course Web Site: digitalmedia.tech.uh.edu Course Location: Lecture & Lab: Room GB 320 (George Building) Course Day/Time: Lecture: Mon 1-3 PM (Section 25361) Lab: Wed 1-4 PM (Section 25362) Office Hours: Open Lab: Mondays 3-5 PM (by appointment only) When posted (separate handout). Course Description: Two-dimensional (2D) computer-generated imagery (CGI), including drawing, coloring, and animating objects and characters; phonemes for character dialog; and object-oriented programming. Prerequisite: DIGM 3354 Credit: 3 semester hours Course Goals: This course is designed to familiarize students with the animation process. Students will learn how to draw, color, manipulate, and animate--first primitive--then more complex shapes and 1

characters in a timeline. Students will learn to work with sound in the timeline with animated graphics, and export the projects in self-contained files. The course is not intended to produce professional animators. Rather, students completing the class will have a foundational understanding of, and practical experience in creating two-dimensional animated graphics that can be used in multimedia and transmedia applications. Students completing the course will describe, demonstrate, compare, analyze, integrate, and critique Digital Media technologies related to: 1. History and development of animation; 2. Vector graphic creation and artistic rendering; 3. Persistence of vision theory as applied in animation; 4. Keyframing, tweening, and stop-motion animation; 5. Syncing sound with animation; 6. Multimedia, transmedia, and cross-platform authoring and integration; 7. Basic object-oriented programming; 8. Animation business and job market prospects; Required textbooks: Required tool: Optional tools: PDF files: Chun, R. Adobe Flash Professional CC Classroom in a Book (2014 release). San Francisco: Adobe Press (ISBN: 978-0133927108) External hard drive or high capacity flash drive Laptop computer, Adobe Flash CC. To save paper, handouts for the course will only be supplied in Adobe Acrobat Portable Document Format (PDF). These files can be read on any Windows, Mac, or Unix computer, providing you have the correct Acrobat Reader Software. Acrobat Reader is available free of charge from the Adobe Website (www. adobe.com). You can read the files on-screen or print the files on your own printer. However, you may not print them using the Image Digital Media Lab s machines (we don t have the budget for all the paper and toner it would take). The PDF files for this course can be copied from the instructional materials folder on the lab s servers to your portable memory, or you may access the instructional materials server from any computer using your 2

web browser (http://www.digitalmedia.tech.uh.edu). Why 5 hours per week? Important Information: Lecture assignments: DIGM 3370 is a lecture/lab class and is governed by University policy as well as policies of the accrediting bodies. First, students should understand that each hour of class credit requires three hours per week: one hour in lecture and two hours of personal study/homework. Thus, a three-hour course requires nine hours per week: three in class and six on your own. However, lab earns in-class credit at one-third the rate of lecture. Thus, it takes three hours of lab to earn one hour of lecture credit. DIGM 3370 requires you to spend two hours in lecture. For those two hours, you receive two hours of credit. The three hours of lab, counted together, are worth one hour of credit. Thus, you spend five hours per week in a three-hour lecture/ lab class. Remember that you still owe Prof. Baez a total of nine hours for the three-hour course. Nine minus five equals four. Thus, you should spend four hours per week on your own reading, studying, and working on homework and on-line quizzes. That s the expectation of this course. As a student of the University of Houston, information available on the UH website will be critical to you in ensuring that your academic pursuits meet with success, and that you encounter the fewest financial and academic difficulties as possible. Please take a few moments to review each of the areas, and become familiar with the resources detailed on the website (http://www.uh.edu/provost/stu/index.php) with regard to: The UH Academic Honesty Policy: the UH Academic Calendar; Students with Disabilities; Religious Holy Day FAQs; and Other Information. On-Line Quizzes: There will be weekly quizzes on Blackboard. These quizzes are open notes/open book and may be taken at your leisure during the week each quiz is available. Those taken during the first half of the term will form the basis of the midterm, although questions not appearing in the quizzes may be used in the exams. Written Exam: There will be one exam given a midterm. The midterm will cover all lecture material and material covered in the quizzes up to the exam. This exam will NOT be open book or notes. In general, plan to answer those on-line quiz questions that stumped a large percentage of the class. 3

Week Read Flash Classroom Book 1 Chapter 1 pp. 8-43 2 Chapter 2 pp. 44-73 3 Chapter 3 pp. 74-107 4 Chapter 4 pp. 108-132 5 Chapter 4 pp. 132-145 6 Chapter 5 pp. 146-177 7 Chapter 6 pp. 178-205 8 Chapter 7 pp.206-247 9 Chapter 8 pp. 248-269 10 Chapter 9 pp. 270-287 11 Chapter 9 pp. 287-315 12 Chapter 10 pp. 316-341 13 Chapter 10 pp. 341-365 14 CLASS SCHEDULE Lecture Topic Introduction to Animation & Getting Acqainted with Flash Basic Drawing & Working With Graphics Animation Setups & Creating and Editing Symbols Animation Pipeline & Animating Symbols Animation Types & Apps Animating Symbols Cont d Facial Expressions & Advanced Motion Tweening Case Study: Pinocchio & Animating Shapes & Masks Creating Interactive Navigation Body Language 1 & Using Text Body Language 2 & Working with Sound and Video Pixar s 22 Rules & Sound 1 &Video Cont d Pixar s 22 Rules & Sound 2 Publishing Character Development & Publishing Cont d Lab Topic & Project Lecture Quiz on Blackboard Flash User Interface Creating Graphics Symbols Quiz 1 Creating Buttons & Movie Clips Lab Assignment 1 Timeline: Frames, Keyframes, Tweens; Lab Assignment 2 Creating & Animating with Bones Lab Assignment 3 Frame-by-Frame Animation Lab Assignment 4 Tween Animation/Lab Assignment 5: Final Project Pitch Creating Characters I Lab Assignment 6 Creating Characters II Lab Assignment 7 Working with Audio Lab Assignment 8 Working with Video Lab Assignment 9 Work on Final Project Work on Final Project --- Case Study The Iron Giant Work on Final Project Quiz 2 Quiz 3 Midterm Quiz 4 Quiz 5 15 Final Projects Screenings Final Project Due 4

Netiquette in Class: The UH Sugar Land buildings are fully wireless capable. That means that you can log-on to the Internet from any part of any of our buildings, including the classrooms. We encourage you to bring your laptops, netbooks, and so forth to lectures so that you can take digital notes, download materials your professor provide, and take advantage of websites that your professor suggests. However, it is extremely rude to use your laptop for surfing the web, answering e-mails, playing games, or other off-task functions during class. It is also a waste of your money, since your lectures are packed with important information being presented by your professor who knows more about the topic than you do. You are paying money to be in class. Do not waste your money by trying to ineffectively multi-task during class! Cellphones, tablets, and other handheld devices fall into the same category as laptops. They should not be used for nonclass activities. Prof. Baez realizes that you are an adult and are free to squander your time any way you want. However, you do NOT have the right to interfere with other students who are trying to listen to lectures. Therefore, if you insist on texting, e-mailing, or surfing, sit in the back of the classroom where you won t bother anybody. Extra credit: Overall course extra credit may be earned through participation in the University of Houston chapter of the International Graphic Arts Education Association (UH/IGAEA). Students who join UH/IGAEA and attend a minimum of three association meetings will earn three points extra credit on their final grades. UH/IGAEA officers will receive five points of extra credit on their final grades. Should the IGAEA not meet during the semester, Prof. Snyder will assign alternative course extra credit assignments. Attendance: Attendance at all class sessions is expected. There will be a grade penalty for all absences, except those with a note from your physician. Be on time for lectures and labs! Tardies of more than 10 minutes count as 1/2 an absence. You may only accumulate three total absences lecture or lab, full-days or tardies. You may be dropped after the fourth absence. Look 5

at it this way: there is no way to make up any lecture or lab that you miss. Notes from friends or textbook readings are no substitute for actually being present in class when Prof. Baez explains a concept or process. Here s another thought: you and the taxpayers of the State of Texas are paying Prof. Baez to be present in the DIGM 3370 class. Why pay money for something you don t take? It would be like buying tickets to a live concert, then coming after it s over and expecting the band to play again just for you. Grading: Item Percent of grade Attendance... 10% Exam... 10% Weekly quizzes... 25% Laboratory assignments... 35% Final Project... 20% Percent/letter grades: A... 94-100 A-.... 90-93 B+...87-89 B... 84-86 B-.... 80-83 C+...77-79 C... 74-76 C-.... 70-73 D+...67-69 D... 64-66 D-.... 60-63 Lab assignments: Lab assignments are to be completed and submitted on Blackboard, either during the lab or by midnight the night before the next lab for grading. Prof. Baez hopes that students will perform their very best work, keeping in mind that they are creating content for their portfolios, and possibly, for their capstone projects. Students should remember that they only get one opportunity to make a good first impression. All written lab assignments are to be converted to PDF and submitted as such. All graphical and animated assignments must be exported as SWFs and/or.mov files, depending on the applications. Instructions will be given in class. Lab assignments are all graded according to the following rubric: Unsubmitted projects will receive an F grade. If a project is submitted but has any technical flaw that will prevent it from working, it will receive a D grade. For example, if the project is submitted at the wrong size, it will receive a D. C is the standard project grade. It means that the content of the project is technically accurate. A B project is not only technically accurate, but also attractive. 6

In addition to working, the project shows that the student has applied the basic principles of graphic design (use of type, balance, and so forth). A is assigned to projects in which the student has obviously gone above and beyond the call of duty. Captions and attractive presentation are examples of beyond the call of duty. There is no need for a student to earn any less than a B on any project. Don t be meek! Show your work to Prof. Baez in advance for advice! Any grade earned on a project during the midterm preliminary review can be upgraded by the student by repairing defects or improving the appearance of the work. Simply resubmit your reworked projects to Prof. Baez. Grades for projects submitted on the day of the final examination are final. Grade expectations: Test/exam policy: Due date policy: Adds/drops: Incompletes: Prof. Baez expects students in the course to be capable and motivated professionals. No such student should be content with a grade less than B. Please provide the attention, motivation and effort necessary to reach this grade expectation. Blackboard quizzes: you may use any materials you d like during these quizzes and you may take them at you leisure during the available period. The mid-term exam is closed notes and books, and will be allotted the entire class session. Missed quizzes and exams cannot be made-up. If a student is aware that she/he cannot be present for a test, arrangements must be made with Prof. Baez to take the test early. No student may begin taking a test or exam after the first person has completed it. Late work is yesterday s news. In keeping with this idea, assignments must be turned in as scheduled. Please see the class schedule for specific due dates. Late work will receive a grade penalty of 10% per class session. If you cannot attend class on a day that an assignment is due, you must make arrangements to get the work to Prof. Baez no later than the next business day. Please refer to the University s Undergraduate Catalog and the Schedule of Classes for the appropriate add/drop dates and procedures. Those procedures must be followed to the letter. An incomplete grade will only be issued if the student is maintaining an acceptable level of achievement and cannot, due to some factor beyond the control of the student, complete one 7

or more major assignment. If a student wishes an incomplete grade, s/he must explain the situation to Prof. Baez in advance and make specific arrangements to make up missing work no later than one year after the incomplete is issued. Classroom cleanliness: FAX: Americans with Disabilities Act: No food or drink is allowed in the classrooms for any reason at any time. Please clean up after yourself! The college will not accept assignments that are faxed to the office. There is no use trying. Any student who may be in need of additional help under the ADA guidelines should contact Prof. Baez ASAP. 8