SYLLABUS & COURSE OUTLINE

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1 1 GENERAL INFORMATION SYLLABUS & COURSE OUTLINE Course Title and Number: CMAT 212-WF1 (5073) Interactive Multimedia Design Instructor s Name: James House, Jr. Office Phone: jhouse@allegany.edu Secretary s phone: Ms. Marsha Clauson Day / Time of class meeting: Lecture & Lab: On-line I. PURPOSE A. A course in interactive multimedia techniques, emphasizing computer production of web pages, and interactive applications. B. Course Objectives 1. To expose students to the various aspects of multimedia in relation to appropriate and acceptable design techniques used within these media. 2. To learn and understand the principles of PowerPoint, in addition to exposure to more advanced applications such as Flash CS5 or CS6 Professional, using a wide variety of media. 3. Learn how to import graphics to be used in PowerPoint and Web pages using Flash CS5 or CS6 Professional. 4. Learn how to apply sound and sound effects to PowerPoint and Web pages using Flash CS5 or CS6 Professional. 5. Learn how to export Flash CS5 or CS6 Professional presentations and utilize them in other media applications. 6. Learn and understand the basic principles of animation. 7. Expose students to various interactive multimedia based software such as Flash CS5 or CS6 Professional. 8. Learn the various terms and functions to describe animation in relation to Interactive Multimedia, such as actors, cast members, props, sprites, cells, timelines, cues, paths, etc.. 9. Learn how to import and manipulate graphics in animation programs such as Flash CS5 or CS6 Professional. 10. Learn how to import and use sound and sound effects in animation programs. 11. Learn and discuss the various sound file formats and applications for use on the World Wide Web in order to deliver rich multimedia. 12. Expose students to scripting and program languages such as Java, JavaScript and Action Script to enhance web page design for interactivity.

2 13. Learn the basic principles to applying techniques for creating interactive multimedia with animation. 14. Learn how to export animation as QuickTime Movies and Video to be used on the Internet. 15. Learn how to create animated Gif89A graphics using Fireworks software to create dynamic interactive web pages. 16. Design and discuss using various web page interactive techniques such as rollovers, client-side/server-side image maps, importing Flash movies, Java Applets, Active X controls, CGI scripts and form creation, with DreamWeaver for use on the internet. 17. Discuss HTML and DHTML develop web pages using all of the above applications and learned material. 18. Demonstrations of sampling and editing digital audio using Audacity. 19. Discuss various sampling rates and bit depths in relation to digital sound 20. Demonstrate various sound file formats, AIFF, WAV, MP3, etc. 21. Demonstrate MIDI and the how to use it with METRO SE software. 22. Discuss and demonstrate the difference between MIDI and digital audio. 23. Demonstrate how to capture video for digital manipulation. 24. Demonstrate video editing software such as imovie HD 25. Learn and use various video file formats such as QT, MOV MP3, RA, WMP, AVI, etc. 26. Discuss and use various compression techniques for video and audio such as MP3 and MP4 and JPEG, and DVD technology. 2

3 3 II. COURSE POLICIES A. Attendance Policy Each student is required to attend all lecture and laboratory classes. At the start of each Communication Media Class (lecture or laboratory), the instructor will formally obtain and record attendance or absence for each enrolled student. It is the responsibility of each student to advise and explain to the instructor his/her late arrival in class after the attendance has been taken. The instructor has the prerogative to record the late arriving student as present or absent. It is the responsibility of each student to advise the instructor of illness or necessary absence that result in missing a Communication Media class. You will be awarded three unexcused absences from either lecture or lab. Beyond this, any unexcused absence carries five-points off the calculated final grade for each unexcused absence marked. For example, if the final GPA is 95% on all tests and lab assignments, but the student has had two unexcused absences, above and beyond the three allowed - that is in reality five classes missed - 10 points will be deducted from the final GPA giving the student a B in the class (see section on grading.) If any student s lack of attendance and unexcused absences becomes numerous, the instructor has the right to drop the student from the course. B. Participating Students are encouraged to participate in lecture by asking questions or by answering questions directed to them by the instructor. No grade value is given to this participation. Students participate in lab by completing hands-on projects. C. Grading Students enrolled in Communication Media courses will be issued grades according to the following scale: A B C D F D. Extra Credit - (see instructor) Basic requirements for each assignment must first be met satisfactory, after which extra work will be accepted. Extra credit will be considered and applied in the case of a borderline grade (a numerical average within one point of the next higher grade) at the end of the semester. E. Tutoring and Extra Help Sessions

4 4 F. Form of Assignments All written assignments are to be typed. G. When Assigned Work Is To Be Completed: All student projects and assignments are due on the date(s) specified by the instructor of the Communication Media course. Any project or assignment turned in by a student after the due date will not be accepted. Consequently, the student will receive a failing grade for the project or assignment. When an instructor extends the due date or a student has a legitimate excuse for not meeting the due date, exception to this policy will apply. When a project or assignment is turned in on or before the due date but receives an unsatisfactory or redo grade, the student will have two weeks from the original due date to submit the second attempt of the project. The instructor will determine the highest possible grade on a project that is redone. H. Plagiarism and Cheating Refer to student handbook 1. Make-Up Exams Students with a valid written medical excuse may take the exam on the first day a student returns to the designated course. III. BIBLIOGRAPHY A. Recommended readings Periodically the instructor will encourage and/or assign readings of certain material as it relates to class. These readings will be taken from up-to-date magazine articles or Internet web pages that deal with a specific topic B. Supplemental learning resources 1. Handout Materials 2. Project Examples 3. Direct Visualize IV. LIBRARY ASSIGNMENTS - NON APPLICABLE

5 5 V. COURSE CONTENT Assignments for Week 1 Your First Basic Blackboard Assignment Assignments for Week 2 Lesson01 - Getting Acquainted with Flash CS6 The Flash Interface An Overview of Interactive Multimedia Concepts Growth and Evolution of Computer-Based Multimedia The Welcome Screen Assignments for Week 3 Lesson02 - Working with Graphics The Main Menu Bar in CS6 The Toolbar in CS6 Using the drawing tools Drawing with the Pen tool Assignments for Week 4 Lesson03 - Creating and Editing Symbols The Stage and the Work Area in Flash CS6 Creating and Using Symbol Instances Designing and animating characters in Flash Part 1 & Part 2 Assignments for Week 5 Lesson04 - Adding Animation Creating Animations Using Shape Tweens Creating animations using Motion tweens Creating and animating masks Animated Heart - Assignment Assignments for Week 6 Lesson05 - Articulated Motion and Morphing Create a Mask to Animate a Logo

6 6 Assignments for Week 7 Lesson06 - Creating Interactive Navigation History of the Internet, WWW, and Multimedia Interactive Multimedia on the Web Using Script Assist to add interactivity Getting Started with ActionScript 3.0 Copying and pasting ActionScript from an animation Building the Gnome Banner Assignment Files Assignments for Week 8 Lesson07 - Using Text Type Terms and the Web Typography in the Dreamweaver and Web Environment Font Software and Playback Systems Using Text in Multimedia Design Working with Text Using text effectively between Illustrator and Flash Assignments for Week 9 Lesson08 - Working with Sound and Video Basics for Digital Audio Digital Video and Animation MIDI in Multimedia (What is MIDI?) Spring Break No class assignments this week!! Assignments for Week 11 Lesson09 - Loading and Controlling Flash Content Changing MovieClip Properties with ActionScript 2 Assignments for Week 12 Lesson10 - Publishing Flash Documents AS3 Preloader Code Preloader - Example 1 Preloader - Example 2 Preloader - Example 3 Preloader - Example 4 Assignments for Week 14 Audacity - Download and Install this Software Tutorials - Review All the Following Tutorials on Digital Sound and Audacity

7 7 Assignments for Week 15 - April 29 through May 3 Audacity 1.2 Tutorial Bart Simpson Edited Soundfile Audacity Tutorial by Daniel James Mixing Song Tracks - Edited Soundfile Assignments for Week 16 - Finals (Final Project Options) Create an On-line Space Shooter Game - Final Project (Option 1) Student's Choice - Free-Form Interactive Multimedia Project - Final Project (Option 2) Create A Character Animation Using Sound Byte - Final Project (Option 3) CMAT-212: Interactive Multimedia jh

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