Kultur und Informatik



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Transcription:

Carsten Busch / Jürgen Sieck (Hrsg.) Kultur und Informatik Cross Media

C. Busch / J. Sieck (Hrsg.): Kultur und Informatik: Cross Media Anschrift der Herausgeber: Hochschule für Technik und Wirtschaft FB 4, Forschungsgruppe INKA Wilhelminenhofstr. 75a 12459 Berlin Bibliografische Information der Deutschen Bibliothek Die Deutsche Bibliothek verzeichnet diese Publikation in der Deutschen Nationalbibliografie; detaillierte bibliografische Daten sind im Internet unter http://dnb.ddb.de abrufbar. Verlag Werner Hülsbusch, Glückstadt, 2015 www.vwh-verlag.de Alle Rechte vorbehalten. Das Werk einschließlich aller seiner Teile ist urheberrechtlich geschützt. Jede Verwertung außerhalb des Urheberrechtsgesetzes ist ohne Zustimmung des Verlages unzulässig und strafbar. Dies gilt insbesondere für Vervielfältigungen jeder Art, Übersetzungen und die Einspeicherung in elektronische Systeme. Markenerklärung: Die in diesem Werk wiedergegebenen Gebrauchsnamen, Handelsnamen, Warenzeichen usw. können auch ohne besondere Kennzeichnung geschützte Marken sein und als solche den gesetzlichen Bestimmungen unterliegen. Umschlag: design of media, Lüchow Druck und Bindung: SOWA Sp. z o. o., Piaseczno Printed in Poland Als Typoskript gedruckt ISBN: 978-3-86488-082-7

Inhalt 9 Preface 13 Culture in a Digital Society the International Perspective Verena Metze-Mangold 27 Society in Change Culture and Digitalisation from a Business Perspective Franziska Nentwig 33 Visualising the Content of a Text in a Virtual World Marie-Francine Moens, Quynh Ngoc Do Thi, Parisa Kordjamshidi, Oswaldo Ludwig 39 Digital Tools for Survey and Knowledge: an Investigation of the Ancient Cathedral and the Pionta Hill in Arezzo, Italy Angela Mancuso, Mirco Pucci, Giorgio Verdiani, Mauro Mariottini 53 Visualisation and Interaction in a Micro Smart Grid Julien Letellier, Jens Reinhardt, Stefan Schöbinger, Jürgen Sieck, Michael Thiele-Maas 65 The GLAM-Hackathon: Coding da Vinci Stephan Bartholmei, Barbara Fischer, Helene Hahn, Anja Müller, Bela Seeger 77 A Geometrical Approach towards Augmented Space Coverage Management Mircea Strutu, Florin Stoican, Dan Popescu, Ionela Prodan 87 Information System of Interactive Visitor Guides in Modern Museums Svetlana Antoshchuk, Volodymyr Brovkov, Anastasia Breskina, Oleksandr Kotliar

97 Tour de Kunsthalle Jörg Engster 105 Visualising the»un-seen«: towards Critical Approaches and Strategies of Inclusion in Digital Cultural Heritage Interfaces Katrin Glinka, Sebastian Meier, Marian Dörk 119 The Virtual Exhibition Martin Villinger, Markus Hennies 135 The Experience of Going Back in Time through Augmented Reality and Archives Francesca Guerrera 141 MAUERSCHAU: A Mobile Virtual Museum Maximilian von Grafenstein, Eva Schneider, Nancy Richter 157 Shut Up and Take My Data Nathanael Siering 167 Scholarly Context Not Found Martin Klein 171 Enhancing Semantic Metadata with Curated Content for Multimedia Content Exploration Jörn Kreutel, Kristin Schulz 185 Algorithms of Power: Detecting Key Visuals of Heads of State on Screens Peter Ludes, Martin Stommel, Otthein Herzog 197 KAISA Technology for Creation and Presentation of Integrated Encyclopaedic Internet Resources on the Basis of Archival and Museum Collections Marina Grinfeld, Petr Grinfeld, Tatyana Mersadykova

203 A Trial of Digital Preservation: the Meryemana Rupestrian Church in Göreme, Turkey Giorgio Verdiani, Carlo Gira 219 The Music of Machines Florian Grote 231 Functional Sound Design and Acoustic Scenography Jan Paul Herzer 241 Advances in Ludomusical Experience Proiling Hans-Peter Gasselseder 255 The Interactive Drama to Go Carsten Busch, Florian Conrad, Robert Meyer 265 BorderCheck Katharina Kepplinger 277 One Size Fits All How to Enhance Sophisticated Travel Information for Cross Media Use Andrea Rohrberg, Dorothea Herrmann 287 Increasing Open Data Awareness and Consumption in Namibia: a Hackathon Approach Lameck M. Amugongo, Hippolyte N. Muyingi, Jürgen Sieck

Preface 9 Preface Culture and Computer Science Cross Media The 13 th edition of the Culture and Computer Science Cross Media conference series brings into focus best practice examples, challenges and future trends in the ields of media integration, cross media technologies, modelling, visualisation and interaction. The conference targets cultural policy makers, employees of cultural and creative industries, communication scientists, cultural and artistic actors as well as computer scientists and engineers who conduct research and development on cultural topics. The contributions collected in this volume discuss multifaceted approaches towards the theme culture and computer science and analyse, demonstrate and, in particular, discuss problems, research and developments around Cross Media. The 26 different papers from authors of 12 countries offer in-depth insight into fundamental theories as well as best practice applications of information, communication, interaction, visualisation, virtual and augmented reality, audio technology, multimedia, streaming and data processing within a speciic cultural context. The contributions analyse and discuss the following key topics: Cross Media technology, tools and applications, Best practice Cross Media examples, Interdependence between culture and computer science, Inluence of art and culture on future developments, The media-compatible treatment and enhancement of information, Intuitive usage of media systems, Digitalisation in the cultural and creative industries, Visualisation and interaction technologies, Interactive systems in cultural and creative industries, Municipal and touristic information systems, Digital exhibitions, science centres, museums and galleries, Virtual reconstructions, Augmented reality,

10 Culture and Computer Science Cross Media Multimedia guides and Ethics in culture and computer science. Based on best practice examples, developments and requirements are represented in the areas of cross media publishing, use of data sets for multiple purposes as well as the visualisation and interaction in exhibitions, science centres, museums and galleries. To present content only in the form of texts, ilms and stories no longer matches the requirements of the audience. Instead, there is a high demand for new technologies such as virtual and augmented reality, digitalisation, streaming and 3D visualisation as well as a combination of visual and interactive elements. Most users will not only consume but also participate actively in the exhibition and interact with it. A major focus in many papers is how added value can be created through technical innovations. In addition to the ive invited keynote papers more than 50 papers were submitted. Each paper was reviewed by three different members of the international programme committee. Our thanks go to the members of the programme committee for their assistance in reviewing the numerous submissions. The international programme committee selected 21 papers and grouped the contributions together with the ive keynotes into the areas: Culture in a Digital Society, Visual Worlds, Content & Search, Cross Media Technology, Audio & Cross Media, Cross Media Applications and A Pecha Kucha Session. The abundance of possibilities, which users have in the present multimedia environment, virtual and real worlds, confronts both planners and computer scientists with new challenges. In order to allow cultural institutions to create a social environment instead of isolating themselves, new knowledge spaces need to be established without neglecting the aims of imparting knowledge and cultural education. The papers in this volume will present different approaches and best practice examples to meet these challenges.

Preface 11 This and the previous editions of the series Culture and Computer Science are only possible with the continuous support by the Alcatel-Lucent-Stiftung. We thank in this context particularly the staff and the curators of the foundation for their long-standing, collaborative and fruitful cooperation. Further thanks go to the staff of the Staatlichen Museen zu Berlin and particularly the Bode Museum, in whose premises we hold the conference Culture and Computer Science Cross Media. The special atmosphere of the surroundings will certainly continue to have a lasting effect on all speakers and participants. Representatively, we would like to thank Dr. Stefan Weber and Bernd Rottenburg from the Staatliche Museen zu Berlin for their support of and engagement with the conference. This and all previous conferences Culture and Computer Science, as well as this publication, would not have been possible without the commitment of the staff and colleagues of our research group INKA at the University of Applied Sciences HTW Berlin. Representatively, we would like to thank Tom Buhrtz, Katharina Müller and Désirée Wündisch. However, our special thanks go to all authors. Without their creativity, ideas and hard work it would not be possible to run a wonderful conference and to produce these very interesting and inspiring proceedings. Berlin, May 2015 Carsten Busch and Jürgen Sieck