ROULETTE. APEX gaming technology 2014-04-07



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ROULETTE APEX gaming technology 2014-04-07

Version History Version Date Author(s) Changes 1.0 2014-02-17 AG First draft 1.1 2014-04-07 AG New Infoscreens List of Authors Andreas Grabner ii

1 Introduction The game can be played as a live table game or as an electronic table game. The live table can be equipped with components that allow promotional display of game results and integration of electronic table game machines. The source of the game results can be configured and range from physical live wheels, automatic wheels and server-based RNGs to EGM-local RNGs. For the electronic table game machine in stand-alone mode (Single) the default game time is 30 seconds + collection animation time. Animations are used to guide the players view so that it is easier for the player to follow the flow of the game. 1

2 Electronic Table Game 2.1 Game Screen Figure 2.1: Roulette game screen 2

2 Electronic Table Game Figure 2.2: Roulette game screen areas The game screen shown in figure 2.2 consists of the following areas: Result history / table selection area Betting area Table layout Race layout (as seen in figure 2.3) Bet controls area Status and help area 3

2 Electronic Table Game Figure 2.3: Roulette race layout For detailed information about the game screen elements, take figure 2.5, figure 2.6 and figure?? as references. 2.2 Info Screens Roulette brings elaborate statistics and information to the player on every single EGM. 4

2 Electronic Table Game Figure 2.4: Roulette statistics screen Figure 2.5: Roulette general control info 5

2 Electronic Table Game Figure 2.6: Roulette betting options screen 1 6

3 Game Rules The objective of Roulette is to bet on the outcome of a randomly selected number that is determined by the spinning of a roulette wheel. The game results can be determined by a live wheel, an automatic wheel or via a random number generator (RNG). The RNG can be located on a server or on the electronic gaming machine. The following steps make up a game: 1. The player places his bets. 2. The wheel is spun to determine the winning number. 3. Losing bets are removed and winning bets are paid out. 3.1 RTP and Pay Table The over-all Return To Player (RTP) of the Roulette game is 97.297%. 7

3 Game Rules Table 3.1: Roulette types of bets and pay table Betting Area Type Payout STRAIGHT bets 0-36 35 bet + bet SINGLE bets DOZEN bets Even Odd Red Black Low High First Dozen Second Dozen Third Dozen 1st Column 2nd Column 3rd Column MULTIPLE NUMBERS bets Split (2 adjacent numbers) Street (3 vertical numbers) Corner (4 adjacent numbers) Sixline (2 adjacent streets ) 1 bet + bet 1 bet + bet 1 bet + bet 1 bet + bet 1 bet + bet 1 bet + bet 2 bet + bet 2 bet + bet 2 bet + bet 2 bet + bet 2 bet + bet 2 bet + bet 17 bet + bet 11 bet + bet 8 bet + bet 5 bet + bet 8

4 Playing The Game 4.1 Betting To place a bet the player first selects (taps) a chip (see table 4.1) and then the type of bet (see table 3.1). The currently selected chip representing a betting value is highlighted after selection. To place a bet not directly accessible via a chip of a certain colour the type of bet can be selected multiple times. The bet on a certain type of bet is increased with each selection by the currently selected chip value. The current bet on a certain type of bet is visualized according to table 4.2. The MAX chip value automatically sets the maximum possible bet on any given field, depending on residual credits and maximum bet settings. The chip values and chip colour (table 4.1) can be configured in server-based installations on the server. Table 4.1: Roulette default chip values Colour Value (Credits) Yellow 1 Green 10 Red 20 Blue 50 Black MAX Table 4.2: Roulette default bet visualization Bet Value Range Chip Colour 1 9 Yellow 10 19 Green 20 49 Red 50 MAX - 1 Blue MAX inf Black There are three special betting options: REPEAT the repeat option repeats the bet of the previous game 9

4 Playing The Game CLEAR the clear option comprises two functions: single tap function: allows the selection of a betting field which should be cleared double tap function: clear all bets DOUBLE the double option comprises two functions: single tap function: allows the selection of a betting field whose bet value should be doubled double tap function: doubles all bets 4.2 Collecting Collecting happens automatically. Winning bets are determined by the software and wins are paid according to table 3.1 towards the players credit meter. 10

5 Electronic Table Game Machine The electronic table game machine is equipped with a bill acceptor and a ticket printer. The display is a WSXGA+ (1680 px 1050 px) display with a touchscreen for player input. 11

5 Electronic Table Game Machine Figure 5.1: Roulette electronic table game - front view 12

5 Electronic Table Game Machine Figure 5.2: Roulette electronic table game - back side view 13

6 Dealerboard and Result Display A Roulette live table can be equipped with a result entry pad (see figure 6.1) and a result display (see figure 6.2) for promotion and electronic table game machine integration. The dealerboard is used to start and stop gameplay of the roulette server and to correct wheel errors. Live table integration of electronic table game machines allows to greatly increase the number of players that can participate in a live table game. Figure 6.1: Roulette dealerboard 14

6 Dealerboard and Result Display Figure 6.2: Result display, e.g. on overhead TV 15